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CSM7 Dec Summit Topic - EVE/DUST link

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CCP Nullarbor
C C P
C C P Alliance
#21 - 2012-12-11 08:25:22 UTC  |  Edited by: CCP Nullarbor
Scatim Helicon wrote:
CCP Nullarbor wrote:
We have some new things to discuss with the CSM at this summit related to our plans for next year which includes some of the concerns raised in this thread. Unfortunately a lot will be covered by NDA since DUST itself is still in closed beta.

I expect this will change next year though once we go to open beta and onto Tranquility.

Until more details of how the two games are going to interact are released, there's precious little reason for either playerbase to care and you're wasting critical time hiding behind NDAs that could be used to build up excitement and anticipation in both camps.

Frankly, the link is Dust's USP, and right now it appears to those of us on the outside looking in to be a halfassed meaningless gimmick that Eve players will ignore and Dust players will forget about five minutes in. If the extent of the link at launch is making Factional Warfare conquest slightly easier, then there's no reason for any of us to really give a damn. All we're left with at that point is Generic Scifi Shooter #514, and the players will move on to the next one and leave Dust dead in the water long before you have the opportunity to iterate on it and provide something more tangible, or to hook the players and turn them into the sort of long term fans who spend any money on the microtransactions you're relying on to provide income.

I want Dust to succeed, but at this late stage there's little on show to make us believe it can do so.


We realize people are anxious to hear more but DUST is not quite in the phase of open collaborative development that EVE is in right now which is not something EVE players are used to / comfortable with (yet unheard of for normal console development). It is what it is.

The lack of discussion however does not equate to a lack of progress, and we'll be sharing some details with the CSM in anticipation of the EVE player base "caring". For now though you'll just have to wait like everyone else.

CCP Nullarbor // Senior Engineer // Team Game of Drones

Dennie Fleetfoot
DUST University
#22 - 2012-12-11 08:46:34 UTC
I think that after the recent town town hall meeting it's clear that interest in Dust from the Eve players is waning to say the least.

Scatim is right about the NDA, you guys have to stop hiding behind it and soon. As much as I love playing the beta the work is going too be for nothing if there isn't a meaningful, tangible and most importantly profitable link with the two games from launch day.

There are other games, we know what they are, that are offer a similar experience. CCP have been somewhat comfortable with the fact that Eve was the only Internet Spaceship game of its kind so could develop ideas at their own pace. The market is awash with FPS games. That pace is now looking like your walking backwards in comparison to the other guys.

There has been talk of the link being just faction based from the start. If that is the case then it's dead, it'll be lucky to last the end of 2013. What is needs is a way of expanding the chances for Eve players to get very rich but only with the co-operation with Dust Players. My personal favourite idea is iteration on the Incursion's with a ground based element to wrestling control of a system from Sansha. Dust players needed to remove them from the planet, Eve players defending them from OB. I'm sure the CSM will have a bunch of new ideas as well.

In any event, the pace of development needs a significant ramp up and it needs to happen very soon. If its not out of closed beta by years end or a MAJOR update to the current build is released with increased corp functionality, less lag, a working frame rate and a working link to players on Sisi then this game is on life support and there is no way I can see it being launched in time for Fanfest. The COD crowd would just laugh at it. Also the cost of items in Dust is just stupid!! Drop suits costing more than a frigate? Get real.

CEO Dust University

CPM 1&2 Member

www.twitter.com/DennieFleetfoot

Snow Axe
Republic Military School
Minmatar Republic
#23 - 2012-12-11 08:49:09 UTC  |  Edited by: Snow Axe
CCP Nullarbor wrote:
We realize people are anxious to hear more but DUST is not quite in the phase of open collaborative development that EVE is in right now which is not something EVE players are used to / comfortable with (yet unheard of for normal console development). It is what it is.


I think his point is that, in the wake of almost zero details about Dust's one major unique aspect, people aren't really anxious anymore. That's bad on a normal day - in a timeframe that has seen the release of both COD Blops 2 and Planetside 2 (the latter of which is also F2P), it's even worse.

The other posts in this thread are proof of that - hell, you've even got a CSM member literally saying "Right now I don't care because I haven't been given a reason to care". When someone from a group of people that volunteered a year of their time to help your company is saying things like that about one of your products - I mean, that's gotta be a bad sign, no?

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Dennie Fleetfoot
DUST University
#24 - 2012-12-11 09:13:27 UTC  |  Edited by: Dennie Fleetfoot
CCP Nullarbor wrote:
We realize people are anxious to hear more but DUST is not quite in the phase of open collaborative development that EVE is in right now which is not something EVE players are used to / comfortable with (yet unheard of for normal console development). It is what it is.

The lack of discussion however does not equate to a lack of progress, and we'll be sharing some details with the CSM in anticipation of the EVE player base "caring". For now though you'll just have to wait like everyone else.


Except this isn't normal console development is it?

You're wanting to link a new game into an established 10 year old game, with beta testers than are mostly players of that 10 year old game in the first place. If you still consider this a normal console game development then we are in trouble.

CEO Dust University

CPM 1&2 Member

www.twitter.com/DennieFleetfoot

Malcanis
Vanishing Point.
The Initiative.
#25 - 2012-12-11 09:18:05 UTC
Scatim Helicon wrote:
CCP Nullarbor wrote:
We have some new things to discuss with the CSM at this summit related to our plans for next year which includes some of the concerns raised in this thread. Unfortunately a lot will be covered by NDA since DUST itself is still in closed beta.

I expect this will change next year though once we go to open beta and onto Tranquility.

Until more details of how the two games are going to interact are released, there's precious little reason for either playerbase to care and you're wasting critical time hiding behind NDAs that could be used to build up excitement and anticipation in both camps.

Frankly, the link is Dust's USP, and right now it appears to those of us on the outside looking in to be a halfassed meaningless gimmick that Eve players will ignore and Dust players will forget about five minutes in. If the extent of the link at launch is making Factional Warfare conquest slightly easier, then there's no reason for any of us to really give a damn. All we're left with at that point is Generic Scifi Shooter #514, and the players will move on to the next one and leave Dust dead in the water long before you have the opportunity to iterate on it and provide something more tangible, or to hook the players and turn them into the sort of long term fans who spend any money on the microtransactions you're relying on to provide income.

I want Dust to succeed, but at this late stage there's little on show to make us believe it can do so.


What Mr Helicon said, I say too.

Candidly, it would be better to have an engaging, meaningful link that supports progressive goals in both games that needs ~iteration~ after launch than it would to have a trivial, meaningless link that works. All the players who are too impatient to let you take a couple of tries to get it right are long gone anyway.

If Dust doen't connect with EVE in an exciting and innovative way, then it will dry up and blow away like autumn leaves. It's more important that the link is worthwhile than that it works perfectly out of the gate.

And the sooner you bring the CSM in on this, the better chance you have to make that link engaging.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#26 - 2012-12-11 09:18:50 UTC
Dennie Fleetfoot wrote:
CCP Nullarbor wrote:
We realize people are anxious to hear more but DUST is not quite in the phase of open collaborative development that EVE is in right now which is not something EVE players are used to / comfortable with (yet unheard of for normal console development). It is what it is.

The lack of discussion however does not equate to a lack of progress, and we'll be sharing some details with the CSM in anticipation of the EVE player base "caring". For now though you'll just have to wait like everyone else.


Except this isn't normal console development is it?

You're wanting to link a new game into an established 10 year old game, with beta testers than are mostly players of that 10 year old game in the first place. If you still consider this a normal console game development then we are in trouble.




Boom





headshot

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Scatim Helicon
State War Academy
Caldari State
#27 - 2012-12-11 09:27:43 UTC  |  Edited by: Scatim Helicon
CCP Nullarbor wrote:
We realize people are anxious to hear more but DUST is not quite in the phase of open collaborative development that EVE is in right now which is not something EVE players are used to / comfortable with (yet unheard of for normal console development). It is what it is.

The lack of discussion however does not equate to a lack of progress, and we'll be sharing some details with the CSM in anticipation of the EVE player base "caring". For now though you'll just have to wait like everyone else.

The nightmare scenario for Dust is this:


  • DUST released, the Eve/Dust link is faction warfare only. CCP promises deeper more meaningful links in future.
  • PS3 players play it casually for a while because its the latest FPS available.
  • The next Space Battlefield Call of Honour FPS franchise sequel is released.
  • Everyone jumps ship because the Eve link USP hasn't been deep enough to get the playerbase hooked.
  • A far more meaningful Eve link is released.
  • Nobody in the PS3 playerbase cares: they've moved on to the next Space Battlefield Call Of Honour franchise sequel, the only people left playing Dust are Eve subscribers who also own a PS3.


You need to be damn sure that link is enough to get its hooks into the PS3 playerbase straight away. Eve players have been patient waiting for iteration on needed features because we have the years of player-generated content and there's little in the way of truly open sandbox MMO competition. Dust doesn't have that, and the FPS market is much more competitive - unless you can hammer into the PS3 players from long before release that this isn't just another generic future FPS and deliver as such from day 1, they'll never treat it as anything beyond another FPS to occupy them for a couple of months, and they won't wait 6 months or a year for an expansion which provides what has been promised.

More importantly for your business model, they'll never become the type of dedicated long term fan who puts their hand in their pocket and gets their credit card out for the weapon and vehicle varients that will be available through the microtransaction market.

Every time you post a WiS thread, Hilmar strangles a kitten.

Scatim Helicon
State War Academy
Caldari State
#28 - 2012-12-11 10:22:59 UTC  |  Edited by: Scatim Helicon
Snow Axe wrote:
CCP Nullarbor wrote:
We realize people are anxious to hear more but DUST is not quite in the phase of open collaborative development that EVE is in right now which is not something EVE players are used to / comfortable with (yet unheard of for normal console development). It is what it is.


I think his point is that, in the wake of almost zero details about Dust's one major unique aspect, people aren't really anxious anymore.

Pretty much. A couple of years ago, we were anxious - "Oh my, what will this mean for Eve, how will we have to adapt, are we all going to have to go out and buy consoles/enlist console players to defend our TCUs or moon mining POSs, will alliance income need to be funnelled to Dust players to help invade hostile space?" Now, we're just apathetic, we've been kept waiting so long and heard so little new information from behind the NDA iron curtain, and the FW link is so flimsy that we may as well be discussing the latest Call Of Duty or Planetside or some other game totally unconnected to Eve.

If the silence continues, you risk making us actively hostile to the project - "To hell with it, the Emperor obviously has no clothes, CCP is telling us nothing because they have nothing to tell, its Incarna all over again, the Eve link is a pointless gimmick and Dust is going to be stillborn, hurry up and release this rubbish quickly so it can die ASAP and CCP can get back to working on Eve instead of tipping our subscription money into the Dust black hole".

Every time you post a WiS thread, Hilmar strangles a kitten.

Blastil
Aideron Robotics
Aideron Robotics.
#29 - 2012-12-11 14:58:55 UTC
can those courier missions where you pick up the marines be turned into missions where you pick up dust bunnies and shuffle them around planets?
Aryth
University of Caille
Gallente Federation
#30 - 2012-12-11 17:45:45 UTC
CCP Nullarbor wrote:
Scatim Helicon wrote:
CCP Nullarbor wrote:
We have some new things to discuss with the CSM at this summit related to our plans for next year which includes some of the concerns raised in this thread. Unfortunately a lot will be covered by NDA since DUST itself is still in closed beta.

I expect this will change next year though once we go to open beta and onto Tranquility.

Until more details of how the two games are going to interact are released, there's precious little reason for either playerbase to care and you're wasting critical time hiding behind NDAs that could be used to build up excitement and anticipation in both camps.

Frankly, the link is Dust's USP, and right now it appears to those of us on the outside looking in to be a halfassed meaningless gimmick that Eve players will ignore and Dust players will forget about five minutes in. If the extent of the link at launch is making Factional Warfare conquest slightly easier, then there's no reason for any of us to really give a damn. All we're left with at that point is Generic Scifi Shooter #514, and the players will move on to the next one and leave Dust dead in the water long before you have the opportunity to iterate on it and provide something more tangible, or to hook the players and turn them into the sort of long term fans who spend any money on the microtransactions you're relying on to provide income.

I want Dust to succeed, but at this late stage there's little on show to make us believe it can do so.


We realize people are anxious to hear more but DUST is not quite in the phase of open collaborative development that EVE is in right now which is not something EVE players are used to / comfortable with (yet unheard of for normal console development). It is what it is.

The lack of discussion however does not equate to a lack of progress, and we'll be sharing some details with the CSM in anticipation of the EVE player base "caring". For now though you'll just have to wait like everyone else.


I think you misunderstand. It isn't that people are anxious because they want to hear Dust info. They are anxious because you guys are engineering a total launch failure here. You have already had people saying there would be no real link at launch. This means DUST is DOA. If you guys don't understand that, there is no feedback we can give you that will make you understand it.

I am primarily a console gamer, EVE is the only game I play on PC now. The console world has different rules than the PC. You will not get a 2nd chance with iteration. If there is no "hook" on day 1, kiss Dust goodbye as far as being a success long term.

When your biggest word of mouth market (EVE players) don't even care about DUST, I don't know why you would think console gamers will care. They are off to oohhh shiny every 60-90 days.

Maybe you are going to unveil some new shiny, that goes against previous comments about features on launch. What we are saying is, if you don't, you are screwed. You are better off delaying the launch than launching half ass. We all want DUST to succeed and grow EVE, with the details we have about the system today, it will not.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Vera Algaert
Republic University
Minmatar Republic
#31 - 2012-12-11 18:21:54 UTC  |  Edited by: Vera Algaert
I agree with most what the other posters have said in this thread but I think for the sake of constructive discussion it is also necessary to appreciate the difficulty of CCP's position:

* The link between DUST and EVE has to be designed in such a way that it can again be severed without killing either game. This requirement has been mentioned consistently for as long as CCP has been talking about EVE and DUST being linked.

* DUST players must not feel like 2nd class citizens if they are expected to stay around.
The whole "mercenary" concept is nice but if ground control turns out to matter all large alliances will use their organizational capabilities and their "old money" to roll their own DUST squads, they won't want to rely on mercenary contracts (and can do so as many of their members play FPS side-games in addition to EVE anyways).
Getting 0.0 alliances involved early, allowing free transfers of value between DUST and EVE and releasing a PC version of the game would probably limit DUST's audience to a subset of the EVE playerbase as "independent" console-gamer outfits would not be able to compete (who wants to play a newly released pvp game where your opponents get 10 years worth of headstart?).

* It would be naive to assume that CCP will get a "meaningful" DUST link right on first try. The link would have to be tested extensively and testing against SiSi would probably not yield any useful results. For DUST to launch with a meaningful link CCP would have to link the DUST beta to TQ.
This is a hard decision to make as it means that the testing of ideas that might in practice not work out at all and many of which will be scrapped or completely reworked over the course of development will leave "meaningful" traces in the persistent world of TQ.
How would you react if your alliance lost space because CCP decided to try something really crazy on one DUST beta weekend?
It's also unclear how the progression from beta to release would be handled in such a case (wipe DUST to a clean slate at the end of beta but deal with the persistence of its effects on TQ?).
Letting DUST launch with very shallow link and expanding the depth of the link between both games as experiences are made and lessons learned seems to be the safer and far less controversial route.

* In today's market an open beta is the same as a release. Even the professional gaming media is starting to produce reviews and give ratings to games that are still in beta and the internet stopped making the distinction between beta and release years ago (just think of the SC2 beta, the WoT beta, the Dota2 beta, ... chances are the beta gets more exposure than the actual release version). There is no "open beta" grace period.


Maybe at this point it really is more important to protect EVE and give DUST a slow start (hoping for mediocre success 1-2 years down the road as gamers begin to acknowledge the constant evolution and improvement of DUST) rather than gamble for an unlikely but grand success and risk a spectacular failure (that might adversely affect EVE).
Given their experience with the slow but steady growth of EVE over many years this point of view does probably come to CCP quite naturally (and I am certain that it can be wrapped into nice adjectives such as "long-term", "sustainable", "strategic", ...).


Of course I still think CCP should have released DUST along with a meaningful link to EVE (instead of FW weaksauce) at least 2 months ago. But I doubt that this view contributes anything useful to the discussion of CCP's options Blink

.

mkint
#32 - 2012-12-12 03:46:03 UTC
can dust just go incarna already so we can stop paying attention? Let's get this over with!

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Nicolo da'Vicenza
Viziam
Amarr Empire
#33 - 2012-12-12 04:07:27 UTC  |  Edited by: Nicolo da'Vicenza
i dunno, just repeat the question i asked about DUST in last year's version of this thread and didn't get answered.

i'd retype it but like most eve players i dont really care about this anymore
ZionShad
#34 - 2012-12-24 17:11:22 UTC  |  Edited by: ZionShad
We are in the last build before the Open Beta begins so NDA will be dropping soon. Or so stated in the newest DUST DEV Blog found here http://dust514.com/news/blog/2012/12/welcome-to-chromosome/

With the track that DUST is now on and seeing the changes that I have build after build, DUST will succeed with the consol based players. A Free to Play FPSMMO that is down loaded will be the fall back title everyone will goto. In the latest recording of Podside Hans (member of the CSM for FW) stated the Planetary effects on SOV has already been implemented, so this means DUST is already interacting with EVE even while not being a part of TQ as of yet. 0.0 is still a long way off and that is a argument of per speculation that is best saved for a later date.

Multiplexgaming.com  Co-Host "Podside" Podcast on iTunes DUST 514 Beta Tester  

Janis Pendragon
Ministry of War
Amarr Empire
#35 - 2013-01-23 05:55:28 UTC
I'm actually still putting together a little tease on some thoughts that me and a few others have been collaborating over the closed beta-period and after the last CSM Notes I'm hoping we can but some more meat onto the ideas once things settle down in open-beta as we felt their was a ton of surprisingly accurate assumptions and parallel sentiments from the summary of the Summit this Dec. I think we've actually some pretty good ideas for a layer of connectivity and appeal for Capsuleers and Bunnies alike and I'll be sure to link them up once we have them.
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