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Rockets in pvp, worth it?

First post
Author
OB3ID
Bearded BattleBears
#1 - 2013-01-22 21:53:13 UTC
Finally managing to get my ass to low sec...trained them skills I wanted to train, made enough isk to get ganked over and over again, joined RVB..ready to roll! Checked shitload of fits, talked to a lot of people and it seems a lot of people prefer turrets over rockets. I guess I could use drake, but its not cheap enough to get ganked repeatedly, could use hawk, still aint cheap..Kestrel is the winner I guess. Should I start training turrets over rockets? its not like I think rockets are completely useless, but since I have only 17m sp, about 5m in rockets and 1m in turrets, would be so hard to change..
Vaju Enki
Secular Wisdom
#2 - 2013-01-22 21:53:49 UTC
Yes, they are great.

The Tears Must Flow

bongsmoke
Visine Red
420 Chronicles of EvE
#3 - 2013-01-22 21:57:37 UTC
Vaju Enki wrote:
Yes, they are great.


This..well T2 variants
OB3ID
Bearded BattleBears
#4 - 2013-01-22 22:02:14 UTC
bongsmoke wrote:
Vaju Enki wrote:
Yes, they are great.


This..well T2 variants



Yeah its not like I'm gonna stick to T1 forever, just until I learn how to not die all the time.Bear
Ranger 1
Ranger Corp
Vae. Victis.
#5 - 2013-01-22 22:26:26 UTC
You could also give the rust bucket, erm I mean new Minmatar destroyer a shot.

Cheap, with a lot of rocket firepower... but you will get called primary a lot.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Tom Gerard
Glorious Nation of Kazakhstan
#6 - 2013-01-22 22:44:18 UTC
Ranger 1 wrote:
You could also give the rust bucket, erm I mean new Minmatar destroyer a shot.

Cheap, with a lot of rocket firepower... but you will get called primary a lot.


This man... looks like he got hit in the face by a train... Seriously your avatar... ouch

But the facially crippled man does offer good advice, the new destroyers make rockets much more viable than in the past.

Now with 100% less Troll.

Some Rando
University of Caille
Gallente Federation
#7 - 2013-01-23 00:01:25 UTC
I took out a Corax with a full rack of Rage rockets last night, works nice. Somewhere in the neighborhood of 220 DPS @ 11km with IVs in missile support skills (my main is gunnery-focused) and a ROF rig. My Talwar fit does more DPS but the Corax can mount a web and is tankier. YMMV, but rockets are worth it.

CCP has no sense of humour.

Zimmy Zeta
Perkone
Caldari State
#8 - 2013-01-23 00:02:51 UTC  |  Edited by: Zimmy Zeta
I think OP means missiles in general when he says "rockets". Rockets on a Drake would be...well.. an exotic way to fit it.
FYI, OP, "rockets" are only the small short range missiles.

Personally, I wouldn't recommend to focus on missiles if you intend to do lots of pvp. The delayed damage of missiles (the travel time until they reach their target) lets often enough go a large part of your dps to waste. If the target is destroyed before your missiles hit, your missiles will simply disappear. And even in small gang fights ships die a lot.

Not saying that missiles are not viable at all, but I would focus on turrets if I were you and maybe acquire some missile skills later as a secondary weapon system.

edit: just checked your killboard.. so you can already use t2 rockets and t2 heavies at least.
And you can fly Caldari t2 frigates.
Seriously, if you are a dedicated Caldari pilot, train hybrid weapons now. The tiericide made many Caldari ships great pvp-killing-machines, there is no excuse at all not to train up the required skills to use all of them.
Especially the Merlin and the Cormorant are deadly ships in the hands of a skilled pilot (skilled = gunnery sklills).

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Alana Charen-Teng
Garoun Investment Bank
Gallente Federation
#9 - 2013-01-23 00:32:04 UTC
Rockets, like all missiles, have the advantage of dealing consistent damage over range (assuming your target's sig radius and speed remain unchanged). This becomes especially powerful when you have range-dictation ability, for example with a dualweb Hookbill. The Retribution patch has improved rocket effectiveness, by allowing the Guided Missile Precision skill to affect explosion radius.
Lady Ayeipsia
BlueWaffe
#10 - 2013-01-23 00:57:03 UTC
For cruisers, you can fly the caracal or bellicose. Neither are overly tanky. Still both can act as snipers with heavy missiles or clise combat with HAMs. You can also make nice frig killers with rapid light launchers.

Also, the condor makes a nice fast tackle frig.

Later for t2 the malidiction is a very nice fleet intercepter.
ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#11 - 2013-01-23 02:56:58 UTC  |  Edited by: ISD LackOfFaith
Rockets are better now than they've ever been before, due to several reasons:


  • The Guided Missile Precision skill now affecting them
  • Several new/rebalanced ships which perform great with rockets
  • The re-balance of T2 missiles (in this case, Rage and Javelin rockets)
  • The visual upgrade has made them look awesome.


Since you seem to be Caldari, you should take a look at the Kestrel (as you are), Condor and Corax. They all work well with rockets. In the T2 realm, the Hawk is one of the best solo / small gang PvP ships, and its use of rockets contributes a lot.

One last tip: when you're using rockets, try to play range or tracking games. Your rockets will do damage regardless, but if the opponent is using turrets, his turrets will not. This means you can orbit really up close and fast to dodge his guns, or at too long a range for his guns to hit you. Both of these will result in the fight going your way. If you have the CPU and mid slot, you can also stick a tracking disruptor in there to make your opponent have an even harder time hitting you.

Good luck!

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

silens vesica
Corsair Cartel
#12 - 2013-01-23 03:12:43 UTC  |  Edited by: silens vesica
I use 'em. That may not be the greatest endorsement ever, but I find they do what I want, reliably and violently.


ISD LackOfFaith wrote:



Since you seem to be Caldari, you should take a look at the Kestrel (as you are), Condor and Corax. They all work well with rockets. In the T2 realm, the Hawk is one of the best solo / small gang PvP ships, and its use of rockets contributes a lot.

This^

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

FloppieTheBanjoClown
Arcana Imperii Ltd.
#13 - 2013-01-23 04:20:35 UTC
I'm loving the Malediction and Vengeance.

Founding member of the Belligerent Undesirables movement.

Ranger 1
Ranger Corp
Vae. Victis.
#14 - 2013-01-23 15:17:30 UTC
Tom Gerard wrote:
Ranger 1 wrote:
You could also give the rust bucket, erm I mean new Minmatar destroyer a shot.

Cheap, with a lot of rocket firepower... but you will get called primary a lot.


This man... looks like he got hit in the face by a train... Seriously your avatar... ouch

But the facially crippled man does offer good advice, the new destroyers make rockets much more viable than in the past.


Thanks cue ball. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#15 - 2013-01-23 15:19:25 UTC
Hawk <3

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Grey Azorria
Federation Industries
#16 - 2013-01-23 15:26:20 UTC
FloppieTheBanjoClown wrote:
I'm loving the Malediction and Vengeance.

The Vengeance, It hits like a girl but has the staying power of an ex-wife. P

Do not argue with an idiot. He will drag you down to his level and beat you with experience.

Sometimes when I post, I look at my sig and wish that I'd follow my own god damned advice.

ITTigerClawIK
Galactic Rangers
#17 - 2013-01-23 15:55:22 UTC
Vengence is all shades of bad-assery :-P
James Amril-Kesh
Viziam
Amarr Empire
#18 - 2013-01-23 15:57:21 UTC
FloppieTheBanjoClown wrote:
I'm loving the Malediction and Vengeance.

I put autocannons on my Malediction...

Enjoying the rain today? ;)

Unsuccessful At Everything
The Troll Bridge
#19 - 2013-01-23 19:15:33 UTC
Grey Azorria wrote:
FloppieTheBanjoClown wrote:
I'm loving the Malediction and Vengeance.

The Vengeance, It hits like a girl but has the staying power of an ex-wife. P


This.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Joneleth Rein
#20 - 2013-01-24 02:54:50 UTC
Like everyone said. Missiles are useful for PVP if you don't treat them like turrets. And they like their t2 ammo and their support skills a LOT more than turrets. Their uses also vary more according to the ships they are used in than the rest.

Anyway,I try to keep the following in mind when fitting ships with missiles. People have repeated things such as delayed dmg, sig/speed so here's a more in-deptch personal view on those.

-Constant range of missiles.All missiles have a natural tendecy to range/speed dictate because most will put you at the edge of an equivalent turret's working range (unless it's a specialised ship). Even t1 rockets put you near to the limit of a t1 web/and most small close range turrets,easily extendable with rigs /skills to put your out of range of your opponet's weaponry while still dishing out max theoretical dmg. You realy have no reason to be on 0 when fighting with any missile system and shields and you should plan for that and avoid that.

-You don't have to track your opponent. Only their sig/speed is relevant. Meaning you can dish out your full dmg while going maxed out,overheating the hamsters that run the mwd on,let's say,a talwar (ever tried to track with turrets while having ab/mwd on against a same-size opponent? ). If you have mids free a Tracking disruptor on a kiting missile ship will ruin most turret pilot's moods.

-They don't use cap.Nuff said really. But if that's not enough for you there are some armor-focused ships that use missiles and make excellent tacklers/brawlers for that reason. Those ships have a reason to fight at 0 (or near 0 ranges) and you should fit them accordingly. Like the girly vengance everyone is shouting about. I prefer the dualproped/asb/rocket hawk personally if I have a gang i'm tackling for. That bugger will latch on to you like a litch,nosferatu to keep it's web/ab/scram running if neuted (always) and ab-speedtank it's ass out until the heavy tackler gets the target or the asb cycles run out. If tackling is not needed it can mwd outside of harm range (15+km usually )with javelins t2 rockets and still provide the fleet with some girly dps as well :P

-Missile Spam. Useless in alpha turret fleets. Awsome for skirmishes vs larger targets/fleets, where you just spam missiles while trying to dictate range/speed and get a foothold on the grid. I found it gives you more time to plot your trajectory or just fly like a lunatic while your volleys cycle on someone's poor ship and always hit and dmg. You could care less where or what they'r doing as long as they are within your missile range and you'r not in theirs damage range. It's not much, but people constantly underestimate the power of 12+ ships, spamming you with missiles while you trying to catch em,wearing down them down and forcing them to react or start losing ships to the missile spam.

TLDR;
All weapon systems are useful in pvp, but not all PVP situations favor the same weapon system. Learn what tactics your weapons favor.

Spider Pig! Spider Pig! Does what a Spider Pig does.. Can he swing? From a web.. No he can't. He's a pig.

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