These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
Previous page12
 

How do you catch the kitey frigs on warp in?

Author
IbanezLaney
The Church of Awesome
#21 - 2013-01-15 21:04:32 UTC
Gah'Matar wrote:
Garviel Tarrant wrote:
Has quite literally never happened to me or anyone i fly with..

Anyhow if the kiter not landing on you is not an option pretty much the only things you can do is having some long range option (Guardian tungsten in a rail incursus for example) or trying to slingshot for ten minutes while he whittles down your tank.

Then you get really mad when he just moves to 30km since he has links and you're ******.


I've had this happen to me (and I've done it), usually momentum carries them out of scram / web range if they spawned more then 3-4km away from me. You need a 6-7km/s fit or faster. If they wait to keep me at range, it doesn't usually work, if they hit max speed and overheated mwd first (I have mouse macro for this), it can work.

Most "normal" kiters get the lock, scram, web and 7 overheated neutron blasters to the face.

If you orbit the beacon at 8km, you're dumb. You're either a 0 or already at optimal. both cases stationary.


Shhh don't tell him.
Super Chair
Project Cerberus
Templis CALSF
#22 - 2013-01-16 00:01:57 UTC
You need to to click approach to the kiter as soon as they appear on your overview and overheat your propulsion mod, web and scram and approach while spamming for lock (you have time to click approach and overheat your prop mod, web+scram before they are lockable), a 7km/s kiter shoulld just barely lose momentum around 9-10km, allowing you to hold on to him.



Let's review:

1) click approach
2) overheatprop mod (turn it on) overheat tackle
3) spam target like the angry german kid tweaking out meth and after snorting a line of pure powered caffinee.
4) ???
5) Profit
IbanezLaney
The Church of Awesome
#23 - 2013-01-16 01:19:29 UTC
Super Chair wrote:
You need to to click approach to the kiter as soon as they appear on your overview and overheat your propulsion mod, web and scram and approach while spamming for lock (you have time to click approach and overheat your prop mod, web+scram before they are lockable), a 7km/s kiter shoulld just barely lose momentum around 9-10km, allowing you to hold on to him.



Let's review:

1) click approach
2) overheatprop mod (turn it on) overheat tackle
3) spam target like the angry german kid tweaking out meth and after snorting a line of pure powered caffinee.
4) ???
5) Profit



OMG BRO - STOP TELLING THEM HOW TO KILL ME PLZ.
chatgris
Quantum Cats Syndicate
Of Essence
#24 - 2013-01-16 01:33:22 UTC
IbanezLaney wrote:
Super Chair wrote:
You need to to click approach to the kiter as soon as they appear on your overview and overheat your propulsion mod, web and scram and approach while spamming for lock (you have time to click approach and overheat your prop mod, web+scram before they are lockable), a 7km/s kiter shoulld just barely lose momentum around 9-10km, allowing you to hold on to him.



Let's review:

1) click approach
2) overheatprop mod (turn it on) overheat tackle
3) spam target like the angry german kid tweaking out meth and after snorting a line of pure powered caffinee.
4) ???
5) Profit



OMG BRO - STOP TELLING THEM HOW TO KILL ME PLZ.


+1
Dzajic
#25 - 2013-01-16 01:44:23 UTC
In my very limited combat experience I haven't had a single kiter escape if I was already in and waiting. I had cases when I died due to gross misunderstanding of what enemy can dish out and tank, but no runners. Ofc I'm terribad so there were numerous times when I died in misery when I went in knowing that kiter is already inside.

Dual web setups should be even more brutal to kiters coming in on them, (and for slingshots, getting a fraction of second of OHed web on enemy compared to same fraction of second of two webs on him). All kiters should thank god that there aren't that many 4+ mid frigs.

I think that stuff that can go over 5k overheated will get out of non bonused tackle range in time to get second mwd cycle and establish range control. So ever present Condors, Slashers and Atrons. And whatever is Amarr one called anyway. :P
Zen Guerrilla
CTRL-Q
#26 - 2013-01-16 06:08:21 UTC  |  Edited by: Zen Guerrilla
Garviel Tarrant wrote:

Assuming you aren't webbing them and moving yourself?

Seriously if a kiter lands within 6km from you and you let him get away you are inept

You're bad.

Even sitting right on the warp in, spamming the lock button you will still not catch half of the kitey ships that come into a plex. Simply because they will coast out of scram range again and as soon as that happens, they're safe. In a standard AB fit brawler there's just nothing you can do other than hope there's lag involved.

I usually just try it and hope i'll catch em except when i'm positive they also have a booster in system. Sometimes it works, sometimes not.

Seems to be alot about the direction in which they burn away, if i have to turn even slightly, i'm screwed (Hard to explain really, if i hit approach too early and start going towards them while they are still warping in, i might end up behind them when they land and are lockable and thus have to decelerate and turn again).

pew pew

Cynthia Nezmor
Nezmor's Golden Griffins
#27 - 2013-01-17 11:26:41 UTC
Garviel Tarrant wrote:
Meditril wrote:
Garviel Tarrant wrote:

Seriously if a kiter lands within 6km from you and you let him get away you are inept


In theory yes, in practice you should not forget the lag.



Has quite literally never happened to me or anyone i fly with..



But you always fly with Loki links, don't you?
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#28 - 2013-01-17 12:44:33 UTC  |  Edited by: Garviel Tarrant
Cynthia Nezmor wrote:
Garviel Tarrant wrote:
Meditril wrote:
Garviel Tarrant wrote:

Seriously if a kiter lands within 6km from you and you let him get away you are inept


In theory yes, in practice you should not forget the lag.



Has quite literally never happened to me or anyone i fly with..



But you always fly with Loki links, don't you?



The only place anyone in BYDI ever uses loki links is in heyd and that is mainly to counter the posed up FW links in there that everyone seems to have access too. Most BYDI pilots don't even run multiple accounts...



And might i suggest that you are bad if you let kiters coast out of your scram range repeatedly? If you are even moderately on point with your AB/WEB/SCRAM you should not let that happen... It takes less then a second to lock a frig that has a mwd turned on and it takes it around 4 seconds to get up to good speed. Obviously there will always be things like reaction time to account for but even with that... It really shouldn't happen.

EDIT: That being said even good pilots **** up all the time..

BYDI recruitment closed-ish

Princess Nexxala
Zero Syndicate
#29 - 2013-01-17 16:56:21 UTC
be faster

nom nom

Bad Messenger
Rehabilitation Clinic
#30 - 2013-01-19 05:17:27 UTC
Taoist Dragon wrote:
Zarnak Wulf wrote:
Loki booster. 18km web and 16km scram says no kiting for you.


LOL I was rather thinking something a new player could do to catch them. As evena 2 day old player in a brawling frig will pretty much chomp a kiter if he can catch them Twisted



But yes this pretty much will catch kitey frigs easily


join gallente farm lvl4 FW missions couple weeks to get isk, buy booster char and second account, problem solved for new player.
Ginger Barbarella
#31 - 2013-01-19 23:27:56 UTC
Princess Nexxala wrote:
be faster


Awesomely constructive input.

"Blow it all on Quafe and strippers." --- Sorlac

Arkenai Wyrnspire
Incorruptibles
#32 - 2013-01-20 22:49:13 UTC
Overheat your AB, scram, and web. Try to approach them and keep as close as you can while you lock. You should be able to catch them with your overheated web at least, and then hopefully that'll let you land a scram as well.

If you orbit the beacon at 500m, ships warping in will land very close to you so you can try to keep up as best as you can while you lock them up and then lock them down.
Sometimes, though, you can't really do much. Maybe the inertia will carry the ship just out of your range, or it's too fast. In this case try and slingshot or intercept their orbit as best you can. You're probably going to die but it's worth trying.

Petrus Blackshell also wrote an excellent piece on this.

Someone.

retro123
Viziam
Amarr Empire
#33 - 2013-01-20 23:15:33 UTC

Shocked

You actually deserve to be smacked in this thread
Princess Nexxala
Zero Syndicate
#34 - 2013-01-22 15:41:13 UTC
Simple answer to a simple question. If the brawler is faster then the kiter, the brawler wins every single time.

Ginger Barbarella wrote:
Princess Nexxala wrote:
be faster


Awesomely constructive input.


The problem is that people who fly brawlers seem to be content with being slow. That's why kiting is so effective in Eve.

nom nom

Veshta Yoshida
PIE Inc.
Khimi Harar
#35 - 2013-01-22 18:43:04 UTC
Princess Nexxala wrote:
Simple answer to a simple question. If the brawler is faster then the kiter, the brawler wins every single time...

Brawler is by definition not faster, they are optimized for close range slug-outs. Allow me to quote myself from earlier:
Veshta Yoshida wrote:
...The only two option one has against the foul unimaginative kiters is to have same or more range and/or speed than them. That is unless one employs boosters, buddies or other manner of trickiness.

My brawling Slicer has no problems whatsoever with kiting Slicers thanks to having roughly same range .. sure I am not pointing them but if you heat when he hits armour his MWD works against him as he can't make warp fast enough, might be different with the rare suitcase fitted kiters but haven't run into one yet.
Princess Nexxala
Zero Syndicate
#36 - 2013-01-22 20:21:12 UTC
I guess I disagree with that concept. If I am going to brawl I am going to make sure I am faster then what I am going after. Otherwise I don't see the point.
Veshta Yoshida wrote:

Brawler is by definition not faster, they are optimized for close range slug-outs. Allow me to quote myself from earlier:

nom nom

Vaju Enki
Secular Wisdom
#37 - 2013-01-22 21:42:57 UTC
It's even harder if they have 3 stabs fitted....

I've met a pilot that is on the top 10 rank in the Gallente militia, he's been flying for the last 3 months a executioner with 3 stabs.

The Tears Must Flow

Previous page12