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Player Features and Ideas Discussion

 
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Conflict Driver (Moon Harvesting Array)

Author
Belgarius
DIG-IT
#1 - 2013-01-22 02:10:51 UTC
With the modular POS stuff being put on hold maybe it's time to move the moon harvesting arrays outside of POS shields.

This could be a viable option to allow small gangs to have an impact on much larger alliances than themselves. If possible I dunno about the coding but any damage sustained to a harvester has a direct impact on its harvesting efficiency ie 50% damaged works at 50% efficiency.

This may have the direct effect of opening up some of nullsec to smaller entities as alliances that spread themselves across multilple regions may find themselves spread thin when it comes to defence of the harvesters.

Something that has potential I feel with bit more work and thought to its impact .
Anthar Thebess
#2 - 2013-01-22 11:45:29 UTC
As simple as it is.
Remove pos mining modules , or allow at the same time to harvest stuff from moon belts - or something like this.
Tess La'Coil
Messerschmitt Vertrieb und Logistik
#3 - 2013-01-22 11:52:08 UTC
Just remove moon mining alltogether.
Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother. 
JD No7
Coreli Corporation
Pandemic Legion
#4 - 2013-01-22 12:08:58 UTC
This change would be hilarious, I highly approve.

Imagine, CFC an HBC having to live / work where their money was earnt!

Brilliant.
Danika Princip
GoonWaffe
Goonswarm Federation
#5 - 2013-01-22 15:28:34 UTC
While I'm sure your roaming gang would like nothing better than to get shot up by deathstar POS, I'm not sure it's the solution.



Personally, I'd rather see something corp or even personal level, construction gantries or something where line members build their stuff, or some kind of mining array (yes yes, I know.) that you guys can come along and wreck. It's still shooting structures pretty mindlessly, but it has a more immediate effect on a larger number of people, and less POS guns to have to work around.
Belgarius
DIG-IT
#6 - 2013-01-22 16:11:50 UTC
Like I said this by all means needs work and more thought but just increase the fitting of moon harvester so they can't be wrapped in cotton wool by a deathstar.

While I'm at keyboard I would also suggest that the harvester have no reinforced timer but their HP should reflect this, so no defence and the harvester destructs I believe this would make for one of the isk sinks ccp likes so much.

seth Hendar
I love you miners
#7 - 2013-01-22 16:12:34 UTC
Danika Princip wrote:
While I'm sure your roaming gang would like nothing better than to get shot up by deathstar POS, I'm not sure it's the solution.



Personally, I'd rather see something corp or even personal level, construction gantries or something where line members build their stuff, or some kind of mining array (yes yes, I know.) that you guys can come along and wreck. It's still shooting structures pretty mindlessly, but it has a more immediate effect on a larger number of people, and less POS guns to have to work around.

you know you can just warp in at 200+ KM from any module and this will not trigger the pos right?

whatever the guns / ewar on the pos, they won't move while you chew the mods, and a couple nado / naga could kill a moon harvesting array even on a deathstar without trouble
Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2013-01-22 17:27:51 UTC
seth Hendar wrote:
Danika Princip wrote:
While I'm sure your roaming gang would like nothing better than to get shot up by deathstar POS, I'm not sure it's the solution.



Personally, I'd rather see something corp or even personal level, construction gantries or something where line members build their stuff, or some kind of mining array (yes yes, I know.) that you guys can come along and wreck. It's still shooting structures pretty mindlessly, but it has a more immediate effect on a larger number of people, and less POS guns to have to work around.

you know you can just warp in at 200+ KM from any module and this will not trigger the pos right?

whatever the guns / ewar on the pos, they won't move while you chew the mods, and a couple nado / naga could kill a moon harvesting array even on a deathstar without trouble



Yes, but that limits you to gangs of snipers. What about the various other kinds of HAC roams, bombers, cynabals, frigates, t1 cruisers and all the other fun stuff people come roaming in? If you're trying to force fights, which is (I believe) the point of this suggestion, why should you only be able to do it in snipers?
Commander Ted
Caldari Provisions
Caldari State
#9 - 2013-01-22 18:00:07 UTC
https://forums.eveonline.com/default.aspx?g=posts&m=2476400#post2476400

Provides a similar affect, requires more work from CCP but it should be a number one priority for them. Sure tweaking some numbers on already made ship hulls is cool, but how about you fix what players have been crying is a fun killer for years and years and years and years.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Natsett Amuinn
Caldari Provisions
Caldari State
#10 - 2013-01-22 18:12:22 UTC
How about keep moon mining as a corporate level conflict driver, and create new systems for driving small gang conflics.


Like the ability to upgrade systems for PvE that will support more than just a handful of people, pulling null player back into THEIR space, and giving small gangs targets.

I'm not sure I understand the facination with conflict drivers that revolve around shooting stationary structures in an effort to get others to come out and shoot you. What's to keep the corporation from just waiting for you to leave, and then go in and fix it if they dont' have the members immediatly available because they're all in NPC null or high sec doing PvE to earn isk.

Sound to me like it's more of an issue with people NOT playing in the space they own.
If we just fix that, then samll gangs would have **** to shoot that isn't a structure, and would encourage others to shoot back.
Belgarius
DIG-IT
#11 - 2013-01-22 18:50:42 UTC
The option to wait out your enemy comes with cost you can't just wait it out as the harvester is destructible . This is the isk sink so you will no only lose production from the harvester but also incur the cost of replacement.
Natsett Amuinn
Caldari Provisions
Caldari State
#12 - 2013-01-22 19:31:14 UTC
Belgarius wrote:
The option to wait out your enemy comes with cost you can't just wait it out as the harvester is destructible . This is the isk sink so you will no only lose production from the harvester but also incur the cost of replacement.

Yes, I'm aware.

The harvester is a "corporate level structure", used to fund "corporate level activity". Shooting it impacts at the "corporate level", and is therefore going to incite a response at a "corporate level".

If you're going to shoot something that is owned by the "corporation" you should expect the corporation to bring all force to bare.

The "corporation" has a vested interest in that structure, not the line members.

The line members are out making ISK. Often times they aren't doing that in there space. We should be encouraging "small gang" activity, at the "line member level".


Also, consider what you're saying.
Take a small gang, PARK them in a specific place, and then shoot an object that the CORPORATION has a direct interest in; for the sake of generating small gang activity.

A conflct driver is intended to make someone come out and shoot you.

What you expect is, a proportioinate level of response. What you will get is, whatever is needed to crush you.


I'm saying,
Sure, it'll be a conflict driver; small gangs could do it, but you won't get the RESPONSE you're looking for.

You want to be able to shoot at an "equivilent force".
We need something that will put "equivilent forces" in that space. They should ALREADY be there, not summoned.

Conflict drivers that CALL people to you, will only ever result in disproportionate levels of response. CCP should not create mechanics that enforce restraint upon people.

They should create mechanics that put people in the space, before you started roaming there.

PvE content is a conflict driver.
Tell me about NPC null.


You should shoot a corporate structure because you want to have an impact at the corporate level, and therefore encite LARGE scale conflict.
RubyPorto
RubysRhymes
#13 - 2013-01-22 20:37:31 UTC  |  Edited by: RubyPorto
JD No7 wrote:
This change would be hilarious, I highly approve.

Imagine, CFC an HBC having to live / work where their money was earnt!

Brilliant.


You do realize that introducing this mechanic would mean that all of your (/any small group's) moon mining POSes would be broken just about all the time, right?

Any time you can do significant, irrevocable damage to someone without a timer, it favors the larger group. That's because they have the resources for a rapid response 24/7, and they have the resources to damage every single one of your mining modules at once (have fun repping every single mining module every day or two) while all your directors are asleep.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

CobraKhan
The Maverick Navy
#14 - 2013-01-22 22:39:16 UTC  |  Edited by: CobraKhan
agree with this idea however a few changes. add Rf timer, require some wort of fuel (mins for nothing is broken) make attackable by small gangs (low HP) and make them Hackable) More below.

It is very often that I hear the terms fortress and farm. the fortress is where you build your weapons of war and rally your armies. the farm is where you gather the resources to feed your army.

Enter Moon-mining and POS's they combine both of these into 1 package making a harvestor into a hard target rather then a soft target. if your looking to burn down your enemies farm then WTF do you need to bring Dreads/Supers to do it? (equivalent to bringing a cannon to burn down a farm) those are supposed to be used for taking down the fortress, you should bring a couple raiders on horseback with torches (small scale disruption, the dolthraki way). stand alone moon harvesters are defiantly a more sensible way to go

moon harvesters are stand alone structures requiring fuel (liquid ozone and heavy water), can be shot by small gangs, once shields are gone the assault force can hack the harvester (takes many many cycles) and take the contents. After the harvester (farm/field) is pillaged (should take about an hour or so) the assault force continues firing the harvester becomes reinforced when armor hits 30%. After the timer is up (1day) assault force returns and goes for the kill.

this system will accomplish quiet allot in terms of 0.0 control and moon materials (it can also be scaled to work in conjunction with planetary ring mining which im certain is not going to be the sole source of moon mins). if you can't defend your harvester from a small roaming force then you lose out on the moon minerals you have mined (see controlling/living in the space you have Sov over) also there are many empty moons in the universe that are unclaimed because its not worth fueling a small tower for the 20-50Mil a month profit you might receive (this means more minerals will actually hit the market). this also opens up a whole new area of game play for pirates/raiders. and i think that if this were implemented you would see 0.0 and lowsec become a whole lot more crowded.
Belgarius
DIG-IT
#15 - 2013-01-23 13:07:19 UTC
While the harvesters remain behind shields any attack on them is granted 'when and where" response via the POS reinforcement timer - repping carriers supers on standby.

With the proposed harvester outside shields could see multiple incursions purely to disrupt revenue streams if your spread to thin your isk income is vulnerable. Likewise if you are aggressively hunting your enemies harvesters how much of your own backyard are you willing to risk while your shooting your enemies assets.

The above would be a balancing that CEO,s would have to be mindful of, too many harvesters spread over multiple regions will you be able to defend. The flip side not enough harvesters to support your corp members will then your going to be looking at other space belonging to someone (sort of a passive conflict driver in itself).
Belgarius
DIG-IT
#16 - 2013-02-07 19:31:27 UTC
Yet another moon mining cartel in the making throw fuel blocks at pos every fortnight just give the star map a blue background now cause the longer this goes on it will be the only setting required for map browsing.
RubyPorto
RubysRhymes
#17 - 2013-02-07 23:02:44 UTC
Belgarius wrote:
Yet another moon mining cartel in the making throw fuel blocks at pos every fortnight just give the star map a blue background now cause the longer this goes on it will be the only setting required for map browsing.


So go break the cartel. Take their moons.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon