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Crime & Punishment

 
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Bounty upgrade needed

Author
Iu Buu
99 Ronin
#1 - 2013-01-21 21:56:18 UTC  |  Edited by: Iu Buu
Bounty's have always been slacking in eve. Having a bounty on your head is a joke, no one can touch you in high sec and killing someone that is in null sec that is in station or part of a large gang is almost just as hard to kill. And and only getting 20% of the bounty of the price of the ship or pod is just insulting. Having a bounty should be something no one should want instead of a status that someone is happy about. If someone has a bounty that means they wrong someone and that person wants them dead. Here is what i think should change

1. If you have a bounty you can be killed in high sec by someone that has security status of 8 or higher. I can see how that would hinder someones game play because that are not able to fly through high sec but being ganked in high sec and loosing 100 bil also hinders your game play.

2. A player that kills a ship of someone that has a bounty should get 20-30% of the full bounty and If they are able to get the pod they should get 100% of the bounty.

3. Placing a bounty on someone should be harder, a player should only be able to place bounty if they have the kill rights to that player. Or the If the player has a security status of -.3 or lower.

Their always kinks in things that need to be worked out but this how it should really be. I found the post ccp went off of for the new bounty system.
https://forums.eveonline.com/default.aspx?g=posts&t=87919

posted by,
http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Sin+SoLeXX&page=1#kills

This player was a wanna be pirate and i really don't think it was a good person to take advice from about the bounty system. Like i said having a bounty should be something someone fears getting and shouldn't be something someone is happy about getting.
Mike Adoulin
Happys Happy Hamster Hunting Club
#2 - 2013-01-21 23:19:50 UTC
While I agree the bounty system still needs work, it is far far better now than what it used to be.

At least now you can actually be a 'bounty hunter' as an in-game career now, altho it dovetails with suicide ganker/hisec pirate.

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Wescro
Deep Core Mining Inc.
Caldari State
#3 - 2013-01-21 23:21:51 UTC  |  Edited by: Wescro
Iu Buu wrote:

1. If you have a bounty you can be killed in high sec by someone that has security status of 8 or higher.


In other words, no one.

However, I do like the idea of allow higher sec status players to automatically have kill rights on lower sec status and bountied criminals. Consider it being deputized by Concord to make a citizens arrest or whatever.

Iu Buu wrote:

2. A player that kills a ship of someone that has a bounty should get 20-30% of the full bounty and If they are able to get the pod they should get 100% of the bounty.


Jump clone, have alt pod kill you, take all bounty and tears. Might as well call the bounty button "donation."

Iu Buu wrote:

3. Placing a bounty on someone should be harder, a player should only be able to place bounty if they have the kill rights to that player. Or the If the player has a security status of -.3 or lower.


Hm, a lot of the "bad behavior" in EVE doesn't involve killing or sec status loss. Stealing, spying, being a moron, scamming, etc should all be bountiable in my opinion.
Unsuccessful At Everything
The Troll Bridge
#4 - 2013-01-21 23:25:10 UTC
Minimum bounty amount should be raised to 100,001 isk. This will surely put an end to the bounty placing a**hattery.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Iu Buu
99 Ronin
#5 - 2013-01-21 23:45:19 UTC
The cure for donating is having the pilot issuing the bounty be able to choose what pilots are able to receive the bounty. Kind of like an application submitted to the bounty issuer. The only people that are able to receive the bounty are only the ones who's application are accepted. I will cover more when i get back.
Turgesson
Gorillaz In The Mist
#6 - 2013-01-22 00:45:13 UTC  |  Edited by: Turgesson
Iu Buu wrote:
I will cover more when i get back.



Don't bother. Spend that time learning to fight rather than asking for more useless features to do the job for ya.

HTFU
Solstice Project
Sebiestor Tribe
Minmatar Republic
#7 - 2013-01-22 09:46:20 UTC
I'll ignore all of the text, because you already started it wrong.

You can be touched anywhere, anytime.
If people want you dead, you'll die.
Doesn't matter how high the secstatus of the system is.

Now go try again.
Mallak Azaria
Caldari Provisions
Caldari State
#8 - 2013-01-22 11:24:20 UTC
Iu Buu wrote:
Bounty's have always been slacking in eve. Having a bounty on your head is a joke, no one can touch you in high sec and killing someone that is in null sec that is in station or part of a large gang is almost just as hard to kill. And and only getting 20% of the bounty of the price of the ship or pod is just insulting. Having a bounty should be something no one should want instead of a status that someone is happy about. If someone has a bounty that means they wrong someone and that person wants them dead. Here is what i think should change

1. If you have a bounty you can be killed in high sec by someone that has security status of 8 or higher. I can see how that would hinder someones game play because that are not able to fly through high sec but being ganked in high sec and loosing 100 bil also hinders your game play.

2. A player that kills a ship of someone that has a bounty should get 20-30% of the full bounty and If they are able to get the pod they should get 100% of the bounty.

3. Placing a bounty on someone should be harder, a player should only be able to place bounty if they have the kill rights to that player. Or the If the player has a security status of -.3 or lower.

Their always kinks in things that need to be worked out but this how it should really be. I found the post ccp went off of for the new bounty system.
https://forums.eveonline.com/default.aspx?g=posts&t=87919

posted by,
http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Sin+SoLeXX&page=1#kills

This player was a wanna be pirate and i really don't think it was a good person to take advice from about the bounty system. Like i said having a bounty should be something someone fears getting and shouldn't be something someone is happy about getting.


This has to be a troll. If not then you really need to learn how the game actually works, because most of what you said is wrong & the suggestion in point #2 would be as abusable as the last iteration of bounties.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Demolishar
United Aggression
#9 - 2013-01-22 11:26:56 UTC
The only problems I see with current bounty system are:

1: It is still possible to claim your own bounty by using certain things off the market whose prices are not calculated properly (some faction tags work for this).

2: Not a problem but a feature that would be very nice: Include the killmail link on notifications of bounty being claimed. Would be a nice little touch.
Christ Illusion
Atrocity Vendors
#10 - 2013-01-22 12:22:02 UTC
Iu Buu wrote:


1. If you have a bounty you can be killed in high sec by someone that has security status of 8 or higher. I can see how that would hinder someones game play because that are not able to fly through high sec but being ganked in high sec and loosing 100 bil also hinders your game play.



This idea is cool.
Jint Hikaru
OffWorld Exploration Inc
#11 - 2013-01-22 12:38:17 UTC
Iu Buu wrote:
The cure for donating is having the pilot issuing the bounty be able to choose what pilots are able to receive the bounty. Kind of like an application submitted to the bounty issuer. The only people that are able to receive the bounty are only the ones who's application are accepted. I will cover more when i get back.


Wow thats awesome.... so if I see someone traveling through my system with a nice juicy bounty, instead of killing him and blowing all the bounty ISK on Hookers&Booze, I have to do the following.....

1. look to see who placed the bounty
2. possibly dock up to make an application
3. submit an application to the person who placed the bounty (I dont even know how this works if multiple people have placed a bounty on the guy.... i am sure you have thought that one through... right?)
4. wait for that person to come online and accept my application

5. SWEET lets go kill that guy... Hookers&Booze here I come...

6. Realize that he left my system sometime in the last 3 hours.


Great Idea.... I can hardly wait till you come back and cover more.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Kalim Dabo
Perkone
Caldari State
#12 - 2013-01-22 13:02:55 UTC
Christ Illusion wrote:
Iu Buu wrote:


1. If you have a bounty you can be killed in high sec by someone that has security status of 8 or higher. I can see how that would hinder someones game play because that are not able to fly through high sec but being ganked in high sec and loosing 100 bil also hinders your game play.



This idea is cool.


Now it has been some time since I had positive sec status, but I seem to remember that it maxed out at 5.0. Nevertheless, I actually think this part of your scheme is a great idea. Right now there is no incentive for PvPers to have sec status above -2. This could open up more gameplay possibilities for anti-pirate or bounty hunter corps in highsec.

The other good idea I saw here is linking the loss mail in the notification that a bounty has been claimed.

Aside from that, the rest of this is all pointless crying. The bounty system is working more or less as intended.

everevolutionaryfront.blogspot.com

Telchek
Viziam
Amarr Empire
#13 - 2013-01-22 13:51:24 UTC
Iu Buu wrote:


1. If you have a bounty you can be killed in high sec by someone that has security status of 8 or higher. I can see how that would hinder someones game play because that are not able to fly through high sec but being ganked in high sec and loosing 100 bil also hinders your game play.



If you have the right to kill anyone with a bounty, Anyone with a bounty should have the right to kill you. And if successful a portion (20% of the bounty police's destroyed vessel) could be removed from your bounty. Its only fair for it to work both ways right? Both parties have incentive to kill one another. You want my bounty, I want it removed.

Content creation at its finest.

Though this version of the bounty system is better than the last, Its still far from being a good system.
Nessy Miller
Keepers of the New World
#14 - 2013-01-22 16:01:04 UTC
Telchek wrote:
If you have the right to kill anyone with a bounty, Anyone with a bounty should have the right to kill you. And if successful a portion (20% of the bounty police's destroyed vessel) could be removed from your bounty. Its only fair for it to work both ways right? Both parties have incentive to kill one another. You want my bounty, I want it removed.

ROFL.
I just imagine SWAT commander is calling out to the terrorist keeping hostages and wonders what kind of armament they've got so they could make is "fair". And a criminal killing police officer getting his crimes forgotten Lol
The very essence of police is that they are allowed things others are not, and any police officer who tries to pick a "fair fight" is really-soon-to-be-dead police officer. Outlaws shall not ever feel safe in hisec, nor dictate any rules to be obeyed when dealing with them. Imagine Bin Laden & Co casually walking in US after 9/11. Oh, and this example shows that there is no such thing as "outlaw lands" either Blink
Bonera
Hedion University
Amarr Empire
#15 - 2013-01-22 16:18:46 UTC
I killed a mackinaw last night in a war dec...few minutes pass and I have 3m on my head. So now I have to worry that a suicide ganker might try it in Hi sec if i ever fly t1 frig or lower Roll and even then probably won't cover the loss of his ship.

If a bounty is issued, we should be able to lawfully hunt that person and claim our bounty. But this is EvE and we all love to take advantage of the game mechanics.

It may have been ultered and revamped but its still the same broken system. Its better but still just a sticker on my avatar.
PO3T
Imperial Academy
Amarr Empire
#16 - 2013-01-22 16:34:13 UTC
Bonera wrote:
...we should be able to lawfully hunt that person and claim our bounty...


Thats what killrights are here for. The killright gives you the right to lawfully hunt that person. The bounty is a reward for the kill.
Telchek
Viziam
Amarr Empire
#17 - 2013-01-22 17:34:40 UTC
Nessy Miller wrote:

ROFL.
I just imagine SWAT commander is calling out to the terrorist keeping hostages and wonders what kind of armament they've got so they could make is "fair". And a criminal killing police officer getting his crimes forgotten Lol


Not all people with bounties are criminals. Most have positive sec status and only partake in asteroid pvp.

Nessy Miller wrote:

The very essence of police is that they are allowed things others are not, and any police officer who tries to pick a "fair fight" is really-soon-to-be-dead police officer. Outlaws shall not ever feel safe in hisec, nor dictate any rules to be obeyed when dealing with them. Imagine Bin Laden & Co casually walking in US after 9/11. Oh, and this example shows that there is no such thing as "outlaw lands" either Blink


Maybe in your country. But where im from, Some random guy cant slap a bounty on another random guy and have the police go after them. You seem to be speaking of negative security players aka outlaws. Which has nothing to do with my comment. I am speaking of Bounties. And anyones ability to place them on anyone. Even if you have +5.0 Security Status. I am sorry for your confusion.
Telchek
Viziam
Amarr Empire
#18 - 2013-01-22 17:36:59 UTC  |  Edited by: Telchek
PO3T wrote:
Bonera wrote:
...we should be able to lawfully hunt that person and claim our bounty...


Thats what killrights are here for. The killright gives you the right to lawfully hunt that person. The bounty is a reward for the kill.


I think he means lawfully hunt the person who applied the bounty. Which i would agree with. it was a wardec. No killright was issued.

What makes any of us so special that were able to magicly put isk on peoples heads for w/e reason works for your next post? If its a killright. Thats legit. He killed your pixels bounty him etc. But why can you put a bounty on me or him or anyone for no reason?

Bonera wrote:
this is EvE and we all love to take advantage of the game mechanics.


Thats why.
PO3T
Imperial Academy
Amarr Empire
#19 - 2013-01-22 18:09:26 UTC
OK... now I get it.
I see your point in RL - instigating someone else to kill a person (by placing a bounty) is an unlawful act and has to be punished/supressed. But the day CCP decides to make the same laws in EVE as there are in RL, I will put my char to biomass and unsubscribe, without losing another word.

I mean come on. Do you really want to have such a tool? There is no need for something like that.
In other words: Who cares if you have a bounty on your head?
Reply: only the person who has a killright on you.

Its as simple as that.

And when it comes to placing bounties on corporations: thats just a way for merc/wardec mechanics (I like it to be honest)
There is no need to modify the mechanics as they currently are. They are not pefect, but they are not useless as well. And they sure as hell are better then the mechanics prior to Retribution.
A reason to complain? I don't think they are that bad.
Telchek
Viziam
Amarr Empire
#20 - 2013-01-22 18:19:18 UTC
PO3T wrote:
OK... now I get it.
I see your point in RL - instigating someone else to kill a person (by placing a bounty) is an unlawful act and has to be punished/supressed. But the day CCP decides to make the same laws in EVE as there are in RL, I will put my char to biomass and unsubscribe, without losing another word.

I mean come on. Do you really want to have such a tool? There is no need for something like that.
In other words: Who cares if you have a bounty on your head?
Reply: only the person who has a killright on you.

Its as simple as that.

And when it comes to placing bounties on corporations: thats just a way for merc/wardec mechanics (I like it to be honest)
There is no need to modify the mechanics as they currently are. They are not pefect, but they are not useless as well. And they sure as hell are better then the mechanics prior to Retribution.
A reason to complain? I don't think they are that bad.


I agree with your post and stand firmly on your side.
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