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an idea to solve pvp

First post First post
Author
MainDrain
Applied Anarchy
The Initiative.
#81 - 2013-01-22 13:52:34 UTC
In fact here is an example.

Player A is flying around in a t1 cruiser with complete t2 fit. This has likely cost him some many millions to put together, not to mention the time invested to fly it with the t2 fit

Along comes Player B with his t2 cruiser complete with faction/officer fit. He could have potentially spent billions to fit this ship in a way that should improve his odds of success.

In this instance player B kills player A. Although player A now has to go and buy a new ship and refit it etc this will cost him millions, however if player B had made a mistake his loss would be far greater, but my spending so much upfront he reduces that risk.

The point im making is not only has B spent far more in making this fight happen, he also has far more to lose

This does not apply to hi-sec gankers, they just do that because its what they enjoy doing.
Corey Fumimasa
CFM Salvage
#82 - 2013-01-22 13:52:57 UTC
StarReign wrote:
its not about how much i lose....its about how much i can make my opponent lose.yeah comprende?

sigh.....u have hi sec suicide ganking in game...how is this any different?

ISNT THIS WHAT EVE IS ABOUT???DESTRUCTION AT ANY COST???


Yes, but not destruction for free, or without consequence. Everyone has to pay (in time,skills,materials, and rl understanding) in order to destroy stuff.

That being said industrialists should have ways besides hotseat PvP to attack other players.
MainDrain
Applied Anarchy
The Initiative.
#83 - 2013-01-22 13:56:09 UTC
Corey Fumimasa wrote:
StarReign wrote:
its not about how much i lose....its about how much i can make my opponent lose.yeah comprende?

sigh.....u have hi sec suicide ganking in game...how is this any different?

ISNT THIS WHAT EVE IS ABOUT???DESTRUCTION AT ANY COST???


Yes, but not destruction for free, or without consequence. Everyone has to pay (in time,skills,materials, and rl understanding) in order to destroy stuff.

That being said industrialists should have ways besides hotseat PvP to attack other players.


I suppose we kinda do in our own way. We can train out toons up to decrease production time, increase efficiency, reduce waste, more production/research slots etc to beat our competition.

We can also earn money and hire merc folk to do our dirty work for us
ISD Tyrozan
ISD Community Communications Liaisons
ISD Alliance
#84 - 2013-01-22 13:59:19 UTC
Topic moved from General Discussion.

ISD Tyrozan

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

@ISDTyrozan | @ISD_CCL

Corey Fumimasa
CFM Salvage
#85 - 2013-01-22 14:00:20 UTC
MainDrain wrote:


I suppose we kinda do in our own way. We can train out toons up to decrease production time, increase efficiency, reduce waste, more production/research slots etc to beat our competition.

We can also earn money and hire merc folk to do our dirty work for us


I was thinking about direct attacks that result in KM's. Nano viruses and faulty modules, custom designed rats, that sort of thing.

https://forums.eveonline.com/default.aspx?g=posts&t=195821&find=unread
Corey Fumimasa
CFM Salvage
#86 - 2013-01-22 14:06:15 UTC
ISD Tyrozan wrote:
Topic moved from General Discussion.


TY for the link over in general! I get so confused when they just vanish Big smile
Sean Parisi
Blackrise Vanguard
#87 - 2013-01-22 14:13:07 UTC

Here is the situation -
A guy once tried to rob me. I pulled out a hand gun and shot him in the head. He lost everything, I lost the price of ammunition.

Here is what you are thinking -
Four guys on each side engaged each other in a fight, 3 guys on both side received stabbing wounds - no one won.


Here is the difference. Your conflict from what I am aware of is the first situation and not the second situation. Risk is the second situation, galactic civilizations is the second situation. But your conflict is such a small scale that the losses are polarized on one side.

He DID risk losing his ship once he engaged you. Assuming the pirate + friends and yourself + friends engaged, they would most likely at least lose one ship if you are competent. THAT is the situation you want.

So Dr. Parisi remedies this with "Get some friends".
Tiberious Thessalonia
True Slave Foundations
#88 - 2013-01-22 14:13:19 UTC
MainDrain wrote:
In fact here is an example.

Player A is flying around in a t1 cruiser with complete t2 fit. This has likely cost him some many millions to put together, not to mention the time invested to fly it with the t2 fit

Along comes Player B with his t2 cruiser complete with faction/officer fit. He could have potentially spent billions to fit this ship in a way that should improve his odds of success.

In this instance player B kills player A. Although player A now has to go and buy a new ship and refit it etc this will cost him millions, however if player B had made a mistake his loss would be far greater, but my spending so much upfront he reduces that risk.

The point im making is not only has B spent far more in making this fight happen, he also has far more to lose

This does not apply to hi-sec gankers, they just do that because its what they enjoy doing.


He's going to lose his fancy faction/officer fit cruiser because in the end it is still a T1 cruiser and he's jumped into me and my friends while we're roaming.

Then we take what drops, and use it to fund our next 2 gangs of T2 fit T1 cruisers.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#89 - 2013-01-22 14:18:54 UTC
ISD Tyrozan wrote:
Topic moved from General Discussion.
"an idea to solve pvc"

lol all those nasty plastic in EvE ...
Sean Parisi
Blackrise Vanguard
#90 - 2013-01-22 14:33:05 UTC
Second off -

"Solve PvP". Yeah every time I solo PvP, I'm going to lose millions even if I come out victorious. That is really going to give me some incentive to PvP solo.
De'Veldrin
Republic University
Minmatar Republic
#91 - 2013-01-22 14:33:26 UTC
ISD Tyrozan wrote:
Topic moved from General Discussion.


This just proves that CCP also has a sense of humor

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#92 - 2013-01-22 14:48:13 UTC
YES!!

Eve needs more reasons for people NOT to undock!!!!!!

BYDI recruitment closed-ish

Juan Andalusian
Shocky Industries Ltd.
Goonswarm Federation
#93 - 2013-01-22 14:51:24 UTC
ISD Tyrozan wrote:
Topic moved from General Discussion.



Lol F&I Discussion. Some proper trolling from ISD right there.
StarReign
#94 - 2013-01-22 15:43:52 UTC  |  Edited by: StarReign
actually F&I is the second biggest discussion subforum. Big smileBig smileBig smile Its not too bad.

Juan Andalusian wrote:
ISD Tyrozan wrote:
Topic moved from General Discussion.



Lol F&I Discussion. Some proper trolling from ISD right there.
Danika Princip
GoonWaffe
Goonswarm Federation
#95 - 2013-01-22 15:48:20 UTC
ISD Tyrozan wrote:
Topic moved from General Discussion.


Send it back, we don't want it.
Corey Fumimasa
CFM Salvage
#96 - 2013-01-22 15:49:23 UTC
StarReign wrote:
actually F&I is the second biggest discussion subforum. Big smileBig smileBig smile Its not too bad.

Juan Andalusian wrote:
ISD Tyrozan wrote:
Topic moved from General Discussion.



Lol F&I Discussion. Some proper trolling from ISD right there.


I'm starting to like F/I. the only downside is that there is so much reading to do before getting into an argument =-P. General is more like FW, cats and dogs in a small cage. I've been lost in the stickied idea compilation thread, lots of good stuff in there.
seth Hendar
I love you miners
#97 - 2013-01-22 15:51:31 UTC
StarReign wrote:


the only reason i suggested this is u guys complain about hi sec carebears being unwilling to engage in pvp for varying reasons.often because they are on the losing end competing against the better and stronger eve players.this would give the weaker hi sec players more "leverage" in the world of pvp.

the solution is really easy.

1- grow a pair
2- learn to pvp
3- team up
4- go back and kick the pirates asses

in one word: l2p

did you brought like ECM drones with you? they will save your ass really often
did you checked d-scan for probes?

maybe goind missioning in low with your current ship s not a good idea, and maybe you could, like, ADAPT to the area you go in by using a different ship / fit?


ps: you tears fuel me up
seth Hendar
I love you miners
#98 - 2013-01-22 16:00:48 UTC  |  Edited by: seth Hendar
Irya Boone wrote:
PvP is fine the only problem With it is


people considering vaporizing easy prey is some kind of PvP
if all these so called pvper get ALL to null sec to fight there will not be any issue here

But they always have a good excuse to not go search for people who want to pvp
>> I don't like Blob
>> I prefer Solo Pvp , solo has balls
>> Big fleet = No skills I have skills i don't want to go with other noobs.
>>High sec is too safe need to harass indus

there are a lot of these sh..ty excuses to not go PvP with people Who want to PvP

in certain low sec area, you can find ppl wanting to pvp, either 1v1 or with big fleets etc....

the most annoying thing ATM is the fact everyone and is grandma has a titan, and it's hotDrop o'clock everywhere now, but that's a different topic.

it is so common now that when you catch even a ratter, you will stay aligned and use ECM drones on it, cause 50% of the time he has a cyno, and half of them will light it.

it as come to a point i used to be dropped between 2 and 10 times a day by different corp / alliances, and often just for killing 2-5 BCs or cruiser (or try to kill them most of the time, since now, tactic is to use ship that stay out of disrupt range)
TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#99 - 2013-01-22 16:11:26 UTC
StarReign wrote:
well its kinda simple really,something occured to me while being stalked by pirates today....

why is it in the game of EVE,the loser loses everything but the winner gains everything?

just by the virtue that ur ship lasted slightly longer than ur opponent that he has to bear the cost of pvp(which is often great) while u get away without a mere scratch(except the occasional repair bill which is a drop compared to losing ur entire ship and fittings)?

when u look at games like Starcraft,Command and conquer,Earth 2025,Civilisation,Ogame and even boardgames like RIsk,u noticed that whenever u engage the enemy for profit or gain or simply to be a douchebag,theres is always a price to pay,regardless of who emerges the victor.IN WAR EVERYBODY HAS CASUALTIES.

There should be a threshhold in eve whereby ur ships starts incurring extensive structural damage once the enemy has dealt a critical amount of damage to u.

And the cost of this damage should be subtantial to make the pirates BLEED from their aholes.

CCP IF U MAKE THIS HAPPEN I SWEAR I WILL BE HAPPY TO ENGAGE IN PVP ALL DAY LONG EVEN IF I KNOW I WOULD LOSE 100% OF THE TIME JUST THE FACT THAT I MADE THE BASTARD HURT IN SOME WAY.


So, you mean like when huge alliances fight each other and lose entire fleets to each other?

It's almost like you're just looking at this too closely.
StarReign
#100 - 2013-01-22 16:20:19 UTC  |  Edited by: StarReign
the solution is very easy....u want the carebears to come out and play u gotta do it on their terms.

eve is not about you the l33t pvpers winning all the time and dominating the game.u gotta make it fun and worthwhile for the carebears too.

then again ur probably right cause carebears have no chance in hell lol so dont ***** about how 80% of players in eve sit in HI sec and not want to move their arses ever and how pointless Null is and omg CCP pls nerf hi sec now!!!!!


seth Hendar wrote:
StarReign wrote:


the only reason i suggested this is u guys complain about hi sec carebears being unwilling to engage in pvp for varying reasons.often because they are on the losing end competing against the better and stronger eve players.this would give the weaker hi sec players more "leverage" in the world of pvp.

the solution is really easy.

1- grow a pair
2- learn to pvp
3- team up
4- go back and kick the pirates asses

in one word: l2p

did you brought like ECM drones with you? they will save your ass really often
did you checked d-scan for probes?

maybe goind missioning in low with your current ship s not a good idea, and maybe you could, like, ADAPT to the area you go in by using a different ship / fit?


ps: you tears fuel me up