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Dread blapping

First post
Author
Messoroz
AQUILA INC
Verge of Collapse
#121 - 2013-01-22 00:33:00 UTC  |  Edited by: Messoroz
Jack Miton wrote:
Messoroz wrote:
If you are getting webbed, bring tracking disruptors or neuts or even jams. PROBLEM ******* SOLVED.

confirming TDs stop webs and are really useful against sieged dreads...


Bro, use neuts and neut out the ********** lokis. Alternatively use ECM.

Honestly, carriers are the bigger issue here because they are the ones that rep up the webbers and can stay on field comfortably. The game then becomes who has the most bhaals.

So basically, NERF CARRIERS, ESPECIALLY ******* ARCHONS.
Dino Boff
The Scope
Gallente Federation
#122 - 2013-01-22 01:43:25 UTC  |  Edited by: Dino Boff
corbexx wrote:
If your jumping farmers in a site with just 1 or 2 lokis for web support to kill sleepers then yeah i totally agree its easy to jam or nuet the lokis out and then there dreads are a none issue.

I attually went and found the kill mail for the noho exhale fight

http://eve-kill.net/?a=kill_related&kll_id=15014651



Only the damnation got blabbed by a moros, and looking at the dreads that tagged on all other killmails, those dreads were irrelevant to the subcap loses in that fight.

Do you have something more relevant?
Omen Nihilo
Omen Holdings
#123 - 2013-01-22 02:25:29 UTC
Jack Miton wrote:
I think it should at least be considered to put a similar kind of flat sig size penalty on dreads that titans have.
i'd probably make their DPS scale down to anything under, say, 500 sig rather than the 2000 sig that titans have.
that way they lose nothing against other caps and you CAN still blap with them, you just need to bring TPs, not just webs.
that way you keep your home system advantage if you tailor your fleet to support your dreads, but they won't be as effective in a general T3 fleet (which realistically tends not to have any TPs) as they are now.

for reference:
BS needs 1 TP to push it over 500 sig
T3 maxes out around 450 sig with 5 TPs
Guardian maxes out around 190 sig with 5 TPs

numbers are all with RF painters and no fleet boosts/drugs.

i think this change would go a long way to making everyone happy with dread effectiveness vs. sub caps as it leaves them almost as effective as they are now but forces the blappers to actually set their fleet up accordingly.

PS: moros needs to still be brought in line with rest of dreads (or vice versa) but that's a separate issue. PVE would be unaffected by this change.

I like this idea a lot.

Messoroz wrote:

If you are getting webbed, bring tracking disruptors or neuts or even jams. PROBLEM ******* SOLVED.

Confirming Messoroz is our alliance troll.
QT McWhiskers
EdgeGamers
#124 - 2013-01-22 03:47:35 UTC
Ok seriously?

As a moros pilot who was fighting in the defense of my home system in december, I can tell you that dreads do NOT have an easy time tracking t3s. With 19 dreads on field, we were seeing targets that were called primary live for WAY too long even though they were webbed and painted to the size of moons. With 19 dreads locking up a ham legion, pre t2 missile change where its sig was already freaking huge, it lived for WAY too long. I personally shot at several t3s moving at 12-20ms and falling, thanks to webs, for several cycles until finally getting a barely hits for 9k.

And thats usually what dreads do to tech 3s. We dont lock up t3s and watch them melt in a fiery balls of death in the wake of our mighty gaze... we curse ourselves for several cycles of our guns until we FINALLY score a hit and bring it down to half structure so our web lokis can finish the job, or shoot at something our lokis put into half armor so our glancing blow for 7k can finish it off.

Too many people see the moros as the death star from return of the jedi. When the emporer (FC) says "Fire at will" we dont lock up the nearest battleship and destroy it in one hit (unless it is sitting 100 percent still) we have to wait for our lokis to web it down and shoot it down in 3-4 hits.

If you want to fix the issue, dont nerf the damage of the moros, reduce the tracking SLIGHTLY. (10 percent MAX) and bring the dps of a rev up to about 10 percent under the moros and give it the same tracking as the moros. Then fix the nag and the pheonix. (Not going into how as this isnt the issue.)

And for those wondering about my turret skills, my support skills are almost all level 5. The only thing 4 are surgical strike and trajectory analysis. Neither of those have anything to do with tracking. (Trajectory analysis only indirectly affects tracking) And I fit my pvp moros with 3 t2 tracking computers. (Scripts switched out as needs arise) So my fits and my skills are par for the course on this one. Dreads just dont track as well as everyone thinks.
TomyLobo
U2EZ
#125 - 2013-01-22 05:26:38 UTC
I don't see a problem if dreads require support ships in order to be effective against sub-caps which is unlike titans of old (solopwnmobile). Though, If it's agreed en mass that it's a problem, apply the titan turret nerf to capital turrets/launchers, so we are well aware that caps are **** against sub-caps, then do the same thing throughout the BS>cruiser>frigate line-up and compromise the game play.
Tecear
Deep Core Mining Inc.
Caldari State
#126 - 2013-01-22 06:13:51 UTC
I believe in their current form dreads are a non-issue in upper class wormholes. While yes they can do massive amounts of damage, this is why we call the "dreads" in the first place, they were designed to blap everything in their path, and smaller ships (if it can be properly pinned by a fleet ofc). I also believe if dreads were to be removed from wormhole space you would see a drop in the number of wormhole sieges and wormhole combat thus lowering the numbers of wormhole PvP groups. But this is just my 2c.
Utsen Dari
Sebiestor Tribe
Minmatar Republic
#127 - 2013-01-22 10:18:56 UTC
r.e. "think of the little guys" argument - back last year before dreads got buffed, there were plenty of tiny organizations holding down systems in wormspace. Strong dreads didn't guarantee the security of the little guys then and they don't now. *Apathy* guarantees the security of little guys. It's usually annoying and unrewarding to attack towers, and that is why many towers are not attacked.

Dreads are not a strategic deterrent. Lots of dreads showing inside a tower makes it more likely to be attacked, not less: there's more chance of a big fun fight to occur, and hopefully a dread kill.
QT McWhiskers
EdgeGamers
#128 - 2013-01-22 15:18:09 UTC  |  Edited by: QT McWhiskers
I just dont see a real problem. The tracking of the moros is a tad bit high, but its not over powered as many are saying. Ive seen a moros miss my bhaalgorn from 20k out while I was going 30ms for several cycles until he finally got a lucky hit in and pushed me into half armor. And ive been on the flip side of the coin. I locked up a domi on the test server that was 30k out sitting perfectly still and took it into heavy structure until he was moving at 40ms and I was unable to finish him off. My guns just wouldnt track. That was with 4 t2 tracking computers (tracking scripts loaded) and a t2 tracking enhancer.

Honestly you could say the same about pantheon carriers. While not as effectively fielded outside of home or in an invasion scenario where you have 15-20, they can put out some serious and more effective firepower against subs. If even 10 archons were fielded and deployed 10 garde 2s each and assisted them to their webbing lokis or rapiers, then you would have subs dieing at a faster rate than if 10 dreads were on the field as the carriers dont have to bother locking up their targets. The lokis do all the work for them.

My point isnt that caps are OP as they clearly arent. Its that we have the ability to field them with almost relative impunity thanks to it being impossible to cyno into us with 30 HBC/CFC/SOCO/Whatever else alliance has fat stacks of supers. The only real problems we have to face are logonskis, people opening up into the fight, and getting trapped in a WH with a c4-c1 static.
Rhavas
Noble Sentiments
Second Empire.
#129 - 2013-01-22 15:32:14 UTC
corbexx wrote:
Terrorfrodo wrote:
Two shield-tanked Curses can neut as much as one Bhaalgorn at 37 km range with smaller sig and higher transversal.

One Arazu can dampen two and a half buffertanked webbing Lokis with a full rack of webs and painters down to 12 km targeting range even without ewar fleet boost. With mindlinked Eos booster, two damps reduce that Loki to 7.4 km targeting range. If the Loki has counter-modules fitted, it has reduced number of webbers and painters and/or a lot less tank and still won't be able to target at more than 15-20 km range.

(edit: the subsystem that increases targeting range is in direct competition with the subsystem for web range, so it's impossible to make a Loki resistant to dampening except by directly reducing its ability to web and paint by fitting sensor boosters in the mids.)

Did anyone even try to use anything else than the same T3 blob every time?


shield curses while great on principle will probably die horribly to a support legions work better but your still looking at needing twice the number of legions (or curses) to do what a bhaal would do, so 6 to 10 probably.

The damps again sound in theory but with most fights being on the wh range wont be a issue, and again arazu's are very squishy

In a site they might work a bit better where stuff might be spread out more but then you they are at risk from sleepers


To my reading, the essence of this whole thread is "I'm upset my Bhaal doctrine doesn't work any more and want it back."

Um, see also T1 cruisers and Hurricane nerf. Time for a new doctrine. AHARM was known for their inventive doctrines.

Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary

Indo Nira
The Scope
Gallente Federation
#130 - 2013-01-22 15:34:37 UTC
Two step wrote:
Omen Nihilo wrote:
Your analogy isn't really applicable. The people complaining in this thread aren't complaining just because the tactic is used against us. We use/abuse dread blapping as often as we get the chance tbh. It's just that we've realized how much of a fight hindrance it's become: fights are harder to get—and even when you do get them they're more like ganks for whoever has the dreads. This thread is about making w-space pvp less stale and more frequent.

TL;DR: the complainers aren't the victims. We just want more fights. Blink


This times 1000. Dread blapping is plenty fun for the blapper, but not so much for the blappee. If I see large w-space alliance X on a hole with 8 dreads and 10 lokis, which 18 ships should I bring to counter that? Which 25 even?




8 dreads and a support fleet?

or do you wanna be able to win that with only t3s? then bring plenty to make sure you kill the lokis before all your fleet is dead... it's kinda obvious
Omen Nihilo
Omen Holdings
#131 - 2013-01-22 15:56:12 UTC  |  Edited by: Omen Nihilo
This thread has devolved into a bunch of ****posting by people who won't be convinced no matter what you say. Admittedly I'm one of them. P

To those people saying it's easy to counter dreads / don't fix what aint broke / etc... I'm just gonna link this thread next time you decide not to engage us in our home system even when heavily outnumbering us. I've seen it happen time and again: you have 30 guys, we have 12—but you won't engage because we have a few alts sitting in dreads. And I don't blame you... but according to some people in this thread, you should be able to take us easily.

You talk a big talk... but you'll never knowingly allow yourself to be on the receiving side of dread advantage fleet. Blink
Terrorfrodo
Interbus Universal
#132 - 2013-01-22 16:08:36 UTC
Would 8 defending dreads, spread out, even need a lot of webbing? Any target will probably always have minimum transversal to at least one of them. Isn't the biggest problem that the attackers are always limited to 3 capitals maximum in any spontaneous encounter, while the defenders can have unlimited amounts of them?

If there was some feasible way to limit the number of caps in a hole or on a grid...

.

QT McWhiskers
EdgeGamers
#133 - 2013-01-22 17:03:45 UTC  |  Edited by: QT McWhiskers
Terrorfrodo wrote:
Would 8 defending dreads, spread out, even need a lot of webbing? Any target will probably always have minimum transversal to at least one of them. Isn't the biggest problem that the attackers are always limited to 3 capitals maximum in any spontaneous encounter, while the defenders can have unlimited amounts of them?

If there was some feasible way to limit the number of caps in a hole or on a grid...



8 Defending dreads would need a ton of webbing to be effective. Again I point to the hard knocks invasion. In that fight, we had 19 dreads spread out (mostly due to bounces) over a 20k radius. Thanks to effective bubbling I saw enemy ships, caps and subcaps, warp in to ranges from 20-40k as we moved our bubbles to try and push out the late warpers. Even when loading tungsten which, with my fit, has an optimal of 60k and a falloff of up to 100k, I had a terrible time trying to hit enemy subs called primary. Even then when friendly dreads hit the subs, it wasnt massive damage, it was just a few plinks here and there till it died.

One of our moros pilots during that fight. Fast forward to about 9 minutes in when we start shooting the tengus. You see miss after miss after miss until the webs fully bring them down.

http://www.youtube.com/watch?v=zVbbjJEgjYg
Two step
Aperture Harmonics
#134 - 2013-01-22 17:52:52 UTC
20K is not spread out. You said you had ammo with a 60K optimal, perhaps you ought to look at things when you are 60K out.

Omen's post up above is spot on. Those of us that either field dread fleets or run into them often think this is a problem. How large of a problem is open to some debate, which I am happy to have with folks. If CCP decided to solve the problem, there would also be a chance for people to discuss the potential fix.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Ayeson
State War Academy
Caldari State
#135 - 2013-01-22 18:26:01 UTC  |  Edited by: Ayeson
Two Step wrote:
Those of us that either field dread fleets or run into them often think this is a problem. How large of a problem is open to some debate, which I am happy to have with folks. If CCP decided to solve the problem, there would also be a chance for people to discuss the potential fix.


As a person who fields and runs into dreads, I would like to state that I don't see any problems currently. I see players adapting to their situation and using the best close range dread for close range applications.

Edit: Sometimes reading something aloud allows for better comprehension.
QT McWhiskers
EdgeGamers
#136 - 2013-01-22 19:00:01 UTC  |  Edited by: QT McWhiskers
Lets look at this objectionally. Even if dreads are nerfed, it would not matter much as the people who field the dreads would just alter their fleets to compensate. Use more vigilants to web and paint now instead of lokis so that your velocity is even lower.

The problem isnt that dreads are OP its that the moros is overbalanced. I would be happy with a ten percent reduction in tracking on the moros. But to even that out all turrets, not just dread turrets, need to have the same base tracking per class. This does not mean same optimal and falloff. I mean all turrets should really be turning at the same speed before any ammo is loaded. Its the only thing that really makes sense. If the rev nag and moros could all track the same, and the rev doing maybe 15 percent less dps than the moros, then that would be a fair balance.

Nerfing all dreads because one of them is a tad OP is never the answer.
Messoroz
AQUILA INC
Verge of Collapse
#137 - 2013-01-23 01:13:39 UTC  |  Edited by: Messoroz
Two step wrote:
20K is not spread out. You said you had ammo with a 60K optimal, perhaps you ought to look at things when you are 60K out.

Omen's post up above is spot on. Those of us that either field dread fleets or run into them often think this is a problem. How large of a problem is open to some debate, which I am happy to have with folks. If CCP decided to solve the problem, there would also be a chance for people to discuss the potential fix.


Nerf carriers so they can only run one capitlal rep in addition to the dread nerf and problems solved.

all you are pushing for is to be able to blob more easily.

In fact, nerf bhaals too. they are op.
Hidden Fremen
Lazerhawks
L A Z E R H A W K S
#138 - 2013-01-23 01:22:15 UTC  |  Edited by: Hidden Fremen
Two step wrote:
My issue with dread blapping is that there isn't a counter to it other than "bring more stuff". I am fine with dreads killing caps and battleships, but if I show up in small sig cruisers, dreads shouldn't be dominant.

FYI, this isn't something that I just came up with out of thin air, this has been a frequent complaint I have heard from many different corps and alliances. What makes EVE PVP great is that you should always be able to counter a specific fleet setup without just bringing 2x the numbers. That isn't the case with dreads + webs/painters.


I put off reading this because the title alone made me groan. Chiming in with, "My issue with dread blapping," is disappointing. I skimmed through the rest of these pages. You're quite alone where that's concerned. Who are these other corps and alliances that agree with you? All I've seen were your corpmates, really. I certainly don't. I'm sure KILL doesn't either. Balance Moros with other dreads, sure, but leave dreads doing what we all love them doing, please. Also, get back in touch with the rest of the wspace community...

Edit: If the concern was that no one will fight you anymore because you can too many dreads, jump into their home and fight them? Leroying is effing fun.
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#139 - 2013-01-23 01:33:22 UTC
So what you saying that bigger ships shouldn't be allowed to hit smaller ships when they are webbed and painted???? So there fore a BS should not be able to hit a frig if it is webbed and painted?? What?
Omen Nihilo
Omen Holdings
#140 - 2013-01-23 02:07:47 UTC
Hidden Fremen wrote:
I skimmed through the rest of these pages. You're quite alone where that's concerned. Who are these other corps and alliances that agree with you?

Maybe if you stopped "skimming" and tried reading you wouldn't have had to ask this... Roll

VoC, K162, Exhale, to name a few. Of course there's disagreement even within these alliances—which is why we're having this discussion in the first place. There are people spread out among a lot of alliances who agree with Two Step that dreads (the Moros in particular) are slightly imbalanced in w-space pvp.

But I'm done posting here. I respect most of the people posting in here, even if I disagree with them. Whatever the case, I'm confident that when Fozzie gets to Dreads he'll know what to do.