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[Retribution 1.1] Armor Tanking 1.5

First post First post
Author
Atomic Option
NO Tax FAT Stacks
#41 - 2013-01-21 19:03:50 UTC
AAR looks very cool for PVP.

You mentioned not wanting to unbalance PVE armor tanking. I would argue that when looking at the premier PVE hulls it's either decidedly weaker or the ships themselves are unbalanced. Especially when comparing similar class hulls instead of drake vs dominix. This becomes even more true when looking at cap stability and damage output that are very important to min/maxing for PVE.

Do you feel that armor tanking in PVE is currently balanced vs shield tanking, or are you hoping to do some follow up to balance armor tanking more generally at some point?
Ammzi
Dreddit
Test Alliance Please Ignore
#42 - 2013-01-21 19:06:48 UTC
Harbinger, here I come Big smile
Freighdee Katt
Center for Advanced Studies
Gallente Federation
#43 - 2013-01-21 19:08:35 UTC  |  Edited by: Freighdee Katt
Allison A'vani wrote:
This makes the hyperion very hard to fit, also your new mod is not as good as two faction reps.

I have to say, the speed > powergrid penalty swap thing does appear likely to blow a crap ton of armor fits off the table. Bye bye to anything but the tiniest guns on any armor fit at all.

Powergrid is a penalty typically applied to weapon fitting, not defense. This is going to be a double kick in the nuts for already grid tight fits with large plates or reppers. Shield rigs basically look "free" after this, since they don't hose your fit, but "only" hit you with a sig radius penalty, which is not that much of a penalty in many cases.

EvE is supposed to suck.  Wait . . . what was the question?

IamBeastx
Ministry of War
Amarr Empire
#44 - 2013-01-21 19:09:22 UTC
Xenuria wrote:

You said
"The fact that nobody uses anything other than 1600mm and 400mm plates is why they are excluded from the bonus Smile"

Then you said
"1600s Still get the benefit of the new skill."

Which is it?


Read his post again.

Some plates have a decreased mass penalty.

All plates have a new appropriate skill to further reduce mass penalty.

All my life i wanted to be someone, now i know i should have been more specific.

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#45 - 2013-01-21 19:09:51 UTC
Freighdee Katt wrote:
Allison A'vani wrote:
This makes the hyperion very hard to fit, also your new mod is not as good as two faction reps.

I have to say, the speed > powergrid penalty swap thing does appear likely to blow a crap ton of armor fits off the table. Bye bye to anything but the tiniest guns on any armor fit at all.



But that's how it already is.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#46 - 2013-01-21 19:10:03 UTC
Freighdee Katt wrote:
Allison A'vani wrote:
This makes the hyperion very hard to fit, also your new mod is not as good as two faction reps.

I have to say, the speed > powergrid penalty swap thing does appear likely to blow a crap ton of armor fits off the table. Bye bye to anything but the tiniest guns on any armor fit at all.



One thing, I really cannot see a reason why you would fit 2 vanilla reppers rather than a ancil and a vanilla.



Like, sure it will rep a bit less once it runs out of charges but surely its massively worth that?

BYDI recruitment closed-ish

Mizhir
Devara Biotech
#47 - 2013-01-21 19:11:52 UTC
Ohh sweet, but 2 things:

Medium and large armor reppers already takes alot PG, with the new rigs that increase their PG it will just be even harder to fit ships for dualrepping.

What about speed rigs? The armor penalty will still prevent armor ships from using them. What I got in mind is active tanked gallente ships, the penalty will just reduce their buffer too much.


The AAR is a very brilliant idea. Both different and still very useful. +1

❤️️💛💚💙💜

Xenuria
#48 - 2013-01-21 19:12:02 UTC
IamBeastx wrote:
Xenuria wrote:

You said
"The fact that nobody uses anything other than 1600mm and 400mm plates is why they are excluded from the bonus Smile"

Then you said
"1600s Still get the benefit of the new skill."

Which is it?


Read his post again.

Some plates have a decreased mass penalty.

All plates have a new appropriate skill to further reduce mass penalty.



Yeah for a moment I was worried but as always CCP ends up being the benevolent overlords I hoped they would be.
IamBeastx
Ministry of War
Amarr Empire
#49 - 2013-01-21 19:13:05 UTC
Garviel Tarrant wrote:
Freighdee Katt wrote:
Allison A'vani wrote:
This makes the hyperion very hard to fit, also your new mod is not as good as two faction reps.

I have to say, the speed > powergrid penalty swap thing does appear likely to blow a crap ton of armor fits off the table. Bye bye to anything but the tiniest guns on any armor fit at all.



One thing, I really cannot see a reason why you would fit 2 vanilla reppers rather than a ancil and a vanilla.



Like, sure it will rep a bit less once it runs out of charges but surely its massively worth that?


Increased PG issues from active tanking a Hyperion AND increased cargo space needed for cap boosters to run the AAR, no thanks.

All my life i wanted to be someone, now i know i should have been more specific.

Liang Nuren
No Salvation
Divine Damnation
#50 - 2013-01-21 19:13:30 UTC
CCP Fozzie wrote:


    Armor Rigs
  • New rig called the Nanobot Overcharger that increased the overheat bonus on your local armor reps by 30% (40% for T2). So with one of the T1 rigs overheating gives the rep 13% more rep amount and 19.5% faster rate of fire instead of the default 10% and 15% respectively. This effect is stacking penalized and gives no bonus when the reps are not overheated. Same calibration and build costs as a Aux Nano or Nanobot Acc rig.
  • Change the penalty on all active armor rigs (Aux Nano Pump, Nanobot Accelerator, and the new Nanobot Overcharger) to increase the powergrid use of local armor reps by 10% instead of reducing ship velocity.



Are you going to go back and adjust the fittings space on ships expected to active armor tank? Active tanked ships frequently have to drop to Electrons already, and now I guess we'll be left with undersized weapons?

Quote:

Plates
  • Add a new skill to the game called Armor Upgrades. This skill reduces the mass penalty of all armor plates by 5% per level. (Int/Mem, rank 3, requires Mechanics 3) This skill affects all plates and is unconnected to the stat change listed below.
  • Reduce the base mass penalty on all 800mm, 200mm and 50mm plates by 20%


  • Alright, sounds good.

    Quote:


      Ancillary Armor Repairer
    • Not the same mechanic as the ASB, please read to the end.
    • Always uses the same cap as a normal (T1/T2/Named) Armor Repper
    • When not loaded with a cap booster, has 3/4 the rep amount as a T1 Armor Repairer
    • Loaded cap boosters triple rep amount (so reps 2.25x a T1 repairer when loaded)
    • Same cycle time as T1 reps
    • Same capacity, charge restrictions and reload time as an ASB, but the longer cycle time of armor reps means it goes longer between reloads
    • Limited to one per ship



    That's interesting.

    Quote:

    Why not just buff all armor reps?
    One of the aspects I really like about the ASB is that it allowed CCP to decouple burst tanking from sustained tanking in a new and interesting way. Burst tanking is key for most PVP active tank scenarios while sustained tanking is more common for PVE. We wanted to carry that aspect over to armor tanking, allowing us to create new burst tanking gameplay without making current sustained tanking gameplay overpowered.


    I disagree with this reasoning. The ASB is one of the worst modules you've ever introduced into the game, and I feel it adds nothing that nanite repair paste and overheat wouldn't have already added.

    -Liang

    I'm an idiot, don't mind me.

    TijsseN
    Federal Navy Academy
    Gallente Federation
    #51 - 2013-01-21 19:14:04 UTC
    The armor upgrades skill is a welcome skill to improve the mobility of armor fleets.
    MashXX
    Doomheim
    #52 - 2013-01-21 19:14:06 UTC
    As someone who flies mostly armour tanked frigates, thank you, these changes sound awesome.
    Drew Solaert
    Aliastra
    Gallente Federation
    #53 - 2013-01-21 19:14:12 UTC
    My Brutix just got a boner.

    I lied :o

    fukier
    Gallente Federation
    #54 - 2013-01-21 19:16:25 UTC
    and what about the rep bonus working for imcomming RR? i think thats the one thing missing from this boost.
    At the end of the game both the pawn and the Queen go in the same box.
    
    Freighdee Katt
    Center for Advanced Studies
    Gallente Federation
    #55 - 2013-01-21 19:19:32 UTC
    CCP Fozzie wrote:
    The fact that nobody uses anything other than 1600mm and 400mm plates is why they are excluded from the bonus Smile

    Maybe that's the reason you should just take the other sizes out of the game and buff the ones people actually use instead . . .

    People prefer these sizes because when you're fitting for buffer you want the most buffer you can fit, and these are the "biggest" you can get on in the relevant ship classes. People put MSEs on frigates and LSEs on everything else, leaving SSEs to have not that much use really, once your fitting skills are up. You might as well buff SSEs for no apparent reason just because nobody uses them either.

    The problem here is that the "biggest" buffer modules we have are fittable on less than the biggest classes of ships, so you have pretty wide range where nothing else makes sense to use. Of course that's going to make them look "overused."

    EvE is supposed to suck.  Wait . . . what was the question?

    Heimdallofasgard
    Ministry of Furious Retribution
    Fraternity.
    #56 - 2013-01-21 19:19:34 UTC
    Just reading over these changes again... my beloved ishkur fit will not be possible after these changes due to a PG issue... here's how it currently sits:

    Fit

    And that's with ions :( ... looks like I'll have to refit to electrons post patch :(
    GeeShizzle MacCloud
    #57 - 2013-01-21 19:20:11 UTC  |  Edited by: GeeShizzle MacCloud
    the new skill will be mandatory for anyone flying an armor doctrine definitely.

    most of the changes seem to be pointing towards making armor fit ceptors with an AAR on be comparable to their shield equivalents.

    most armor fleet fits arent concerned with active tanking so most of the rig changes wont affect them.
    But these changes are more for small scale armor pvp, and redress the dichotomy of small scale ASB tank pvp vs the equivalent armor forms.

    would be interesting to see what can be done with the celestis now! can see it being very popular in small scale burst-armor tanking pvp.
    tgl3
    The Scope
    Gallente Federation
    #58 - 2013-01-21 19:20:32 UTC
    With regards to the AAR -
    "Always uses the same cap as a normal (T1/T2/Named) Armor Repper"
    Does this also include when being "fuelled" by a cap booster? If so, that means that cap boosters only fuel the increased rep amount, right?
    Vilnius Zar
    SDC Multi Ten
    #59 - 2013-01-21 19:21:01 UTC  |  Edited by: Vilnius Zar
    I'd like to know the reasoning to limit the AAR to one per ship while not limiting ASB in the same way, "it's different" is not a reason in and of itself and there needs to be a balancing logic behind it. Not saying I'd want to have more AAR per ship but rather that I'd like ASB to be limited to 1.

    Also fitting those AAR in combination with those new rigs is going to be hilariously difficult for some ships to a point where they simply can't do it.
    CCP Fozzie
    C C P
    C C P Alliance
    #60 - 2013-01-21 19:22:30 UTC  |  Edited by: CCP Fozzie
    Heimdallofasgard wrote:
    Just reading over these changes again... my beloved ishkur fit will not be possible after these changes due to a PG issue... here's how it currently sits:

    Fit

    And that's with ions :( ... looks like I'll have to refit to electrons post patch :(


    These changes would only increase the PG need of that fit by between 0.5 and 0.25 (depending on your armor rigging skill). Still fits.

    Game Designer | Team Five-0

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