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Skill Training

Author
Malcanis
Vanishing Point.
The Initiative.
#61 - 2013-01-21 10:58:20 UTC
Hendrik Tiberius wrote:
Aston Martin DB5 wrote:
Vagilicious wrote:
Whilst I agree in principle that this wouldn't be a good thing for Eve, a certain other CCP game that ties into Eve does exactly this. (And I hope I'm not breaching NDA by saying that, this information is available freely in the forum subsection for this game).

If a system like this was to be considered, then it should be capped so that when a player reaches, say, 5m SP the extra SP acquisition stops. This would stop the mechanic being abused while at the same time giving new players a bit of a leg up, and wouldn't benefit older players at all.


I Still feel that all players should benefit because adding 25 - 500 points monthly shouldn't amount too much for a character with 40+ million sp's.


So you want an amount of sp added (through some kind of activity) that is small enough to make no real difference?
Then we could as well not have that system since it makes little or no difference.

I believe enough arguments have been presented against sp gain that would make a difference.


The "500 points per month" thing is what's called a wedge proposal. The idea is to establish the principle that EVE can have skill grinding, then after that, all that's required is to wait a little and then to make the case that it should be "more realistic" or "worthwhile" or "rewarding" and so on and so on until one day we wake up and EVE is XP grinding MMO #20481.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#62 - 2013-01-21 11:04:22 UTC
baltec1 wrote:
No.

First it would reward the people who can play the longest, the casual gamers get shafted.

Second, the reward for doing activities is isk, the activity itself, something that will net you isk or all three.

No.

I know I said no twice but I feel it is such an important thing to say it justtified saying it twice.


OP: what this guy just said.

NO

NO

AND NO !!!

removed inappropriate ASCII art signature - CCP Eterne

Jint Hikaru
OffWorld Exploration Inc
#63 - 2013-01-21 11:04:43 UTC
Aston Martin DB5 wrote:


Abused because maybe it was poorly implemented? Why are we throwing around "large quantities of game time" maybe blowing up 1 ship in a month just gained you 25 points to apply or something> ?

System that requires grind? No new system is being implemented other than adding a bonus to things players enjoy in the game currently: blowing up ships.


I enjoy flying around buying militants..... what do i get?


In pretty much every post in this thread you have shown a remarkable lack of understanding of Eve and its players.
Well done.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Krixtal Icefluxor
INLAND EMPIRE Galactic
#64 - 2013-01-21 12:12:39 UTC
I can't believe this terrible topic is actually on a Page 4.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Daniel Whateley
#65 - 2013-01-21 12:35:47 UTC
why would you want to taint eve like that, that's the only thing that makes eve unique....... so NO
Ifly Uwalk
Perkone
Caldari State
#66 - 2013-01-21 13:09:54 UTC
Destination SkillQueue
Doomheim
#67 - 2013-01-21 13:11:31 UTC
Vagilicious wrote:
Whilst I agree in principle that this wouldn't be a good thing for Eve, a certain other CCP game that ties into Eve does exactly this. (And I hope I'm not breaching NDA by saying that, this information is available freely in the forum subsection for this game).

If a system like this was to be considered, then it should be capped so that when a player reaches, say, 5m SP the extra SP acquisition stops. This would stop the mechanic being abused while at the same time giving new players a bit of a leg up, and wouldn't benefit older players at all.

This would also benefit CCP - their online player count would rise, and it might sway new players into staying if they feel that they can achieve a few extra ponts by actually playing.


The system isn't harmful in a FPS game because the gameplay is so limited. The gameplay is all about shooting people in the face. It doesn't matter if you reward people for playing matches, since that's what the entire game is. The game is also F2P, so there is a strong financial incentive for CCP to keep people playing regularly and buying their micro transaction packages.

Even with your noob limits there is still the point, that you'll still end up subsidicing certain playstyles and unwanted player behavior, while introducing a mechanic to the game, that gets taken away from players after the start. All the bad it brings is still there. You've just limited it to new players for some odd reason. Regardless how you feel about the system, such implementation is a horrible waste of dev time and the switch in training systems in the middle will confuse and anger players. The best way is to have a uniform system for all and just let the new player experience that system like it is right from the start.
Malcanis
Vanishing Point.
The Initiative.
#68 - 2013-01-21 13:37:25 UTC
Destination SkillQueue wrote:
You've just limited it to new players for some odd reason...


Again, this is the thin end of the wedge. As soon as it was introduced with a 1M SP limit or 5MP SP limit or whatever, these people would immediately start agitating to raise the limit "just a little"...

Skill grinding has no place in EVE. As said above, you're rewarded for your activity with the results of that activity, not for performing it.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Brutus King
Brutor Tribe
Minmatar Republic
#69 - 2013-01-21 13:53:00 UTC
SP for Aurum pls.
Tippia
Sunshine and Lollipops
#70 - 2013-01-21 13:56:29 UTC
Brutus King wrote:
SP for Aurum pls.

Quite possibly the only suggestion that is worse than SP griding.
Goran Konjich
Krompany
#71 - 2013-01-21 13:57:15 UTC
I would actually vote yes for ripping off skill points for NOT participating in EVE Online Blink

Like if you do not login in 7 days 1M skillpoint into the void. Cool

hehe.

I'm a diplomat. Sometimes i throw 425mm wide briefcases at enemy. Such is EVE.

Virginia Virdana
RSM Inc
#72 - 2013-01-21 13:57:31 UTC
OP. Your idea is bad and you should feel bad.

I choose to play eve because:

  • It's got spaceships
  • It's got a passive skill queue
    It's played by grown ups
    It's the most complicated thing, after my wife, that I have ever tried to understand, and learning it is a reward in itself.


Like most other posters, at the point that I have to use my limited gamelay to grind, I'll be off.
They say never come to a gunfight armed with a knife.   You appear to have come armed with a spoon.
Merouk Baas
#73 - 2013-01-21 14:10:40 UTC
I know how they can improve the skill training experience!!!! Pop-up a message that says:

People who trained Engineering to 5 also trained:

Astrophysics to 4
Corporation Management to 4
Social to 2

a la Amazon.com.

This would really improve the skill training experience a lot!
Nico elScorpio
Care Bear Hi Sec Industries
#74 - 2013-01-21 15:02:17 UTC  |  Edited by: Nico elScorpio
.
Nico elScorpio
Care Bear Hi Sec Industries
#75 - 2013-01-21 15:04:49 UTC  |  Edited by: Nico elScorpio
.
Texty
State War Academy
Caldari State
#76 - 2013-01-21 15:16:46 UTC
Aston Martin DB5 wrote:
Not sure if this topic has been discussed before but I was wondering how the community felt on improving the current skill training process.

Currently adding things to queue is quite bland if you ask me. Why not implement a system which rewards players for doing activities while online such as pvp combat, pve combat, etc.

How the player could be rewarded is a SP bar which players earn doing certain activities and at the end of each week/month players can spend these points on skills they like. Now obviously it wouldn't amount to 1million being applied weekly or monthly but maybe a max of 500 points.

Not only would this benefit current players but it would definitely help new players as well feel as if their character is progressing in a meaningful way.

No flaming and please provide constructive feedback as to why or why not this would help/hurt current game mechanics.



No.

Thank you.
Klown Walk
Science and Trade Institute
Caldari State
#77 - 2013-01-21 15:33:45 UTC
Would I get sp for ship spinning?
Brutus King
Brutor Tribe
Minmatar Republic
#78 - 2013-01-21 21:16:51 UTC
Tippia wrote:
Brutus King wrote:
SP for Aurum pls.

Quite possibly the only suggestion that is worse than SP griding.

Ya think?
Flakey Foont
#79 - 2013-01-21 21:20:32 UTC
Aston Martin DB5 wrote:
Not sure if this topic has been discussed before but I was wondering how the community felt on improving the current skill training process.

Currently adding things to queue is quite bland if you ask me. Why not implement a system which rewards players for doing activities while online such as pvp combat, pve combat, etc.

How the player could be rewarded is a SP bar which players earn doing certain activities and at the end of each week/month players can spend these points on skills they like. Now obviously it wouldn't amount to 1million being applied weekly or monthly but maybe a max of 500 points.

Not only would this benefit current players but it would definitely help new players as well feel as if their character is progressing in a meaningful way.

No flaming and please provide constructive feedback as to why or why not this would help/hurt current game mechanics.




Let's just say this topic has been beaten to death. No.
Mag's
Azn Empire
#80 - 2013-01-22 00:08:41 UTC
Brutus King wrote:
Tippia wrote:
Brutus King wrote:
SP for Aurum pls.

Quite possibly the only suggestion that is worse than SP griding.

Ya think?
Anyone with any idea of what they were talking about, would say so, yes. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.