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A critical look at the planned removal of offgrid-boosts and possible alternatives

Author
Dalikah
TURN LEFT
#1 - 2013-01-20 23:58:12 UTC  |  Edited by: Dalikah
Hello Eve o/

At first: Even though I doubt this thread will change anything, please keep things on-topic and polite - let´s make this a proper discussion and no flame-war.

So we all know CCP are planning to remove offgrid-ganglinks, and it´s obvious that this will have a huge impact on both small and large scale PvP, I will be focusing on solo/small gang here though.

The first, and most obvious, consequence is the fact that larger gangs will be able to maintain links on field and running way easier than the smaller group engaging them, negating a possible force multiplier. The result of this is rather simple aswell - small gangs, apart from possibly superior piloting, skills and setups, won´t be able to engage as much anymore, which will eventually mean less fights for everyone.
Forcing links to be on grid also makes certain tactics, like fighting on different grids and warping around a lot to seperate blobs, way harder and certain gang setups considerably weaker to impossible simply because the requried link ships don´t fit into the rest of the gang.
Meanwhile, blobs will have no problem keeping their ganglink-ships alive and on field, giving them another huge advantage over the already smaller group engaging them.

Wow, that sounds pretty bad already, doesn´t it? The fight/hour ratio for roaming gangs, which has been getting worse constantly over the years of CCP ignoring small gang PVP already, will be hitting a point where many people just won´t do it anymore, and eventually quit eve.

But let´s take a look at "soloing", which for me means 1 human using x accounts (let´s not discuss this definition here).
Removing offgrid-boosts will practically make using them in solo pvp at all impossible without completely destroying your engageability - having a damnation sitting next to your triple-rep myrm just looks pretty scary, doesnt it?

So what´s the result of all this? People will get less and less fights both "solo" and in small gangs, plenty will quit, plenty will unsub they booster-accounts - noone is happy.


But why are CCP going to do this then? Let´s look at some current problems, people´s complaints aswell as possible and (in my opinion) better changes:

# People get "unfair" advantages in 1v1 thanks to links.
This is true and nothing nice, you could say the same thing about logi- or falcon-alts aswell though. I have seen many people complain about this especially in minmatar/amarr faction warfare area, where linkalts are basically sitting afk in towers in every system with fleet adverts up.
A possible change to this is removing the ability to give boosts when inside a POS, forcing T3-boosters to savespots at least. This would also force mining-fleets into bringing their booster to a save/the site/belt, creating another way to force fights.

# (almost) unprobeable T3-boosters on savespots are an unbalanced force mulitplier compared to Falcons, logis or sheer numbers
I totally agree here too, especially when comparing them to Command Ships, who not only boost less, but are also way more vulnerable while boosting and traveling.
So what to change? At first, we should give Command Ships the same boosting-bonus, making them a viable alternative. Another, in my opinion, great way to even things out a little between CS and T3 is adding a signature radius "bonus" to running links, i.e. make active ganglinks bloom your sig by X %, which would solve the problem of unprobeable T3s.

With these changes, we´re looking at a choice between versatile and robust Command Ships for immediate on-grid-boosting or T3s that can travel and move safely, but are easy to probe, pin down and kill while boosting delayed from a savespot.
Sounds nicely balanced and reasonable, doesn´t it?

I really hope CCP will take a look at this again and change their minds a little, because the removal of offgrid-links will hurt solo and small gang PVP as much as no single change did before, and will cause a considerable amount of players quit the game or at least unsub certain accounts.


Another idea that has been floating around certain forum threads and discussions is some kind of compromise between the complete removal of offgrid-boosting and the changes I proposed here. I wouldn´t be too happy about something like this either, but obviously still prefer this over no offgrid-links at all:
Scripts for ganglink-modules - without a script loaded, links work offgrid and bloom your signature radius considerably, with some kind of "focused" script loaded, they´re limited to ongrid-boosting, but are more effective and don´t bloom your sig anymore.
This still favors blobs because they can keep the superior boosts on field and thus isn´t a good change either, but still better than a complete removal.


Feel free to post your ideas and opinions here, "like" this thread if you agree with me and start a big discussion to wake CCP up and take a look at their plans.

Dali out o7

.

Djakku
U Subbed M8
#2 - 2013-01-21 00:01:55 UTC
THOSE MOTHER*** I CANT ****ING **** EVE IS ****ING DEAD **** **** **** **** ** *as*d *asd*a*sd *asd* as*d*asd
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#3 - 2013-01-21 00:22:16 UTC
Off grid links are one of the worst things ever added to eve.


Making t3 links unable to work from POS's or be easier to probe would do nothing to help a truly small gang 1-5 since they won't have a prober.


A ship giving massive bonuses without ever needing to be on field is a bad mechanic. Links need to be A) Nerfed to hell B) Brought on grid. That way they would still be great for bigger gangs/fleets without completely ******* over people without them.


If a falon or logi warps on grid with you it can potentially **** up your fight, but you see it right away and you can potentially force it off.




Maybe after the change your small gang instead of having OGB will have say.. a cane with a link in its utility? (The thing its sorta bonused for)





PS. I'm saying this as the owner of a maxed booster alt, links are broken as ****.

BYDI recruitment closed-ish

Sigras
Conglomo
#4 - 2013-01-21 00:25:50 UTC
Djakku wrote:
THOSE MOTHER*** I CANT ****ING **** EVE IS ****ING DEAD **** **** **** **** ** *as*d *asd*a*sd *asd* as*d*asd

and this CCP is a perfect example of why we need the ability to downvote on the forums . . .
Sturm Gewehr
Sebiestor Tribe
Minmatar Republic
#5 - 2013-01-21 00:38:07 UTC  |  Edited by: Sturm Gewehr
Take links from behind POS force fields? Sure.

Buff Command Ships and make them a higher risk, higher reward option for fleets? Makes sense.

Buff Command Ships so that they, as a specialized hull, offer stronger bonuses then T3s for ganglinks? Certainly.

Buff Command Ships so that they have bonuses to more then one link type while leaving T3s only bonused for one? Sounds logical.

Make command T3s more vulnerable and risky by making them more probe able or easier to catch? Why not?

Create "Dead Zones" (deadspace pockets such as faction warfare complexes) where external command links/bonuses lose effectiveness? Maybe. It gives players a space to force fights where they won't be at a disadvantage (if linkless) and create more dynamic gameplay without completely removing offgrid links all together.

Anything that removes tools for individuals and small gang PVP organizations to up engage against "the blob" is poor game design. Dedicating 1/2, or 1/10 your fleet to links is much more severe then dedicating 1/30 or 1/100 of your fleet to links.
VonFalkenhorst
School of Applied Knowledge
Caldari State
#6 - 2013-01-21 01:08:47 UTC
I would be ok with Delikah's approach to solving the link issues. Removing off grid links entirely would be pretty bad for small gangs. Links are one of the few tools that smaller groups have to up engage these days.
Mistress Lilu
Science and Trade Institute
Caldari State
#7 - 2013-01-21 01:18:55 UTC
Dont you know that ccp loves the blob, and loves to sh*** on small gang corps or solo players.
Nerf the asb, introduce a bullsh*** eccm skills that dont help jack for the perma jam problem or ecm problem, killl the off grid links, CCP wtf you thinking!
Meridith Akesia
Deep Core Mining Inc.
Caldari State
#8 - 2013-01-21 02:03:24 UTC
Im still unsure about off grid links.

I think just buffing command ships to be better at links (as planned) will fixed the so-called 'problem' and still give the option to really small gangs to use an alt for links without having to sacrfice too much to put a fleet member in a battlecruiser. Links not working in POS's is also a very good idea.

From the small gang side, not being able to fight the bigger gangs will just mean less engagements, less explosions, and less in space content. This is not good for anyone.

However one common aspect i see is a lot of solo pvpers whining about links, guess what, if you as a solo pilot died to another pilot who was dualboxing links, you were going to die to that dualboxer if he was dualboxing a falcon, a logi, or another dps ship instead. Deal with it.
Bacchanalian
Stimulus
Rote Kapelle
#9 - 2013-01-21 03:25:07 UTC
Make off-grid links vulnerable. They don't work inside POS shields and they lose effectiveness based on the sensor strength of the ship pushing them. IE if you make your ship unprobeable, your links don't do a thing.
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#10 - 2013-01-21 04:53:28 UTC
Dalikah wrote:
Hello Eve o/

At first: Even though I doubt this thread will change anything, please keep things on-topic and polite - let´s make this a proper discussion and no flame-war.

So we all know CCP are planning to remove offgrid-ganglinks, and it´s obvious that this will have a huge impact on both small and large scale PvP, I will be focusing on solo/small gang here though.

The first, and most obvious, consequence is the fact that larger gangs will be able to maintain links on field and running way easier than the smaller group engaging them, negating a possible force multiplier. The result of this is rather simple aswell - small gangs, apart from possibly superior piloting, skills and setups, won´t be able to engage as much anymore, which will eventually mean less fights for everyone.
Forcing links to be on grid also makes certain tactics, like fighting on different grids and warping around a lot to seperate blobs, way harder and certain gang setups considerably weaker to impossible simply because the requried link ships don´t fit into the rest of the gang.
Meanwhile, blobs will have no problem keeping their ganglink-ships alive and on field, giving them another huge advantage over the already smaller group engaging them.

Wow, that sounds pretty bad already, doesn´t it? The fight/hour ratio for roaming gangs, which has been getting worse constantly over the years of CCP ignoring small gang PVP already, will be hitting a point where many people just won´t do it anymore, and eventually quit eve.

But let´s take a look at "soloing", which for me means 1 human using x accounts (let´s not discuss this definition here).
Removing offgrid-boosts will practically make using them in solo pvp at all impossible without completely destroying your engageability - having a damnation sitting next to your triple-rep myrm just looks pretty scary, doesnt it?

So what´s the result of all this? People will get less and less fights both "solo" and in small gangs, plenty will quit, plenty will unsub they booster-accounts - noone is happy.


But why are CCP going to do this then? Let´s look at some current problems, people´s complaints aswell as possible and (in my opinion) better changes:

# People get "unfair" advantages in 1v1 thanks to links.
This is true and nothing nice, you could say the same thing about logi- or falcon-alts aswell though. I have seen many people complain about this especially in minmatar/amarr faction warfare area, where linkalts are basically sitting afk in towers in every system with fleet adverts up.
A possible change to this is removing the ability to give boosts when inside a POS, forcing T3-boosters to savespots at least. This would also force mining-fleets into bringing their booster to a save/the site/belt, creating another way to force fights.

# (almost) unprobeable T3-boosters on savespots are an unbalanced force mulitplier compared to Falcons, logis or sheer numbers
I totally agree here too, especially when comparing them to Command Ships, who not only boost less, but are also way more vulnerable while boosting and traveling.
So what to change? At first, we should give Command Ships the same boosting-bonus, making them a viable alternative. Another, in my opinion, great way to even things out a little between CS and T3 is adding a signature radius "bonus" to running links, i.e. make active ganglinks bloom your sig by X %, which would solve the problem of unprobeable T3s.

With these changes, we´re looking at a choice between versatile and robust Command Ships for immediate on-grid-boosting or T3s that can travel and move safely, but are easy to probe, pin down and kill while boosting delayed from a savespot.
Sounds nicely balanced and reasonable, doesn´t it?

I really hope CCP will take a look at this again and change their minds a little, because the removal of offgrid-links will hurt solo and small gang PVP as much as no single change did before, and will cause a considerable amount of players quit the game or at least unsub certain accounts.


Another idea that has been floating around certain forum threads and discussions is some kind of compromise between the complete removal of offgrid-boosting and the changes I proposed here. I wouldn´t be too happy about something like this either, but obviously still prefer this over no offgrid-links at all:
Scripts for ganglink-modules - without a script loaded, links work offgrid and bloom your signature radius considerably, with some kind of "focused" script loaded, they´re limited to ongrid-boosting, but are more effective and don´t bloom your sig anymore.
This still favors blobs because they can keep the superior boosts on field and thus isn´t a good change either, but still better than a complete removal.


Feel free to post your ideas and opinions here, "like" this thread if you agree with me and start a big discussion to wake CCP up and take a look at their plans.

Dali out o7


If your new to the game I should Point out that every change CCP makes is ONLY ever good for the Larger Alliances. Especially concerning 0.0. If you are a small alliance or corp. You mine as well stay in highsec / lowsec. Because there is no place in Eve other then that for you.

So Join Goon, or Test, or CVA, or (Is PL even still around?), Or Razor ( If they survive the next 6-10 months), etc. Because unless your in a Powerful 1000 man + Alliance...

Your screwed.

And people wonder why more people don't want to go to 0.0... It's because there is no opportunity or point anymore, and who the hell wants to be part of a Blob fight?
Kahega Amielden
Rifterlings
#11 - 2013-01-21 05:14:46 UTC  |  Edited by: Kahega Amielden
Small gangs can employ force multipliers as well. It's easier for the larger gang to keep ~any~ ship on field, nothing special about boosting ships.

The solution to the issue of boosting ships not being able to fit in smaller/faster gangs is to allow links to be used on smaller/faster ships instead.

Every random person with a dumb suggestion always claims that small gang PVP has been decreasing over the years but I have not seen a whit of evidence for it.
Quote:

Removing offgrid-boosts will practically make using them in solo pvp at all impossible without completely destroying your engageability - having a damnation sitting next to your triple-rep myrm just looks pretty scary, doesnt it?

So what´s the result of all this? People will get less and less fights both "solo" and in small gangs, plenty will quit, plenty will unsub they booster-accounts - noone is happy.


Um, no. It will save people who do not use link alts a ton of frustration and the only thing lost is an easy button. The only person who should be unhappy with this change is the person who is awful and cannot otherwise compete.

Quote:
A possible change to this is removing the ability to give boosts when inside a POS, forcing T3-boosters to savespots at least. This would also force mining-fleets into bringing their booster to a save/the site/belt, creating another way to force fights.


I should be able to go out and PVP without having to have to bring along a perfect-skilled scanning alt with a Virtue set in order to find the opponent's booster, which is what would be required to scan down a booster with appropriate ECCM. Or, the boosting alts could just sit on a station and dock up if they get aggressed, then proceed to undock and hand out boosts as soon as the main gets engaged. The only thing removing links from POSes would do is make this infuriating mechanic slightly less AFKable.

Quote:
With these changes, we´re looking at a choice between versatile and robust Command Ships for immediate on-grid-boosting or T3s that can travel and move safely, but are easy to probe, pin down and kill while boosting delayed from a savespot.
Sounds nicely balanced and reasonable, doesn´t it?


Even if we assumed that you could force boosters out into safespots and make them easy to probe it would still be a crap mechanic and it would still force solo and small gang players to bring along probing alts. Ironically the group least hurt by these changes are the blobs, the ones most likely to have the resources to do stuff like probe down and gank boosting alts.


Quote:
I would be ok with Delikah's approach to solving the link issues. Removing off grid links entirely would be pretty bad for small gangs. Links are one of the few tools that smaller groups have to up engage these days.


...you only need one link alt to affect an entire fleet, and when your fleet consists of 100 people you're far more likely to have one with a link alt than a fleet of 10.
Sigras
Conglomo
#12 - 2013-01-21 06:20:26 UTC
14 million in leadership character checking in.

One of the problems with off grid boosters is that there is no reason not to have one; Eve is a game of opportunity cost and decision making leading to consequences . . . what decisions are there to make about whether or not to bring along an off grid booster? the only question i have to ask myself is "am i an idiot?" if not id better bring an off grid booster.

What bringing them on grid will do is force a trade off; now youre taking up a player's attention with that account, you have to have him warp with the gang; youre exposing that ship and implant to danger. He cant be an afk account any more it must be a person sitting at their computer in order to affect the battlefield. Also this will get more titans out of POSs.
Roime
Mea Culpa.
Shadow Cartel
#13 - 2013-01-21 07:31:47 UTC
Here is my solution that addresses the issues in OP (including also the implied issues ;-) :

https://forums.eveonline.com/default.aspx?g=posts&t=193317&find=unread

Basically a solution that brings them on grid, but benefits small gangs more than large, and makes booster an interesting role, instead of something done by alt-tabbed alts.



.

Veshta Yoshida
PIE Inc.
Khimi Harar
#14 - 2013-01-21 11:55:26 UTC
Dalikah wrote:
...The first, and most obvious, consequence is the fact that larger gangs will be able to maintain links on field and running way easier than the smaller group engaging them, negating a possible force multiplier...

This is no different than current situation. Only mechanic that might directly help the small vs. the large is a scaling system where bonuses are diluted (more on that later).
Fact of the matter is that off-grid boosters when it comes to small vs. large can be used just as effectively now as the people revelling in the small are generally better pilots as they don't rely on having 200 wingmen to pick up the slack.

Net change: Marginal. T1 RR and CC revisions will probably even eliminate that.
Dalikah wrote:
...which for me means 1 human using x accounts (let´s not discuss this definition here)...

No comment other than to say: After having discussed hvves vs. have-nots the past several years, is it any wonder that off-grids are slated for destruction when that mind-set has become so ingrown as to form the basis of a defensive wall'o'text?
Dalikah wrote:
This is true and nothing nice, you could say the same thing about logi- or falcon-alts aswell though...

Not even same ballpark, hell not even same ball game! Apple, meet orange. One is omni-directional with infinite range, no requirement to put itself in harms way and applies full benefit to up to 250 people .. while eWar/RR ..

Dalikah wrote:
So what to change? At first, we should give Command Ships the same boosting-bonus, making them a viable alternative...

CC's have been mentioned as being changed to allow for on-grid to be viable, more oomph and more tank so they don't have to spend all their energy Benny Hill'ing around hoping they won't get caught but can actively participate in the mayhem. They are having theoir bonuses swapped with T3s which in return get diversity through bonuses to several schools.

What repeats itself in all the "in defence of off-grid" posts such as yours is the reluctance to accept that a gang/fleet should have to deploy more than one/two link ships in order to gain full benefits. Think about what they do and whether that is a healthy thing to have in a (on paper) competitive PvP game:
The most popular are Skirmish linksso will limit hand-holding to them; they transforms all T2 points (1.5M a pop) into Rep. Fleet Disruptors (150M a pop) and all webs into similarly enhanced versions (ie. if all have full tackle that is 50+Billion worth of augmentation if fleet is max size!), they reduce all signatures and boost speeds to that of ships at one step down the size ladder (roughly) .. it is not just broken, but my vocabulary fails me trying to think of a better word.

It all comes down to risk(sacrifice)/reward.

If I had my way I'd restrict links to boost a single squad at a time with the option of boosting a wing with one third bonuses. Full fleet boosting would only be possible by Titan's and S.carriers (about time they were put to use for that purpose).
Range of boosts would be skill/script dependent with the former giving a flat bonus so maximum is around 200km (approximate diameter of an untampered grid if I recall) while the latter adds 33% to bonuses but quarters range.
Add in a rewrite of the boosting code so that an FC can have a booster list, either prioritized or automatic where the best bonus is applied at all times .. cuts down on micro when/if links pop.

Addendum: During the AF boost discussions I suggested adding links capability to the utility half (Vengeance, Ishkur etc.) to provide a cheaper, easier more survivable option to the big dogs and still think that is a superb idea, especially now that we have cheap frig RR.

In short: Links in their current form represent not only a skewing of the Risk (Sacrifice)/Reward ratio but a complete circumvention of it. First thing to do to get out of it is to rethink how they are applied and when they are applied .. after that bickering about on-grid/off-grid and size of bonus can be resumed.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#15 - 2013-01-21 12:02:21 UTC
Removing OGB will revive 1. using BC's to provide a link 2. Using command ships to do so (More than buffing command ships EVER will)

That of course would require you to make the linky ships more viable on field but its better than them just sitting somewhere.





The only reason off grid boosting hasn't been removed yet is a coding issue. Fozzie is basically waiting on CCP veritas to show up and tell him he's fixed it.

BYDI recruitment closed-ish

Jeanne Hilanen
Deep Core Mining Inc.
Caldari State
#16 - 2013-01-21 13:32:52 UTC  |  Edited by: Jeanne Hilanen
Quote:
I really hope CCP will take a look at this again and change their minds a little, because the removal of offgrid-links will hurt solo and small gang PVP as much as no single change did before, and will cause a considerable amount of players quit the game or at least unsub certain accounts.


So? Offgrid boosting is a terrible mechanic. Either find some other use for your link alt or unsub it. Your definition of solo pvp is also pants on head ********. I'd say that keeping them offgrid is hurting solo pvp, since it makes people less likely to engage unless they have a link alt themselves.
Apostrof Ahashion
Doomheim
#17 - 2013-01-21 13:40:49 UTC
Grids themselves are ancient artifacts, when no other solution could be implemented that could actually work. And those restrictions in the 10 year old code are the sole reason off-grid boosters work. CCP stated numerous times that they are working on it, but its not an easy task.
OrangeAfroMan
Ganja Labs
Exodus.
#18 - 2013-01-21 15:49:03 UTC  |  Edited by: OrangeAfroMan
Quote:
The first, and most obvious, consequence is the fact that larger gangs will be able to maintain links on field and running way easier than the smaller group engaging them, negating a possible force multiplier. The result of this is rather simple aswell - small gangs, apart from possibly superior piloting, skills and setups, won´t be able to engage as much anymore, which will eventually mean less fights for everyone.


Not necessarily. The link ship will be the most tanked ship in the small gang. If they primary it, then let them; it is far preferable for them to waste their DPS on the ship that's easist to keep alive.

Quote:
But let´s take a look at "soloing", which for me means 1 human using x accounts (let´s not discuss this definition here).
Removing offgrid-boosts will practically make using them in solo pvp at all impossible without completely destroying your engageability - having a damnation sitting next to your triple-rep myrm just looks pretty scary, doesnt it?

So what´s the result of all this? People will get less and less fights both "solo" and in small gangs, plenty will quit, plenty will unsub they booster-accounts - noone is happy.


Solo is solo. I don't use links unless someone else brings them. They just slow me down if I'm solo.

Quote:
# People get "unfair" advantages in 1v1 thanks to links.
This is true and nothing nice, you could say the same thing about logi- or falcon-alts aswell though


Falcon and logi are on-grid and therefore can be blapped/jammed/damped/avoided/countered immediately.

Quote:
Another, in my opinion, great way to even things out a little between CS and T3 is adding a signature radius "bonus" to running links, i.e. make active ganglinks bloom your sig by X %, which would solve the problem of unprobeable T3s.


Doesn't address the issue. If the link pilot has half a brain he'll just make 50 safespots in a line and warp to the next as soon as he's probed and start boosting again. Yeah it requires someone to pay attention instead of afk-dual boxing the link alt, but it is still 100% safe. I will say though, that hotfixing in a signature increase as you've recommended and disallowing their use within a forcefield would be a great stopgap measure until CCP thinks of a complete solution to bring them on-grid.



If anything, off-grid mechanics as they are benefit the larger entity much more than the smaller entity. The larger gang generally isn't as mobile and doesn't mind waiting on the link ship. For small gangs to be successful they have to be highly mobile, which requires waiting on the link ship while quickly maneuvering between systems as well as waiting for the link ship to get set up if you want to be on the same playing field as the larger, less mobile gang.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#19 - 2013-01-21 16:13:58 UTC
Dalikah wrote:
Hello Eve o/



But let´s take a look at "soloing", which for me means 1 human using x accounts (let´s not discuss this definition here).
Removing offgrid-boosts will practically make using them in solo pvp at all impossible without completely destroying your engageability - having a damnation sitting next to your triple-rep myrm just looks pretty scary, doesnt it?


1. Thats not solo thats duo.
2. and you mean people won'twant to fight you and your ship that massively powers up your other one? Like how people don't like 1v1ing someone with a guardian on grid? They wont just lose because of invisible bonuses they didnt know you had? terrible.




Your definition of solo is seriously ****** up.

BYDI recruitment closed-ish

Kuro Bon
Test Corp 123
#20 - 2013-01-21 17:32:07 UTC  |  Edited by: Kuro Bon
I personally can't wait for the DEATH of OFF-GRID-BOOSTERs. Good riddance. They should never have been added.

The small-to-large fleet imbalance is a good point. Large fleets are already so much more powerful than small fleets, they don't need to also have an easier time fielding boosters. However, this is true already even with OGBs, because large fleets have an easier time catching the roaming gang with superior numbers of ships at any point. They have more scouts, they have more ships, they are a bigger fleet.

That said, I think hull bonused combat warfare link modules are ridiculous and should be nerfed / re-thought.

Most things in EVE are structured around exponential cost increases to get linear gains. 1B isk ships are not 10x the dps and tank of a 100M ISK ship, they are <2x. Yet a single hull bonused warfare link booster provides a ridiculous bonus. Even in a fleet-size of one, it's arguably more cost effective to bring an OGB today than another ship. This shouldn't be the case.

This isn't going to happen, but I think we'd be in a better state if...

a) combat warfare links were mega-nerfed down to a maximum level of ~4% (mining links can stay where they are, or be buffed)

b) Leadership boost skills were changed to be the maximum amount of boost you can RECEIVE from the booster

c) warfare link modules should be severely restricted.. only one per ship, and only affecting the squad. This would require several ships to coordinate their gearing to get full boosts.

Warfare/gang links should be a mechanic where a bunch of effort gets you a tiny (but worthy) boost. They shouldn't be an i-win-button for solos-with-alts or blobs.

Protip: 100M ISK per hour is about $3US an hour.

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