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Player Features and Ideas Discussion

 
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How to fix EVE

Author
Launch Control
Caldari Provisions
Caldari State
#1 - 2013-01-21 08:25:30 UTC  |  Edited by: Launch Control
To: CCP
FROM: PLAYER BASE
RE: STATE OF EVEONLINE

CCP IS REQUIRED TO KEEP THIS THREAD CLEAN, ON TOPIC AND CIVIL. I WOULD APRECIATE CONSTRUCTIVE FEEDBACK. AS, I DO NOT KNOW EVERYTHING AND I AM NOT CLAIMING THIS EITHER.

Within this post I wish to cover a few subjects that have been ignored by CCP over the last several years as to not upset the older player base and is killing the newer. I do not have the answers. Yet, I do have a few ideas.

The list is as follows;

1) SOV Power Blocks - Massive power blocks have become a major issue in the recent years due to the ability to create
coalitions. This mechanic was never intended to be apart of EVE and is now preventing smaller alliances from forming to
create independent alliances that are not puppets of a current power blocks. This is the absolute truth. BLUES dock-up, use jump bridges and as a whole are allowed access to other BLUE Space. Now, If Light blues or non-alliance blues were unable to dock or utilize large alliances equipment and gear. You would see larger allainces either shrink in size or collapse due to the inability to deploy coallition forces to protect these massive blocks of (Empty) SOV they have run around claiming. They claim the space and it sits empty only to be moon mined to generate isk for massive coalitions that are all puppets.
If you were to change the mechanics of BLUE - Large alliances would have to ask to borrow/rent or claim space from other alliances inorder to bring a fight to other regions of space or better yet would have to actually defend their
own space without a coalitions help. This applies to all alliances. If light blues and other NON-Alliance members were
unable to use for example TEST cyno bridges or stations - The alliance that is comming to the rescue would need to
create a logistics chain to move pilots and gear. - The way EVE was meant to be played. - So I Think.

2) MOONS & MINING - Currently, The largest and easiest way to obtain ISK is through moon mining and reactions for TECH.
This has allowed power blocks like GOONS and TEST to bring the fight accross the EVE universe. At the same time with
space not being occupied by any large group of players but simply claimed preventing younger alliances from moving into
NULL without being a "Puppet" Alliance. Truth - and if you think it is not you are probably a goon/test puppet.
Resources equate to power in EVE and those who do not have a the proper tech moons do not have power.
The current function of rarity metals 8/16/32/64 and randomness is broken. CCP obviously did not use Chirrba's number
generator when they generated moon minerals. (I thought that was a pretty good joke). Anyways, to the point here is how
I feel moons should generate minerals - 8/16/32/64.

Once every 28 days a Prospector(See topic #3) has to warp to the moon and drop a probe or perform some mining function
with the new capital industrial ship they should make for each race in EVE. Inorder to bring the capital industrial
ship into system a fleet needs to be up and a cyno must be used to bring the ship that will assess the moon we are
discussing. The ship will take 30 minutes to assess the moon and generate a new list of minerals now available. The moon mineral list will be based upon the players skill+ Some Random non-ccp # generator (See Topic #3) because the first # generator obviously failed.

This will help with the balancing of moons and assist other alliances that are not sitting on "old money" or moons that have tech and not changed ownership in years.

3) Professions - Prospecting/mining needs to be a complete profession. The profession should have a series of ships introduced under the ORE label. A shuttle, Frigate(now in game), Destroyer(Support?), Cruiser(Support?), Tech 3(used for assessing moons), BattleCruiser, Battleship(ORCA), capital class (Rorqual). The main purpose of the introduction of the prospecting profession is to balance moons and SOV - So no matter what space you have SOV over you will be able to obtain 8/16/32/64 for reactions and the production of tech. A quick comment on minerals. Mining should be profitable without needing to own 3 accounts and be a 1 man fleet. I can not tell you how many 1 man fleet I see running around. High Sec and Null. This would make those chinese botters and RMT less lucrative to players. And for god sake ban the alliances using bots

4) Ban the Botters - Large alliances are botting and CCP knows this. Yet, nothing is done. Stop the conflicts of interest. prevent your GM's from being players within alliances and even your devs from being in Player alliances. This is not ethical.

5) Missiles - Please fix them and instantize the damage OR make them fly much faster. We have players who would like to use missiles in PVP. Missiles have no drag coefficient in outterfkin space.

* THIS WOULD GENERATE SEVERAL NEW BPO's
6) Drones - Remove race specific drones and create a universal T1(5 Slot) and T2(7 Slot) & T3(9 Slot) Drone HULL and make Race specific modules.
Example:
Slot-1 - Defensive module T1/T2/T3
Slot-2 - Offensive module T1/T2/T3
Slot-3 - Electronics module T1/T2/T3
Slot-4 - Propulsion module T1/T2/T3
Slot-5 - Electronics package T1/T2/T3


7) Capital Systems - Allow alliances to declare 1-2 systems linked to eachother as being capital systems. These systems will bring further upgrades pushing the system into -2.0 and allowing for higher mining yeilds and the likleyhood of faction or officer spawns plus additional anoms and WH's. The capital systems

8) jesus fix black ops jump ranges

9) Increase carrier jump range via a new skill/module

10) remove cynos via a skill/module (Laser Designator) + 1 light year per level requires the use of a Laser Designator - module


I KNOW SOME OF THIS SOUNDS CRAZY TO SOME OF YOU! BECAUSE IT IS! YOU DO NOT NEED TO FLAME THE THREAD JUST REPLY TO THE TOPIC AND HAVE A DECENT CONVO
St Rannik
Tactical Farmers.
Pandemic Horde
#2 - 2013-01-21 08:34:11 UTC
there is a simpler fix to eve
called uninstall
Launch Control
Caldari Provisions
Caldari State
#3 - 2013-01-21 08:41:17 UTC
St Rannik wrote:
there is a simpler fix to eve
called uninstall



lol, nice - yeah i expected stuff like that but wasjust introducing some idea's nothing more.
DarkestHeart
ItsMeCorp
#4 - 2013-01-21 08:42:46 UTC
5) What? No! Since when have missiles ever in the history of mankind, be it in scifi or RL, ever been instant hitting?

If this was made then there would be no use for defender missiles(which are a but broken too). This is a stupid idea, missiles needa flight time as they need to be launched and they fly to the target.
Launch Control
Caldari Provisions
Caldari State
#5 - 2013-01-21 08:46:02 UTC
DarkestHeart wrote:
5) What? No! Since when have missiles ever in the history of mankind, be it in scifi or RL, ever been instant hitting?

If this was made then there would be no use for defender missiles(which are a but broken too). This is a stupid idea, missiles needa flight time as they need to be launched and they fly to the target.



i agree they need flight time but still need to be faster
DarkestHeart
ItsMeCorp
#6 - 2013-01-21 08:52:10 UTC
Ok just read through this properly. Some of your ideas are ********.

5 I have mentioned. 3 is utterly, utterly stupid. Mining is a complete profession, it needs tweaking but do you have any idea how sensitive the market is to changes like that? Why are more mining ships needed? If any thing I would say a mid range Orca is needed but nothing more.

6 - Lolwut? Why would you do that? Drones are supposed to compliment fits and hulls. Even drone boats exist but rely on other weapons (unless pve) to be effective enough.

7 - this will just negate reductions in income from moon mining brought on from your other ideas.

8 - they are

9 - this would make coalitions even more powerful by allowing cap fleets to jump further.

In a nut shell your ideas are contradictory and ridiculous.
DarkestHeart
ItsMeCorp
#7 - 2013-01-21 08:57:19 UTC
Launch Control wrote:
DarkestHeart wrote:
5) What? No! Since when have missiles ever in the history of mankind, be it in scifi or RL, ever been instant hitting?

If this was made then there would be no use for defender missiles(which are a but broken too). This is a stupid idea, missiles needa flight time as they need to be launched and they fly to the target.



i agree they need flight time but still need to be faster



Why? How would that benefit the game? Missiles currently do not have any ewar against them anyway apart from a broken defence missile so boosting them more will make it even more unfair.

I think that as turrets have tracking and range disruption and missiles escape such ewar that a further boost will unbalance things
Launch Control
Caldari Provisions
Caldari State
#8 - 2013-01-21 09:10:33 UTC
DarkestHeart wrote:
Launch Control wrote:
DarkestHeart wrote:
5) What? No! Since when have missiles ever in the history of mankind, be it in scifi or RL, ever been instant hitting?

If this was made then there would be no use for defender missiles(which are a but broken too). This is a stupid idea, missiles needa flight time as they need to be launched and they fly to the target.



i agree they need flight time but still need to be faster



Why? How would that benefit the game? Missiles currently do not have any ewar against them anyway apart from a broken defence missile so boosting them more will make it even more unfair.

I think that as turrets have tracking and range disruption and missiles escape such ewar that a further boost will unbalance things



Cool, I do respect your comments and they seem to be true enough.
Mascha Tzash
Ministry of War
Amarr Empire
#9 - 2013-01-21 09:12:56 UTC
I would like to see the T2 Production changed from Tech-only to a moon resource that comes from the backyard of the respective empire.

Amarr should need stuff from the south-west.
Gallente from the north-west.
Caldari from the north-east.
Minmatar from the south-east.

The regions in the straigth directions (N,W,S,E) should be able to produce both resources for the adjactant empire factions. The possible output should be lower than the "pure" regions so larger alliances have a reason to go to these regions and give smaller enities an option to bud in the "mixed" regions or these could at least serve as battlefileds over those resources.
Launch Control
Caldari Provisions
Caldari State
#10 - 2013-01-21 09:23:49 UTC
Mascha Tzash wrote:
I would like to see the T2 Production changed from Tech-only to a moon resource that comes from the backyard of the respective empire.

Amarr should need stuff from the south-west.
Gallente from the north-west.
Caldari from the north-east.
Minmatar from the south-east.

The regions in the straigth directions (N,W,S,E) should be able to produce both resources for the adjactant empire factions. The possible output should be lower than the "pure" regions so larger alliances have a reason to go to these regions and give smaller enities an option to bud in the "mixed" regions or these could at least serve as battlefileds over those resources.


This is a nice concept.