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What are your top 5 POS system gripes

Author
Danny Centauri
Republic University
Minmatar Republic
#1 - 2013-01-20 19:58:11 UTC
To continue in the theme of POS discussion which is ongoing I thought we should raise our top 5 POS gripes, the little things that just need to be fixed ASAP!

Here are mine:
1 - Some station based construction is better than POS based where risk and expenses are higher, the advanced ship assembly arrays are the perfect example I pay 10% more in materials for taking a risk. Refinery arrays jump to mind here too.
2 - When using multiple assembly arrays I have to move my materials between them. Ever tried installing 80 T2 ship component jobs and 80 invention jobs, its a pain in the ass. We need bulk installation and a single unified input for materials.
3 - When you destroy a POS with stuff building in the arrays it is all lost, and isn't shown on the killmails. Please make POS killmails work and show what is lost and let loot drop.
4 - Highsec large POS's are near on impossible to destroy without a 30+ man BS gang and many hours of shooting. We need a highsec dreadnought or t2 tier 3 BS variation which acts like a dread with 50% the damage of a dread. Personally I prefer T2 dread as this will screw with nanotransistor prices less! Having a POS should be a risk not easy ISK.
5 - Risk and reward should scale, if I'm building out of a lowsec POS I'm moving stuff into lowsec and hosting a POS where it can be shot by dreads. Give me a simple obvious bonus for doing so, say a 20% improvement to manufacturing time.

Looking forward to reading everyone else's.

EVE Manufacturing Guide - Simple guides to manufacturing in EVE for both beginners and more experienced players.

Alx Warlord
The Scope
Gallente Federation
#2 - 2013-01-20 20:20:43 UTC
IMO, The POS should have to have the option to get better then stations, especially because of the station taxes. This, related to refining and manufacture. Also, making POSes desirable, people would leave NPC corps, or they would have micro, starbases for themselves.

Also, The refinery/ T2 the reactions/ manufacture/ research should be unified at POS. Not splitted into different facilities the way it is today, Example: every laboratory part of the POS gives it X slots. Instead of having N laboratories with X slots.
This would solve allot of inventory issues.

As a POS get larger it should have CONCORD taxes related to the security of the system and it's size, a POS in a 1.0 system would pay much more then a pos in the 0.9 system and so on until it reaches 0.0 and become free. This would make people to slowly move to null. and it would be an Awesome ISK sink. If not Paid, the pos would be PUT offline by the concord.

Beta Miner
COBRA Logistics
#3 - 2013-01-21 04:21:46 UTC  |  Edited by: Beta Miner
1- they suck to set up
2- they suck to maintain
3- they suck to defend
4- they suck to attack
5- they just suck all around

Edit

6- it sucks that CCP doesn't do anything to fix them
7- it sucks the CCP Seagull decides the fix things in small increments now instead of the expansion after the POS fix

Edit 2

8- there is no market
9- terrible refining
10- they don't feel like home (unless your home has a terminally ill cancer patient that you have to provide 24/7 care for)

AFK Cloaking? An afk cloaker has never ganked me. In fact a cloaker at his keybourd has never ganked me either.

Elvis Preslie
NRDS Securities
#4 - 2013-01-21 05:17:29 UTC  |  Edited by: Elvis Preslie
dont forget this one
https://forums.eveonline.com/default.aspx?g=posts&t=195746&find=unread

AND


I would like to allow, through setting permission to do so, people outside of my corp to use some production modules and labs in pos. THis way one corp in aliance can host the labs for the alliance and the rest dont have to put labs in their pos's, as only ONE example.

We already have the ability to post the assembly lines of modules as public and based on standing. This part of the programming is already complete. Why not let us generate income by allowing people outside of corp to use these assembly lines, please?

This can only be accomplished with one of the following three:

- a private hangar, like personal station hangars, is created for each POS module that allows ONLY the owner of the job to see his materials and the output of the finished job. These hangars, unlike the other hangars of the modules, should have space limited PER character, not per pos module and should not be usable by the corp; the corp should still have it same amount of limited space, shared by the entire corp and they use the normal hangars they're use to.

Corp members with appropriate roles (director, ceo, or station manager) should be able to see everyone's materials and job outputs in this hangar so they can manage the pos, being the owner. This allows the gameplay to be as ruthless as it already is, making anyone using the pos's of corps have to trust the corp not to take their stuff and materials. The corp already has to trust letting them inside their shield to use them; why not make it work both ways.

-You could instead create another pos module that is this hangar and all jobs owned by the same character throughout all the pos's in the corp should come to this one POS, in this one module. THis would allow the corp to relax and put up a small pos with only this module and the allowed public, again based on standing or however the assembly lines are setup, could come into this pos without a shield password and use the assembly lines owned by the corp

- you could more easily allow all assembly lines of a corp be used by someone outside of corp that is docked in station, if they have the remote skill SUPPLY CHAIN MANAGEMENT. The materials are put in at the station and the output is returned to the owner's private hangar in the station. The range would be limited by the skill supply chain mangement.

just please let us put that nice system you have for managing assembly lines to work; allow us to use it toward the public!

WE are a NRDS coalition in null security; we allow neutrals in our systems and some pos's and would like for them to be able to use our assembly lines, for a fee.

Alx Warlord wrote:
IMO, The POS should have to have the option to get better then stations, especially because of the station taxes. This, related to refining and manufacture. Also, making POSes desirable, people would leave NPC corps, or they would have micro, starbases for themselves.




The station tax is why you move to null
Elvis Preslie
NRDS Securities
#5 - 2013-01-21 05:19:17 UTC  |  Edited by: Elvis Preslie
remove pls ccp; consolidated
Danny Centauri
Republic University
Minmatar Republic
#6 - 2013-01-21 13:40:32 UTC
Some great points raised, outsourcing slots is a great idea! We could get rid of the majority of NPC stations lots in favor of player based slots rented publically.

EVE Manufacturing Guide - Simple guides to manufacturing in EVE for both beginners and more experienced players.