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Dread blapping

First post
Author
NEONOVUS
Mindstar Technology
Goonswarm Federation
#81 - 2013-01-20 20:08:51 UTC
This sounds a lot like trying to say high altitude bombing violates the rules of wars because I have to use SAMs.
What should be done is remove immunity to ewar on caps outside siege, and inside seige leave them with like 3 targets and scan res 1.
Now you have an effective plan that makes the ships more tactical.
But really this seems to be that clever (smart and proper) usage of game mechanics should be punished because the Zulus are being massacred by the Maxim.

Ooh lock breaker bombs, make them bypass capital ewar immunity.
Now you give reason to an ammo
Or void bombs, arent they good at neuting, if not buff them.
Then you dont need to nerf you have great counters to caps.
Omen Nihilo
Omen Holdings
#82 - 2013-01-20 20:25:18 UTC  |  Edited by: Omen Nihilo
Your analogy isn't really applicable. The people complaining in this thread aren't complaining just because the tactic is used against us. We use/abuse dread blapping as often as we get the chance tbh. It's just that we've realized how much of a fight hindrance it's become: fights are harder to get—and even when you do get them they're more like ganks for whoever has the dreads. This thread is about making w-space pvp less stale and more frequent.

TL;DR: the complainers aren't the victims. We just want more fights. Blink

Your other ideas about counters to cap ships could be worth considering, however.
Paikis
Vapour Holdings
#83 - 2013-01-20 21:52:06 UTC
Change Moros bonuses to 5% damage per level and 10% less cap use on hybrids per level?

Because if the Revelation has to waste a bonus on bullshit cap use, then why not give it to the other dreads as well? (LOL, 10% less cap for projectiles/launchers for Nag/Phoenix!)
Castor Troyy
Caldari Provisions
Caldari State
#84 - 2013-01-20 22:03:14 UTC  |  Edited by: Castor Troyy
Omen Nihilo wrote:
Castor Troyy wrote:

it also has the worst tank of all the dreads...

Umm... say hello to my shield moros. That's without links/boosters/overheat. With those things it gets closer to 40k dps tank. Of course no one's arguing that tank should be nerfed. Tank has nothing to do with it...

Just lower moros tracking and dps a bit, put it closer to rev levels.

Also, no one's arguing that home invasion should be easier. What?


good to know you can tank 40k dps for 3 minutes, does it go invulnerable or something after that? no..thats when it stops shooting and then goes pop


get in a moros if you want the moros capability...it shouldnt be nerfed b/c someone else has a rev. the rev shines with its tank, and ability to reach out and touch targets at range. Its not a cap hungry ship like the moros is. it makes no sense to nerf a ship so its just like all the others.... each ship should have its strength...moros has blasters its strength is tracking/dps which also means a big cap consumption.


get in a moros if you think you are at such a disadvantage and then pew with it...you will see how vulnerable they are. They can die too, or be hindered if you play them right
Winthorp
#85 - 2013-01-20 22:16:21 UTC
Omen Nihilo wrote:
I don't understand these ECM comments... I don't know how else to put it:

ECM is not a reliable counter. It's chance-based. It's extremely easy to bypass.

Durzel wrote:

Neutralise the support and you'll neutralise the Dread too

It's not as if you can neutralize the support instantly. And in the time it takes to do so, you'll be blapped. P


Why do you need to have a counter that is 100% effective, all fights are chance based and can flip either side based on many factors, yet you make out like ECM never helps.
Castor Troyy
Caldari Provisions
Caldari State
#86 - 2013-01-20 22:23:06 UTC  |  Edited by: Castor Troyy
corbexx wrote:
If your jumping farmers in a site with just 1 or 2 lokis for web support to kill sleepers then yeah i totally agree its easy to jam or nuet the lokis out and then there dreads are a none issue.

I attually went and found the kill mail for the noho exhale fight

http://eve-kill.net/?a=kill_related&kll_id=15014651

keep in mind this is noho home system so they have the blappy dreads and while i dont know there fits for stuff if we assume the fleet is built around helping blappy dreads. with a prop mod and point then webs and painters in spare mids.

we have:-

5 lokis probably running 2 webs each
6 legions so assume 6 webs 6 painters
6 prots so assume 3 webs 3 painters
7 dreads which could have had 1 painter (shinobi's didnt but i'm going worst case and i know alot of people do fit painters to dreads) so 6 painters

in total we have 24 ships 19 webs 15 painters (6 of which cannot be jammed) even if you manage to jam all teh lokis you still have 9 webs and 15 painters. (noho had a few extra ships i havent included so potentially i could have been more)

in big fleet fights its much harder to jam/neut/damp everything some of that stuff will be able to web and paint and when its does its blappy time

I know that most the subs were lost to other sub caps but its more to use there fleet size to show just how many webs painters there could be and how its not just a case of jam lokis.


also...check that km against the sub cap fleet, all those moroses [with their insane tracking and dps] there and there was a rev on more kms the only kill where any dread did notable damage was on the damnation the t3s suffered 95%+ of their damage from the other t3s tier 3bc etc... and there were 5 moros present at the end of that fight.

Edit: whats the plural of moros? moroses? morai? lol..help me out here
Paikis
Vapour Holdings
#87 - 2013-01-20 22:29:42 UTC
Castor Troyy wrote:
Whats the plural of moros? moroses? morai? lol..help me out here


Moroses is correct if you're speaking English, and don't stop half way through your sentence to change to Latin for a single word.
Omen Nihilo
Omen Holdings
#88 - 2013-01-20 22:49:34 UTC  |  Edited by: Omen Nihilo
Where to begin.....Roll

Castor Troyy wrote:

good to know you can tank 40k dps for 3 minutes, does it go invulnerable or something after that? no..thats when it stops shooting and then goes pop

That's called burst tank. It can also tank 25k dps for 5 min until it cycles out of siege and receives reps... Shocked

Show me your rev that tanks way better than that. Roll


Castor Troyy wrote:

the rev Its not a cap hungry ship like the moros is.

Haha... no. What?


Castor Troyy wrote:

get in a moros if you think you are at such a disadvantage

You should go back a reread this:
Omen Nihilo wrote:

The people complaining in this thread aren't complaining just because the tactic is used against us. We use/abuse dread blapping as often as we get the chance tbh. It's just that we've realized how much of a fight hindrance it's become: fights are harder to get—and even when you do get them they're more like ganks for whoever has the dreads. This thread is about making w-space pvp less stale and more frequent.

TL;DR: the complainers aren't the victims. We just want more fights. Blink
Kalel Nimrott
Caldari Provisions
#89 - 2013-01-20 23:54:41 UTC
The problems are not the dreads blaping stuff. The problem comes with the nature of WHs. If you want to change something, then start there. Touching something that works is not the solution.
But the idea of a WH stabilizer is not appealing to anyone.

Bob Artis, you will be missed.

O7

corbexx
Sebiestor Tribe
Minmatar Republic
#90 - 2013-01-20 23:59:15 UTC  |  Edited by: corbexx
Castor Troyy wrote:
corbexx wrote:
If your jumping farmers in a site with just 1 or 2 lokis for web support to kill sleepers then yeah i totally agree its easy to jam or nuet the lokis out and then there dreads are a none issue.

I attually went and found the kill mail for the noho exhale fight

http://eve-kill.net/?a=kill_related&kll_id=15014651

keep in mind this is noho home system so they have the blappy dreads and while i dont know there fits for stuff if we assume the fleet is built around helping blappy dreads. with a prop mod and point then webs and painters in spare mids.

we have:-

5 lokis probably running 2 webs each
6 legions so assume 6 webs 6 painters
6 prots so assume 3 webs 3 painters
7 dreads which could have had 1 painter (shinobi's didnt but i'm going worst case and i know alot of people do fit painters to dreads) so 6 painters

in total we have 24 ships 19 webs 15 painters (6 of which cannot be jammed) even if you manage to jam all teh lokis you still have 9 webs and 15 painters. (noho had a few extra ships i havent included so potentially i could have been more)

in big fleet fights its much harder to jam/neut/damp everything some of that stuff will be able to web and paint and when its does its blappy time

I know that most the subs were lost to other sub caps but its more to use there fleet size to show just how many webs painters there could be and how its not just a case of jam lokis.


also...check that km against the sub cap fleet, all those moroses [with their insane tracking and dps] there and there was a rev on more kms the only kill where any dread did notable damage was on the damnation the t3s suffered 95%+ of their damage from the other t3s tier 3bc etc... and there were 5 moros present at the end of that fight.

Edit: whats the plural of moros? moroses? morai? lol..help me out here



read the last bit you quoted

Quote:

I know that most the subs were lost to other sub caps but its more to use there fleet size to show just how many webs painters there could be and how its not just a case of jam lokis.


most of them dreads turned up at the very end of the fight, that example was more to show just how much of the fleet could have ewar on it to be jammed out the second fight aharm v exhale is the one where teh caps were on the field the whole fight
Debir Achen
Makiriemi Holdings
#91 - 2013-01-21 01:19:42 UTC
Missiles have an absolute "target size" scaling factor: regardless of any other factor, your max damage is capped at sig / explosion radius.

What if a similar clipping function was applied to guns?

Frigates have a nominal sig size of 40, cruisers 100, and BS 400 (which correspond to the sig res on small / medium / large guns). As a starting point of discussion, consider if the maximum damage (before crit multiplier) was capped at sig res / 2. Thus, a Large gun could never do more than 50% nominal damage to a "standard sig" cruiser (100 / (400/2)).

I also note that dreads cheat a bit mounting XL guns. Dread base sig radius seems to be ~3km, which is a little under 10x BS base sig. XL large gun sig resolution is 1km, which follows the 4-1-4-1 progression of the smaller guns. This is compensated a little in that XL guns seem to track 10x worse than L guns (baseline Ion Siege Blaster Cannon I: 0.005 @ 30km; Neutron Blaster Cannon I: 0.05 @ 6km; Heavy Neutron I: 0.12 @ 3km), though for a slow enough target at range tracking ceases to matter.

Aren't Caldari supposed to have a large signature?

Senn Denroth
Lazerhawks
L A Z E R H A W K S
#92 - 2013-01-21 02:23:44 UTC
1. It's 15k DPS vs 11k DPS if you fit them correctly (armor version)
2. The Rev and Moros are different ships, shouldn't it stand to reason one is better at one thing that the other?
3. Why haven't we nerfed the archon seeing as that carrier is better than the others in WH space.. cry some more?
4. I think if your fleet comp cant counter 10 bill in ships that were just dropped on to the field in the shape or 2 moros you deserve to die, or retreat.
5. Reship to a T3 comp that can manage (with some ECM added, if someone misses a jam, get better jamming pilots)
6. Dafug is this thread, delete it now please :P

This complaint is a side effect of how wormhole space has evolved. It will continue to evolve to counter these things. Just because team 1 like their fleet comp and wants to be able to stick with said fleet comp, doesn't mean that team 2 has to get nerfed based on what team 1 says. Team 1 have to come up with a counter strategy to beat team 2.
Castor Troyy
Caldari Provisions
Caldari State
#93 - 2013-01-21 03:15:04 UTC
Senn Denroth wrote:
1. It's 15k DPS vs 11k DPS if you fit them correctly (armor version)
2. The Rev and Moros are different ships, shouldn't it stand to reason one is better at one thing that the other?
3. Why haven't we nerfed the archon seeing as that carrier is better than the others in WH space.. cry some more?
4. I think if your fleet comp cant counter 10 bill in ships that were just dropped on to the field in the shape or 2 moros you deserve to die, or retreat.
5. Reship to a T3 comp that can manage (with some ECM added, if someone misses a jam, get better jamming pilots)
6. Dafug is this thread, delete it now please :P

This complaint is a side effect of how wormhole space has evolved. It will continue to evolve to counter these things. Just because team 1 like their fleet comp and wants to be able to stick with said fleet comp, doesn't mean that team 2 has to get nerfed based on what team 1 says. Team 1 have to come up with a counter strategy to beat team 2.



+1 well said sir
Paikis
Vapour Holdings
#94 - 2013-01-21 04:03:04 UTC
Senn Denroth wrote:
1. It's 15k DPS vs 11k DPS if you fit them correctly (armor version)
2. The Rev and Moros are different ships, shouldn't it stand to reason one is better at one thing that the other?
3. Why haven't we nerfed the archon seeing as that carrier is better than the others in WH space.. cry some more?


15k is almost 50% better than 11k. The tracking is also much better on a Moros. Different is fine, 50% better is not. Also, what is the Rev better than the Moros at? Not using ammo? I would say that the Rev is about where Dreads should be, the Moros is too good, and the Phoenix and Nag are two slightly different flavours of useless.

I fully expect that once Fozzy gets to the capital ships, there is going to be much wailing and gnashing of teeth as both the Archon and Moros get bought back down to where they should be. I also see large buffs to the Nag/Phoenix, with the phoenix probably changing to a hybrid ship, or getting VERY large bonuses to sig res/explosion velocity. The Nid/Thanny will most likely be buffed, as well as a small buff to fitting for the Chimera.

But that isn't until late this year at the earliest. until then, the Moros is overpowered, and no amount of training for it will change that.
Winthorp
#95 - 2013-01-21 04:11:07 UTC
Paikis wrote:
I fully expect that once Fozzy gets to the capital ships, there is going to be much wailing and gnashing of teeth as both the Archon and Moros get bought back down to where they should be. I also see large buffs to the Nag/Phoenix, with the phoenix probably changing to a hybrid ship, or getting VERY large bonuses to sig res/explosion velocity. The Nid/Thanny will most likely be buffed, as well as a small buff to fitting for the Chimera.


See and when they are prepared to look at them all across the board i think that's ok, but to just knee jerk nerf a dread because a CSM rep gets to directly ask CCP for it without any consultation of the "REST" of the community that uses it is where i hold grave concerns.
Senn Denroth
Lazerhawks
L A Z E R H A W K S
#96 - 2013-01-21 05:17:25 UTC  |  Edited by: Senn Denroth
Paikis wrote:
15k is almost 50% better than 11k. The tracking is also much better on a Moros. Different is fine, 50% better is not. Also, what is the Rev better than the Moros at? Not using ammo? I would say that the Rev is about where Dreads should be, the Moros is too good, and the Phoenix and Nag are two slightly different flavours of useless.

I fully expect that once Fozzy gets to the capital ships, there is going to be much wailing and gnashing of teeth as both the Archon and Moros get bought back down to where they should be. I also see large buffs to the Nag/Phoenix, with the phoenix probably changing to a hybrid ship, or getting VERY large bonuses to sig res/explosion velocity. The Nid/Thanny will most likely be buffed, as well as a small buff to fitting for the Chimera.

But that isn't until late this year at the earliest. until then, the Moros is overpowered, and no amount of training for it will change that.


This originally start off as a "dreads can blap anything" not a "one dread can do more DPS than another". The Rev has lower DPS because of the weapons system that the Rev uses. Instead of having horrible terrible AWEFUL capacitor problems for the Rev they decided to give it a 10% bonus to capacitor usage per level for lasers. It "would" be 25% more DPS effective if they had two DPS bonuses like all other dreads do but you would still be unhappy because hybrids in themselves are 25% better on top of that as a raw DPS platform.

You're only looking at this one sided, how good hybrids are for all out DPS... Lasers have no reload time, can instantly switch to snipe ammo, no charges needed. And are NOT that far behind if the Rev had the same bonuses.

The Rev itself due to it's low cap usage of lasers can out-tank a mid sized T3 gang, out EHP all other dreads, and has the best capacitor out of the lot, as well as having the same blapping properties on subcaps.

It's not that terrible, unless you want to utterly ruin the revelations capacitor you will either have to balance hybrids to bring them down to lasers damage, then lasers will have range and many other things over hybrids. Or bring lasers damage up to hybrids, then you have the same issue. Lasers will just end up a prettier version of hybrids and I would hate to see that happen. I know... let's start ranting about projectiles and how they don't use capacitor at all! Oh wait.. they don't do as much damage. See how this works??

Statistic: There is a percentage of the worlds population that will never see the bigger picture, no matter how well things are explained or how plain things are to understand. Therefore I feel I'm wasting my time here to some extent.

P.S. I don't fly either of these ships on a day-to-day basis.
Senn Denroth
Lazerhawks
L A Z E R H A W K S
#97 - 2013-01-21 06:03:37 UTC
Paikis wrote:
15k is almost 50% better than 11k. The tracking is also much better on a Moros. Different is fine, 50% better is not.


Sorry for another post but I just did these numbers. Where did you go to school mate?

The Moros is only 35% ahead of the Rev. Removing the 10% capacitor usage bonus and giving the 5% per level DPS bonus would bring the Rev within 10% raw overall DPS difference to the Moros.

That's the same as a DPS legion vs DPS Proteus fight.

What's the problem here again?
Random Woman
Very Professional Corporation
#98 - 2013-01-21 08:42:35 UTC
The problem was that the moros has it much easier to apply that raw dmg bonus.
Krops Vont
#99 - 2013-01-21 09:03:54 UTC
how about Mini seige?

On another note some meta 4 mods are exactly like meta 5 (ecm, eccm, cap batteries, missile launchers, ect)

--==Services==--

Propaganda/Art/Media

Wormhole Finding & Selling

o/ Play for fun

rofflesausage
State War Academy
Caldari State
#100 - 2013-01-21 10:41:36 UTC
Two step wrote:
My issue with dread blapping is that there isn't a counter to it other than "bring more stuff".


So exactly the same as every other area of Eve. Can't hold your Sov? Bring more stuff. Can't hold your FW systems? Bring more stuff. Can't mine belts out before others? Bring more stuff.

Eve is built around "bring more stuff" from the ground up. If there is a problem, it's not exclusive to wormholes.

Two step wrote:
I am fine with dreads killing caps and battleships, but if I show up in small sig cruisers, dreads shouldn't be dominant.


There are counters to dreads. You only need to look at the evictions that happen by the major WH alliances. No one fields a fleet of nothing but dreads in a WH and wins. You still need a subcap fleet to support them.

If your cruisers are at the point where they're multi-webbed and multi-painted, the subcap fleet is going to kill them anyway.

Two step wrote:
FYI, this isn't something that I just came up with out of thin air, this has been a frequent complaint I have heard from many different corps and alliances. What makes EVE PVP great is that you should always be able to counter a specific fleet setup without just bringing 2x the numbers. That isn't the case with dreads + webs/painters.


Again, this isn't a WH problem.

I think the issue you're talking of here is a slightly different one than what you're saying - it's not easy to deploy a counter fleet in a target WH due to mass limitations. *That* is WH specific, but even then, I don't think it's an issue.

Wormholes are quite literally the only place in Eve where small corps can almost exclusively use a 0 sec system if they use their brains. If a small corp tried to field dreads in null, they'd get blobbed in seconds.

It's great that smaller corps can have a home advantage in a WH. I know of quite a few carebear corps that have ended up in WHs because of it. It's hardly unreasonable that a multi billion ISK ship + subcap support can kill "small sig cruisers". Those cruisers were dead anyway.