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Singularity is back - testing of Retribution 1.1

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Author
Flying Apocalypse
#21 - 2013-01-19 13:31:50 UTC
St Mio wrote:
Flying Apocalypse wrote:
The tool tips in the fitting window only go to the top left of the module, this causes the tooltip to go out of the client. I´d like to see it go inwards if it were to meet the edge of the client. (I have my fitting window in the top left right next to the big E)

Having this same problem.

Also, hovering the mouse over Rigs & T3 Subsystems causes the tooltip for them to pop-up very briefly before being replaced with the tooltip for my group of guns.

Also, would it be possible for for Probe Launchers' tooltip to show the sensor strength taking into account the currently loaded charge?
Example: http://www.swiftandbitter.com/eve/misc/Probe_Strength.jpg

New Autopilot panel is very fancy. Also route map in ship view is <3


I agree with the waypoint changes, they are just awesome, now all we need is a way to see what gate we need without actually looking at overview and it's perfect for me :O

For some reason I can't delete my signature o.o

CCP Habakuk
C C P
C C P Alliance
#22 - 2013-01-19 16:17:57 UTC  |  Edited by: CCP Habakuk
The market is back, thanks to our DBAs, who reseeded the market. Smile

Faction ammunition and similar is still missing, we will look into this on Monday.

edit: Faction ammo and ships are now available in the Syndicate (will be available in other regions after the next server restart).

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

mynnna
State War Academy
Caldari State
#23 - 2013-01-19 17:07:19 UTC
CCP Habakuk wrote:
The market is back, thanks to our DBAs, who reseeded the market. Smile

Faction ammunition and similar is still missing, we will look into this on Monday.


What's NOT missing is the Gnosis, along with newbie pirate ships.

Very interesting...

Member of the Goonswarm Economic Warfare Cabal

CCP Habakuk
C C P
C C P Alliance
#24 - 2013-01-19 18:38:41 UTC  |  Edited by: CCP Habakuk
mynnna wrote:
CCP Habakuk wrote:
The market is back, thanks to our DBAs, who reseeded the market. Smile

Faction ammunition and similar is still missing, we will look into this on Monday.


What's NOT missing is the Gnosis, along with newbie pirate ships.

Very interesting...


Grmbl, this is not really intended as far as I can tell. I don't think the Gnosis should be seeded. We will also look into this on Monday.

Edit: It was not really planned to seed them right now, but the Game Designers have no problem with it, so they will very probably stay seeded. Blink

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#25 - 2013-01-19 18:51:38 UTC
CCP Habakuk wrote:
mynnna wrote:
CCP Habakuk wrote:
The market is back, thanks to our DBAs, who reseeded the market. Smile

Faction ammunition and similar is still missing, we will look into this on Monday.


What's NOT missing is the Gnosis, along with newbie pirate ships.

Very interesting...


Grmbl, this is not really intended as far as I can tell. I don't think the Gnosis should be seeded. We will also look into this on Monday.

https://twitter.com/CCP_Fozzie/status/292702414480490497

CEO of Lanate Industries

Citizen of Solitude

pmchem
Brutor Tribe
Minmatar Republic
#26 - 2013-01-19 21:10:29 UTC  |  Edited by: pmchem
Probe UI may be broken on singularity. Sometimes, I cannot 'center' the solar system map on a probe via left clicks. It works all the time on TQ. Not being able to center on probes makes probing much more of a pain.

https://twitter.com/pmchem/ || http://community.eveonline.com/news/dev-blogs/community-spotlight-garpa/ || Goonswarm Economic Warfare Cabal

Celestial One
Militant Miners
#27 - 2013-01-20 00:01:13 UTC
CCP Habakuk wrote:
The market is back, thanks to our DBAs, who reseeded the market. Smile

Faction ammunition and similar is still missing, we will look into this on Monday.


I noticed that in regards to faction ships

Faction Shuttles are all seeded

Navy frigates are all seeded
Pirate frigates are seeded EXCEPT the Worm.

Navy cruisers are NOT seeded
Pirate cruisers are missing the Gila and Vigilant

Navy battleships are NOT seeded
Pirate battleships are seeded EXCEPT the Bhaalgorn, Rattlesnake, and Vindicator

Faction Carrier (Revenant) is NOT seeded

Not sure if this is supposed to be this way, just what I noticed.
Z1gy
Vindicator Corporation
#28 - 2013-01-20 01:57:19 UTC
Celestial One wrote:
CCP Habakuk wrote:
The market is back, thanks to our DBAs, who reseeded the market. Smile

Faction ammunition and similar is still missing, we will look into this on Monday.


I noticed that in regards to faction ships

Faction Shuttles are all seeded

Navy frigates are all seeded
Pirate frigates are seeded EXCEPT the Worm.

Navy cruisers are NOT seeded
Pirate cruisers are missing the Gila and Vigilant

Navy battleships are NOT seeded
Pirate battleships are seeded EXCEPT the Bhaalgorn, Rattlesnake, and Vindicator

Faction Carrier (Revenant) is NOT seeded

Not sure if this is supposed to be this way, just what I noticed.


yup it is this way , the revenant not seeded as it is a supercap
fukier
Gallente Federation
#29 - 2013-01-20 02:36:47 UTC  |  Edited by: fukier
the gnosis is sick though it really needs more base cpu

i am trying it out in stain atm and have it set as:

highs:
5 heavy missile launcher II
1 core probe launcher

Mids:
10 mn ab II
large shield rep II
Em/therm hardner II
2 cap recharger II

lows:
dcu II
cpu II
2 drone amps II
3 balistics II

rigs:
two ccc
overlocking thing

drones:
5 hobs II
5 hammerheads II

623 dps

not cap stable but would be with a domination or c type shield rep.

overall?

i would like one extra utility high slot
and more base cpu


edit:
upon reflection
increase drone to 75 mb

and reduce to 4 turret/missile high slots

that way you can go 3 sentry or 3 heavy or mix medium/lights

plus you can fit a cloak on the second utility making it a perfect 0.0 ratting ship
At the end of the game both the pawn and the Queen go in the same box.
Celestial One
Militant Miners
#30 - 2013-01-20 11:39:22 UTC
Z1gy wrote:
Celestial One wrote:
CCP Habakuk wrote:
The market is back, thanks to our DBAs, who reseeded the market. Smile

Faction ammunition and similar is still missing, we will look into this on Monday.


I noticed that in regards to faction ships

Faction Shuttles are all seeded

Navy frigates are all seeded
Pirate frigates are seeded EXCEPT the Worm.

Navy cruisers are NOT seeded
Pirate cruisers are missing the Gila and Vigilant

Navy battleships are NOT seeded
Pirate battleships are seeded EXCEPT the Bhaalgorn, Rattlesnake, and Vindicator

Faction Carrier (Revenant) is NOT seeded

Not sure if this is supposed to be this way, just what I noticed.


yup it is this way , the revenant not seeded as it is a supercap


I was only including the Revenant info out of thoroughness
Kerdrak
Querry Moon
#31 - 2013-01-20 11:46:30 UTC
About the Gnosis: Instead of giving bonuses for every weapon system, giving the impression that it's the "ultimate ship", maybe it should have 6-7 highs to use the way you want and bonuses to some new modules, like target spectrum breakers or a new scanning module (decloaking probes?)

Also, the design is very similar to the sisters of eve Apotheosis.

Harry S Plinkett
Doomheim
#32 - 2013-01-20 12:35:43 UTC
The FPS limiting (usually achieved with choosing interval default or the numbered intervals) is not working in Singularity. This is rendering the game unplayable for me at the moment.
Rammix
TheMurk
#33 - 2013-01-20 15:39:23 UTC
CCP Habakuk wrote:
Hey,

Singularity is back as primary public EVE test server – updated with a new mirror. It has also been updated with an early test version for Retribution 1.1. Unfortunately the markets are down at the moment.

Changes:

  • Tooltips improvements (Team Pony Express):
  • Module tooltips have been added to the fitting window.
  • Extra info has been added to a whole lot of active modules, so now pretty much all active modules should have a tooltip with useful information.
  • Dueling (Team Five 0): See this devblog and please give feedback in the devblog thread.
  • New info panels (Team Game of Drones): Feedback thread will be posted soon
  • War dec fixes (Team Super Friends)
  • Battlecruiser balancing changes - read and comment in this thread
  • Many bug fixes (all teams)


Known issues:

  • The markets are not available - fixed


Other things:

  • Skillpoints from last mass tests will be reimbursed within the next days

Update this https://forums.eveonline.com/default.aspx?g=posts&t=6352&find=unread thread please. Roll

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

CCP Habakuk
C C P
C C P Alliance
#34 - 2013-01-20 20:13:07 UTC


Done. The wiki and some other forum pages also need an update - I'll do them as I get to it.

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

CCP RubberBAND
CCP Engineering Corp
#35 - 2013-01-21 10:19:44 UTC
Bienator II wrote:
the new route interface is AMAZING. But you know what is missing int the context menu? "optimize waypoints"

screen found via twitter


You can optimize waypoints via the Manage Route option at the bottom of the options listed. We have plans to merge the "Manage autopilot route" window eventually but couldn't make it for this release.

Feel free to poke me on: Twitter

CCP Optimal
C C P
C C P Alliance
#36 - 2013-01-21 10:48:45 UTC
CCP RubberBAND wrote:
Bienator II wrote:
the new route interface is AMAZING. But you know what is missing int the context menu? "optimize waypoints"

screen found via twitter


You can optimize waypoints via the Manage Route option at the bottom of the options listed. We have plans to merge the "Manage autopilot route" window eventually but couldn't make it for this release.


In fact, I there IS an "Optimize route" button in the new drop-down menu, but it only appears if you have two or more waypoints set Big smile
Bienator II
madmen of the skies
#37 - 2013-01-21 15:41:02 UTC
CCP Optimal wrote:
CCP RubberBAND wrote:
Bienator II wrote:
the new route interface is AMAZING. But you know what is missing int the context menu? "optimize waypoints"

screen found via twitter


You can optimize waypoints via the Manage Route option at the bottom of the options listed. We have plans to merge the "Manage autopilot route" window eventually but couldn't make it for this release.


In fact, I there IS an "Optimize route" button in the new drop-down menu, but it only appears if you have two or more waypoints set Big smile

you sneaky bastards ;)

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

big miker
Frogleap Factories
#38 - 2013-01-21 17:59:12 UTC  |  Edited by: big miker
Hi!

There's no 'Singularity server reactivation' thread right now in the Test Server Feedback forum. Could a new one be created?
Thanks alot!

miker
Allandri
Liandri Industrial
#39 - 2013-01-21 23:19:15 UTC
Any date on when the active armor tanking changes are going to available for testing on SiSi?
CCP Goliath
C C P
C C P Alliance
#40 - 2013-01-22 10:00:22 UTC
big miker wrote:
Hi!

There's no 'Singularity server reactivation' thread right now in the Test Server Feedback forum. Could a new one be created?
Thanks alot!

miker


Will poke Habakuk when he gets in.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

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