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Rebuttal: Nerf Without Cause: Jump Drives

First post First post
Author
James Amril-Kesh
Viziam
Amarr Empire
#321 - 2013-01-19 14:48:11 UTC
Murk Paradox wrote:
Just because I support the op in the post as well as the idea, doesn't mean I have to prove to you, or anyone else why. I am allowed to discuss, even being wrong, the topic. Whether you like it or not is of no consequence.

This is something people only say when they know they're wrong but don't want to admit it.

Enjoying the rain today? ;)

Veshta Yoshida
PIE Inc.
Khimi Harar
#322 - 2013-01-19 14:51:58 UTC
From what is probably the most untrustworthy of sites, but quotes from CCP Diagoras seem correct (ie. not unreasonably given previous stats).

Diagoras wrote:
[2012/01/19][11:02:28] 2011: 1,646 supercarriers built, 370 titans built. 269 supercarriers destroyed, 86 titans destroyed.

Diagoras wrote:
[2012/01/19][11:31:53] 4,213 supers being flown total. 3,384 supercarriers, 829 titans.

That tally is a year old to the date and null have not exactly been 'going at it' the past year.

There is no problem provided supers are axed (or hit with an axe) P

PS: When I was looking for numbers I expected Titans to be around ~800 in number today, hadn't even considered that point had come and gone ... hahahahahaha.
Murk Paradox
Ministry of War
Amarr Empire
#323 - 2013-01-19 14:52:01 UTC  |  Edited by: Murk Paradox
James Amril-Kesh wrote:
Murk Paradox wrote:
Just because I support the op in the post as well as the idea, doesn't mean I have to prove to you, or anyone else why. I am allowed to discuss, even being wrong, the topic. Whether you like it or not is of no consequence.

This is something people only say when they know they're wrong but don't want to admit it.



Uh, you're posting without reading again James.

But it still wouldn't matter, because I, like you, are not a dev(unconfirmed). All we do is post opinions so the devs can get an understanding of how the players feel and make changes how they see fit.

Right or wrong has no bearing since we are not the decision makers anyways.

So I think your quote actually applies to you more than me since you only reply with retorts and do not actually contribute anything at all.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Alavaria Fera
GoonWaffe
#324 - 2013-01-19 16:13:54 UTC
RubyPorto wrote:
Quote:
Here's an idea... what about making cynos a point-to-point connection? Meaning that two cyno points would have to be established and connected prior to ships jumping? That would at least mean that a scattered fleet would require much more time and resources to assemble. Interesting side effect: a fleet could potentially become stranded if it lost all of its local cyno ships.

How would "one of your carriers has to dump a cyno ship* out of its hold to go anywhere" have any effect on the ability of large groups to project power across the map?

"Everyone in range jump to this cyno" isn't actually a thing that happens often.

No, just all titans and supers log in and jump to the cyno, there's 20 dreads here.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#325 - 2013-01-19 16:31:42 UTC
Sofia Wolf wrote:
Otherwise you have appeal to authority fallacy.


Kids: When you type this you don't seem clever.


Of course it matters who says something, when 2 people say an asteroid is going to hit earth and one is some homeless guy with a piece of cardboard and the other is a spokesperson for NASA who do you think is more credible? This is exactly the same situation, someone lives this every day in Eve, and someone else has seen 1 small, second-hand example which he thinks is sufficient evidence to counter someone with real experience.


Mechanics like this allow smaller groups to tangle with larger opponents.


P.S Check my killboard, my last loss was to a large power-projected group of carriers. Do i whine on the forums asking for them to be nerfed? NO. HTFU.




RubyPorto
RubysRhymes
#326 - 2013-01-19 19:20:57 UTC  |  Edited by: RubyPorto
Murk Paradox wrote:
Why would the cost be ruinous to the smaller alliance? They are using smaller #s therefore less cost, and for the most part, in fact become more spacerich per pilot than the larger.

And how would having to form up earlier not help the smaller alliance? It also works in their favor. They are more mobile. Logistically, things like that hurt larger forces more than smaller.


The number of ships left behind in that idea is the same for the large and small group. A large group can more easily absorb the loss of a Carrier than a small group can.

You keep saying that small groups are more mobile. You've yet to give a single example of that being true. A pair of full battleship fleets (500 ships) moves through gates at almost exactly the same speed (actually faster because they don't have to worry about small camps) as a 40 man fleet of battleships.

Quote:
James wants to say I haven't proven why... I've given plenty of examples. The answer was comparing the smaller alliance having the same scale of problems the larger faces, which simply is not true.

If you limited cybos to point to point, or by mass, or by range, it's still easier to move a few dozen ships over a few hundred.


For mass that's true, but again, the larger group has far greater resources to throw at the problem. Limiting range or making it point to point doesn't affect how many ships you can move, and again, larger groups have far greater resources to absorb the extra cost of having more cynos in the chain or leaving a carrier behind.

Quote:
And this isn't only for pos bashing, which I also have mentioned before. Economically, logistically, as well as physically (combat) you can cause a lot of strife to a larger coalition. We all know propaganda, intel and subversion are tactics in sov warfare, you want to claim it's only bashing structures.

Why is morale so easily to ignore? That is where a smaller group can do far more damage to an effect over a larger alliance. Frustrate your FCs, get them to commit larger isk ships to recompense losses midfight. Again, my reference to chess.


Economically, Logistically, and Morally, larger groups can absorb the effects of a whelped fleet far better than a smaller one.


Quote:
Tactics.

You are thinking in regards to straight up brawl, and I think that's why James chimes in too. But as a straight up brawl a smaller force very rarely wins.

But with more jumps needed, and a longer supply route, or even making that larger force muster their forces with more time, and more logistics, in fact does help the smaller force.

This is why it shouldn't be so easy to move your fleets around. Make it harder for the larger by limiting the ways in which to travel. Not removal, but a "limit". More often than not, the smaller forces just might be able to fit in to that "limit".

What don't think a smaller force can do good? I implore you to watch a Bombers Bar video. Any of them. Good example there.

You can use a strategy such as that to a very devastating effect.



Making Logistics (both JFs and moving fleets) harder does not help the small force in any way.

Limiting how many ships can travel just invites the strategy stealing argument I showed you earlier. The large group just splits into some number of smaller fleets to fit under the limit and reconvenes at the target.

Where did I say anything about smaller groups not being effective? I'm saying (and have been demonstrating with fairly concrete examples) that nerfing cynos hurts smaller groups at least as much (in most cases far more) than it hurts larger groups.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Sofia Wolf
Ubuntu Inc.
The Fourth District
#327 - 2013-01-19 19:36:49 UTC  |  Edited by: Sofia Wolf
IHaveCandyGetInTheVan69 wrote:
Sofia Wolf wrote:
Otherwise you have appeal to authority fallacy.


Kids: When you type this you don't seem clever.



Clearly not as clever as dismissing basic didactic reasoning.

Quote:

Mechanics like this allow smaller groups to tangle with larger opponents.

P.S Check my killboard, my last loss was to a large power-projected group of carriers. Do i whine on the forums asking for them to be nerfed? NO. HTFU.


Sure you showed how how much opportunity it gives to small entities by welping 17 dred on goon blob. For someone that discards use of deductive reasoning you sure care little for inductive reasoning too.

Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows...

IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#328 - 2013-01-19 20:15:32 UTC
Sofia Wolf wrote:
Sure you showed how how much opportunity it gives to small entities by welping 17 dred on goon blob. For someone that discards use of deductive reasoning you sure care little for inductive reasoning too.


Your reasoning is flawed, congratulations on reading your textbook but my point still stands you have no clue what you are talking about therefore your opinion has far less weight than those that do.


And yes we got blobbed, who cares? **** happens and people fart. I merely pointed it out to show that even as a victim of these I can accept these things happen without whining for the game to be changed.
Murk Paradox
Ministry of War
Amarr Empire
#329 - 2013-01-19 20:43:16 UTC  |  Edited by: Murk Paradox
RubyPorto wrote:
The number of ships left behind in that idea is the same for the large and small group. A large group can more easily absorb the loss of a Carrier than a small group can.

You keep saying that small groups are more mobile. You've yet to give a single example of that being true. A pair of full battleship fleets (500 ships) moves through gates at almost exactly the same speed (actually faster because they don't have to worry about small camps) as a 40 man fleet of battleships.

For mass that's true, but again, the larger group has far greater resources to throw at the problem. Limiting range or making it point to point doesn't affect how many ships you can move, and again, larger groups have far greater resources to absorb the extra cost of having more cynos in the chain or leaving a carrier behind.

Economically, Logistically, and Morally, larger groups can absorb the effects of a whelped fleet far better than a smaller one.



Making Logistics (both JFs and moving fleets) harder does not help the small force in any way.

Limiting how many ships can travel just invites the strategy stealing argument I showed you earlier. The large group just splits into some number of smaller fleets to fit under the limit and reconvenes at the target.

Where did I say anything about smaller groups not being effective? I'm saying (and have been demonstrating with fairly concrete examples) that nerfing cynos hurts smaller groups at least as much (in most cases far more) than it hurts larger groups.



You quoted the answer to your question. Multiple times.

The larger group splitting up into smaller forces makes it easier for smaller forces to "survive", especially if you follow the rule of "strength in numbers". Whereas it might be difficult to kill 1 carrier out of 20, if you have a smaller group split off, it's easier to kill smaller numbers. Just because the larger force has splinter groups, doesn't mean the smaller group is alone. You are directly comparing the 2 again sir.

And again, a small fleet of bombers is by far way easier to manage and can mobilize faster, and isn't as expensive as that fleet of battleships and carriers, but could be used to devastating effect. Large alliances aren't the only ones who fleet them.

Oh, and on that note... how do you know that smaller groups are poorer than large? You speak in an absolute like it's a rule. Plenty of smaller groups fly bigger bling than larger. Some groups, like Goons, pride themselves on flying masses of cheap frigates to accomplish things. Some depend solely on supercaps. Fleet doctrines as well as e-peen drive different people to follow different methods. Not all corps HAVE to use a ship replacement program for instance.

Making the JFs harder does indeed hurt the smaller alliance as well as the larger.. but not MORE. Because to feed a larger family you need more. You can stealthily manage smaller trips more often without worrying about commiting such a large force to acomplishing that. But that's besides the point, because in the end it is not comparing the 2 equally, but to scale.

That scale makes all the difference. The 2 different sized groups don't necessarily employ the same tactics, because both sides finds a way to do things. They might be the same, they might also be different.


But if you think that null is perfectly in harmony the way things are going, then there are going to be a multitude of issues, whether it be "working as intended" and doesn't need growth or new players, or you are going to never again ask for a change, which we know would be ignorant.

And if it becomes a matter as to whatever alliance I am part of can't survive, I still seriously think that jump drives are going to be the cause. But I do think changing them could have a positive impact, regardless of its' negative.

Forgive me, but I do not see where you gave an example as you listed. I do see where you directly compared, but not an example to where that has been proven (such as the links I furnished when told I needed to prove it).

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Natsett Amuinn
Caldari Provisions
Caldari State
#330 - 2013-01-19 20:46:06 UTC  |  Edited by: Natsett Amuinn
Mark,

How many members does your alliance have?


PS: I see your corp itself has only 29 members. I mean, we have 500 on average in corp chat.

How do you even figure you're a "small" entity? Your corp is a NONentity, especially if it's not willing to work with someone much larger.

You don't deserve sov.
Alavaria Fera
GoonWaffe
#331 - 2013-01-19 20:53:56 UTC  |  Edited by: Alavaria Fera
Natsett Amuinn wrote:
Mark,

How many members does your alliance have?


PS: I see your corp itself has only 29 members. I mean, we have 500 on average in corp chat.

How do you even figure you're a "small" entity? Your corp is a NONentity, especially if it's not willing to work with someone much larger.

You don't deserve sov.

Maybe they have some friends that are blue to them :v:

Though when boat can scream and get a supercapital for every single person in your corp and an extra 10 subcaps as well, yeah...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Natsett Amuinn
Caldari Provisions
Caldari State
#332 - 2013-01-19 20:54:29 UTC
Sofia Wolf wrote:
Snip

The last corp you were in had 218 members.

That's a respectable corp size.
Is Ubuntu the corp around which the other corps are allied, or are they allied around someone else? How big was the alliance?
Natsett Amuinn
Caldari Provisions
Caldari State
#333 - 2013-01-19 20:55:11 UTC
Alavaria Fera wrote:
Natsett Amuinn wrote:
Mark,

How many members does your alliance have?


PS: I see your corp itself has only 29 members. I mean, we have 500 on average in corp chat.

How do you even figure you're a "small" entity? Your corp is a NONentity, especially if it's not willing to work with someone much larger.

You don't deserve sov.

Maybe they have some friends that are blue to them :v:

Well, we should really start to worry if that's the case!
Alavaria Fera
GoonWaffe
#334 - 2013-01-19 20:55:15 UTC
Natsett Amuinn wrote:
Sofia Wolf wrote:
Snip

The last corp you were in had 218 members.

That's a respectable corp size.
Is Ubuntu the corp around which the other corps are allied, or are they allied around someone else? How big was the alliance?

218 members? Sounds like someone is a few ships short of a ~blob~.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#335 - 2013-01-19 20:55:55 UTC
Natsett Amuinn wrote:
Alavaria Fera wrote:
Natsett Amuinn wrote:
Mark,

How many members does your alliance have?


PS: I see your corp itself has only 29 members. I mean, we have 500 on average in corp chat.

How do you even figure you're a "small" entity? Your corp is a NONentity, especially if it's not willing to work with someone much larger.

You don't deserve sov.

Maybe they have some friends that are blue to them :v:

Well, we should really start to worry if that's the case!

They can't be worse at making friends than we are, right? Because we're terrible people, after all. And anti-social.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Natsett Amuinn
Caldari Provisions
Caldari State
#336 - 2013-01-19 20:58:02 UTC
Alavaria Fera wrote:
Natsett Amuinn wrote:
Alavaria Fera wrote:
Natsett Amuinn wrote:
Mark,

How many members does your alliance have?


PS: I see your corp itself has only 29 members. I mean, we have 500 on average in corp chat.

How do you even figure you're a "small" entity? Your corp is a NONentity, especially if it's not willing to work with someone much larger.

You don't deserve sov.

Maybe they have some friends that are blue to them :v:

Well, we should really start to worry if that's the case!

They can't be worse at making friends than we are, right? Because we're terrible people, after all. And anti-social.

I don't think enough people appreciate the ******* hilarity of that.

Pure. Comedy. Genius.
RubyPorto
RubysRhymes
#337 - 2013-01-19 21:04:36 UTC  |  Edited by: RubyPorto
Murk Paradox wrote:
You quoted the answer to your question. Multiple times.

The larger group splitting up into smaller forces makes it easier for smaller forces to "survive", especially if you follow the rule of "strength in numbers". Whereas it might be difficult to kill 1 carrier out of 20, if you have a smaller group split off, it's easier to kill smaller numbers. Just because the larger force has splinter groups, doesn't mean the smaller group is alone. You are directly comparing the 2 again sir.


They're not splitting up into multiple groups going different places. They're splitting up on paper only.

The large groups "splinter groups" are the same size as the small group's main force. Saying that the small group is teaming up with others is simply saying "The small group wins because it becomes a big group, therefore small groups are better."

Quote:
And again, a small fleet of bombers is by far way easier to manage and can mobilize faster, and isn't as expensive as that fleet of battleships and carriers, but could be used to devastating effect. Large alliances aren't the only ones who fleet them.


And a small fleet of bombers cannot take SOV when the timer's being defended by a group of BSes, which is what we're talking about, so what's your point?

Quote:
Oh, and on that note... how do you know that smaller groups are poorer than large? You speak in an absolute like it's a rule. Plenty of smaller groups fly bigger bling than larger. Some groups, like Goons, pride themselves on flying masses of cheap frigates to accomplish things. Some depend solely on supercaps. Fleet doctrines as well as e-peen drive different people to follow different methods. Not all corps HAVE to use a ship replacement program for instance.


Last time I looked at GSF's public books, their net income (after all expenses, including their incredibly generous SRP) was about 1T ISK/month. So their warchest grows by ~10T/year and has been doing so for a while. I think it's safe to say that large, established groups are richer.

Quote:
Making the JFs harder does indeed hurt the smaller alliance as well as the larger.. but not MORE. Because to feed a larger family you need more. You can stealthily manage smaller trips more often without worrying about commiting such a large force to acomplishing that. But that's besides the point, because in the end it is not comparing the 2 equally, but to scale.


The mittani article demonstrated exactly how a JF nerf hurts small groups more.

It sounds like you've never heard of "economies of scale."

Quote:
That scale makes all the difference. The 2 different sized groups don't necessarily employ the same tactics, because both sides finds a way to do things. They might be the same, they might also be different.


But if you think that null is perfectly in harmony the way things are going, then there are going to be a multitude of issues, whether it be "working as intended" and doesn't need growth or new players, or you are going to never again ask for a change, which we know would be ignorant.

And if it becomes a matter as to whatever alliance I am part of can't survive, I still seriously think that jump drives are going to be the cause. But I do think changing them could have a positive impact, regardless of its' negative.

Forgive me, but I do not see where you gave an example as you listed. I do see where you directly compared, but not an example to where that has been proven (such as the links I furnished when told I needed to prove it).


If the small groups tactics work better, the large group can split into groups and use the same tactics but with multiple groups at the same time. That's the strategy stealing argument that I already presented and you haven't made any attempt to rebutt.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Murk Paradox
Ministry of War
Amarr Empire
#338 - 2013-01-19 21:04:51 UTC
Nat, am I "Mark"? My corp itself is based in both highsec and null (npc right now). The alliance itself is based in null and is more than 29 corporations (Wait, I think it's down to 23 ish or so since -DD- being formed).

That is, if you are speaking to me. If someone else, sorry for butting in. Other corps we frequently go on roams are mostly based in lowsec right now in a more casual scenario for harassing FW players and just generally messing with gate camps (seasonal).

We frequently fight vs tribal and solar quite often.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Alavaria Fera
GoonWaffe
#339 - 2013-01-19 21:05:16 UTC
Natsett Amuinn wrote:
Alavaria Fera wrote:
Natsett Amuinn wrote:
Well, we should really start to worry if that's the case!

They can't be worse at making friends than we are, right? Because we're terrible people, after all. And anti-social.

I don't think enough people appreciate the ******* hilarity of that.

Pure. Comedy. Genius.

Take boat, for example, he's the best at getting all these people excited.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Natsett Amuinn
Caldari Provisions
Caldari State
#340 - 2013-01-19 21:16:09 UTC  |  Edited by: Natsett Amuinn
Murk Paradox wrote:
Nat, am I "Mark"? My corp itself is based in both highsec and null (npc right now). The alliance itself is based in null and is more than 29 corporations (Wait, I think it's down to 23 ish or so since -DD- being formed).

That is, if you are speaking to me. If someone else, sorry for butting in. Other corps we frequently go on roams are mostly based in lowsec right now in a more casual scenario for harassing FW players and just generally messing with gate camps (seasonal).

We frequently fight vs tribal and solar quite often.

I apologize.

Yeah, my eyes are starting to be effected by my age. Spelled your name wrong.


But, about how many people are in the alliance. A quess is fine.