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Bears must destroy ISK

First post
Author
Sarah Schneider
Native Freshfood
Minmatar Republic
#61 - 2013-01-19 18:03:54 UTC
PVP and industry are not mutually exclusive.

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Dave Stark
#62 - 2013-01-19 18:05:08 UTC
Murk Paradox wrote:

I'm not replying to the OP, but to you.

Please stop quoting me to engage me in a conversation if you do not wish me to speak.

Otherwise deal with the content. You either can agree or not, your choice.


you're not actually replying to anything, that's kinda the point. makes it hard to agree or disagree with you when there's no point to agree or disagree with.
Murk Paradox
Ministry of War
Amarr Empire
#63 - 2013-01-19 18:08:15 UTC  |  Edited by: Murk Paradox
Dave Stark wrote:
Murk Paradox wrote:

I'm not replying to the OP, but to you.

Please stop quoting me to engage me in a conversation if you do not wish me to speak.

Otherwise deal with the content. You either can agree or not, your choice.


you're not actually replying to anything, that's kinda the point. makes it hard to agree or disagree with you when there's no point to agree or disagree with.



Now you're just being silly. Wasting posts saying that you're wasting posts is just posting for the sake of posting and again, is not contributing anything to the thread.

For instance, back on topic,

OP-

What changes would you like to see in order to make it possible for industrialists to invest their isk or have a way to "destroy" it if you do not wish to take part in other activities that Eve provides? Keep in mind that industry does have it's form of pvp, and is a source of income, but not necessarily a "playstyle". If you want to make isk, but do not wish to spend it, then why do you want the isk in the first place?

If you want to be a miner, but want things to progress as a miner, why not get into exploration and then gas mining and venture into WHs for different materials to find since it's the act of getting/extracting those materials that is what you want as opposed to just making money?

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Dave Stark
#64 - 2013-01-19 18:10:09 UTC
Murk Paradox wrote:
Dave Stark wrote:
Murk Paradox wrote:

I'm not replying to the OP, but to you.

Please stop quoting me to engage me in a conversation if you do not wish me to speak.

Otherwise deal with the content. You either can agree or not, your choice.


you're not actually replying to anything, that's kinda the point. makes it hard to agree or disagree with you when there's no point to agree or disagree with.



Now you're just being silly.


see, no point made, just a pointless comment.
not that it matters too much, the idea in the op was dreadful anyway.
Murk Paradox
Ministry of War
Amarr Empire
#65 - 2013-01-19 18:13:48 UTC
Dave Stark wrote:
Murk Paradox wrote:
Dave Stark wrote:
Murk Paradox wrote:

I'm not replying to the OP, but to you.

Please stop quoting me to engage me in a conversation if you do not wish me to speak.

Otherwise deal with the content. You either can agree or not, your choice.


you're not actually replying to anything, that's kinda the point. makes it hard to agree or disagree with you when there's no point to agree or disagree with.



Now you're just being silly.


see, no point made, just a pointless comment.
not that it matters too much, the idea in the op was dreadful anyway.



Actually, I just reserved a spot to make my post and not have to reply a page later.

But you can let your kneejerk reactions get the better of you if you prefer. You aren't providing anything to the thread anyways.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Tarpedo
Incursionista
#66 - 2013-01-19 18:14:39 UTC  |  Edited by: Tarpedo
Carebears in EVE are PvPers lacking motivation to PvP. I imagine if CCP implement worthy cosmetic rewards for PvP in form of shiny top hats, tuxedos, 1890s monocles - many of today's carebears will start to pop Tornados and dessies on gates around Jita.

Surely I understand why PvPers so afraid of carebears who accumulated much more resources in case of PvP reform in EVE which can make PvP less dull and worth a bit more than nothing.
flakeys
Doomheim
#67 - 2013-01-19 18:31:52 UTC
So much anger and all for such an idiotic thread ... my god you lot are bored shitless.Log in ffs.

We are all born ignorant, but one must work hard to remain stupid.

Dave Stark
#68 - 2013-01-19 18:33:02 UTC
flakeys wrote:
So much anger and all for such an idiotic thread ... my god you lot are bored shitless.Log in ffs.


i am logged in.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#69 - 2013-01-19 18:40:04 UTC
flakeys wrote:
So much anger and all for such an idiotic thread ... my god you lot are bored shitless.Log in ffs.


So you saw the light too.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Corey Fumimasa
CFM Salvage
#70 - 2013-01-19 19:02:03 UTC
Doc Fury wrote:
Corey Fumimasa wrote:
Doc Fury wrote:
What exactly are these "artificial barriers" of which you speak?

OP sounds jealous to me.



The sandbox is not currently a system with unlimited options. Many possibilities for play and interaction are just not supported. These unsupported options are in effect artificial barriers.



And those unsupported possibilities are what exactly?





There are a bunch that got listed on the "carebears may not be physically able to PvP" thread.

Some other ideas might be:

Hidden modules that can be attached to ships which will destroy the cargo of that ship when it gets to a certain value. So the industrialists create and distribute these modules. They then get attached to PvP ships and when those ships loot enough material their cargo hold blows up, the person who planted the bomb gets a % of the ISK and the industrialist gets a "cargo kill mail".

POS towers that have negative affects on all combat ships in their system.

Containers that when looted will explode.

smart bombs that destroy specific modules rather than damage the hull/shield/armor

Modules that when looted will be trackable for a certain period of time.

Viruses that can be created in a lab and built to target specific corps. These viruses might have negative effects on the ships of that corp and require someone with special skills to remove.

Just ways to destroy ISK and hurt other players that don't involve hotseat PvP
Aza Ebanu
Brutor Tribe
Minmatar Republic
#71 - 2013-01-19 19:47:29 UTC
Titania Hrothgar wrote:
Corey Fumimasa wrote:
PvPers make ISK and then spend it on new ships. They interact with one another and create content.

Care bears accumulate massive fortunes with their AFK mining and industrial play. They have few options to destroy ISK with their playstyle.

Events like Hulkegeddon and Burn Jita will not equalize this disparity.

The bears should be given options for the direct destruction of ISK. For whatever reason they cannot participate in PvP combat. But in a sandbox there can be other devices that will hurt your enemies. Gameplay that the empire builders will enjoy that directly destroys the ISK of PvPers.

Only by removing the artificial barriers to destruction will the ISK disparity be equalized.




People in highsec PvP one on one all the time. Every 30 seconds someone is blowing someone else up in Rens. Come and join the fun and show all the carebears how tough you are.

All low sec is is a bunch of AFK gate camping. In High Sec people battle in BC's and Battleships. In Low Sec, you're considered foolish to fly anything that expensive.


Thank you for speaking the truth.
Tweek Etimua
Federal Navy Academy
Gallente Federation
#72 - 2013-01-19 20:10:35 UTC  |  Edited by: Tweek Etimua
Corey Fumimasa wrote:
PvPers make ISK and then spend it on new ships which they destroy in combat. They interact with one another and create content.

Care bears accumulate massive fortunes with their AFK mining and industrial play. They have few options to destroy ISK with their playstyle.

Events like Hulkegeddon and Burn Jita will not equalize this disparity.

The bears should be given options for the direct destruction of ISK. For whatever reason they cannot participate in PvP combat. But in a sandbox there can be other devices that will hurt your enemies. Gameplay that the empire builders will enjoy that directly destroys the ISK of their enemies.

Only by removing the artificial barriers to destruction will the ISK disparity be equalized.



Is it fair to say that all are care bears are high sec miners? I mean the only reason im in high sec is because I was unable to sustain my self in low. Im not mining mind you. And my in experience has cist me a few million isk (wether you believe this or not is actualy a lot for a solo noob) while doing missions. And those loses sent me right back to square one. So my point although i would say the galaxie has a reason to find me to be cannon fodder, I, in no way, am a afk miner.
Tweek Etimua
Federal Navy Academy
Gallente Federation
#73 - 2013-01-19 20:12:49 UTC  |  Edited by: Tweek Etimua
Deleted
Tweek Etimua
Federal Navy Academy
Gallente Federation
#74 - 2013-01-19 20:13:51 UTC  |  Edited by: Tweek Etimua
Sorry for the repost
Corey Fumimasa
CFM Salvage
#75 - 2013-01-20 00:03:17 UTC  |  Edited by: Corey Fumimasa
silens vesica wrote:

Never mind PvP - THIS is an idea that makes me giggle like Dr. Evil on a nitrox high.

Maybe set the chance of manufacturing bogus modules depend on one's industrial skills queue and how high it's been developed - All 'V' == no faulty modules. Lower skills, higher % of faulty modules.

Maybe fautls can range from lower output or reduced range to random failures whilst in use... Maybe even blowing up, in case of particularly bad units, doing damage to structure and wiping out the modules to either side of them in their bank?

OK, OK - so - unlikely. But still a fun thought. Twisted


Yeah, I love the idea of mad scientists releasing plagues into the sandbox. Maybe modules that only fail when used by a certain corp. So they have no way to specifically deliver the faulty modules, but if someone from the indy-deced corp gets one it blows up in the middle of a fight.

"Indy-dec" I kind of like that.
Corey Fumimasa
CFM Salvage
#76 - 2013-01-20 00:20:09 UTC  |  Edited by: Corey Fumimasa
Or maybe the bears could sacrifice some of their standing to lower the standings of an enemy corp. That would be a good way to attack someone for people who like to grind missions but don't want to engage in direct PvP.

Standing attack wars could be really interesting, and it doesn't seem like it would be impossible to code either.
Nick Asir
Doomheim
#77 - 2013-01-20 00:30:18 UTC
I am very much enjoying this thread

correct me if im wrong, but you wouldnt be able to buy new pvp ships if the carebears werent spending their time building them.
Corey Fumimasa
CFM Salvage
#78 - 2013-01-20 00:37:32 UTC
Nick Asir wrote:
I am very much enjoying this thread

correct me if im wrong, but you wouldnt be able to buy new pvp ships if the carebears werent spending their time building them.

Are you suggesting that the bears be enabled to install self-destruct options in all the ships that they produce. So that if one was used to attack said bear or his corp then it would blow up.
Nick Asir
Doomheim
#79 - 2013-01-20 00:44:37 UTC
Corey Fumimasa wrote:

Are you suggesting that the bears be enabled to install self-destruct options in all the ships that they produce. So that if one was used to attack said bear or his corp then it would blow up.


ah no. but that would be pretty funny.
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#80 - 2013-01-20 00:45:37 UTC
As others have said, ships are made from minerals and then traded for isk. In fact, you don't need isk (other than the BPO) to make a ship.

So when you are losing a ship, you are simply losing the time and effort to mine the ores to make that ship.

Its kind of neat if you think about it....

Every ship you have flown was originally mined by a miner somewhere in a game and manufactured into a ship.

No matter who you are and what you fly, some lowly miner made that ship with their time.

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