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What If CCP Has The Wrong Idea?

First post
Author
Not Politically Correct
Doomheim
#1 - 2013-01-19 15:45:01 UTC
What if CCP is building a game that isn't what people want to play? I keep playing because there are parts of the game I like, even though I don't like most of it. After reading the CSM7 Meeting Minutes, it appears that CCP is responsible for a lot of the things I don't like.

Originally, I blamed the problem on the players, but, after the CSM7 meeting, I think I'm starting to see where the real problem lies.

As developers of the game, they can take it in any direction they want as long as people are still willing to pay for it. But are they even headed in the direction that will make them the most money?

They mention, periodically, that they have 100s of thousands of players, but the information on paying subscribers seems to be hard to find. What are the chances that they are counting the thousands of trial accounts that have expired as 'players', or the three accounts I have that I shut down? Figuring out how many paying subscribers they have should be trivial, but I've never seen it mentioned anywhere.

Sorry for getting side-tracked there. The real issue is, are they ignoring the options that would make this game more accessible and more desirable to more people, and to us, the active players?

Do they still have the Incarna mindset? That what the players want doesn't matter?
Solstice Project
Sebiestor Tribe
Minmatar Republic
#2 - 2013-01-19 15:56:12 UTC
First !
Bump Truck
Doomheim
#3 - 2013-01-19 16:08:03 UTC  |  Edited by: Bump Truck
Do you have any examples or ideas?

To paraphrase you've just written "I'm not sure about the direction CCP are heading in, I have no analysis of what that is or how it should change, what qualities do you guys think this undefined object has".

This makes it kind of hard to respond.

Are you talking about HighSec or Lowsec, about the shift to themes, about the danger of themeparkism, about Goonswarm the HBC or the Russians? Are you talking about expansions or lack of them?

They're definitely not going to do another Incarna, they're terrified of the players now.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#4 - 2013-01-19 16:10:09 UTC
Not Politically Correct wrote:


As developers of the game, they can take it in any direction they want as long as people are still willing to pay for it. But are they even headed in the direction that will make them the most money?


If that was their goal, EVE would be a terrible game by now after a Decade.

Not Politically Correct wrote:

Sorry for getting side-tracked there. The real issue is, are they ignoring the options that would make this game more accessible and more desirable to more people, and to us, the active players?



More accessible like WoW ?

These sound more like your desires.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Bienator II
madmen of the skies
#5 - 2013-01-19 16:15:14 UTC
Not Politically Correct wrote:
But are they even headed in the direction that will make them the most money?


you can't be serious with this. Of course not. This would drive it against the wall.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Whitehound
#6 - 2013-01-19 16:21:47 UTC
When CCP has got the wrong ideas then we go shooting the monument in Jita and post pictures of ponies. But first do we need to let them get the wrong ideas or it is just not much fun.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Tippia
Sunshine and Lollipops
#7 - 2013-01-19 16:21:48 UTC  |  Edited by: Tippia
Not Politically Correct wrote:
What are the chances that they are counting the thousands of trial accounts that have expired as 'players', or the three accounts I have that I shut down?
Slim to none, since they can easily differentiate between a trial, an active, and an inactive account.

Quote:
Figuring out how many paying subscribers they have should be trivial, but I've never seen it mentioned anywhere.
That's because it's not trivial. There is almost no metric that can be used to reliably tie an account to a specific player — every last indicator will be full of exceptions that mean that it doesn't actually indicate that two accounts do or do no not in fact belong to the same person. The best they can do is use surveys and hope to get a representative sample (which they most likely won't) and then hope that they can extrapolate from there.

Quote:
Sorry for getting side-tracked there. The real issue is, are they ignoring the options that would make this game more accessible and more desirable to more people, and to us, the active players?
What options would that be? Seeing as how we've already seen what happens when they deliver something players don't want (the “just keep playing” hypothesis has been proven wrong too many times to be sensible), it doesn't particularly seem like they're not giving people what they want already.
Not Politically Correct
Doomheim
#8 - 2013-01-19 16:22:00 UTC
Ok. One example. CCP seems to think that High Sec ganking is a necessary part of the game.

Necessary for what?
Tippia
Sunshine and Lollipops
#9 - 2013-01-19 16:24:22 UTC
Not Politically Correct wrote:
Ok. One example. CCP seems to think that High Sec ganking is a necessary part of the game.

Necessary for what?
For the game economy to work properly and to counter the ability to hide corp-related activities in NPC corps.
Natasha Stone
Science and Trade Institute
Caldari State
#10 - 2013-01-19 16:25:30 UTC
Quote:
That's because it's not trivial. There is almost no metric that can be used to reliably tie an account to a specific player — every last indicator will be full of exceptions that mean that it doesn't actually indicate that two accounts do or do no not in fact belong to the same person.


I dunno, they got a clean sweep of my accounts when I was (wrongly) banned a while back. They can use email addy, they can use real name, they can use IP addresses. Plenty of ways.
Nicor Syke'Nexen
#11 - 2013-01-19 16:26:29 UTC
lets see:

worried about company income? check

worried about sub numbers? check


i smell an ex-wow player... anyone else?
Roime
Mea Culpa.
Shadow Cartel
#12 - 2013-01-19 16:28:35 UTC
OP is lacking content.

CCP is also responsible for all the things you like in the game.




.

Some Rando
University of Caille
Gallente Federation
#13 - 2013-01-19 16:29:20 UTC
Posting in a stealth "I want space-barbies" thread.

CCP has no sense of humour.

Tarvos Telesto
Blood Fanatics
#14 - 2013-01-19 16:30:22 UTC
EvE is very enyojabe during 3-4 years, here realy a lot things to do and explore - discovery, but longer you play and spent time in EvE more exousted and bored people are.

In my case after 6 years in EvE is realy hard to being active player and extract fun from this game like before, because here nothing new for veterans, and veterans are core of this game, CCP should think about these people more than about newbis and people who spent like 2 - 4 years in game because they got a lot features and content still to discovery while realy old players see nothings new.

EvE isn't game, its style of living.

bongsmoke
Visine Red
420 Chronicles of EvE
#15 - 2013-01-19 16:32:34 UTC
Lock this thread due to lack of content please.
Tippia
Sunshine and Lollipops
#16 - 2013-01-19 16:32:57 UTC
Natasha Stone wrote:
I dunno, they got a clean sweep of my accounts when I was (wrongly) banned a while back. They can use email addy, they can use real name, they can use IP addresses. Plenty of ways.
…none of which can be reliably tied to a specific person: does a different email address mean a different player? No, I have a near-infinte amount of addresses at my disposal. Does the same email address mean the same player? No, couples my have share accounts. Does a different IP mean a different player? No, IPs are quite dynamic. Does the same IP mean the same player? No, NATed LANs can contain any number of players and are still very common for some institutions and residential areas. Can two players share the same name? Yes. Can a single player use different names for different accounts? Yes, there is no verification process.

To account for all contingencies and exception creates such an uncertain mess that you might as well just ask people and accept the selection errors.
baltec1
Bat Country
Pandemic Horde
#17 - 2013-01-19 16:33:51 UTC
Not Politically Correct wrote:
What if CCP is building a game that isn't what people want to play?


We would have known about it 10 years ago.
Natasha Stone
Science and Trade Institute
Caldari State
#18 - 2013-01-19 16:39:53 UTC
Tippia wrote:
Natasha Stone wrote:
I dunno, they got a clean sweep of my accounts when I was (wrongly) banned a while back. They can use email addy, they can use real name, they can use IP addresses. Plenty of ways.
…none of which can be reliably tied to a specific person: does a different email address mean a different player? No, I have a near-infinte amount of addresses at my disposal. Does the same email address mean the same player? No, couples my have share accounts. Does a different IP mean a different player? No, IPs are quite dynamic. Does the same IP mean the same player? No, NATed LANs can contain any number of players and are still very common for some institutions and residential areas. Can two players share the same name? Yes. Can a single player use different names for different accounts? Yes, there is no verification process.



Are you suggesting the majority of people lie about their identity when prompted to give their full name and date of birth when making a new account?
Tippia
Sunshine and Lollipops
#19 - 2013-01-19 16:43:08 UTC  |  Edited by: Tippia
Natasha Stone wrote:
Are you suggesting the majority of people lie about their identity when prompted to give their full name and date of birth when making a new account?

I'm suggesting that no rule that could be suggested as a metric — not even in combination with other such rules — would be “clean” enough to provide a good answer, given all the ways accounts can be created and used in this game and given the rather mixed demographic that would employ those accounts.

All you'd end up with is a semi-uncertain estimate, and there are far easier ways to get one of those than trying to account for all the variables required for any kind of automated counting method.
Murk Paradox
Ministry of War
Amarr Empire
#20 - 2013-01-19 16:44:31 UTC
Minus a mac address I guess.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

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