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Could a massive player increase destroy eve?

Author
Rain6639
GoonWaffe
Goonswarm Federation
#41 - 2013-01-19 07:09:19 UTC
I think the EVE server can be scaled

you would get a crushing time dilation factor, is all.
Karrl Tian
Doomheim
#42 - 2013-01-19 07:11:20 UTC
I'm sure CCP doesn't want 12mil subs worth of cash coming in.
Raw Matters
KRAUTZ IN SPACE
Parallaxis Alliance
#43 - 2013-01-19 09:33:15 UTC
I am pretty sure the servers can handle another 100k players as CCP already took a lot of measures to prevent spikes from crashing the game. What I am more afraid of are the whiners and lamers, who seemingly love to destroy games by crying out loud and long enough till the devs destroy the game for them, so they can leave and destroy the next game, because the last one became so boring.

Eve lives because it is a vast difference to most other games out there. Actions have consequences, thinking is required and death is painful, if any of that changes, Eve might attract more players but will probably loose most of the current ones. And when the MMO-grasshoppers leave, it would die out like all the other "me too!" MMOs out there. MMOs are not played because of the engine, the amount of items you get or the power that is promised, MMOs are played because of the players and the community. Just compare these forums to the WoW forums and you know why that wouldn't work out well.
SB Rico
Sumo Wrestlers
#44 - 2013-01-19 09:48:01 UTC
Jonah Gravenstein wrote:
Daisai wrote:
NickyYo wrote:
Lets pretend that the online number count gets to 100k and fights of over 5k in one system happen,

Would the game become unplayable? i think it would. With CCP being in bed with Sony could Sony force EvE to be a multiple server game just like WoW? thus killing what makes eve special.

I think CCP should be carefull tailoring the game to much for carebears because such a great success of new subscriptions could actually change EvE to something bad. With EvE being on one server i think the hardcore of eve is what balances the server population out with current technology limits.

p.s i still think war decks need looking at!



Eve online already is a multiserver mmo, there is a chinese server called serenity.
So when there is reason to make a chinese server it might be that with a increase in subscription number ccp might make more seperate servers.

I hope they dont however they are working with sony and that basicly never has been good to any game in gaming history.


The only reasons that there is a Chinese server are the Chinese Government and legal system, Serenity also runs a different client than Tranquility, I think they're about 2 expansions behind. CCP would probably rather not be developing 2 clients and would probably be extremely happy if they could legally move the Serenity population to Tranquility. That way Eve would truly be a single shard virtual universe that spans the entire planet.


PSST... I know for a fact tq can be downloaded, accessed and updated in China (but don't tell the Chinese government.)

Scammers are currently selling killrights on this toon for up to 5mil, if you have paid for this service demand your money back at once.

Killing me should be for free.

SB Rico
Sumo Wrestlers
#45 - 2013-01-19 10:01:34 UTC
CCP is a business, as such they have to take customer feedback into account and decide to modify what they do accordingly.

This means attempting to make their product appealing to as many people as possible. Sadly this will not always be achieved in a manner that makes all customers happy, as such they need to balance new customers vs existing.

Will a huge number of new subscriptions kill EVE? In short no.

Will it change the way EVE exists and cause existing customers to leave? Possibly, it depends on the parent company's actions.

Will EVE survive without new players? NO, there will always be people leaving the game CCP and EVE can only continue to exist if the number of active subscribers exceeds the break even cost of development and maintenance. As such it is important for CCP to constantly look for ways to attract new players and make them stay.

While the loyal customer's (or Bittervet) views should carry more weight individually if there is overwhelming calls from new players for certain things CCP has a duty to their shareholders and ALL subscribers (even the ones who have only just started out) to listen to and gauge opinions. Ideally CCP should be looking to achieve balance, between playstyels as well as the in-game experience for both new and established players.

If EVE became a multi-shard game this would sadden me, if carebears or PVPers got everything they wanted this would sadden me. But I will voice my opinions on changes and give CCP a chance to either prove me wrong, or if a change comes which prevents me enjoying the game I will accept the time has come and it was fun while it lasted.

Scammers are currently selling killrights on this toon for up to 5mil, if you have paid for this service demand your money back at once.

Killing me should be for free.

Zol Interbottom
Blimp Requisition Services
#46 - 2013-01-19 13:16:47 UTC
Uhhhhh this isn't wow, the entire economy of EVE is player driven, there are no vendors to buy all your gear, sharding would mess everything up fairly hard, giving that tranquility is the most powerful (last time I check) server cluster for an MMO right now I think it should be fine with another 50k people

"If you're quitting for the 3rd time you clearly ain't quitting" - Chribba

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#47 - 2013-01-19 13:45:27 UTC
Josef Djugashvilis wrote:
Guinness


Best beer ever !

removed inappropriate ASCII art signature - CCP Eterne

Juno Valerii
Federal Navy Academy
Gallente Federation
#48 - 2013-01-19 14:15:28 UTC
Beekeeper Bob wrote:
NickyYo wrote:
Lets pretend that the online number count gets to 100k and fights of over 5k in one system happen,

Would the game become unplayable? i think it would. With CCP being in bed with Sony could Sony force EvE to be a multiple server game just like WoW? thus killing what makes eve special.

I think CCP should be carefull tailoring the game to much for carebears because such a great success of new subscriptions could actually change EvE to something bad. With EvE being on one server i think the hardcore of eve is what balances the server population out with current technology limits.

p.s i still think war decks need looking at!



Embrace the future Nicky...that future is SONY.........Lol





No..just no.
mama guru
Yazatas.
#49 - 2013-01-19 15:18:03 UTC  |  Edited by: mama guru
Rain6639 wrote:
I think the EVE server can be scaled

you would get a crushing time dilation factor, is all.


Exactly.

TQ is not ONE server. TQ is a server cluster thats interconnected. This is what enables it to handle the tens of thousands of active players. A large influx of new players would probably mandate ccp buying new hardware, and since the game is not F2P it wont be a problem.

Edit: On the other hand sysmtems and regions becoming to small could become a very real problem. CCP would be forced to expand all types of sec-space by thousands of systems. Roaming around solo today is very different from 6 years ago.

EVE online is the fishermans friend of MMO's. If it's too hard you are too weak.

Mars Theran
Foreign Interloper
#50 - 2013-01-19 15:32:03 UTC
Liang Nuren wrote:
I would say that every MMO that has had a large and sudden spike in users (usually at launch) has crashed hard.

-Liang


Probably consistently at launch, and mostly because they've hyped the game for the entire period of development, and then release a game with memory leaks and various other bugs that us often unplayable. When working on repairing all those issues, they discover more and have to fix those, which produces more issues, and so on.

End result, they never end up finishing the content they started with, or producing more content they promised following launch, and are unable to keep their customers happy. Top that with players who just find it's not what they hoped for and you have a rapid loss of players.

Just an example really, but I can think of at least one game that did exactly that. Eventually they did manage to stabilize it ofc, but not before they had lost the massive majority of their players.
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Mars Theran
Foreign Interloper
#51 - 2013-01-19 15:36:37 UTC
mama guru wrote:
Rain6639 wrote:
I think the EVE server can be scaled

you would get a crushing time dilation factor, is all.


Exactly.

TQ is not ONE server. TQ is a server cluster thats interconnected. This is what enables it to handle the tens of thousands of active players. A large influx of new players would probably mandate ccp buying new hardware, and since the game is not F2P it wont be a problem.

Edit: On the other hand systems and regions becoming to small could become a very real problem. CCP would be forced to expand all types of sec-space by thousands of systems. Roaming around solo today is very different from 6 years ago.


I doubt, (actually, I'm pretty sure), CCP would have to buy any new hardware to handle more players. The only new hardware they are going to need, will be for Fleet engagements and Systems like Jita. The rest of the hardware is already in place, and, barring the creation of new Solar Systems, doesn't need to be expanded on at this time. Not for the forseeable future really.

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Vaju Enki
Secular Wisdom
#52 - 2013-01-19 15:37:30 UTC  |  Edited by: Vaju Enki
Themeparkers are like the ebola virus, they always kill the sandbox mmo-rpg they enter, so it's logical that a huge new player influx would kill EvE, because most of the new players would be themeparkers.

The Tears Must Flow

Mc Scam
Doomheim
#53 - 2013-01-19 17:44:13 UTC  |  Edited by: Mc Scam
There's so much CCP could do to handle this problem, a few are:


Get better hardware.(obviously)
Write software to handle bigger fights. (like ex. TiDi)
Write software to set limits that make sure the game stays playable.(See what happens to Jitagates right now)
Split the playerbase. (As much as this is hated it already happened with a lot of other games that couldn't handle a sharp increase in playerbase)
In emergency case introduce handicaps for huge trader-, missioner-, ratter-, pvp-blobs etc. to make the playerbase spread more across New Eden and make pvp blobs massively inefficient.

.. the possibilities are endless, the players may hate most solutions though.
NickyYo
modro
The Initiative.
#54 - 2013-01-19 17:48:16 UTC
Mc Scam wrote:
There's so much CCP could do to handle this problem, a few are:


Get better hardware.(obviously)
Write software to handle bigger fights. (like ex. TiDi)
Write software to set limits that make sure the game stays playable.(See what happens to Jitagates right now)
Split the playerbase. (As much as this is hated it already happened with a lot of other games that couldn't handle a sharp increase in playerbase)
In emergency case introduce handicaps for huge trader-, missioner-, ratter-, pvp-blobs etc. to make the playerbase spread more across New Eden and make pvp blobs massively inefficient.

.. the possibilities are endless, the players may hate most solutions though.


Very true,
So CCP needs to fix null and low sec before they even attempt to increase their player base!
But they don't... instead they create cosmetic expansions, the next expasnion is going to be a cosmetic one of re-doing the tech 2 ship hulls..

..

Jonah Gravenstein
Machiavellian Space Bastards
#55 - 2013-01-20 02:11:01 UTC
SB Rico wrote:


PSST... I know for a fact tq can be downloaded, accessed and updated in China (but don't tell the Chinese government.)


And vice versa if you can read Chinese, or know someone that can. You'd need a Chinese ID # as well (not especially difficult if you know how to google).

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Bienator II
madmen of the skies
#56 - 2013-01-20 02:16:04 UTC
ccp could just restrict the max player count per system. like they did with jita. Eve could take far more people as long as they do not meet in the same system, its a server cluster after all.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Johan Civire
Caldari Provisions
Caldari State
#57 - 2013-01-20 02:22:52 UTC
NickyYo wrote:
Lets pretend that the online number count gets to 100k and fights of over 5k in one system happen,

Would the game become unplayable? i think it would. With CCP being in bed with Sony could Sony force EvE to be a multiple server game just like WoW? thus killing what makes eve special.

I think CCP should be carefull tailoring the game to much for carebears because such a great success of new subscriptions could actually change EvE to something bad. With EvE being on one server i think the hardcore of eve is what balances the server population out with current technology limits.

p.s i still think war decks need looking at!


i think the get allot of more money now. Sinds the know this happend with the better expand the have release. So in short i think the get more ccp employers and more ccp employers are going to work on new expandsions and we get better stuff.

Now the answer its about time, make the game a little softer increase more people.
Rain6639
GoonWaffe
Goonswarm Federation
#58 - 2013-01-20 03:07:19 UTC
expand high sec!
Gogela
Epic Ganking Time
CODE.
#59 - 2013-01-20 04:37:15 UTC
My answer to the OP is "no."

Still shiptosting I see...

If that many new subs came into the game, CCP could easily afford better hardware. They could juice up each nodes and add nodes up to a node per system. The server architecture they have is super salable, and in that respect if I understand how their load balancing works, the game itself is very flexible too. Additionally, as moor's law guarantees that the game will be trending to more capacity regardless of how many people join. If you think back, the TQ server's ability to handle more players has been rising at a far faster rate than the increase in average concurrent logged in users since I've been playing...

No... more players wouldn't be a problem at all. The only problem CCP seems to have is actually getting more players.

Signatures should be used responsibly...

Wanderinlost
Task Force MK7
#60 - 2013-01-20 05:18:36 UTC
The could always add another 10,000 or 100,000 systems if they had that many players. Couldn't they?