These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Beyond the new Battlecruisers: Identifying potential Starship "Gaps" / Player Design

First post
Author
Gogela
Epic Ganking Time
CODE.
#21 - 2011-10-24 19:29:39 UTC
Reilly Duvolle wrote:
To make small ship combat more varied and fun:

- Light Logistic Ships, T2 frigates with sig/speed tanking ability and reduceed fitting reqs for medium shield/armor reps with a 150% bonus to range per level (@ level 5 that translates to 51000 metres for medium transfers)

- Light Command Ships, heavily tanked yet agile T2 destroyers with a 2% per level bonus and reduced fitting reqs for warfare mods, and with the ability to run 3 links

- Electronic Defence Ships, T2 frigates with sig/speed tanking ability with bonus to 4 new forms of electronic warfare: Amarr: Ghost Target Projector (projecting x ghost targets to enemy sensors), Caldari: Drone Suppression Jammer (forces enemy drones into passive autonomous mode within a certain radius), Minmatar: Tactical Targeting Network (ECCM effect through shared datalinks, reducing normal ECM effect to ECM burst effect within a certain radius), Gallente: Missile Defence Jammer (jams missile guidance systems preventing them from hitting their targets within a certain radius - unguided (i.e short range) missiles unaffected)

(and incidentally, make the current EAFs able to sig/speedtank as well)


These are all great ideas. I particularly like the idea of the light command ships. That would make for a lot more frig fleets... bigger frig flees too.. I bet the FW people would love it too... and it would re-energize lowsec too. Good stuff... there's nothing like it now but definitely a roll for it.

Signatures should be used responsibly...

Reilly Duvolle
Hydra Squadron
#22 - 2011-10-24 19:30:02 UTC
Rocky Deadshot wrote:
I think we are missing a real ganking plat form... a ship that can take out (solo) a mining barge (tanked) and the pod in a .9 system before concord comes in.


Incidentally, think what a Electronic defence Ship with a Ghost target projector would do for those poor miners Lol
Gogela
Epic Ganking Time
CODE.
#23 - 2011-10-24 22:33:02 UTC
Reilly Duvolle wrote:
Rocky Deadshot wrote:
I think we are missing a real ganking plat form... a ship that can take out (solo) a mining barge (tanked) and the pod in a .9 system before concord comes in.


Incidentally, think what a Electronic defence Ship with a Ghost target projector would do for those poor miners Lol


I don't follow... how does that help?

Signatures should be used responsibly...

X Gallentius
Black Eagle1
#24 - 2011-10-24 22:48:37 UTC  |  Edited by: X Gallentius
Empire faction destroyers and battlecruisers. Just because I want kick some butt my Federation Navy Myrmidon! Big smile

Edit:

I like the sb (frigate) that lays waste to BS, but is vulnerable to support ships.
Tier 3 BC that lays waste to Capitals and super capitals but is vulnerable to support ships.

In that mode: A frigate sized hull that lays waste to BCs. This might clean up the field and make cruisers viable.
Igualmentedos
Perkone
Caldari State
#25 - 2011-10-24 22:53:02 UTC
Alundil wrote:
Damn forums ate reply to OP....****/


in short;

Larger industrials - good and fills gap between maxed ity 5/orca and frieghters
Destroyer w/ cruiser weaps - nah. fix destroyers
Explo ship - ok (though AF and HAC do this nicely with scouting support)
Starbase Const - nah not sure this is a need
Implant Salvagers - this would be cool and give meaning to collecting corpses beyond just bragging rights


I would like to see an all-in-one exploration ship.

Something that can tank like a drake, with similar or slighty more damage, while having the ability to salvage and probe.

That sounds OP, but I would love to fly one.
Tanya Powers
Doomheim
#26 - 2011-10-24 22:55:24 UTC
Interbus gatekeeper is just ...another Sabre version. meh

But the Interbus Courrier version with nasty heavy tank between orca and hulk, could fit every kind of harvesting mod but only T2 versions has crystals/scripts) some drones (75m3?) AND some nice cargo like 30k?

That would rocks my gin tonic !
Reilly Duvolle
Hydra Squadron
#27 - 2011-10-24 23:02:56 UTC  |  Edited by: Reilly Duvolle
Gogela wrote:
Reilly Duvolle wrote:
Rocky Deadshot wrote:
I think we are missing a real ganking plat form... a ship that can take out (solo) a mining barge (tanked) and the pod in a .9 system before concord comes in.


Incidentally, think what a Electronic defence Ship with a Ghost target projector would do for those poor miners Lol


I don't follow... how does that help?


Well imagine warping into a belt in your suicide BC with 3 Macinaws and a EDS with gjost projector on. As you land you see not 3 but 8 Macinaws, of which 5 are fake. You can lock on to them, you can fire at them, but you will never do damage as you really are just firing into empty space. You will not draw aggro either - so Concord will stay away, but your mistake will allow the miners to warp to safety. Of course, there is a chance that you will pick a real target, but it should never be risk free to do whatever you do.
Reilly Duvolle
Hydra Squadron
#28 - 2011-10-24 23:04:45 UTC
Igualmentedos wrote:
Alundil wrote:
Damn forums ate reply to OP....****/


in short;

Larger industrials - good and fills gap between maxed ity 5/orca and frieghters
Destroyer w/ cruiser weaps - nah. fix destroyers
Explo ship - ok (though AF and HAC do this nicely with scouting support)
Starbase Const - nah not sure this is a need
Implant Salvagers - this would be cool and give meaning to collecting corpses beyond just bragging rights


I would like to see an all-in-one exploration ship.

Something that can tank like a drake, with similar or slighty more damage, while having the ability to salvage and probe.

That sounds OP, but I would love to fly one.



Get a Tengu. Seriosly, it can do all this. And in addition to salvage, it can also mount an analyzer and a codebreaker.
Large Collidable Object
morons.
#29 - 2011-10-24 23:17:58 UTC
Since we get a BC with large turrets and BS DPS, I'd hope for Destroyer using medium weapons and a PvP Marauder using cap guns/citadel launchers (after T2 cap gun/launcher introduction of course).
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Rocky Deadshot
In The Goo
EVE Trade Alliance
#30 - 2011-10-24 23:31:43 UTC
We need a smartbombing platform... like a ship that can fit 8 and has bonuses that include shorter cycle time and decrease energy cost.

restricted to Jita... yup .... i would love to see that
Htrag
The Carebear Stare
Hydroponic Zone
#31 - 2011-10-24 23:58:37 UTC  |  Edited by: Htrag
Heavy Recon
Battleship class Force Recon. Able to use covert cloak and covert cyno. Abilities are similar to existing Force Recons on a heavier platform. Basically what Black Ops could have been.


Cyno Interrupter
Battlecruiser class. Able to fit new module which can disrupt a cyno field. If activated on a specific cyno field, any ships jumping through will materialize 100km away in a random direction.


Web Thrower
Cruiser class. Able to fit new module which can launch a web bubble which cuts velocity of any ships within its area of effect.


Capital Brawler
Dreadnought class. With its 1000MN MWD, this ship can move around the field better than its immobile cousin making for more tactical and spread out capital battles.


(credit to Gunner Cid for most of these ideas)

Whatever "dev" it was that removed the pod squish sound probably never even logged into the game.

Gogela
Epic Ganking Time
CODE.
#32 - 2011-10-25 03:22:17 UTC
Reilly Duvolle wrote:
Well imagine warping into a belt in your suicide BC with 3 Macinaws and a EDS with gjost projector on. As you land you see not 3 but 8 Macinaws, of which 5 are fake. You can lock on to them, you can fire at them, but you will never do damage as you really are just firing into empty space. You will not draw aggro either - so Concord will stay away, but your mistake will allow the miners to warp to safety. Of course, there is a chance that you will pick a real target, but it should never be risk free to do whatever you do.


Ahh... I see... that would be pretty sweet. Now I can think of a lot of applications... Big smile

Rocky Deadshot wrote:
We need a smartbombing platform... like a ship that can fit 8 and has bonuses that include shorter cycle time and decrease energy cost.

restricted to Jita... yup .... i would love to see that


/signed

Htrag wrote:
Heavy Recon
Battleship class Force Recon. Able to use covert cloak and covert cyno. Abilities are similar to existing Force Recons on a heavier platform. Basically what Black Ops could have been.

Cyno Interrupter
Battlecruiser class. Able to fit new module which can disrupt a cyno field. If activated on a specific cyno field, any ships jumping through will materialize 100km away in a random direction.


Web Thrower
Cruiser class. Able to fit new module which can launch a web bubble which cuts velocity of any ships within its area of effect.


Capital Brawler
Dreadnought class. With its 1000MN MWD, this ship can move around the field better than its immobile cousin making for more tactical and spread out capital battles.


(credit to Gunner Cid for most of these ideas)


Web thrower is cool... would be a nice staple around the pirate camp.

The Cap Brawler is a ship who's time has come RIGHT NOW.

Signatures should be used responsibly...

Zeerover
TunDraGon
Goonswarm Federation
#33 - 2011-10-25 03:26:57 UTC  |  Edited by: Zeerover
Had a thread in features and ideas where I advocated for:

Quote:

A freighter strictly for flying assembled ships, only a modest regular cargohold of <1000m3, but with a ship maintenance hangar of 1.000.000m3. No corp hangar, so it doesn't cut into the Orca's niche too much.

[img]http://i.imgur.com/Qrwa2.png[/img]

Cave Lord
Workers' Compensation
Sukyoko-Moussa Ltd.
#34 - 2011-10-25 05:53:29 UTC
I'd like to see something.... a little different than the traditional...

What if we had... experimental-class ships? (cue joke about minmatar ships). No but really. For example, every once in a while, someone will run across a gutted talocan ship. What if you could haul that thing to a station and tack on some fitting slots, kind of like T3 ships?

Or maybe a corporation is readying the release of a new ship and needs to "field test it". (For example, let's say it's a ship with 8 high-slots, but we don't know that). The corporation releases the ship with 4 slots to people with high-standings (LP store?) and you can fly it out, take it in battle and somehow "send statistics" back to the company. Maybe when your ship gets blown up or something. As "statistics" flow in, the ship slowly improves (maybe a version 2 is released?) with maybe 6 slots, the cycle repeats until the corporation does a full-release-to-market.

It might be an interesting way for CCP to:
- Gather real data on how to balance new ships
- Introduce a ship, but if it isn't working out, delay launch of the finalized ship until they figure out how to balance it. (but maybe have some time restrictions so we don't have half-baked ships running around for 3 years..)
- Show different aspects of flying-in-space besides just capsuleers.. a way to flesh out the EVE universe. We see NPC ships docking and undocking all the time, but they are capsuleer ships. Wouldn't it be neat if we had some NPC ships that capsuleers could "upgrade" to make compatible with pod systems and then undock and sneak past others?

...just a thought.

Be creative!

-Cave
Brooks Puuntai
Solar Nexus.
#35 - 2011-10-25 06:01:17 UTC
Just give me a T2 Hurricane damnit. After that I won't say a word......For about a month.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Ciar Meara
PIE Inc.
Khimi Harar
#36 - 2011-10-25 07:22:16 UTC
Corvettes.

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Lord Meriak
State Naval Academy
#37 - 2011-10-25 08:30:29 UTC
Ramming ship gr8 tank, able to bump the station huger off the dock pt. no guns neut bonus.

Cloak generator able to lock say 5 / 6 ships and cloak target up this uses fuel. no guns

Smart bombing ship bonus class.
Stonecold Steve
I N E X T R E M I S
Tactical Narcotics Team
#38 - 2011-10-25 08:42:47 UTC
Why just go for new ships which might upset the current balance? I think to make pvp more viable and flexible we can introduce an system of NPC corps that have new ships with different stats and bonusses for a set period of time.

For instance: for a period time 36hrs / 48hrs there are special bonussed ships to get after doing an assignment or just for sale. These ships are bonussed like current racial ships or just below or have a different setup. Offcourse this system also fits on other type of ships.

This way you get a much more liquid form setup instead of the 100man whelpfleet canes.


summary: Put racial buffed ships in as a reward for completing an assignment (by agents in space // put in an racial buffed ship for sale on a limited time and variable stations in nullsec npc space / lowsec.

“Hasta la muerte, todo es vida.”

Hibernator X
Standing Wave Society
#39 - 2011-10-25 08:48:57 UTC
Covert command ships using the meta 3 hulls for all races. And fix Black Ops.
Potato IQ
Doomheim
#40 - 2011-10-25 09:41:30 UTC
Alundil wrote:
Implant Salvagers - this would be cool and give meaning to collecting corpses beyond just bragging rights


With the advent of implant listing when podded, this ability should be the natural step. Would be mad in HS as anything and anybody would now be a potential worthwhile target, not just the nice ship drops. Fun, but unlikely