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Dev blog: You have insulted my honor - I demand satisfaction! Dueling comes to EVE Online

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Author
bufnitza calatoare
#301 - 2013-01-19 05:03:18 UTC
Tippia wrote:
Maxpie wrote:
You do realize that the 'slippery slope fallacy' argument does not somehow mean that it is now impossible that the feared result can never come about.
…it just means that connecting event A and event B is irrational and lacks logic.

SlapNuts wrote:
Allowing dueling just makes me think OMG this is WoW
Why is that? Have you been confusing EVE with WoW for long? I've been playing this game for more than half its lifetime and never confused the two in spite of EVE allowing duels all that time…

Rordan D'Kherr wrote:
It's not the announced mechanic that is bad, get it. It's the growing demand and thus the chance of a weird direction to MMO arena stuff.
Seeing as how the “growing demand” was a demand for restoration of lost functionality, there is no change in direction… or indeed any growing demand to begin with.

…which is why I keep returning to the same question: why is it that people are so upset with the restoration of lost mechanics?



if you even for a fraction of a moment think that 1v1 is restoring a lost mechanic, then you cant be looking forward to tomorrow as you seem to be getting dumber by the day.

there has been ZERO 1v1 in eve since can agro came out. 1v1 as you think it used to be was more or less a gentleman's agreement.
subtle turtle
Doozer Mining Cartel
#302 - 2013-01-19 05:10:33 UTC
I have to say, I am not a fan of instanced PVP in Eve. The appeal of Eve, to me, is that PVP is an unknown quantity. When I go into a fight, I don't necessarily know what my opponent is going to do, what support they have (unless I have taken precautions to scout), and what the expected outcome will be. This adds risk to my experience, and while one could argue that the "duel" system still hold this risk to some level, it is just a step in the "dumbing down" of Eve PVP.

Eve is the only MMO that I know of where PVP really MATTERS. I PVP for space, for war, for friendship and for animosity. This is what is unique in Eve, PVP is the most critical part of the ongoing narrative designed and written by the players. While there are "casual" PVP opportunities in Eve, like RVB, these are also designed and driven by the players, not by a game mechanic. I worry that the implementation of a game mechanic that encourages sanctioned, "instanced" PVP erodes the heart of Eve, which is that space is dangerous, lawless in places, and PVP is NOT consensual, it is a mandatory part of the game. Even though the other aspects of PVP will remain, this mechanic dilutes it, and in doing so, risks diluting the thing that makes Eve special to me, that keeps me coming back for more.

I for one think this mechanic does not fit into the story or spirit of Eve, and I would not like to see it implemented.
Shereza
Center for Advanced Studies
Gallente Federation
#303 - 2013-01-19 06:33:57 UTC
Mars Theran wrote:
oh.. also.. maybe I'll actually have half a chance to win a fight.. not!! lol Sad part is, dueling will be accompanied by unchallenged remote reppers and assistance because nobody ever chalkenges them


If remote repping someone flags them as a legitimate target yet nobody shoots at them for it it could be a problem, sure, but the solution is simple. Anyone interfering with the "duel" gets CONCORDokened. The precedent's already there with engaging in quasi-PvP by repping rats resulting in CONCORD nuking you.

Mars Theran wrote:
Honestly, I haven't figured out yet whether Highsec players around stations that have these sort of activities are just bored, uninterested, apathetic, or .. on the opposite side. Clearly, the last possibility has the greatest possibility of being the correct answer; esle, why would they be hanging around outside the station watching the games to begin with. Clearly, they are evil observators!! StraightArrow


It's just part of sandbox play styles. People will find their niche in it somewhere. That's something a lot of these anti-dueling "I don't WoWna theme park MMO" types whining (as opposed to constructively discussing) against the changes seem to forget.

I mean I personally don't care for dueling, in fact I'd go as far as to say I think that most duelists have serious brain problems which, given some of my issues, says something, but I'm for anything that adds choice, options, and variety to the game while maintaining in-game realism. The fact that you can pay CONCORD to look the other way when engaging in high-sec wars but not when engaging in smaller-scale fighting is very unrealistic to me.

If people want dueling:
#1 All parties must pay a fee to CONCORD.
#2 Interference by attacking or repping results in a CONCORD response.
#3 Dueling must take place a minimum of 100,000km from the nearest station.
#4 Currently gambling can be done the same way banking is done, via in-game player-run institutions. At a later date CCP always has the option of creating "gambling contracts" if necessary or desired.
#5 All duelists are forced out of their current fleets, into fleets with each side as Leadership skills allow, and locked their until the CINT ends.
#6 A simple, easy to use "Block dueling requests" option is available so I don't have to deal with any of that crap.

I'll be happy with those six, simple things even though I'll never use the system, excepting for #6 of course. Lol

subtle turtle wrote:
I have to say, I am not a fan of instanced PVP in Eve. The appeal of Eve, to me, is that PVP is an unknown quantity. When I go into a fight, I don't necessarily know what my opponent is going to do, what support they have (unless I have taken precautions to scout), and what the expected outcome will be. This adds risk to my experience, and while one could argue that the "duel" system still hold this risk to some level, it is just a step in the "dumbing down" of Eve PVP.


The catch is that "dueling" has been around in one form or another for years now and it really hasn't "dumbed down" PvP in EVE at all. On top of that the proposed changes don't really make PvP any more of a known quantity than it already is. You won't know what a ship is packing unless you scan it, it won't prevent outside interference, and it will provide consequences for (most of) said outside interference.

I honestly don't see that making an official CINT makes a practical difference in EVE. It might eliminate the "risk" that used to be involved can jerking, but it's not like it suddenly turns high-sec PvP into a painless, magical storytime adventure.
Warp Planet6
Tribal Liberation Force
Minmatar Republic
#304 - 2013-01-19 09:01:29 UTC
Shereza wrote:
Warp Planet6 wrote:
Shereza wrote:


What parts of EVE other than high-sec have a police force which requires two (or more) consenting adults to jump though a step other than control+left-clicking -> F1-F8 in order to engage in consensual PvP?


Lowsec has consensual pvp all over the place. Yeah, risky and stuff and not for the kids Cool


Where in low-sec is there a police force which requires two (or more) consenting adults to jump though a step other than control+left-clicking -> F1-F8 in order to engage in consensual PvP?


Not sure what you try to tell me. There are no "police forces" in lowsec besides our beloved sentries - which makes pvp possible.
Ribikoka
Royal Amarr Institute
Amarr Empire
#305 - 2013-01-19 10:23:00 UTC  |  Edited by: Ribikoka
Bad idea if the settings panel wont be include an option to block all duel availability, because in FW, high sec war,gankers etc will be spamming with duel panel the enemies with all their members with one by one.
So, dear CCP give an option to "block all duel" function, not just there when the duel window pop up.
Shereza
Center for Advanced Studies
Gallente Federation
#306 - 2013-01-19 11:01:27 UTC  |  Edited by: Shereza
Warp Planet6 wrote:
Shereza wrote:
Where in low-sec is there a police force which requires two (or more) consenting adults to jump though a step other than control+left-clicking -> F1-F8 in order to engage in consensual PvP?


Not sure what you try to tell me. There are no "police forces" in lowsec besides our beloved sentries - which makes pvp possible.


Warp Planet6 wrote:
How pathetic. Better grow up and come to lowsec. That duel mode is designed for the wrong sec space.


I'm simply trying to ascertain just why exactly you feel that a CINT is applicable to or appropriate for low or null-sec. So far you haven't really backed up that statement. In fact your statements are going more to the opposite direction, that a CINT is neither applicable to nor appropriate for low/null-sec.

You're welcome to your opinion of course, but when you're in water it's rather hard to make it more wet.
Colonel Xaven
Perkone
Caldari State
#307 - 2013-01-19 11:26:06 UTC  |  Edited by: Colonel Xaven
Not sure, but I guess she means that hisec is not for pvp (besides ganking and war decs ofc) - and I agree. People are just worried about the direction this duel stuff goes as it makes hisec even more valuable pvp-wise, which is a weird way in order to encourage pvp in low and null (aka fundamental design of security levels).

Not sure what a cint is though. Didn't find it in any dev blog.

www.facebook.com/RazorAlliance

Shereza
Center for Advanced Studies
Gallente Federation
#308 - 2013-01-19 12:15:44 UTC
Colonel Xaven wrote:
Not sure, but I guess she means that hisec is not for pvp (besides ganking and war decs ofc) - and I agree. People are just worried about the direction this duel stuff goes as it makes hisec even more valuable pvp-wise, which is a weird way in order to encourage pvp in low and null (aka fundamental design of security levels).


I can see your point, but I don't see why it's an issue now. "Dueling" wasn't much of a factor when it was, for all intents and purposes, based around mechanics abuse so I don't see that it would be much of a factor if it becomes a "legitimate" mechanic. Likewise I don't even really see any major population shifts caused by it. Some disenchanted solo PvP'ers might move to high-sec to "duel" and some carebear'ish types might realize PvP isn't so bad and either move to low/null-sec or go on roams, but it'll likely break even in the end.

The real issue with PvP in low and null-sec isn't "dueling" in high-sec, it's that low and null-sec aren't attractive enough for a lot of non-PvP'ers. If official "dueling" drew off a large number of low/null-sec pilots into becoming high-sec quasi-carebears then the real problem isn't dueling, it's that low/null-sec isn't attractive enough.

Colonel Xaven wrote:
Not sure what a cint is though. Didn't find it in any dev blog.


CONCORD Intervention Nullification Timer

I got tired years ago of people making up their own acronyms and expecting me to know what they mean so rather than continue being annoyed I decided to join them. As such e(ffective)DPS and r(aw)DPS are now part of my ship-based posting repertoire, I routinely use MW2 for MechWarrior 2 in any conversation where someone is almost certain to wonder why I'm bringing Modern Warfare 2 into it, and I decided to coin CINT as an easy way of describing what CCP is planning on implementing.

I mean nobody else was doing it, so... /shrugs. Blink
Colonel Xaven
Perkone
Caldari State
#309 - 2013-01-19 12:42:49 UTC
Shereza wrote:
I can see your point, but I don't see why it's an issue now.


There is actually no issue.
Yet.

As long as CCP keeps that duel mode not as an excuse to expand the idea towards arenas / battlegrounds etc.
If that doesn't happen to this game, I will never talk about it again.

Shereza wrote:

The real issue with PvP in low and null-sec isn't "dueling" in high-sec, it's that low and null-sec aren't attractive enough for a lot of non-PvP'ers. If official "dueling" drew off a large number of low/null-sec pilots into becoming high-sec quasi-carebears then the real problem isn't dueling, it's that low/null-sec isn't attractive enough.


That's true, but I cannot see the purpose of making hisec even more attractive (now towards people with pvp intentions) rather than trying to keep / shift pvp people in the designated sec spaces as this was (is?) the original game design of hi / low / null.

www.facebook.com/RazorAlliance

Hazen Koraka
HK Enterprises
#310 - 2013-01-19 13:36:04 UTC
Late on the reply, but to the OP Nice Work! A cool feature to have, should save a lot of minor niggles in game! :) Big smile

Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html

Shereza
Center for Advanced Studies
Gallente Federation
#311 - 2013-01-19 16:58:46 UTC
Colonel Xaven wrote:
As long as CCP keeps that duel mode not as an excuse to expand the idea towards arenas / battlegrounds etc.


"Battlegrounds" really already exist in EVE both in the form of wardecs and faction warfare. Likewise arenas are also in EVE to a degree with the alliance tournaments. Hosting those "battlegrounds" in high-sec won't work very well of course, but "arenas" are a somewhat different matter.

If they were designed right "arenas" might actually be a good thing. Run high-sec frigate/destroyer-based arenas like sporting events. Multiple teams, multiple matches across the season, spiffy trophies for the winner, and lots of repair bills for the people who really screw the pooch. Outside of high-sec things could be ramped up to include cruisers and battlecruisers in low-sec "arenas" and battleships in null-sec "arenas" along with correspondingly better rewards for the season champions.

It would have the effect of making high-sec PvP "better," but at the same time it would provide better rewards farther down the line. Toss in better security (such as CINTs of a sort for the "security" people so that they can gank people who didn't buy "tickets" on sight) in high-sec versus being able to bet on matches in low/null-sec and, for s**** & giggles hot-dropping a match that didn't go your way like a soccer-based riot and quite a few possibilities will be covered.

Would arenas that range from glorified sports in high-sec to pay-per-view deathmatches with bookies in null/low-sec really be such a bad thing in the long run?

Colonel Xaven wrote:
That's true, but I cannot see the purpose of making hisec even more attractive (now towards people with pvp intentions) rather than trying to keep / shift pvp people in the designated sec spaces as this was (is?) the original game design of hi / low / null.


I don't expect it's much to do with making high-sec look more attractive than it is about giving players options, and in this case I expect that the number of carebears in high-sec who might spend more time in low-sec if "dueling" helps them get over their fears of PvP is larger than the number of 1v1 PvP types who might spend more time in high-sec for "dueling."

____

On an aside I have to ask, why do so many people insist that adding more options to the game, options that should already be there if only because by human nature the people of New Eden would have created them already, would result in the game turning into a WoW clone or a "theme park" MMO? If they're poorly implemented features < cough>captainsquarters< /cough> they will most definitely have an overall detrimental effect on the game, but what if they were done well?

For all that EVE Online is a sandbox MMO it sure seems like a lot of the players don't like to think outside of the box when it comes to what they feel the developers should and should not be allowed to do with their own game. It's good to have an active community, but it's not so good when so much of it is devoted to shooting down any idea that adds more structures/constructs to the game instead of stopping and thinking of and then suggesting ideas to make these structures/constructs beneficial to the game as a whole as said people see it.
Colonel Xaven
Perkone
Caldari State
#312 - 2013-01-19 17:33:45 UTC  |  Edited by: Colonel Xaven
Shereza wrote:

If they were designed right "arenas" might actually be a good thing.


Actually not as it is the opposite of what Eve is today.

Shereza wrote:

It would have the effect of making high-sec PvP "better," but at the same time it would provide better rewards farther down the line.


We have a different view onto Eve. I know Eve since 2007 as an open, harsh, cruel etc. game without any mercy.

It doesn't need achievements, unlocks, superunlocks, points, colorful bling bling etc. to attract the people who actually find their own enjoyable way.

Shereza wrote:

On an aside I have to ask, why do so many people insist that adding more options to the game, options that should already be there if only because by human nature the people of New Eden would have created them already, would result in the game turning into a WoW clone or a "theme park" MMO?


They don't claim that it would, they are afraid that it could. Difference.

Shereza wrote:

For all that EVE Online is a sandbox MMO it sure seems like a lot of the players don't like to think outside of the box when it comes to what they feel the developers should and should not be allowed to do with their own game. It's good to have an active community, but it's not so good when so much of it is devoted to shooting down any idea that adds more structures/constructs to the game instead of stopping and thinking of and then suggesting ideas to make these structures/constructs beneficial to the game as a whole as said people see it.


Putting a restricted small sandbox into a sandbox is an addition, yes. But it leads the big sandbox to a weird ad absurdum.


Please keep urself short next time.

www.facebook.com/RazorAlliance

Shereza
Center for Advanced Studies
Gallente Federation
#313 - 2013-01-19 18:01:34 UTC
Colonel Xaven wrote:

We have a different view onto Eve. I know Eve since 2007 as an open, harsh, cruel etc. game without any mercy.

It doesn't need achievements, unlocks, superunlocks, points, colorful bling bling etc. to attract the people who actually find their own enjoyable way.


Creating PvP-based (blood)sport events would fit the EVE I've been playing since 2006 without adding anything you don't think it needs.

Colonel Xaven wrote:

They don't claim that it would, they are afraid that it could. Difference.


In voicing their fears some of those people have come so close to sounding like they're claiming those things will happen that I can't tell the difference. Blink

Colonel Xaven wrote:

Please keep urself short next time.


I could remove two out of every three words, but I don't think that would help. Pirate
Sugar Kyle
Middle Ground
#314 - 2013-01-20 01:06:39 UTC
The point where the mechanic derails from being a changed aspect of what was there to the unplesant land of arenas and sessions is when people start asking for NPCs to come in and make sure the duel itself is as they see it should be. That would be terrible. That is also not what is being suggested here.

This allows people to pew each other in high sec without going suspect to everyone. Just as can flipping did before. Only now the corporation can not warp in and WTFBBQ the person that accepted the challenge. It also means that both parties can select their range and decide who gets to start first and such things. That's it.

I'd really like to see the kill mails marked on this.

Member of CSM9 and CSM10.

bufnitza calatoare
#315 - 2013-01-20 08:28:55 UTC
Sugar Kyle wrote:
The point where the mechanic derails from being a changed aspect of what was there to the unplesant land of arenas and sessions is when people start asking for NPCs to come in and make sure the duel itself is as they see it should be. That would be terrible. That is also not what is being suggested here.

This allows people to pew each other in high sec without going suspect to everyone. Just as can flipping did before. Only now the corporation can not warp in and WTFBBQ the person that accepted the challenge. It also means that both parties can select their range and decide who gets to start first and such things. That's it.

I'd really like to see the kill mails marked on this.



what is gonna happen is... people promising duels when one of them reaches low armour or their shield tank breaks. they are to disengage.

honest people will respect it. others wont and will count on the other pilot being honest.
Haifisch Zahne
Hraka Manufacture GmbH
#316 - 2013-01-20 08:31:51 UTC
Haven't gotten around to reading all the previous posts, but was there a suggestion to add the ability to "wager"?

Thus, rather than fighting over garbage cans (sorry, jet cans) with one unit of ammo or trit, one might wager over a PLEX, for example, to make things "interesting".

However, again, I think a "duel" is only valid if there can be an option for strictly only two parties to be involved, enforced server-side, especially if there is wagering.
Sugar Kyle
Middle Ground
#317 - 2013-01-20 10:18:57 UTC
Haifisch Zahne wrote:
However, again, I think a "duel" is only valid if there can be an option for strictly only two parties to be involved, enforced server-side, especially if there is wagering.


Players control all the gambling in game now. They should do their best to create and control this environment as well. Asking CCP to impliment "Honor" NPCs is not the path to take. Next, chastity belts?

Member of CSM9 and CSM10.

Shereza
Center for Advanced Studies
Gallente Federation
#318 - 2013-01-20 11:24:03 UTC
bufnitza calatoare wrote:

what is gonna happen is... people promising duels when one of them reaches low armour or their shield tank breaks. they are to disengage.

honest people will respect it. others wont and will count on the other pilot being honest.


Which is pretty much how intra-corporation PvP is and how can-flip duels used to be. No real change there that I see.

Sugar Kyle wrote:
Haifisch Zahne wrote:
However, again, I think a "duel" is only valid if there can be an option for strictly only two parties to be involved, enforced server-side, especially if there is wagering.


Players control all the gambling in game now. They should do their best to create and control this environment as well. Asking CCP to impliment "Honor" NPCs is not the path to take. Next, chastity belts?


Honestly, I agree that at least as far as high-sec is concerned nothing more than the CINT is needed. I also think that you should have to pay a CONCORD fee to obtain that CINT. You have to pay to war-dec a corporation so you might as well pay to, for all intents and purposes, war-dec a person.

That said I do think that there can be room in low and null-sec for some NPC-based additions based on the dueling idea. Create some low and null-sec duel sites in NPC-controlled space, locate them in deadspace, establish a bookie NPC loyal to the faction in control of that space with guards on the entrance acceleration gate to keep out people with standings lower than -2.0 with that faction, and work from there. They would also, of course, pay out the total pay-in to the people who bet on the winner(s) as a percentage of their "side's" pay-in, less bookie fees of course. IOW if 10 people bet 10m apiece on person A while 20 people bet 10m on person B if person A wins the first ten people get 30m apiece less the bookie's fees, say 15%.

The kicker should be that bookies should discriminate based on standings and have an upper limit on the betting. Say 1m/integer of standing in low-sec and 5m in null-sec. This would keep the upper limit of the bets you could place on a given duel at 50m and then only if you have 10.0 standing with the local (NPC) goons. If that weren't enough the NPCs are just their to protect their interests.

Shoot people with sufficiently negative standing with that faction, shoot people who attack the bookie or guardian NPCs, and otherwise ignore everything else that players do. If one side has a bunch of catalysts warp in to gank the other side so be it, s*** happens. If the people who lost their bets start trying to gank those who won them after the duel then so be it, it's not the concern of the NPCs. If people shoot the bookie, well, they (probably) lose their ships to a bunch of dangerous NPCs with crap loot drops, earn a hefty standings penalty, and if the bookie dies all bets are lost. Yes, that really does open up NPC gambling sites to douche-baggery.

Players will, of course, be free to run their own gambling sites anytime anywhere and other players will be able to use them without restriction as well. In point of fact if people wanted to gamble without grinding standings or the 10.0 caps they would have to use player-run sites.

Again, it's not something I'd personally use, but the idea has two, in my opinion potentially significant, benefits for EVE Online. First and foremost it can help funnel isk out of the economy. Secondly it helps boost the level of NPC life in the game. The more active and interactive NPCs are in EVE the more real the galaxy becomes. This method of accomplishing both goals benefits low-sec more than high-sec and null-sec most of all while putting sufficient enough restrictions on NPC-based activities to make PC-based activities more attractive to many if not most players. It also does nothing to eliminate risk, merely to provide consequences and then only if you fiddle with the NPCs themselves.
ColdCutz
Frigonometry
#319 - 2013-01-20 11:39:40 UTC
Now that's a mighty fine shindig.
Mars Theran
Foreign Interloper
#320 - 2013-01-20 20:24:21 UTC
Schmata Bastanold wrote:
While you at it you should also add magic bullets that won't damage hull and all scrubs from WOW will love you.

My gawd, game mechanics supporting e-honour is what Eve really needs right now Roll


..but, if you read it, it doesn't really. It just removes the need for someone to be a suspect, prior to being able to legally attack them in Highsec. It's a UI Jetcan of sorts.

That said, I hate to say it, but it does sound rather corny. Lol
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