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Care-bears may be physically unable to PvP

First post
Author
Alavaria Fera
GoonWaffe
#141 - 2013-01-19 03:50:30 UTC
Corey Fumimasa wrote:
Hemmo Paskiainen wrote:
The problem with carebears is that they care too much about isk. Any risk of loosing isk is tooo big. They prefer blob warefare as it gives them little bit of a rush vs minimal risk. It is ether greed or shortsightingness that is troubeling them. The reson to blob is also the biggest reson that carebears jump ship in corporations and alliances when they dont have advantage in fleeting. This is why 'carebear' alliances implode damn quick... ppl just bail when it is easier and better (read cheaper) for themselves. Their isk and their wallets are more important. As a vet 0.0 recruiter for several years i strongy advice to not mass recruit bears if ppl want to build a solid corp. ;)

There is no problem with bears. They play the game their way, nothing problematic about that.

I went down to Delve last summer to watch some of that mess. The Test fleets were 2 and 5 hundred guys, the locals mustered a handful here and there. Are you saying that Test is a carebear corp? And that blob warfare is not a valid tactic?

I'm sorry that this post had to be 4 lines long. You can read it twice if that will help.

I love watching blobs.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Corey Fumimasa
CFM Salvage
#142 - 2013-01-19 03:56:36 UTC
Alavaria Fera wrote:

I love watching blobs.


I don't quite understand your post. But I miss the old portraits, good sig. TY for that.
Alavaria Fera
GoonWaffe
#143 - 2013-01-19 04:46:14 UTC
Corey Fumimasa wrote:
Alavaria Fera wrote:

I love watching blobs.


I don't quite understand your post. But I miss the old portraits, good sig. TY for that.

Delve had some blob-camping-station action.

I was there as well, but in a stealth bomber aimed at the undock. We watched our friendly blob.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Nexus Day
Lustrevik Trade and Travel Bureau
#144 - 2013-01-19 04:49:56 UTC
Why don't people like to blow people up? I am pretty sure people do want to blow people up. But when someone flying the same ship gets 3x the dps while having 3x your tank you figure out the math pretty quick.

There are plenty that want to fight, the problem is there are very few that want a challenge. That is why they join faction warfare and stick around starter areas alphaing people as the undock. Or they practice X vs. 1. I invite people to stroll through the killmails and see how many are 1 v 1 or in any means balanced.

And people staying docked up? You mean station games? You really want to point the finger at noobs when it comes to station games?

Seriously I think there are less "carebear" EvE players than people think and more smart EvE players than what people give credit for. Funny when you get popped people say "You need to know your situation". I think people do and that is why new people tend to avoid hopeless battles against bitter vets who refuse to fight each other.
Jenn aSide
Soul Machines
The Initiative.
#145 - 2013-01-19 05:06:40 UTC
Vincent Athena wrote:
Jenn aSide wrote:
Vincent Athena wrote:

I have looked into this issue for a good long time. What the PvP combat adverse players are afraid of is stress. A confrontational interaction with another person is what causes the physical reaction you mention. For some that gives them The Rush, and is desirable. For others its just a pile of stress that leaves them feeling drained and even sick, and is to be avoided.

Why do such players even play eve? Because its the best space MMO on the market, and with a little care the stressful situations can be avoided the majority of the time. Do you know a better space MMO for such players?


Star Trek Online.


Im not sure I understand. Are you saying that in terms of game play in an open sandbox where I can explore, mine, build, market, and do PvE, STO is better than eve? Also as to what type of game Eve is, remember this

CCP Ytterbium wrote:
We often hear "EVE is a PvP game, PvE is secondary". To this we would like to respond that EVE is a sandbox and shouldn’t necessarily favor one side over the other. What you do with it is up to you: all player activities should feel as appealing and rewarding no matter which choice you take, as long as you are willing to live up with the consequences of your actions.


I bloded the important parts of your own post. You said Space MMO, You said nothing about sandboxes and whatnot.

And We are talking about PVP. And you mistake ytter's post, as nothing about it says that which we are discussing, which is people who somehow don't like stress and confrontation in a game that is ALL about stress and confrontation in the form of EVE non-consensual pvp EVERYWHERE (even in high sec, only difference is your ship dies after you shoot someone in high sec without a war dec or some kind of engagement) and harsh death penalty.

If all a person wants is space ships and exploration/whatever and can't deal with stress , loss and confrontation, then frankly their decision to play EVE Online is stupid. That doesn't mean everyone should be a pvp'er, it means that they should accept the consequence of their choice to play a game like this.

That or get out.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#146 - 2013-01-19 06:32:24 UTC
Jenn aSide wrote:
Vincent Athena wrote:
Jenn aSide wrote:
Vincent Athena wrote:

I have looked into this issue for a good long time. What the PvP combat adverse players are afraid of is stress. A confrontational interaction with another person is what causes the physical reaction you mention. For some that gives them The Rush, and is desirable. For others its just a pile of stress that leaves them feeling drained and even sick, and is to be avoided.

Why do such players even play eve? Because its the best space MMO on the market, and with a little care the stressful situations can be avoided the majority of the time. Do you know a better space MMO for such players?


Star Trek Online.


Im not sure I understand. Are you saying that in terms of game play in an open sandbox where I can explore, mine, build, market, and do PvE, STO is better than eve? Also as to what type of game Eve is, remember this

CCP Ytterbium wrote:
We often hear "EVE is a PvP game, PvE is secondary". To this we would like to respond that EVE is a sandbox and shouldn’t necessarily favor one side over the other. What you do with it is up to you: all player activities should feel as appealing and rewarding no matter which choice you take, as long as you are willing to live up with the consequences of your actions.


I bloded the important parts of your own post. You said Space MMO, You said nothing about sandboxes and whatnot.

And We are talking about PVP. And you mistake ytter's post, as nothing about it says that which we are discussing, which is people who somehow don't like stress and confrontation in a game that is ALL about stress and confrontation in the form of EVE non-consensual pvp EVERYWHERE (even in high sec, only difference is your ship dies after you shoot someone in high sec without a war dec or some kind of engagement) and harsh death penalty.

If all a person wants is space ships and exploration/whatever and can't deal with stress , loss and confrontation, then frankly their decision to play EVE Online is stupid. That doesn't mean everyone should be a pvp'er, it means that they should accept the consequence of their choice to play a game like this.

That or get out.


You can't leave...

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Cyprus Black
School of Applied Knowledge
Caldari State
#147 - 2013-01-19 06:48:50 UTC
Corey Fumimasa wrote:
I’ve talked with a few carebears over the years and I have come to believe that they can’t PvP. Not because they don’t want to kill the griefers and gankers, but because combat is just not something they want to participate in.

Could there be more options for destroying things in Eve? Some non-dogfight in game mechanic that allows ISK to be blown up? Maybe something that bear style players would enjoy doing.

Like building viral POS's that destroy random combat modules on any ship that is in their system. Or being able to produce faulty modules and sell them on the open market (at a loss of course). Or self destruct ships that are like mega smart bombs!


I don't mind being wrong here, just a thought I had that I can't seem to shake. Any feedback is appreciated.
You seem to confuse can't and wont. They can, they just choose not to. Drastically altering game mechanics for players who already choose not to participate is bad design.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Some Rando
University of Caille
Gallente Federation
#148 - 2013-01-19 06:56:13 UTC
Surfin's PlunderBunny wrote:
You can't leave...

I ******* hate The Eagles...

CCP has no sense of humour.

Deriah Book
Native Freshfood
Minmatar Republic
#149 - 2013-01-19 07:01:07 UTC
Arenas


Deadspace coordinates in every system with a Concord station.

1v1 tech I
1v1 tech II
2v2
7v7...

frigs, crusiers...

...teams with a ship point allocation like in the tournaments.

We can even make use of those silly station environments that no one has seen since they came out. You pull in to a Concord station, check out the "consensual PVP control panel", book an arena, and put out an invite for an opposing force. Once all parties have filled the available slots, they are the only one's who can enter the deadspace pocket. Pull in with your ship out of spec... kablooey. Bye-bye ship. Try to over allocate your team... one or more of your ships won't get in to the pocket. Sure, it's a rich man's game, but we capsuleers aren't really the poor sort.


Real Criminal Flags


No two ways about it - In Cincinnati in 2013 if you shoot and kill a criminal, no matter how awful that person may be, you will become a criminal as well and will have to pay the price. But this aint 2013 and it aint Cincinnati. Anyone -5.0 in hi-sec should be an open target. Period. Let the carebears shoot the cookies out of them. They might end up liking it and venture out into lo-sec looking for fun.


Turret Hot Swaps

Sure, it's another skill or set of skills. And some of them have to be at lvl V. But man, does it come in handy to be able to remove those strip miners and mount a couple of 750mm guns and a neut that happen to be in your cargo bay next to your mining crystals. And all from the comfort of space. Who cares that you lost 20 crew members when you started firing the guns.


Increased Insurance Payouts During War

Concord, in their never ending quest to bring peace to hi-sec has realized that carebears simply dock up when faced with war. This only fuels the fire in the hearts of mean spirited PVPers who declare even more wars out of frustration. In their infinite wisdom Concord is now returning 80% of the price of any ship lost in war in hi-sec (Pend Insurance keeps their money, of course.) in an effort to convince the carebears that a bully with a black eye will bully the aggressor no more. Concord likes this idea because the more the citizens of New Eden elect to police themselves, the more they can get down to the very important business of quality checking the wares at the Kemerk doughnut shop.
Aza Ebanu
Brutor Tribe
Minmatar Republic
#150 - 2013-01-19 07:39:42 UTC
The combat-PVP interface sucks for this game. Most battles are won in the station anyways. The ships have so many liabilities themselves. Combat-PVP in the game is not fun and thats why so called carebears don't frequent combat PVP.
Alavaria Fera
GoonWaffe
#151 - 2013-01-19 08:14:47 UTC
Deriah Book wrote:
Arenas

Deadspace coordinates in every system with a Concord station.

1v1 tech I
1v1 tech II
2v2
7v7...

frigs, crusiers...

...teams with a ship point allocation like in the tournaments.

Haha. We've been over this.

No.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Frying Doom
#152 - 2013-01-19 08:20:37 UTC
Randolph Rothstein wrote:
i have no interest in pvp (fighting pvp,market pvp is what im looking for) in eve yet i have more than 10 000 frags in wot over 4 months

am i carebear or not? X


WOT doesn't count

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Seetesh
Deep Core Mining Inc.
Caldari State
#153 - 2013-01-19 08:30:09 UTC
Perhaps we could pioneer a study into this by rounding up the carebears and using them as lab rats in an experiment to test if they can really pvp or not and then publish the results.
Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#154 - 2013-01-19 08:48:46 UTC
Deriah Book wrote:


Real Criminal Flags


No two ways about it - In Cincinnati in 2013 if you shoot and kill a criminal, no matter how awful that person may be, you will become a criminal as well and will have to pay the price. But this aint 2013 and it aint Cincinnati. Anyone -5.0 in hi-sec should be an open target. Period. Let the carebears shoot the cookies out of them. They might end up liking it and venture out into lo-sec looking for fun.


Turret Hot Swaps

Sure, it's another skill or set of skills. And some of them have to be at lvl V. But man, does it come in handy to be able to remove those strip miners and mount a couple of 750mm guns and a neut that happen to be in your cargo bay next to your mining crystals. And all from the comfort of space. Who cares that you lost 20 crew members when you started firing the guns.


You can shoot people at -5. Really. Any time you see one.
And you can switch to guns on your mining ship in space. You need to be in fleet with an Orca to do it.

It's clear that you're somewhat new, and I'm glad you're thinking outside the box, but it might be better to get a better knowledge of the system before you start suggesting changes to it. Especially recall that many of these changes have cascading effects and every tool given to you is also given to your opponent.
Katherine Jasmone
#155 - 2013-01-19 08:51:28 UTC
If I wanted to PvP then I'd rather go play a FPS. Where blobs are non-existent.

Carebears, Nullbears and CCP, oh my.

Andracin
Brutor Tribe
Minmatar Republic
#156 - 2013-01-19 09:02:44 UTC
There is a diffrence in physically unable (such as the excitement of getting warp scrambled gives them a heart attack) and mentally unable to handle the idea of having the ship they named after their internet girlfriend turned into a fireball around their ears. I am not one of those people who believe all people in high sec need to be forced into low and null. Various parts of the game can be improved but I believe you should be able to play the game how you want. Don't consent to combat for your entire EVE life if thats what you want...but that is a mental thing...there are probably less than a tenth of one percent who can't pvp because of a physical reason.
Herzog Wolfhammer
Sigma Special Tactics Group
#157 - 2013-01-19 09:12:31 UTC
Corey Fumimasa wrote:
I'm mentally disturbed myself from overexposure. Can barely make phone calls anymore. If you figure out a solution pleas let me know.



Lay off those shemale 900 numbers. PCool

Bring back DEEEEP Space!

Corey Fumimasa
CFM Salvage
#158 - 2013-01-19 09:41:42 UTC
Cyprus Black wrote:
You seem to confuse can't and wont. They can, they just choose not to. Drastically altering game mechanics for players who already choose not to participate is bad design.

Players would participate if they had some options for doing so. IDK why I even respond to you here. Eve will continue to evolve and change, some of those changes will be hard on you.
Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#159 - 2013-01-19 10:41:09 UTC
Corey Fumimasa wrote:
I’ve talked with a few carebears over the years and I have come to believe that they can’t PvP. Not because they don’t want to kill the griefers and gankers, but because combat is just not something they want to participate in.

Could there be more options for destroying things in Eve? Some non-dogfight in game mechanic that allows ISK to be blown up? Maybe something that bear style players would enjoy doing.

Like building viral POS's that destroy random combat modules on any ship that is in their system. Or being able to produce faulty modules and sell them on the open market (at a loss of course). Or self destruct ships that are like mega smart bombs!


I don't mind being wrong here, just a thought I had that I can't seem to shake. Any feedback is appreciated.


They could make isk and hire other players to do their dirty work. No need for more coding.

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Corey Fumimasa
CFM Salvage
#160 - 2013-01-19 11:17:24 UTC
Ris Dnalor wrote:


They could make isk and hire other players to do their dirty work. No need for more coding.

Gee, another option that already exists but isn't used! Your so smart, I wish I had thought of that.