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Malcanis for CSM 8 Vote till you drop

First post
Author
silens vesica
Corsair Cartel
#201 - 2013-01-18 23:04:53 UTC
Malcanis wrote:
Kinis Deren wrote:
Would you care to reveal your thoughts concerning moon goo (specifically, from tech moons)? Do you think the alchemy changes went far enough, do you think a geographical redistribution of tech moons is warranted or do you have something else in mind?


The current situation with tech moons is still Dumbâ„¢

Obviously alchemy has helped to mitigate the issues, but the fundamental problems are still there, most specifically the terrible distribution of Technetium moons.

What I'd really like to see is the solution proposed by a clever person whose name temporarily escapes me, which is to basically completely redo the distribution of the R64s, so that each R64 is heavily concentrated in a single quadrant of the map. And then to redo the moongoo requirements for tech 2 items such that each race relies on a different R64. So it might be possible for a coalition to dominate the R64 for Caldari ships or Minmatar ships, but it would require them to control the whole of 0.0 to monopolise the top earning moons in the way that we see now.

In any case, the top-earning moons still earn far too much. Alliances should derive their wealth from the activity of their memberbase, not from lifeless structures which are milked by an elite few.

Kinis Deren wrote:

Are you in favour of "wormhole stabilizers" or other such mechanics to grant WH access to large fleets?


No I am not. To me they directly destroy one of the things that makes W-space distinct from 0.0. If you want big fleet action, then you should be looking at sov null. Building might empires and having epic huge space battles between them is what sov 0.0 is for. Bringing big fleet action into W-space would change it as radically as bringing CONCORD into lo-sec.

Amen.
It was this post, BTW, which persuaded me.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

JamesCLK
#202 - 2013-01-18 23:10:53 UTC
A vote for Malcanis is a vote well spent. Malcanis for CSM8!

-- -.-- / -.-. .-.. --- -. . / .. ... / - --- --- / . -..- .--. . -. ... .. ...- . / - --- / ..- -. -.. --- -.-. -.- / ... - --- .--. / .--. .-.. . .- ... . / ... . -. -.. / .... . .-.. .--. / ... - --- .--.

Gilbaron
The Scope
Gallente Federation
#203 - 2013-01-19 04:02:21 UTC
awesome news

what's your stance on making industrial structures (after buffing them ofc) :accessible: to enemy forces ? (read: thievery)
Ghazu
#204 - 2013-01-19 07:46:28 UTC
Do you pledge to sorry SOL all the goddamn emoting loving barbie freaks?

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Chokichi Ozuwara
Perkone
Caldari State
#205 - 2013-01-19 07:59:55 UTC
Malcanis wrote:
One thing that I am particularly concerned to do is to raise the perceived value of the CSM in the eyes of the players.

That's hard to do because democracies are typically built around race, culture, language etc.

It's very hard to erect a [sic] functioning democracy from scratch.

Also, the game is very anarchistic, and the effects of the CSM are very limited. Not to mention, the CSM doesn't actually wield any obvious political power. Normally voting blocks form around special interests.

I dislike government and politics, but I admire the guys who run for CSM (most of them) because it's not a high profile, high reward job. But for those same reasons, it's difficult for the CSM to really gain much stature, which suits my anarchist nature just fine.

That said, I wasted 3 votes on Trebor the spammer last go around, and this time, you'll get all 3 unless someone else blows me away.

Tears will be shed and pants will need to be changed all round.

Ranger 1
Ranger Corp
Vae. Victis.
#206 - 2013-01-19 08:16:13 UTC
This pleases me to no end.

You have my support.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Xander Phoena
Brutor Tribe
Minmatar Republic
#207 - 2013-01-19 08:45:11 UTC
Malcanis, most of the announced candidates for CSM8 (Marc, Ripard, Mike, Mangala) have already taken me up on a one-on-one interview on Crossing Zebras. I'd love to add your name to the list too. Details can be found here:

http://crossingzebras.com/post/40699271518/electioninterviews

www.crossingzebras.com

Malcanis
Vanishing Point.
The Initiative.
#208 - 2013-01-19 11:13:22 UTC
Gilbaron wrote:
awesome news

what's your stance on making industrial structures (after buffing them ofc) :accessible: to enemy forces ? (read: thievery)



Please expand on this: what do you mean, exactly?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#209 - 2013-01-19 11:15:05 UTC
Xander Phoena wrote:
Malcanis, most of the announced candidates for CSM8 (Marc, Ripard, Mike, Mangala) have already taken me up on a one-on-one interview on Crossing Zebras. I'd love to add your name to the list too. Details can be found here:

http://crossingzebras.com/post/40699271518/electioninterviews


Sure OK.

I suppose I knew that doing this would mean getting a microphone. Might as well get it over with now.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#210 - 2013-01-19 11:47:53 UTC  |  Edited by: Malcanis
Chokichi Ozuwara wrote:
Malcanis wrote:
One thing that I am particularly concerned to do is to raise the perceived value of the CSM in the eyes of the players.

That's hard to do because democracies are typically built around race, culture, language etc.

It's very hard to erect a [sic] functioning democracy from scratch.

Also, the game is very anarchistic, and the effects of the CSM are very limited. Not to mention, the CSM doesn't actually wield any obvious political power. Normally voting blocks form around special interests.

I dislike government and politics, but I admire the guys who run for CSM (most of them) because it's not a high profile, high reward job. But for those same reasons, it's difficult for the CSM to really gain much stature, which suits my anarchist nature just fine.

That said, I wasted 3 votes on Trebor the spammer last go around, and this time, you'll get all 3 unless someone else blows me away.


No, it's hard to do for some more specific reasons:

(1) General faith in our RL political culture is pretty low. People have difficulty in restraining themselves from applying that cynicism to internetpixelspaceship politicians as well. Ankhgate, Larkgate and Mittengate did not help in this respect.

(2) The CSM gets caught up in the forum metagames; hi-sec vs 0.0, bears vs gankers and so on. The forum warriors do not recognise neutrality.

(3) The CSM is still a very young and evolving institution. Each one has been significantly different from the previous one. There's not really a perception of continuity, and I think people don't really feel confident in what they're supposed to expect. and confused expectations are very hard to live up to.

(4) The internet. The constant drive towards the lowest common-denominator one-liner discourse. It's simly just easier to write off the CSM with "Just a PR stunt" or "Just nullsec puppets" or whatever. Despite the easily available evidence to the contrary, these lines still get thrown out because people simply can't be bothered to deal with a more complex reality.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Xander Phoena
Brutor Tribe
Minmatar Republic
#211 - 2013-01-19 11:49:33 UTC  |  Edited by: Xander Phoena
Malcanis wrote:
Xander Phoena wrote:
Malcanis, most of the announced candidates for CSM8 (Marc, Ripard, Mike, Mangala) have already taken me up on a one-on-one interview on Crossing Zebras. I'd love to add your name to the list too. Details can be found here:

http://crossingzebras.com/post/40699271518/electioninterviews


Sure OK.

I suppose I knew that doing this would mean getting a microphone. Might as well get it over with now.


Excellent. Drop me a line on any of the contact in the post with whenever is likely to best suit yourself. As I say, I will be starting interviews on/around 9th Feb all the way through to the election itself but I can be as flexible as possible.

Easiest way to get a hold of me is probably email - xander at crossingzebras.com

www.crossingzebras.com

Malcanis
Vanishing Point.
The Initiative.
#212 - 2013-01-19 11:55:55 UTC
Xander Phoena wrote:
Malcanis wrote:
Xander Phoena wrote:
Malcanis, most of the announced candidates for CSM8 (Marc, Ripard, Mike, Mangala) have already taken me up on a one-on-one interview on Crossing Zebras. I'd love to add your name to the list too. Details can be found here:

http://crossingzebras.com/post/40699271518/electioninterviews


Sure OK.

I suppose I knew that doing this would mean getting a microphone. Might as well get it over with now.


Excellent. Drop me a line on any of the contact in the post with whenever is likely to best suit yourself. As I say, I will be starting interviews on/around 9th Feb all the way through to the election itself but I can be as flexible as possible.


Mail sent.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Golar Crexis
Donald Trump Real Estate
#213 - 2013-01-19 13:28:32 UTC  |  Edited by: Golar Crexis
Malcanis wrote:


I'm kind of conflicted. On the one hand I can definately see how it would annoy any Pizza, who basically makes their living with such activities. I know it can be frustrating even trying to get on grid with a ratter, never mind then getting popped by rats as soon as you do.

On the other hand.... yeah I don't see why the ratter should be the one who necessarily has to always to deal with the all rats as well as being attacked.
I guess I'd go for an interim fix that just gives rats a percentage change (modified by how many rats there are on grid) to attack the new arrival on grid. If that sounds like wishy washy weasel words it's because they are; I just can't think of anything cleverer that that right now. I'll keep thinking about it and if I do, or if someone cleverer than me makes a good proposal I'll revisit this issue.

Long term, the answer is to have better rats that require PvP fits and are optimally dealt with by groups of players. Until then there's no obvious solution that will make everyone happy.


First of all thanks for taking the time to reply and clarify your position.

I just want to clarify the key points of mine that you talked about.


Firstly I based my arguement on null-sec rats because that's what i'm used to. I would also like to point out pizza are certainly not the only group, even in null-sec, affected by the change. I have heard missioner ganking and flipping where also affected by the new rat AI and not just crimewatch although I certainly can't speak form them but I hope someone else here will.

As you have said it is already hard enough to get on grid with a ratter. In a perfect Scenario were I was the best tackler in the entire game with an actual bookmark of the ratters site (for fastest possible non awox tackle) and the ratter was semi-competent and not afk. I would still lose, everytime.

Before The new ai came in the old system heavily favoured ratters. Someone running a plex with no tackling rats (forsaken hubs are considered one of the better isk/hr anoms) and were actually at their keyboard could spot a neut in local with 5-15 seconds and warp out with 20-30. In other words we could only catch idiots.
Now with the New rat ai the ratters have another way to escape (apart from actaully playing eve) and that is for the rats to kill the tackle.

So to sum up ccp (by accident hopefully) took what was already a hard profession and made it almost impossible.


What I would ideally like to happen is for ccp to change the rat AI across all of eve to allow the chance of killing ratters solo. Failing that I would like you as a CSM member (you are definitely gonna get it) to get ccp to clarify once and for all if they are aware of what they have changed and if they support removing risk from null-sec (and to some extent hi-sec).


So TL;DR I would argue CCP removed a great deal of risk from PVE in null-sec
Malcanis
Vanishing Point.
The Initiative.
#214 - 2013-01-19 13:50:58 UTC
I think a few more tackling rats about the place wouldn't hurt either. As you say it's essentially impossible to catch a ratter who's watching local.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Gilbaron
The Scope
Gallente Federation
#215 - 2013-01-19 14:13:21 UTC
Malcanis wrote:
Gilbaron wrote:
awesome news

what's your stance on making industrial structures (after buffing them ofc) :accessible: to enemy forces ? (read: thievery)


Please expand on this: what do you mean, exactly?



Evil pirates should be able to steal from the (buffed) industrial structures.

Not everything that's in there, but maybe a daily production out of a technetium moon, some bpc's from a laboratory, a batch of minerals from a refinery, PI stuff, reactions in process.... I you name it.

All that with mechanics in place to protect the owner, some kind of siege cycle, a Window set by the owner when stuff is actually 'available for pickup'. Maybe better protection (read: shorter processing time, smaller processing batches....), when more money is invested or when the player has set up his industrial chain better

It's not a very fleshed out idea, but it's buzzing around my head for some time now
Malcanis
Vanishing Point.
The Initiative.
#216 - 2013-01-19 14:42:13 UTC
Gilbaron wrote:
Malcanis wrote:
Gilbaron wrote:
awesome news

what's your stance on making industrial structures (after buffing them ofc) :accessible: to enemy forces ? (read: thievery)


Please expand on this: what do you mean, exactly?



Evil pirates should be able to steal from the (buffed) industrial structures.

Not everything that's in there, but maybe a daily production out of a technetium moon, some bpc's from a laboratory, a batch of minerals from a refinery, PI stuff, reactions in process.... I you name it.

All that with mechanics in place to protect the owner, some kind of siege cycle, a Window set by the owner when stuff is actually 'available for pickup'. Maybe better protection (read: shorter processing time, smaller processing batches....), when more money is invested or when the player has set up his industrial chain better

It's not a very fleshed out idea, but it's buzzing around my head for some time now


Wht problem does this solve? What good does it accomplish?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Rengerel en Distel
#217 - 2013-01-19 15:32:32 UTC
Malcanis wrote:
Gilbaron wrote:
Malcanis wrote:
Gilbaron wrote:
awesome news

what's your stance on making industrial structures (after buffing them ofc) :accessible: to enemy forces ? (read: thievery)


Please expand on this: what do you mean, exactly?



Evil pirates should be able to steal from the (buffed) industrial structures.

Not everything that's in there, but maybe a daily production out of a technetium moon, some bpc's from a laboratory, a batch of minerals from a refinery, PI stuff, reactions in process.... I you name it.

All that with mechanics in place to protect the owner, some kind of siege cycle, a Window set by the owner when stuff is actually 'available for pickup'. Maybe better protection (read: shorter processing time, smaller processing batches....), when more money is invested or when the player has set up his industrial chain better

It's not a very fleshed out idea, but it's buzzing around my head for some time now


Wht problem does this solve? What good does it accomplish?


I believe it gives risk averse "pirates" another income stream.

With the increase in shiptoasting, the Report timer needs to be shortened.

Malcanis
Vanishing Point.
The Initiative.
#218 - 2013-01-19 15:36:08 UTC
I'm not against mechanisms allowing people to steal things, but this sounds like a lot of work for something not many people would bother doing.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Gilbaron
The Scope
Gallente Federation
#219 - 2013-01-19 16:01:52 UTC  |  Edited by: Gilbaron
1. Small Gang Objectives
2. reasons to actually defend owned space from roamers

this highly depends on the scale to which this is possible and also on the income that could come from it, it's a very delicate balancing issue

but one of the things that are really missing in eve are objectives for small gangs that could actually generate fights, for the attacker because of the profits and the fact that he can damage his target economically, and for the defender because he might actually loose something when he is not actively defending his space

Still, a large industry fix has to come first to give targets for this, from highsec to nullsec, more button up alliance income, structures that are worth using, all that stuff ...
Malcanis
Vanishing Point.
The Initiative.
#220 - 2013-01-19 16:25:50 UTC
Those are good objectives in fact they're pretty much more core issues, but I just don't think that your idea will do all that much to promote them. If it was really easy from a development point then I'd give it a "sure, why not", but it sounds pretty complex and there are about 10 more immediately urgent POS things I would like CCP to fix first.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016