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EVE New Citizens Q&A

 
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Trying to explain EvE to a new player

Author
Bud Austrene
Secure Haven
#21 - 2013-01-18 19:28:14 UTC
if i am not going to take the person under my care and teach him to have fun my way.
I explain that there are a lot of toys and games in the sandbox that is EVE.
I explain that there is no way they can possible know what toys or games suits them best without checking them out.
But what ever they do they will need to have a way to get isk.
And PVP is one of the sandbox games that generally is not profitable and self-sufficient.
And mining is the fall-back way to make isk to cover PVP costs for many.
Trading is an option but manufacturing generally is not until later when you have more skill points and understanding of the market.
Doing combat missions can be profitable and does teach somethings and are good but falls way short of truly preparing you for EVE PVP.
Always be paranoid.
You may think that everyone is out to get you, and you will be right about 90% of the time.
This is a ruthless game.
Some play just because they can take unfair advantage of others.

Yes I am an alt. I see no reason to make it easy for bullies and greifers

Altas Thorn
Doomheim
#22 - 2013-01-18 20:07:16 UTC
EVE was my first MMO, I have been playing off and on since 07, this isn't my first character or even my last. EVE has for me become the standard by which I measure other MMO's. So far not one has even come close. As others have stated other MMO's give you a very clear path one that has been trodden on by the many that have come before. But EVE is different, sure there are thousands of other miners, missioneers, pirates and pvpers but for each of them the path was different because it was determined by the freedom of choice and their unique experiences. For new players my suggestion would be to press "F10" see how big this game is and then pick a dot, because no two systems are exactly the same. Also point them to a few of my favorite informational sites and encourage them to try everything.
Lost Greybeard
Drunken Yordles
#23 - 2013-01-18 20:21:09 UTC
Again, guys, it's important to not be dismissive about people that don't like things we like.

Most of the people that are bored with the lack of exterior direction in Eve aren't people that don't "get it". It's not that bloody complicated, they get it. They just don't like it, and prefer to spend their leisure time doing something with a clearly-defined goal. And that's entirely fair, Eve is really only a "game" by virtue of its design pedigree, if it were anything but a simulation-based activity on a computer it'd probably be more frequently called a "hobby", like painting or hanging out at the bar or joining the SCA.

It needs to be stressed that just because we like Eve, and it's not really a game as such, there is nothing wrong with people also liking things that actually are games, with defined goals and such. There's really nothing innately intellectually superior about faffing about in an imaginary space ship over faffing about with a pickup basketball game, or a MOBA where you're trying to destroy the other guy's base, or Scrabble.

This is important because talking down other people's hobbies makes you a pretentious ****, and "don't be a ****", pretentious or otherwise, is like rule #1 of surviving in Eve.
J'Poll
School of Applied Knowledge
Caldari State
#24 - 2013-01-18 22:35:02 UTC
Maire Gheren wrote:
There isn't a lot TO do about it. It's really unfortunate that it is felt to be necessary that people need to be TOLD to go out and play without being led by the nose.


Well this.

80% of the times the persons who ask "What should I do now that I completed the tutorials" are the guys who won't make it past the 3 month mark.

They just aren't cut for the sandbox type of game that EVE is. The ones that do stick around are those who know how to handle their own in the sandbox.

What I do with new players is just have a chat with them. Don't force them into stuff, just let them fire question after question about EVE and in the mean while ask some questions back to find out what kind of player they are, this information will result in you being able to give them a more dedicated direction to look for after the tutorials, so if you find that the person is wanting to be an industrial heavy weight guy who want to compete with Cribba, point him towards mining / industry. If you find out that the person like to shoot other players, continue asking what type of PvP he likes and point him towards it (RvB / FW / Low-sec / Null).

Information is the key. Receive information while also giving out a lot of info to the player, but the most important thing, keep it objective. Just cause you like something doesn't mean the new player should / will and the opposite.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Syndren
Caldari Provisions
Caldari State
#25 - 2013-01-18 22:46:42 UTC
Lost Greybeard wrote:
Again, guys, it's important to not be dismissive about people that don't like things we like.

Most of the people that are bored with the lack of exterior direction in Eve aren't people that don't "get it". It's not that bloody complicated, they get it. They just don't like it, and prefer to spend their leisure time doing something with a clearly-defined goal. And that's entirely fair, Eve is really only a "game" by virtue of its design pedigree, if it were anything but a simulation-based activity on a computer it'd probably be more frequently called a "hobby", like painting or hanging out at the bar or joining the SCA.


Actually, I think it's safe to say that it takes quite a while to get it.
I started a few years ago, played through all the tutorials, and was left horribly lost at the end of it. I got bored and quit.

Came back a few months ago after thinking about it a lot recently, got a better idea of what I wanted to do and dove in. I still feel lost occasionally.

One thing I wish they would do, is follow up on that quiz they have on the front page. Like a longer term career agent. Pick a career you want some help advancing, and get hints on how to achieve it.
I didn't even know PI was a thing until a week or two ago. I remember being annoyed when the quiz kept telling me that I should be something like a planetary exploiter (can't remember what they called it), but as far as I knew, there wasn't anyway to do that,

I think a longer path for people that need it would be good. A few missions for those that want to be fighty that force PvP confrontation, with losing being an acceptable outcome, followed by some missions that show the security and crimewatch mechanics would help immensely with the learning curve, as well as break that first barreir for a lot of people.
Miners could be walked through the different types of ore, refining waste, the risks of lowsec, ice, gas, jetcanning, Orca support, etc. I'm thinking much longer term missions than the tutorials, with days before they are due.


I guess ultimately, I think the game would benefit from a bit of a ramp between the end of tutorials and the deep end, not with mechanics, but in ways to achieve goals, or even in what types of goals are achievable.
J'Poll
School of Applied Knowledge
Caldari State
#26 - 2013-01-18 23:02:14 UTC
Another thing that I think would help.

LINKS in the tutorial text to guides and player created websites.

A link to swiftandbitter and explaining that those are all things you COULD do (and more) in EVE would help a player a lot. It gives them a link to a guide on what to do, it gives them an overview of what is what, it gives them a visual aid.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Kilrayn
Caldari Provisions
#27 - 2013-01-19 01:14:42 UTC
Thanks for the replies all. Many good thoughts/ideas bounced around.

In the end though, it does seem all we can do is show them the idea of the sandbox and hope understand and like it. Some people like a theme park, some like a playground, there are many ways to have fun. Cool

"Music is a mysterious thing. Sometimes it makes people remember things they do not expect. Many thoughts, feelings, memories... things almost forgotten... Regardless of whether the listener desires to remember or not." - Citan Uzuki, Xenogears

Lei Gao
University of Caille
Gallente Federation
#28 - 2013-01-19 01:51:51 UTC
J'Poll wrote:
Another thing that I think would help.

LINKS in the tutorial text to guides and player created websites.

A link to swiftandbitter and explaining that those are all things you COULD do (and more) in EVE would help a player a lot. It gives them a link to a guide on what to do, it gives them an overview of what is what, it gives them a visual aid.

There are links to EVElopedia explaining more about things like contracts and invention, for example, but if players aren't reading the tutorials properly, which is really all you have to do to get through the career agents, then they're not going to want more text.

I'm not really sure what the answer is. I like games where I have quests and goals and then it's the end, but I also like EVE. You just have to realize that it's a completely different kind of game. For people who need that goal and an achievement, point them to the Certification Planner and have them train while they do agent missions and find a good player corp. Then at least there's something to show for staying in the game, and they'll probably have learned more about how EVE works.
Vaju Enki
Secular Wisdom
#29 - 2013-01-19 12:04:00 UTC  |  Edited by: Vaju Enki
First thing to explain is the diference between a sandbox mmo-rpg and a themepark mmo-rpg.

That's really the keypoint.

The Tears Must Flow

J'Poll
School of Applied Knowledge
Caldari State
#30 - 2013-01-19 12:27:26 UTC
Lei Gao wrote:
J'Poll wrote:
Another thing that I think would help.

LINKS in the tutorial text to guides and player created websites.

A link to swiftandbitter and explaining that those are all things you COULD do (and more) in EVE would help a player a lot. It gives them a link to a guide on what to do, it gives them an overview of what is what, it gives them a visual aid.

There are links to EVElopedia explaining more about things like contracts and invention, for example, but if players aren't reading the tutorials properly, which is really all you have to do to get through the career agents, then they're not going to want more text.

I'm not really sure what the answer is. I like games where I have quests and goals and then it's the end, but I also like EVE. You just have to realize that it's a completely different kind of game. For people who need that goal and an achievement, point them to the Certification Planner and have them train while they do agent missions and find a good player corp. Then at least there's something to show for staying in the game, and they'll probably have learned more about how EVE works.


I know about the EVElopedia links. Problem with those are that some are horribly out of date and some only give very limited and very technical information. Why not give them links to other things (player made) too. Give them links to Yoututube videos (would be great if we can also look at them with the IGB eventually), give them links to other guides. It might / will make some people stay instead of leave EVE, for those who just don't want to read anything, well EVE won't be the game for them any way.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Ovv Topik
Sebiestor Tribe
Minmatar Republic
#31 - 2013-01-19 12:30:09 UTC
Vaju Enki wrote:
First thing to explain is the diference between a sandbox mmo-rpg and a themepark mmo-rpg.

That's real the keypoint.

You're right. This should be the closing statement of the last tutorial.

"Nicknack, I'm in a shoe in space, on my computer, in my house, with a cup of coffee, in't that something." - Fly Safe PopPaddi. o7

Lei Gao
University of Caille
Gallente Federation
#32 - 2013-01-19 13:19:22 UTC
J'Poll wrote:
I know about the EVElopedia links. Problem with those are that some are horribly out of date and some only give very limited and very technical information. Why not give them links to other things (player made) too. Give them links to Youtube videos (would be great if we can also look at them with the IGB eventually), give them links to other guides. It might / will make some people stay instead of leave EVE, for those who just don't want to read anything, well EVE won't be the game for them any way.

They are, yes. And really, there are more than a few things about the tutorials that don't make sense. Like the mission to go mine without giving a laser. I just got lucky with that one because I'd done the Industry tutorial before the Business tutorial. The Rookie channel is usually very helpful, but on weekends I've noticed 5,000+ people in it. No matter how much someone tries to help, there's going to be unanswered questions. And there are a lot of questions that you know will have more involved answers than "it's over there" so many times it's easier to just start a private convo and help someone.

That's why I'm not really sure there's an answer for new player retention. I've never seen a community more willing to help new players. There's very little "LOLNOOBZ" when it comes to legitimate questions. We all know there's a lot of detail and underneath the tutorials there's a huge game and a lot of opportunities, but if a player comes out of the career agents and doesn't know what to do, then we can't really force them into something.
CerN Frostwolf
The Scope
Gallente Federation
#33 - 2013-01-19 13:48:52 UTC
After the tutorials, people sent me to the Sisters of EVE arc, and I enjoyed that a lot. After I finished that though, that is when I felt lost. I have joined a corp, so I know what is in store for me down the road (PvP etc). But right now I don't feel there is too much to do to be honest.

I think the best thing CCP could do, is to add more epic arcs in after sisters of eve, and just give you arcs, that you can do for a month or so till you start figuring things out by yourself.
J'Poll
School of Applied Knowledge
Caldari State
#34 - 2013-01-19 14:43:31 UTC
CerN Frostwolf wrote:
After the tutorials, people sent me to the Sisters of EVE arc, and I enjoyed that a lot. After I finished that though, that is when I felt lost. I have joined a corp, so I know what is in store for me down the road (PvP etc). But right now I don't feel there is too much to do to be honest.

I think the best thing CCP could do, is to add more epic arcs in after sisters of eve, and just give you arcs, that you can do for a month or so till you start figuring things out by yourself.


I do agree that there is a huge void after the tutorials. Personally I too had the "WTF should I do now" thought when I was done with them when I started.

The big issue is that 95% of the content in EVE is player driven / player created. This means CCP can't script it so new players can try it.

CCP can't say, go jump there so you can PvP. It depens where the people who want to PvP are.

CCP can only script certain things in EVE like missions, mining, incursions and exploration sites. This still means that is will only cover about 5% of what EVE has to offer.

And giving some sort of list of what to do is not possible. Even that Swiftandbitter graph isn't accurate as EVE is a sandbox, so you can do anything you want and thus a graph will never be complete.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Tyberius Koto
#35 - 2013-01-19 19:28:29 UTC
CerN Frostwolf wrote:
I think the best thing CCP could do, is to add more epic arcs in after sisters of eve, and just give you arcs, that you can do for a month or so till you start figuring things out by yourself.


I would have to disagree with this, it sounds good on paper, but all it does is postpones the inevitable. More Missions just leads the player further down the thought process of a theme park mmo. If all a player does is mission arc after mission arc, they really aren't learning about other aspects of eve. Perhaps they just need to do a better job explaining how to search for a mission agent that best suites the individual players needs, do they want to do mining missions, distribution, or security. That way if they want to continue with missions, they will know how to proceed.

Just off the top of my head, perhaps an advanced tutorial to guide a player to where they want to go based on a series of questions, much like the one on the website, but it helps guide them in game, want to PVP, guide them to their faction office and lowsec for example.
Maire Gheren
Imperial Shipment
Amarr Empire
#36 - 2013-01-19 19:32:45 UTC
Tyberius Koto wrote:
Perhaps they just need to do a better job explaining how to search for a mission agent that best suites the individual players needs, do they want to do mining missions, distribution, or security. That way if they want to continue with missions, they will know how to proceed.

Honestly, if anything there needs to be more of a focus on saying "You can stop doing missions now!!" I'd rather people get it in their head to become a miner than to be grouching and complaining about mission running when they never wanted to be one.
Tyberius Koto
#37 - 2013-01-19 19:43:03 UTC
Maire Gheren wrote:
Tyberius Koto wrote:
Perhaps they just need to do a better job explaining how to search for a mission agent that best suites the individual players needs, do they want to do mining missions, distribution, or security. That way if they want to continue with missions, they will know how to proceed.

Honestly, if anything there needs to be more of a focus on saying "You can stop doing missions now!!" I'd rather people get it in their head to become a miner than to be grouching and complaining about mission running when they never wanted to be one.



I agree, but to new players, Mining or Missioning is where most of them go after the tutorials. Missioning has its purposes, and building standings is always a good idea for a lot of aspects in eve. I still think rather than send the new player in a specific direction, they should once again have the new player take the "career" poll they have on the website, and then after they find which might be best for them, explain all about it and let the player decide if they want to go that route or try another route. But of course, it difficult for me to approach this as a new player, I myself have over 3 years of experience in eve. I try to remain open minded, but it's easy to take little things for granted.
Maire Gheren
Imperial Shipment
Amarr Empire
#38 - 2013-01-19 20:12:36 UTC
Tyberius Koto wrote:
to new players, Mining or Missioning is where most of them go after the tutorials.

They often dont realize that there are other choices. The tutorials arent very good about this; I think the Exploration tutorial should actually send them into a plex with loot. And a series of missions is a lousy way of communicating "you dont have to do missions".

Maybe just a step where you probe down one of those keys, then they say "We've found a site a lot like what you would have found where this key is. Normally, you would find a place like this instead of just a key. Go check it out.." and give them a mission similar to a site with some actual loot at the end that they can sell. Also, at some point mention the wonders of combat probes. Use some probes to scan down a shield-extended battleship maybe.

Also, there is a bit of a step between "Buy something" and realizing that they can actually play the market.

Then again, I also think that it should be doable to make a tutorial mission where you are asked to be the tackler at a gate camp for NPC's. Just keep jumping a slow-aligning industrial rat with a load of ore out through a gate in a mission over and over until the player puts a point on it so the other NPCs can shoot it.
Mara Rinn
Cosmic Goo Convertor
#39 - 2013-01-19 21:52:52 UTC
Point the new player at St Mio's "What to do in EVE Online" chart. Exploration is a decent way to start the game, along with Faction Warfare.
BuckBoomBoom
Doomheim
#40 - 2013-01-20 01:35:46 UTC
Well just tell them that CCP is founded in Iceland where they wrestle polar bears and drink mead afterwards in the sauna. Them be the people that made eve and run it. Come on in the water is fine.
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