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Viable to profit from ore alone?

Author
Moots
Center for Advanced Studies
Gallente Federation
#1 - 2013-01-18 20:27:41 UTC
Is it viable to make profit just selling ore and refined ore? Or, do you really need to get into manufacturing? I'm a solo player with a Retriever and I pretty much just mine and manufacture items.
Alex Grison
Grison Universal
#2 - 2013-01-18 20:35:25 UTC
how do you define profit in compared to the time it took to mine?

yes

Lost Greybeard
Drunken Yordles
#3 - 2013-01-18 20:40:59 UTC
Raw ore (or refined ore, I guess) can be used to make whatever you want, whereas a crafted item can obviously be used only as that crafted item. Generally speaking, selling ore gives you a return that's consistently a little higher than manufacturing, to beat the ore-price in high sec (what I assume you're talking about) you have to either watch what you're making very carefully or somehow work out a local monopoly.

As for "profit", there is no running cost for mining beyond that of purchasing the ship. Everything you make past what you spent on your miner is 100% pure profit, regardless of what you subsequently do to the ore between extracting it and selling it.

A better question is "is the amount of money I'm making form this (isk-wise) worth the time I'm putting into it?" And the answer is no. Mining is never worth your time, you poor boring person.
Tyberius Koto
#4 - 2013-01-18 20:41:19 UTC
For me, I factor my base income on the unrefined resale value of the ore. Then the profit I pull off the top comes from refining skills and then manufacturing profit on top of that. But you always have to have a base to work with, so the lowest common base would be unrefined ore.
Henry Haphorn
Killer Yankee
#5 - 2013-01-18 20:52:37 UTC
Profiting from mining alone is viable. You just have to find a good place to mine in peace while still being close to the nearest lucrative market. Also, even if you managed to regain the ISK you spent needed to get a suitable mining vessel, not everything after that is pure profit. You are investing time at that point. Therefore, to get the most out of the ore, you mark up the price based on the going selling price of other Sellers while accounting for the time you put into mining that stuff and the time you are willing to wait for your sell order to be accepted. Time is money.

Adapt or Die

Flakey Foont
#6 - 2013-01-18 21:59:11 UTC
Chribba has done pretty well.
Silivar Karkun
Doomheim
#7 - 2013-01-18 22:11:14 UTC
Moots wrote:
Is it viable to make profit just selling ore and refined ore? Or, do you really need to get into manufacturing? I'm a solo player with a Retriever and I pretty much just mine and manufacture items.


you can make profit with mining, but dont expect to get many isk with it, the average of profit in high sec is around 60 million. this if you play with a single account.
Maire Gheren
Imperial Shipment
Amarr Empire
#8 - 2013-01-18 22:14:15 UTC
There's a few steps here, and fortunes are made and lost at each step.

First step: Mining. This is straightforward. You invest time - a lot of time - using your mining ship and gear to turn rocks into ore. This is pure profit, but it's also SLOW profit. Once you have a better income set up, the opportunity cost is likely to phase this out completely for someone doing several things.

Second step: Refining ore. There are people who do not mine who make their fortune doing this. Acquire ore - either from the previous step, or by buying ore from other miners - and use your superior refining skills to transform it into metals. Since you can refine vast amounts fast, a refiner can use marketing skills to buy ore from large swaths of space, refine it, and flip it over to sell and still be able to sell cheaper than the miner could get by refining. They only make a tiny amount for each unit of ore, but if you only make a penny in profit on each of a hundred billion units, you are now a billionaire. Refining skills are three levels deep, and you also need standings at the station that you can get from a mission runner.. either by being a mission runner, or by sponsoring one in your corp to grind corp standings. At such small margins, a refiner also needs accounting and broker relations.

Third step: Blueprints. BPOs from general sale arent the most efficient in the world, so a scientist needs to spend some time working the plans over. That means trying to find space at one of the research stations, which is a bit of a pain.

Fourth step: Manufacture. This is another set of skills yet again. Production efficiency is of utmost importance, as is mass production, so on so forth, so that you can turn metal and blueprints into product.

Fifth step: Sales. Marketing the product. Getting the best price.

All of these steps, as well as the mission grindy bit, are seperate skillsets that you can spend a lot of time focusing on. They all take time to do. Most of them are on tight margins. If you spread yourself too thin over the process, you may end up bleeding margin out of a lot of places. Worse, if you aren't keeping the books you might not even notice that your income is going down instead of up.
Kai Sheia
Center for Advanced Studies
Gallente Federation
#9 - 2013-01-19 00:53:58 UTC
basically as said... mining is purely converting time/attention/energy into ISK.

the real complication of "profit" is when people behave as though minerals they've mined themselves, are free.

if you can't sell a product for more than it costs to buy the materials that go into it, then you are not making a profit on the manufacturing.
Katran Luftschreck
Royal Ammatar Engineering Corps
#10 - 2013-01-19 01:08:05 UTC
Generally speaking, if your refining loss is higher than 0%, you'll make more selling ore. If it is 0%, you'll make more selling minerals.

http://youtu.be/t0q2F8NsYQ0

Salpad
Carebears with Attitude
#11 - 2013-01-20 14:40:07 UTC
Moots wrote:
Is it viable to make profit just selling ore and refined ore? Or, do you really need to get into manufacturing? I'm a solo player with a Retriever and I pretty much just mine and manufacture items.


Usually you can sell unrefined ore for 80% to 90% of the value of the contained minerals. So the added profit from refining into minerals before selling is between 11% and 25%. Depends a lot on who you sell your ore to. Some places you can sell ore for good prices, other places the prices are ******. Even if you do refine your own ore, you still have the minerals to sell, and you sell them the fastest, without being cheated on the price, in Jita 4-4, so you'll have to move your minerals there first (in theory, you can do the same with ore, haul it to Jita, then sell there, but in practice ore has a very low value-density, making this problematic even if using a Freighter).

But figure that the profit from refining ore before selling is usually 12% to 15%. But it gives you a lot of hassle (you need to haul stuff). So might not be worth it.



What's the profit added on top if you build something out of your minerals before you sell them? So that you do ore->-minerals>-stuff>sell instead of just ore->sell or ore->minerals->sell?

I honestly don't know. I'm not in the manufacturing business yet. But most T1 production is highly competetive. I looked into several different T1 hulls, a few months ago, and the profit potential was very, very small. I'l consider myself lucky if I can find a couple of T1 cruiser-or-larger hulls that I can produce with a profit margin of 10%, relative to just selling the minerals I have.



There are also a couple of hurdles to production, compared to just ore/minerals:

Minerals move fast. Real fast. If you haul your minerals to Jita (or another major trade hub) and price your Sell Orders competetively, they'll sell within a few hours.

(In comparison, if you put ore up for sale, it might take months before someone buys it. If someone ever buys it. You should sell ore directly to other people's Buy Orders, in almost all cases (note that this gives you immediate profit). What this mean is that you look at the regional market, and see which systems have fairly priced Buy Orders for the kinds of ore you want to mine, and then you travel there to do your mining.)

Whatever stuff you manufacture, ammo, or T1 hulls or modules, or even T2 hulls/modules/ammo, will sell more slowly than minerals. Everybody needs lots of minerals. But do youknow how many Ravens are needed per day, per month? In your region? I'm not saying your stuff won't sell, but it can easily take days, perhaps even weeks.

When earning ISK, you don't just need to calculate your profit percentage. You also need to calculate your ISK turnover, how quickly you convert your stuff into actual genuine tangible ISK. Mining ore is instant ISK. Refining ore into minerals is very fast ISK, if you can haul the minerals. Building stuff to sell is slow ISK.

The second hurdle is that you need good, competetively statted Blueprints, in order to build stuff. You don't need sky-high ML and PL values; chasing after those is silly. Paying a premium for them is even more silly. But you do need an ML vlaue in the low double digits, in order to cut materials waste from 10% to 1% or 0.4% or so, because without that you risk having no profit margin at all, relative to just having sold the minerals instead.

So how will you get the Blueprints? (A) You can buy copies of the market, but I looked into BPC several months ago, and I couldn't see any profit whatsoever. (B) Buy researched BPO off the market? Corps who resarch BPO are producing for an unknown degree of need, their stuff might lie up for sale on Contracts for a long time before finding a buyer, so they tend to set their prices high, to make sure to profit. (C) Find a corp who can do the research for you, and tell them what you need, and ask them how much you'll have to pay them for it? That would actually work, and almost certainly at a price that's much nicer than B, but you'll have to wait a month or often much longer, because BPO research takes a lot of time.

(D) Set up your own POS (Player-Owned-space-Station) with some anchored Laboratories, and buy your own ML0 PL0 BPOs off the market, and do your own research? This will work as well as item C, but it still takes a lot of time, and you now have the risk of owning a POS that other corps might war dec, maybe even just for the lulz. And you have to train additional skillz in order to anchor a POS and the Labs, and different skillz to do the actual research, and different skillz again to defend your POS when it gets war decced, and you need a very high Standing with one of the great factions (e.g. the Caldari State) before you can anchor a POS, and most of the moons in 0.5 systems are probably already taken meaning you're more likely to find a free moon if you can do it in a 0.6 system, but that requires even more standing. And the Connections skill, which for other purposes is well worth training, doesn't help here.
Salpad
Carebears with Attitude
#12 - 2013-01-20 14:44:53 UTC  |  Edited by: Salpad
Salpad wrote:
So how will you get the Blueprints? (A) You can buy copies of the market, but I looked into BPC several months ago, and I couldn't see any profit whatsoever. (B) Buy researched BPO off the market? Corps who resarch BPO are producing for an unknown degree of need, their stuff might lie up for sale on Contracts for a long time before finding a buyer, so they tend to set their prices high, to make sure to profit. (C) Find a corp who can do the research for you, and tell them what you need, and ask them how much you'll have to pay them for it? That would actually work, and almost certainly at a price that's much nicer than B, but you'll have to wait a month or often much longer, because BPO research takes a lot of time.

(D) Set up your own POS (Player-Owned-space-Station) with some anchored Laboratories, and buy your own ML0 PL0 BPOs off the market, and do your own research? This will work as well as item C, but it still takes a lot of time, and you now have the risk of owning a POS that other corps might war dec, maybe even just for the lulz. And you have to train additional skillz in order to anchor a POS and the Labs, and different skillz to do the actual research, and different skillz again to defend your POS when it gets war decced, and you need a very high Standing with one of the great factions (e.g. the Caldari State) before you can anchor a POS, and most of the moons in 0.5 systems are probably already taken meaning you're more likely to find a free moon if you can do it in a 0.6 system, but that requires even more standing. And the Connections skill, which for other purposes is well worth training, doesn't help here.


I kinda forgot E, but only kinda because it's silly, so the OP is strongly advised not to do it:

(E) Buy your own ML0 PL0 BPOs from the Market, and then use NPC corp space station research slots to improve them. This is quite reasonably doable with PL, the stat that governs production time, but it's ML which is important, and the queues for ML research are really, really, really long.

edit: Fixed an error in the quote attribution.
Bud Austrene
Secure Haven
#13 - 2013-01-21 21:00:43 UTC
Moots wrote:
Is it viable to make profit just selling ore and refined ore? Or, do you really need to get into manufacturing? I'm a solo player with a Retriever and I pretty much just mine and manufacture items.


Yes it is viable to make a profit just selling ore etc.
No, you do not have to get into manufacturing.

As long as you account balance keeps going up you are making a profit and doing just fine.
But if you want the account balance to go up faster or want to scalp some isk off to expand your game play then it might be a good idea to pay good attention to all the suggestions.

Maybe you should define what you mean by "viable".

Yes I am an alt. I see no reason to make it easy for bullies and greifers