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The Future of Wardecs

First post First post
Author
Rek Seven
University of Caille
Gallente Federation
#201 - 2013-01-18 18:00:37 UTC  |  Edited by: Rek Seven
luZk wrote:
Rek Seven wrote:
luZk wrote:

Before you call me a fool again Rek Seven.
Please tell me more about your great idea and how you would setup goals for wardecs. Enlighten me.

So my goal is to destroy this POS. (Oh the wartargets take it down before war)
So now my goal is now to destroy 2 battleships and 2 cruisers. (Oh the wartargets stay docked or simply undock unfitted ships to get the war over with)
So now my goal is to make everyone leave corp (Again everyone does but one holding char.. again I lose the war)


1. Your goal would be to remove the POS. If it's not there anymore then your goal has been achieve and you can put your own tower up. Your enemy has in effect surrendered to your demands.
2. If you kill these 4 ships then you win. If they don't undock, how is that any different from the way it is now?
3. Why would such a goal even be an option?

Do you really need me to think for you? What?


Well, most eve players are not satisfied with nearly having shot a POS or a ship. You do know they dont show up in killboards?


POS's do in fact generate a kill mail.

All I'm saying is there should be more options for a war that incentives people to fight.

If someone war dec'ed your corp with the win condition being to destroy 200 mil worth of assets. Wouldn't you undock a few cruisers in the hope of reaching that goal first and taking you aggressors deposit?

Either you fight or you stay docked, which is how it is now. At least my you have a chance of wining isk at the end.
Nova Fox
Novafox Shipyards
#202 - 2013-01-18 18:06:13 UTC  |  Edited by: Nova Fox
I have an awsome new idea.

Let Tactical S ammo destroy PI infrascture you find belonging to the war declared corp. May need a special locking module that makes you suck in space combat but allows targeting of buildings on the ground at least.

Small scale destruction, little time investment, no need for a dreadnaught, and maybe a new mechanic needed to prevent 'scutteling' of a colony if threatened.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Zimmy Zeta
Perkone
Caldari State
#203 - 2013-01-18 18:08:51 UTC
Nova Fox wrote:
I have an awsome new idea.

Let Tactical S ammo destroy PI infrascture you find belonging to the war declared corp. May need a special locking module that makes you suck in space combat but allows targeting of buildings on the ground at least.

Small scale destruction, little time investment, no need for a dreadnaught, and maybe a new mechanic needed to prevent 'scutteling' of a colony if threatened.


Isn't this exactly what Dustbunnies are for? Just hire some and let them blow up everything you want.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Natsett Amuinn
Caldari Provisions
Caldari State
#204 - 2013-01-18 18:21:30 UTC  |  Edited by: Natsett Amuinn
Marlona Sky wrote:
I have a question for you all.

What if there was no way to unanchor a POS or the POS modules. Maybe re-position by re-anchoring, but not being able to remove the module. So the only way to remove a POS and the modules there was to blow them up.

I know this does not 'fix' war decs, but it would offer a bit more incentive to fight and or recruit mercs to defend it if it can't be rolled up and packed away to avoid the war dec.

I would say things like your idea, not allowing a single person to form a corp, and limitting the ability to do advanced manufacturing in NPC stations would go a long way to giving people an incentive to fight or get people to fight for them.

I also feel CCP needs to engage in a kind of information campaign.
I have a feeling that if CCP pulled the data, what they'll see is an overabundance of really small corportations; especially in high sec.

I feel that the level of safety in high sec has lead to a community of individuals, who aren't constantly beset by danger, to feel secure within the confines of just there small group. Null groups ally themeselves with many other groups in an effort to secure their space, and make it safe, and that isn't needed in high sec. So you end up with a bunch of smaller corporation who don't feel any real need to work within a larger group, let alone organize.

It very telling when someone says that they're getting wardecced by much smaller groups, and that that smaller group is able to actually disrupt their activites. That is nothing more than disorganization. There are no mechanics that a small group has access to that a larger does not, that would give that smaller group the ability to do that to a larger one.

It's player inflicted.
They're not organized, they're not growing within their own group, and they're not working with a larger number of other groups.

There's nothing wrong with that though. If that's how they want to play in high sec then more power to them, but the idea that CCP should do something to prop that up is just awful and that's what a lot of this boils down to.


There's a lot of people in high sec that don't want to put in the same kind of effort to develop their corporation and alliance that people in null do, and then want CCP to do things to make it "fair". They won't just say, "I don't want to grow my corp" or, "I don't wan to work in a larger alliance" they complain that there's something wrong with the mechanics, and CCP should change them because they don't really support their desire to play the way they do.


CCP needs to start campaign of perception.
Start reinforcing the idea that high sec corporations and alliance have as much a need to grow into larger, more powerful entitities, and that there is safety in numbers.

Safety in numbers.
CCP needs to start drilling this into the minds of every EVE player.
Just because you're in high sec doesn't mean you have less of a need to grow.

There's no reason for null sec corporations and alliances to be the only place were large groups form, when we have the least amount of characters overall. Hundred of thousands of high sec charcters, and not one alliance has grown to the scale of a GSF or TEST.

Who is a larger high sec group going to war with in high sec, if not a bunch of smaller groups. If I'm a larger group in high sec, and I don't have any other large groups around me to go to war with, I'm going to declare war on as many small groups as I can so that I hopefully have war targets for my members to shoot at.

High sec should be all about industrial warfare, but high sec industrial corps don't seem to feel that they have any reason to grow into larger groups.

Afterall, I'm not forming a high sec industry corp to actually build something of value. I start a high sec industry corp for me and my 6 other accounts so that I can avoid taxes, and when someone declares war on me, I drop my corp and form a new one. It's not like I have anyone but my own acounts to consider, so it really doesn't matter.

That needs to end.



Am I the only one that noticed that no one from high sec is even bothering to offer ideas on ways to improve the situation, they're just saying remove it or change it so that it's concensual. And there are a couple of null guys who are actually making suggestion, but no one really wants to talk about sensible ways to improve things.

It's just easier to say remove it. (which happend to be one of Solomons points. If they wanted to go the easy route and fix the problem, they would just remove wardecs from high sec. It was the same point Soundwave tired to make in regards to ganking a couple of months ago; if they wanted to do the easy thing, they would just flip the switch and turn off pvp in high sec.

But they're not interested in the "easy" solution, they want EVE solutions.)
Nova Fox
Novafox Shipyards
#205 - 2013-01-18 18:33:02 UTC  |  Edited by: Nova Fox
Zimmy Zeta wrote:
Nova Fox wrote:
I have an awsome new idea.

Let Tactical S ammo destroy PI infrascture you find belonging to the war declared corp. May need a special locking module that makes you suck in space combat but allows targeting of buildings on the ground at least.

Small scale destruction, little time investment, no need for a dreadnaught, and maybe a new mechanic needed to prevent 'scutteling' of a colony if threatened.


Isn't this exactly what Dustbunnies are for? Just hire some and let them blow up everything you want.


Dust bunnies will not be screwing with PI in the sense of destroying it.

At the last time it was outlined as how it could be done in a public forum that dust bunnies in the future could install 'sensor' nodes that increases the scan fidelity or harvest rates in the district thus making the pie wealthier but... dust 514 bunnies in control could also tax all goods going though thier zone. A healthy relationship would benifit both. An unhealthy relationship would cause some rage one upon the other to make something happen. I would like to see it one day that a dust 514 bunny would hire thier pilots to bombard those who refuse to pay the tax. Or a pie getting aggrevated by the tax he hires his own merc corp to 'uninstall' the sensor and taxation node.

Either way I look forward to many more ways to 'punish' those who dont try to defend. While not requiring such a massive fleet.

Smashing PI I can see easily being small scale as in 5 destroyers or less activity in a hit and run scenario.

Imagine null sec where wolf packs are flying around carpet bombing entire PIE industries located out there. or in WH space.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Zimmy Zeta
Perkone
Caldari State
#206 - 2013-01-18 18:45:46 UTC
I cannot believe that I actually agree with you. Lol

One of the major drawbacks of the EVE system is NPC corps and that alliances can easily outsource all of their vital logistics to them. With only a few "soft targets" left, asymmetrical warfare has become very hard, thus putting smaller corps at a disadvantage.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Nova Fox
Novafox Shipyards
#207 - 2013-01-18 18:50:41 UTC  |  Edited by: Nova Fox
sorry had a post edit. adding how bunnies and eggs could not get along in the mentioned scenario and both using thier respective war fronts to deal with the issue.

Also scenarioed null sec carpet bombings of PI structures, something to annoy the hell out of some industrialist out there with a small quick strike.

Other future soft targets (medium sized) I could think would be
unshielded security stations that controlls destroyable system defenses such as slow to target gate guns (mainly to bolster any gate fight between fleets there) or drone patrol factories.
also tie local channel upkeep into the station as well so blowing it up or reinforcing it pokes thier eyes out.

Other soft targets possible, inbelt refinery/silos. Keep em cheap enough to deploy them frequently. Make the loot expensive enough to warrent not leaving crud in it when the trit hits the fan.

The whole idea is to shift war deccing away from the 'greifing' aspect and more into 'business' aspect in my opinion. Because I do find 'gank bears' rather lame, run at first sight of a real fight with someone with teeth. But if a care bare is wanting to get better and bigger rewards we have to entice him or her to leave station and leave something out there to do it. Something you can still wreck if he decides to cower in his protective 'cave' station.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Aza Ebanu
Brutor Tribe
Minmatar Republic
#208 - 2013-01-18 18:53:34 UTC
Natsett Amuinn wrote:
Marlona Sky wrote:
I have a question for you all.

What if there was no way to unanchor a POS or the POS modules. Maybe re-position by re-anchoring, but not being able to remove the module. So the only way to remove a POS and the modules there was to blow them up.

I know this does not 'fix' war decs, but it would offer a bit more incentive to fight and or recruit mercs to defend it if it can't be rolled up and packed away to avoid the war dec.

I would say things like your idea, not allowing a single person to form a corp, and limitting the ability to do advanced manufacturing in NPC stations would go a long way to giving people an incentive to fight or get people to fight for them.

I also feel CCP needs to engage in a kind of information campaign.
I have a feeling that if CCP pulled the data, what they'll see is an overabundance of really small corportations; especially in high sec.

I feel that the level of safety in high sec has lead to a community of individuals, who aren't constantly beset by danger, to feel secure within the confines of just there small group. Null groups ally themeselves with many other groups in an effort to secure their space, and make it safe, and that isn't needed in high sec. So you end up with a bunch of smaller corporation who don't feel any real need to work within a larger group, let alone organize.

It very telling when someone says that they're getting wardecced by much smaller groups, and that that smaller group is able to actually disrupt their activites. That is nothing more than disorganization. There are no mechanics that a small group has access to that a larger does not, that would give that smaller group the ability to do that to a larger one.

It's player inflicted.
They're not organized, they're not growing within their own group, and they're not working with a larger number of other groups.

There's nothing wrong with that though. If that's how they want to play in high sec then more power to them, but the idea that CCP should do something to prop that up is just awful and that's what a lot of this boils down to.


There's a lot of people in high sec that don't want to put in the same kind of effort to develop their corporation and alliance that people in null do, and then want CCP to do things to make it "fair". They won't just say, "I don't want to grow my corp" or, "I don't wan to work in a larger alliance" they complain that there's something wrong with the mechanics, and CCP should change them because they don't really support their desire to play the way they do.


CCP needs to start campaign of perception.
Start reinforcing the idea that high sec corporations and alliance have as much a need to grow into larger, more powerful entitities, and that there is safety in numbers.

Safety in numbers.
CCP needs to start drilling this into the minds of every EVE player.
Just because you're in high sec doesn't mean you have less of a need to grow.

There's no reason for null sec corporations and alliances to be the only place were large groups form, when we have the least amount of characters overall. Hundred of thousands of high sec charcters, and not one alliance has grown to the scale of a GSF or TEST.

Who is a larger high sec group going to war with in high sec, if not a bunch of smaller groups. If I'm a larger group in high sec, and I don't have any other large groups around me to go to war with, I'm going to declare war on as many small groups as I can so that I hopefully have war targets for my members to shoot at.

High sec should be all about industrial warfare, but high sec industrial corps don't seem to feel that they have any reason to grow into larger groups.

Afterall, I'm not forming a high sec industry corp to actually build something of value. I start a high sec industry corp for me and my 6 other accounts so that I can avoid taxes, and when someone declares war on me, I drop my corp and form a new one. It's not like I have anyone but my own acounts to consider, so it really doesn't matter.

That needs to end.



Am I the only one that noticed that no one from high sec is even bothering to offer ideas on ways to improve the situation, they're just saying remove it or change it so that it's concensual. And there are a couple of null guys who are actually making suggestion, but no one really wants to talk about sensible ways to improve things.

It's just easier to say remove it. (which happend to be one of Solomons points. If they wanted to go the easy route and fix the problem, they would just remove wardecs from high sec. It was the same point Soundwave tired to make in regards to ganking a couple of months ago; if they wanted to do the easy thing, they would just flip the switch and turn off pvp in high sec.

But they're not interested in the "easy" solution, they want EVE solutions.)

You mention a lot of really good points. Im sure the hardcore player base will still find a fight no matter how much the war dec system is tweaked.


luZk
Fivrelde Corp
#209 - 2013-01-18 19:06:32 UTC
Rek Seven wrote:
luZk wrote:
Rek Seven wrote:
luZk wrote:

Before you call me a fool again Rek Seven.
Please tell me more about your great idea and how you would setup goals for wardecs. Enlighten me.

So my goal is to destroy this POS. (Oh the wartargets take it down before war)
So now my goal is now to destroy 2 battleships and 2 cruisers. (Oh the wartargets stay docked or simply undock unfitted ships to get the war over with)
So now my goal is to make everyone leave corp (Again everyone does but one holding char.. again I lose the war)


1. Your goal would be to remove the POS. If it's not there anymore then your goal has been achieve and you can put your own tower up. Your enemy has in effect surrendered to your demands.
2. If you kill these 4 ships then you win. If they don't undock, how is that any different from the way it is now?
3. Why would such a goal even be an option?

Do you really need me to think for you? What?


Well, most eve players are not satisfied with nearly having shot a POS or a ship. You do know they dont show up in killboards?


POS's do in fact generate a kill mail.

All I'm saying is there should be more options for a war that incentives people to fight.

If someone war dec'ed your corp with the win condition being to destroy 200 mil worth of assets. Wouldn't you undock a few cruisers in the hope of reaching that goal first and taking you aggressors deposit?

Either you fight or you stay docked, which is how it is now. At least my you have a chance of wining isk at the end.


No, only POS's and ships that are killed shows up in killboard. POS's that are removed before they are blown only show up in jita market.

http://i.imgur.com/1dl4DM6.jpg

Zimmy Zeta
Perkone
Caldari State
#210 - 2013-01-18 19:07:59 UTC
Natsett Amuinn wrote:


(snip)
Am I the only one that noticed that no one from high sec is even bothering to offer ideas on ways to improve the situation, they're just saying remove it or change it so that it's concensual. And there are a couple of null guys who are actually making suggestion, but no one really wants to talk about sensible ways to improve things.



Well, I am mostly highsec now and I did make suggestions.

But yeah, I have the feeling that I might be about the only highsec character in this thread. I guess all the others are in F&I right now and threaten Fozzie to cancel all of their accounts if he dares to lay hand on the Drake :P

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Nova Fox
Novafox Shipyards
#211 - 2013-01-18 19:15:05 UTC
<- High Seccer here, I just offered a few ways.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Natsett Amuinn
Caldari Provisions
Caldari State
#212 - 2013-01-18 20:11:59 UTC  |  Edited by: Natsett Amuinn
My idea of an awesome EVE:

A high sec with large industrial blocks. In the way that null has formed for the purpose of securing space, I'd love to see high sec develop that same kind of industrial entities that work for control of high sec industry.

I want to see high sec engage in massive wars, all revolving around industrial blocks trying to disrupt the activities of other industrial blocks.

Even right now, with imperfect tools, you have the ability to enforce your will on entire markets.


Who are the high sec equivilents of an -A-, TEST, GSF, RAZOR, Solar?


Well...
The largest corporations in EVE are in control, and they aren't player run.

As long as the NPC corporations have the ability to control high sec, player run corporations will never be able to do what CCP has given us the tools to do. There effect is felt much less in null, but it still effects even us.

The NPC corporation is much more detrimental to the health and growth of the high sec industrial corporation. The NPC corporations leave no incentive to grow and fight for what you have.

If you refuse to undock because you are afriad to lose something, you're playing EVE wrong. Your stuff is designed to be blown up, and nothing in EVE can't be replaced; stop being afraid of losing things.


To "fix" high sec, you need to make things a little more difficult for the OLDER player. After several months in EVE you should have enough undertanding of EVE that you can break away from the NPC corps and be fine. If you want to do the more advanced stuff, like T2 production and mid level refining, you should have to join a player run corporation.

The guys that want to fly around high sec and just shoot little red crosses should be able to stay in the NPC corps. They should also actually pay something significant -the tax increase was trivial, and everyone playing EVE knows that-. Decreaesd payout on rats, and higher level missions would have an effect on the people who have learned how to play EVE, while not impacting the NEW player.

If an increased tax had an impact on the new guy then I wouldn't have a problem with a very slight increae in level one and two mission payouts, but only enough that it negates the effect of an increased tax.



Everyone that wanted to stay in the NPC corps would be able to do so, but your impact would be much less. The impact that they have is to large, it's having to great an impact on the way that the game is played outside of them.

Once upon a time I was very much apposed to any kind of NPC corporation changes. After having experienced the wider game I've come to realize that they are very much having a large, negative, impact on the game.

I started in '05. Goonwaffe is the fist and only corporation that I have ever joined, and I've been in Goonwaffe for like a year. I didn't play for 6 years straight. It was a few months out of each year. It wasn't until I joined a player run corporation that I got stuck on EVE.

Goonwaffe literally save my EVE life.

I see the value of the player run corporation as being the biggest asset that CCP pocesses. The NPC corporations are a detriment to that asset, and the number one reason that high sec warfare fails so miserably.
Adriel Malakai
Shoulda Checked Local
Break-A-Wish Foundation
#213 - 2013-01-18 20:13:40 UTC  |  Edited by: Adriel Malakai
Rek Seven wrote:
The problem with war decs IMO it that there is no ingame ability to set a goal or win condition.

If the aggressor set the win condition to be first to 10 kills and when this goal was achieve the war automatically ended, the defenders might be more willing to accept the war and give them a good fight.

To make such a system work the aggressor should have to put up an isk deposit. If they win they get the isk back but if they lose, the defender gets the isk. Everyone wins!

Additionally, the 24 hour waiting period before the war legal starts could be used for the defender to negotiate terms. For example there could be an in game system where the defender can request that the aggressor is unable to war dec them again for a given time period after the war ends (CONCORD enforced).


A couple of things. First of all, the 24 hour warm-up timer is used by a fair number of groups to talk with the aggressor and negotiate a surrender.

Second of all, having aggressor win conditions greatly restricts the usage of wars. Wars are not always just for gaining kills, but often for denying assets. Furthermore, adding a win condition for the aggressors of ten kills does not motivate the aggressors to fight any more than they already were, since they put the dec in. Conversely, it motivates the defenders to stay docked, since their win condition is to not lose ten ships. If, instead, the defenders win condition was to get ten kills, they would have a real motivation to fight off the aggressors.

EDIT: One of the big problems I've seen in this thread is that people don't seem to realize just how many of the defenders would never lose a ship if decs were limited. Sure, a lot of them will stay docked up or won't log on, but there are still a large number of people who do undock and run missions, or mine, or transport freight, or actually try to fight. Many of these people would never lose a single ship if war decs were mutual or flat out removed. Think about that for a minute. Do you really want that many people in high sec literally immune from decs because you classify certain decs as 'grief decs'? More importantly, do you think limited objectives for the aggressor, which restrict the purposes for wars and the amount of damage they can inflict, will actually benefit EVE? All that will do is pad the defender with mechanical walls so that they don't stand to lose much at all.

The only idea that have any real merit in this entire thread are the ones that a) incentivize people to stay in the same corp, even during war, or b) give the defenders some win conditions. The defender win conditions are only reasonable because they would encourage defenders to fight rather than stay docked. The problem I have with them is they also have a great potential to be far too limiting.

It seems that some of you want to tie off decs and hide them in a corner. Personally, I think they need to stay as open as possible. Let them be an open ended tool that the players get to decide how their used. Why turn them into something so specialized they're rarely used, resulting in the vast majority of HS dwellers being completely immune to loss?
Zimmy Zeta
Perkone
Caldari State
#214 - 2013-01-18 20:23:45 UTC  |  Edited by: Zimmy Zeta
We could also nerf npc corps with some more immersive and lore-compatible nastiness.

A big corporation isn't going to be just a hostel for broke capsuleers- they want something in return.
So, as long as you are a member of an npc corp, you are supposed to work for them, too.
This work happens offline, while you are not playing eve we can suppose that your character is doing jobs for his npc megacorp.

In game effect (the funny part): each time you log back in, your character will be in a different, randomly selected station belonging to your corp. This is just the last place where he dropped off after doing his errands. And yes, with random station I mean "including stations in low sec".

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#215 - 2013-01-18 20:40:50 UTC  |  Edited by: Tyberius Franklin
Natsett Amuinn wrote:
If you refuse to undock because you are afriad to lose something, you're playing EVE wrong. Your stuff is designed to be blown up, and nothing in EVE can't be replaced; stop being afraid of losing things.

I know many are going to disagree but I thing it bears being said.

In EVE loss is supposed to be meaningful. It's supposed to hurt and give purpose. If there is no counter to that loss, the possibility of a gain, then it's often not worth fighting. For those whom view making isk as trivial this is a much lesser concern, but for those working toward a goal greater than what they currently have then loss is a setback and your probably not doing the smart thing walking into it if it doesn't help you toward your desired ends.

Even when replacement is able to be done (which actually it isn't true that everything can be replaced as there are a number of limited, non-replaceable items, but we'll ignore those) it's up to the player to decide if what they get out of a fight is worth taking the time/effort to perform that replacement. Eve isn't an FPS, fighting isn't always the obvious and only thing to do.
Zimmy Zeta
Perkone
Caldari State
#216 - 2013-01-18 20:45:36 UTC  |  Edited by: Zimmy Zeta
Tyberius Franklin wrote:
Natsett Amuinn wrote:
If you refuse to undock because you are afriad to lose something, you're playing EVE wrong. Your stuff is designed to be blown up, and nothing in EVE can't be replaced; stop being afraid of losing things.

I know many are going to disagree but I thing it bears being said.

In EVE loss is supposed to be meaningful. It's supposed to hurt and give purpose. If there is no counter to that loss, the possibility of a gain, then it's often not worth fighting. For those whom view making isk as trivial this is a much lesser concern, but for those working toward a goal greater than what they currently have then loss is a setback and your probably not doing the smart thing walking into it if it doesn't help you toward your desired ends.

Even when replacement is able to be done (which actually it isn't true that everything can be replaced as there are a number of limited, non-replaceable items, but we'll ignore those) it's up to the player to decide if what they get out of a fight is worth taking the time/effort to perform that replacement. Eve isn't an FPS, fighting isn't always the obvious and only thing to do.


Sure, to fight or not to fight is 100% your choice, and no matter how you decide, you will have to live with the consequences.
But when newbies are taught never to undock during a war and to shun every kind of risk, it's no longer yourself you are hurting- you are hurting all of EVE.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Jericho Fleck
Viziam
Amarr Empire
#217 - 2013-01-18 21:13:59 UTC
This is too funny. Lets be real here, High Sec Wardecs are nothing more than a tool that CCP has given to grief easy prey so griefers can get their jolly's off.

How many legitimate War - Decs that some serious fighting actually happens between two parties? That's the intended spirit of it, not as a way to gank with no consequences.

As others have mentioned, all it does is encourage station games and very littel fighting, and when it does happen its most likely in a PvE ship versus a PvP ship.
LHA Tarawa
Pator Tech School
Minmatar Republic
#218 - 2013-01-18 21:24:00 UTC
Rek Seven wrote:
All I'm saying is there should be more options for a war that incentives people to fight.

If someone war dec'ed your corp with the win condition being to destroy 200 mil worth of assets. Wouldn't you undock a few cruisers in the hope of reaching that goal first and taking you aggressors deposit?

Either you fight or you stay docked, which is how it is now. At least my you have a chance of wining isk at the end.



The ONLY thing that comes from fighting when you are war dec'ed, is more war decs. There is no incentive that you could give that would make carebears want to fight.

Instead, a war dec comes in, we issue the standard order that no one is to undock in ANYTHING larger than a shuttle or cov ops. log in, throw a skill into queue, log out.

Boring the war dec'ers is the ONLY way to limit the number of war decs.


I don't see how the current system, where people go weeks without undocking, is a benefit to anyone.
Toku Jiang
Jiang Laboratories and Discovery
#219 - 2013-01-18 21:31:51 UTC
CCP Solomon wrote:


I often think back to my experiences in Ultima Online when discussing the war dec system. Removing it's teeth would be akin to introducing the Trammel/Felucca divide, for those that remember it.

-Solomon




And that's when I stopped playing.
Natsett Amuinn
Caldari Provisions
Caldari State
#220 - 2013-01-18 21:32:41 UTC
Tyberius Franklin wrote:
Natsett Amuinn wrote:
If you refuse to undock because you are afriad to lose something, you're playing EVE wrong. Your stuff is designed to be blown up, and nothing in EVE can't be replaced; stop being afraid of losing things.

I know many are going to disagree but I thing it bears being said.

In EVE loss is supposed to be meaningful. It's supposed to hurt and give purpose. If there is no counter to that loss, the possibility of a gain, then it's often not worth fighting. For those whom view making isk as trivial this is a much lesser concern, but for those working toward a goal greater than what they currently have then loss is a setback and your probably not doing the smart thing walking into it if it doesn't help you toward your desired ends.

Even when replacement is able to be done (which actually it isn't true that everything can be replaced as there are a number of limited, non-replaceable items, but we'll ignore those) it's up to the player to decide if what they get out of a fight is worth taking the time/effort to perform that replacement. Eve isn't an FPS, fighting isn't always the obvious and only thing to do.

I agree, I wasn't really saying you shouldn't care about your loss.

Some people care "to much". Some people will not undock because they simply don't want to lose the ship they fly to shoot a red cross.

Minimizing your losses is a tactic to achieve a level of success, minimizing your loss because you "affraid" to lose your ship is playing EVE wrong. There's far to much of the later.


If we were playing lineage 2 I would say those same people are correct in feeling that way; especially if it was the L2 I played for 2 years straight. Losing a 100 million fit PvE ship is not the same thing as losing a set of B grade gear in the original Lineage 2.

Once you've reached the point were you can afford to fly a ship like that, you should have reached the point that you can afford to replace it as well. Most things in EVE are easily reobtainable.

An indy mining corp that doesn't undock to protect it's exhumers is playing smart. Not being willing to jump into a crappy firgate and a spare clone to shoot the guys that wont let you mine is silly. It's better than sitting in a station and crying that you can't do anything.

If you can't afford to blow a million isk on some crap fit frigates, then you're not a very good industrialist. A new player I understand, but those guys can always go back to the NPC corp in the meantime so they can earn money. Someone who's flying aroun din a machinaw or an orca has no excuse.

Not liking PvP is fine, I don't do any PvP; I never have, but no one is right in complaining that they might have to engage in a little when they play a game like EVE.

We are not playing a PvE centric game, and no one started EVE thinking they were. We all CHOOSE to play a game explicity built around PvP.