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Care-bears may be physically unable to PvP

First post
Author
Corey Fumimasa
CFM Salvage
#21 - 2013-01-18 01:45:34 UTC
Clementina wrote:
I'm going to let the carebears here in on a little secret.

PvPers get afraid during combat too.

The pain of loss, The humiliation of possibly being chastised for a shitfit, the fear of defeat in battle, and the ennui of just being able to witness your warped, webbed and scrambled ship circle the drain is something that happens to PvPers as well as carebears.



A game that elicits the kind of physical reaction that I have felt in Eve is a very rare thing. It is perhaps CCP's greatest achievement, and perhaps one of the most important dynamics ever developed re computer simulations.

This feeling must be respected and encouraged and fostered by the player base.

Perhaps I'm wrong about bears and their frozen fingers locked around the keyboard, good.

What is obvious is that some people don't like it, even if they do like combat missions. Is there some mechanic that would be fun for those players that would allow them to engage in ship PvP?
They like building things and planning skill tree's and ? How could those activities be applied to PvP?
Xinivrae
Sebiestor Tribe
Minmatar Republic
#22 - 2013-01-18 02:05:49 UTC
Well let me take the unpopular stance and just say it, because if it hasn't been said, it certainly will be.

There is nothing in this world that could make these people engage in ship to ship combat. None, nada. Sure there are the inexperienced that might like it if they tried, but I don't believe your talking about them.

Some people just have zero interest in it, and you know what, that's cool. There's actually quite a bit you can do out there that doesn't involve combat, and it's all just as gratifying. When I figured out and started running a little industry operation, it felt every bit as good as the time I had been in fleets that took down titans, capital fleets, and what not.

That's the cool thing about eve to me, you can do whatever the heck you want to do, and still share this great experience with everybody.

Now the people who want to play eve as a single player game however...
Bane Necran
Appono Astos
#23 - 2013-01-18 02:12:14 UTC  |  Edited by: Bane Necran
Corey Fumimasa wrote:
What is obvious is that some people don't like it, even if they do like combat missions. Is there some mechanic that would be fun for those players that would allow them to engage in ship PvP?
They like building things and planning skill tree's and ? How could those activities be applied to PvP?


How can we make you like mining? P

People just like different things. A lot of people, like myself, are here simply because they like cruising around in space, and attacking other players isn't very appealing to us. I'm somewhat different than your average 'carebear' because i don't shy away from risk, but i'm starting to think i've given enough killmails to the PvP community.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Aria Lykryng
Doomheim
#24 - 2013-01-18 02:15:56 UTC
I need my filter fixed I think.


All I keep reading is "Whaaaaaaah! These guys aren't playing the way 'I' believe the game should be played!" *Sniffle*








Any of you boneheads every stop to think that there are 'Trade' , 'Science' and 'Industry' training lines that you can click on and train skills?

Oddly enough, there is no 'PvP' skill in which to train... so who is wrong? The carebears or those of you that think 'Eve is all about pvp only'?
Rain6639
GoonWaffe
Goonswarm Federation
#25 - 2013-01-18 02:18:44 UTC  |  Edited by: Rain6639
Corey Fumimasa wrote:
I’ve talked with a few carebears over the years and I have come to believe that they can’t PvP. Not because they don’t want to kill the griefers and gankers, but because they physically can’t do it. They freeze up at the keyboard when they get attacked.

Maybe if they were eased into it and trained they could get over that reflex, but it would take months or years to do.

It might be easier to give them a mechanic that they could prepare before combat, perhaps a castle building exercise of sorts. Let them hire NPC mercs in different types of ships and build a little npc fleet that they could preset some options for. So when they get attacked and freeze up the NPC’s will jump in and rep them and jam the attackers, giving the carebear a chance to warp out or perhaps even collect themselves enough to target the aggressor and actually shoot back.

Or maybe much longer locktimes across the board; the PvP community would adjust and it might allow the carebears time to react in a meaningful way. Or maybe just longer locktimes in highsec! Oh that’s a great idea, it would push some PvPers into low and null, reduce suicide ganking, and maybe give care-bears a chance to do something besides stare dumbly at the screen and pray for CONCORD to show up.

Whatever the solution I think it needs to look at why some people don’t PvP.

I don't mind being wrong here, just a thought I had that I can't seem to shake. Any feedback is appreciated.


I think you're being the hugest carebear ever. not my chair, not my problem. that's what I say.

related: myotonic goats
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#26 - 2013-01-18 02:28:41 UTC
Mina Sebiestar wrote:
Bane Necran wrote:
It's true, all of it.

I was horribly traumatized by my first gank, now whenever someone targets me my mind just freezes up and i can only think "IT'S ALL HAPPENING AGAIN!". I run away from the keyboard and start rocking back and forth in the corner, only returning to the computer screen hours later when i gather the courage.


Thank you for that i lold good.

I to when i see tough video game manly mans and wannabes i just freeze from fear but lucky for me CCP know that and set auto target back to some number in atempt to push my carebare F1 skill to work...sometimes i fire back but mostly just die.


You should all be like me... you'll still suck but you won't care Big smile

Like when I jumped my cane into a camp... I turned back to the gate and hit the MWD, when I reached the gate I stopped and thought "Wait, what the hell am I doing?" then I turned back around and attacked the camp Pirate

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Nexus Day
Lustrevik Trade and Travel Bureau
#27 - 2013-01-18 02:55:28 UTC
Unsuccessful At Everything wrote:
I think CCP should fly around and randomly gank people who have never been killed, just to show them that this game is made for PvPers for PvP purposes.


Too many people equate insta-gib with PvP.

Not all PvP is good PvP. Or even PvP for that matter.

Mr Epeen
It's All About Me
#28 - 2013-01-18 03:38:48 UTC
Corey Fumimasa wrote:
I’ve talked with a few carebears over the years and I have come to believe that they can’t PvP. Not because they don’t want to kill the griefers and gankers, but because they physically can’t do it. They freeze up at the keyboard when they get attacked.


Anyone that tells you this didn't happen to them at first is a liar.

Here's the thing. You can be a hero and help them through it, or you can be a total moron and make fun of them. I think we know what mostly happens in this game so you have less people PVPing than you otherwise might.

Mr Epeen Cool
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#29 - 2013-01-18 03:54:20 UTC  |  Edited by: Jame Jarl Retief
Well, there's a TON of valid reasons why people don't PvP.

Like you said, some just "freeze up" due to the sheer novelty of it. Which is fine, and can be easily fixed by a "holodec" dueling system. This is something I saw done in Pirates of the Burning Sea (2008 MMO), and it worked beautifully. Basically you take your ship and everything you normally would have. And you set up a fight with one or more people. Then you duke it out. But in the end, nothing is lost (or gained), it is considered a practice match. I believe there was "this is a dream" explanation for it? In EVE, it could be a "holographic training simulation". A few days/weeks of that, and you'd have competent pilots who don't freeze up any more, without hassle of re-shipping or third party interference while doing so.

Some people just CAN'T PvP physically. Their reaction to stress, even mild stress, is just too severe. Hands shaking badly, tunnel vision, inability to think, etc. Really no amount of training will help, it's just a severe physiological reaction. Which is why I get mad when people sneer at carebears. Just like some get seasick or are afraid of heights or have vertigo, some people just can't PvP and making fun of them is just rude.

And of course some simply choose not to. Call it pacifism or whatever. I myself spent a goodly amount of time carebearing it up in high-sec. Just spend a quiet evening semi-comatose, running L4s and chatting with folks in the Missions channel. It was simple, calm, relaxing and yet profitable enough to keep me plexed without taxing me physically or emotionally. At the time, my real life was MORE than stressful enough for me to add to it in my "entertainment" time.

Further, I would go as far as to say that general unwillingness to PvP in a videogame is actually more common than PvP-bloodlust. Perhaps even prevalent enough to be called "the norm". Do you know what the best-selling PC game of all time is? The Sims 2! A game that has no PvP in any way, shape or form, and very little stress. Think about that for a second. WoW had 13 million subs in its heyday, and that game had PvE servers where PvP did not exist unless you purposely flagged yourself. Meanwhile, games with non-consensual PvP like EVE, Ultima Online, Mortal Online, Darkfall, etc., at some point struggled to break 250k subs. If PvP is so good, why are games that are PvP-centric doing so poorly?

There are solutions to some of these. And some of these are not even problems. If someone is careabering it up in high sec, that's their choice, and the game IS supposedly a sandbox and their choice is as valid as anyone else's.
Corey Fumimasa
CFM Salvage
#30 - 2013-01-18 04:01:06 UTC
Bane Necran wrote:
Corey Fumimasa wrote:
What is obvious is that some people don't like it, even if they do like combat missions. Is there some mechanic that would be fun for those players that would allow them to engage in ship PvP?
They like building things and planning skill tree's and ? How could those activities be applied to PvP?


How can we make you like mining? P

People just like different things. A lot of people, like myself, are here simply because they like cruising around in space, and attacking other players isn't very appealing to us. I'm somewhat different than your average 'carebear' because i don't shy away from risk, but i'm starting to think i've given enough killmails to the PvP community.


You have given enough killmails to team PvP. But you are going to have trouble beating them at their own game. The real skills and experience many of the PvP pilots have is impressive. These guys know how to use voice coms and work together, they know how most of their targets will act, they know how the ships work and the aggression timers. Its a pretty significant skill set.

Docking up sucks and removing wardecs sucks. There should be an option that is different than these 2 things; this is a game, almost anything can be made to happen.

Do you enjoy castle building games? or tower defense games? I can think of a few ways that those kind of activeties could be used to set traps for PvPers. So bears can do something that they enjoy, and get back at the gankers, without engaging in dogfight style simulations. And some new content gets created in the process.
Corey Fumimasa
CFM Salvage
#31 - 2013-01-18 04:10:07 UTC
Jame Jarl Retief wrote:
Well, there's a TON of valid reasons why people don't PvP.

Like you said, some just "freeze up" due to the sheer novelty of it. Which is fine, and can be easily fixed by a "holodec" dueling system. .... my real life was MORE than stressful enough for me to add to it in my "entertainment" time......

Further, I would go as far as to say that general unwillingness to PvP in a videogame is actually more common than PvP-bloodlust. Perhaps even prevalent enough to be called "the norm". Do you know what the best-selling PC game of all time is? The Sims 2!...

There are solutions to some of these. And some of these are not even problems. If someone is careabering it up in high sec, that's their choice, and the game IS supposedly a sandbox and their choice is as valid as anyone else's.
Great post, good ideas, TY for taking the time to do so. I had begun to loose hope. I edited down your post a bit for space, its all good though.

Re Carebearing being OK; I'm with you there to, and I didn't mean to suggest otherwise. It just seems like there's a lot of pent up energy in highsec, it would be interesting to see what would happen if that energy had a destructive outlet other than RT simulation combat that many people do not like.
Agnar Volta
Investtan Inc.
The Republic.
#32 - 2013-01-18 04:36:29 UTC
From time to time this stupid posts where people try to fit everyone in a box with a single "genius" explanation follow by a badly though / paternalistic game mechanic change show up in GD.

I would call a troll and move on.

See ya fellows.
Serptimis
Ministry of War
Amarr Empire
#33 - 2013-01-18 04:40:57 UTC
I couldn't even describe to you my first PVP experience, my adrenaline was rushing and it was over so fast.
One minute jumping through a gate, next the alarms are screaming, shields, armour , hull bars disappearing ...pod in space...now its the station..what the hell...was that PVP, what happened????!!!! Shocked
But it gets better as you get used to it. Its still exciting though, but now I have a better grasp of what is happening around me at least.
Mire Stoude
Center for Advanced Studies
Gallente Federation
#34 - 2013-01-18 04:50:07 UTC  |  Edited by: Mire Stoude
Unfortunately, due to my advanced age, I am unable to properly ... equip ... myself for PVP. Some pretty young thing locks onto me and starts touching my hull with some light missiles... most men would jump at the opportunity to lock her back. But alas, my PVP just sits there, unmoving. I curse my disability and envy the young. I know they make pills for this, but my doctor said that I am not healthy enough for PVP.
Kestrix
The Whispering
#35 - 2013-01-18 05:03:51 UTC
I'm not totally adverse to PvP I just find that it is counter productive to my main goal in eve which is to get as rich as possible .
Tarpedo
Incursionista
#36 - 2013-01-18 05:33:45 UTC  |  Edited by: Tarpedo
In other games PvP is my primary activity, but after many years in EVE I'm yet to engage into fight willingly because EVE PvP guarantee character's degeneration in form of monetary losses (money are one of indicators of progress). If EVE PvP resulted in some form of character progression like

* skillpoints / experience,
* money,
reputation / ranks,
prizes with rank / reputation restriction,
achievements ("10 ships popped") with regional versions ("10 ships popped in the constellation") with meta versions ("10 ships in each of 5 constellations of region")
worthy cosmetic items (like glass helmets for Gallente like it was in previous character creator) as one-time rewards (to make them rare)

I'd be there immediately.
Meanwhile I'm shooting people (toons) non-stop up to 12 hours daily in Planetside 2, Rift, Tera to boost my toons.

* Correction: remove money and skills from the equation. Unique cosmetic and virtual vanity ranks will be more than enough.
Aza Ebanu
Brutor Tribe
Minmatar Republic
#37 - 2013-01-18 06:26:48 UTC
Wacktopia wrote:
I've said it before, I'll say it again...

- At the end of the tutorial, blowup the player's ship with some npc pirates
- Tell them this happens in EVE ...
- Show them how to replace it

Dealing with loss, along with social skills, is the most important lesson in EVE.

(edit: apparently they do this now. Go CCP woo!)

LOL. Got anymore ideas? They already do this and it still doesn't work.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#38 - 2013-01-18 06:38:29 UTC
Dheeradj Nurgle wrote:
Calling something a Frag outside of UT is just sad....

Nvm that the term came to gaming during Doom era.
Velvet Eva
Be Nice Inc.
Prismatic Legion
#39 - 2013-01-18 06:52:18 UTC
I don't rly understand why people kill other people in the first place :(((( why fight when you can hug \o/ <3 <3
Ghazu
#40 - 2013-01-18 07:05:22 UTC
That's such a stupid non-issue, everybody froze the first few times they got ganked or came into a combat situation.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984