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Missions & Complexes

 
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1/10 and 2/10 static DED complexes have been moved to the exploration system

First post
Author
Tauranon
Weeesearch
CAStabouts
#61 - 2013-01-11 06:41:01 UTC  |  Edited by: Tauranon
Not having ded space loot in a ded also wouldn't teach beginners where to find the cheese.

The c-type adaptive nano plate was a kinda popular item for cpu troublesome pvp fits (megathron etc), but its getting on doubled in price now, as were the c-type frigate reps and mwds.

That fits with what I've seen. After they added the "missing" 2/10s, I found one of each, and then never again, and I've hit 50+ of every other type of sig since. I've never seen a 1/10 as an explorable sig.
St Mio
Imperial Academy
Amarr Empire
#62 - 2013-01-11 09:19:20 UTC
The prices are so high because the sites are so rare, I wouldn't laugh at people if they said something was broken with their spawns. :(
Tauranon
Weeesearch
CAStabouts
#63 - 2013-01-11 10:07:59 UTC
St Mio wrote:
The prices are so high because the sites are so rare, I wouldn't laugh at people if they said something was broken with their spawns. :(


Yeah I think they have forgot to do a copy or otherwise set the number of signatures to be different from "1".
Dzajic
#64 - 2013-01-11 12:13:20 UTC
What is sig strength of 1/10 anyway? 0.75? 1? Haven't seen single 1/10 or 2/10 yet. (And in same time found 5 4/10 and 2 3/10, so a lot of probing)
St Mio
Imperial Academy
Amarr Empire
#65 - 2013-01-11 12:23:39 UTC
DED 1/10 is the same as Hideout/Haunted Yard
DED 2/10 is the same as Lookout and DED 3/10
DeMichael Crimson
Republic University
Minmatar Republic
#66 - 2013-01-11 21:02:08 UTC  |  Edited by: DeMichael Crimson
DeMichael Crimson wrote:
Since the 1/10 DED sites are listed as 'Beginner' sites, I see no problem if those remain static, as long as they don't drop any Faction loot. They can still drop the Overseer boxes, Pirate Tags and various Tech 1 loot. All other DED sites 2/10 and up should remain with the exploration probing mechanic.

That will prevent the farming of Faction / Deadspace loot while still allowing Low Sec Frigate PvP's their combat arena as well as new players in High Sec a chance to experience how DED Complexes actually work.


DMC

St Mio wrote:
But making them statics on the overview doesn't teach beginner explorers anything about exploration :/ Currently they're as hard to scan down as Hideouts, at the most I'd say, make them as easy to scan down as the tutorial sites.

As for the spawn rates, they're super rare. I scanned 2 entire regions on the test server and only found one DED 1/10 and no DED 2/10, but plenty of the 3/10 and 4/10 so... random is random, but make of that what you will :)


Tauranon wrote:
Not having ded space loot in a ded also wouldn't teach beginners where to find the cheese.

The c-type adaptive nano plate was a kinda popular item for cpu troublesome pvp fits (megathron etc), but its getting on doubled in price now, as were the c-type frigate reps and mwds.

That fits with what I've seen. After they added the "missing" 2/10s, I found one of each, and then never again, and I've hit 50+ of every other type of sig since. I've never seen a 1/10 as an explorable sig.


I wasn't referring to it teaching new players about exploration, the Career Agent does that. I basically posted that for 2 reasons.

Having the 1/10 DED's as static sites will introduce new players on how the Complexes work, ie: looking for a specific Overseer ship / structure that's listed in the on-screen pop up message, finding and using gate keys to advance within the site, develop piloting skills / tactics, etc.

As for Faction / Deadspace loot drops, the static 1/10 could have a Commander Frigate spawn in any stage at random, not just in the last stage and definitely not be activated by the destruction of a specific structure. It would only drop Faction Munitions and Pirate Tag, no Faction / Deadspace modules, implants or BPC's. It could also contain a little 'Note' / Log message stating how probing for higher level DED sites will garner greater treasure / rewards.

That will help insure no farming / camping since the Commander Frigate can spawn in any stage of the site which will still give new players a taste of Faction / Deadspace loot.

The 2nd reason was that it would give the low sec PvP's their specialized arena's for doing Frigate encounters. (However, I still doubt that was the true reason for the outcry)


DMC
Dzajic
#67 - 2013-01-12 00:03:45 UTC
And where would small c-type stuff come from? Escalations?
DeMichael Crimson
Republic University
Minmatar Republic
#68 - 2013-01-12 00:36:22 UTC
Dzajic wrote:
And where would small c-type stuff come from? Escalations?


Yeah, that sounds like a very good idea.


DMC
Andriko X
Freelancer Union
Unaffiliated
#69 - 2013-01-16 00:28:36 UTC
+1

It was a really dumb idea getting rid of them in lowsec.

No, it wasn't about farming, the loot was irregular and not really that great (would just about pay for the lost frigs). As for camping, I never saw too much old meanie camping, and if i did it's not as much a problem as i consider gate camping to be.

What the statics sites were good for was an easy and cheep way to get into pvp, also a fun way of doing it. Also it, as far a DED 1/10 are concerned, it let people play with their frigs, which was a lot of fun.

Since thechange i rearly see anyone flying frigs in lowsec (don't see that many people in low sec either), nor have i found any of the missing sites in exploration.

A
Derdrom Utida
Deep Core Mining Inc.
Caldari State
#70 - 2013-01-16 04:56:46 UTC
I just want more 1's and 2's to spawn in low sec more often. I'm fine with scanning them down. If they were more common, you could easily scan them down ahead of time, switch ships, cloak up, and jump on them when you see probes on D.

Previously, it felt like a really exploitative way to get some PvP out there. Most of the time, people would just cloaky AFK them not to bait people in for PvP, but to grief. And honestly, if people looking for gudfites wait at a static, they run as soon as they see local swell up with another gang. It's really pathetic.

I think the current system is fine, there just needs to be more 1's and 2's.
Rip Minner
ARMITAGE Logistics Salvage and Industries
#71 - 2013-01-16 06:38:51 UTC
Is this BS for real?

Learn to scan it's so freaking fast and easy now lolz.

If you cant even spend 30sec-5mins scaning for a target you should not get one.Twisted

Is it a rock point a lazer at it and profit. Is it a ship point a lazer at it and profit. I dont see any problems here.

Porucznik Borewicz
GreenSwarm
#72 - 2013-01-17 07:59:48 UTC
St Mio wrote:
But making them statics on the overview doesn't teach beginner explorers anything about exploration :/ Currently they're as hard to scan down as Hideouts, at the most I'd say, make them as easy to scan down as the tutorial sites.

As for the spawn rates, they're super rare. I scanned 2 entire regions on the test server and only found one DED 1/10 and no DED 2/10, but plenty of the 3/10 and 4/10 so... random is random, but make of that what you will :)

Wow, it is kinda comforting to know I am not the only one that has problems with even finding those damn 1/10s. So they are really that rare. My question is does anyone know if they are somehow region / system related? But I guess noone can answer that coz there is like 10 people in the game that actually found one of those... Some spawnrates need to be fixed quick! Please?
Hazen Koraka
HK Enterprises
#73 - 2013-01-17 08:24:13 UTC
Andriko X wrote:
+1

It was a really dumb idea getting rid of them in lowsec.

No, it wasn't about farming, the loot was irregular and not really that great (would just about pay for the lost frigs). As for camping, I never saw too much old meanie camping, and if i did it's not as much a problem as i consider gate camping to be.

What the statics sites were good for was an easy and cheep way to get into pvp, also a fun way of doing it. Also it, as far a DED 1/10 are concerned, it let people play with their frigs, which was a lot of fun.

Since thechange i rearly see anyone flying frigs in lowsec (don't see that many people in low sec either), nor have i found any of the missing sites in exploration.

A


Agreed removal in losec was a dumb idea. Highsec removal was and should have always been removed.

Old Meanie camping? I've seen a lot of that going on, especially as the respawn timer was very low compared to all other statics.

And to reply to a parap. "You all suck at scanning omfg learn 2 scan" comment - this isn't about ability to find them or scanning skill, if there's nothing there to find, no amount of skill will help you....

Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html

Porucznik Borewicz
GreenSwarm
#74 - 2013-01-17 09:15:12 UTC
Hazen Koraka wrote:
Agreed removal in losec was a dumb idea. Highsec removal was and should have always been removed.
Wait... what? Do You want to tell me that the driveby, turkeyshoot 1/10 plex that Old Meanie is has been moved to 0.0? It's that hard to find and only in 0.0? WTF?!
Fon SaiHoc
Aliastra
Gallente Federation
#75 - 2013-01-17 14:52:13 UTC
I agree the fixed 1/10s could remain in lowsec...

Its true the highsec ones were continuously camped...
And in my oppinion even if not being camped it was way too much reward for null risk and effort... if the little buggers who used to camp them in highsec stil want to camp out, go do it in lowsec.

Now the next will be the 3/10s, i believe CCP should do something to tackle the fixed complexes and cosmos mission sites campers/bots.
They steal CCP and steal real players.

Andriko X
Freelancer Union
Unaffiliated
#76 - 2013-01-17 19:06:27 UTC


Agreed removal in losec was a dumb idea. Highsec removal was and should have always been removed.

Old Meanie camping? I've seen a lot of that going on, especially as the respawn timer was very low compared to all other statics.

[/quote]


I agree, loosing the high sec ones was a good call. As for the timer, yes it was too quick (though the loot was very random, I went a week without finding anything worth while). This would be easy to fix by simply making it a 2 or 3 hour timer though.

As for the camping, in the end it never bothered me, it was cheap and fun pvp, loosing a merlin (every now and then i won also!) was more fun then finding some 15mill booty.
Copper Rei
Copper Corp
Aggressively Passive Bears
#77 - 2013-01-18 00:02:25 UTC
10 levels of difficulty.

All these experienced players saying how they should not have existed in h-sec.

The only thing I am getting from all the convos is that people liked when a noob would go into l-sec to try to run a 1 or 2 of 10 site because they were easy ganks.

The only reason for anyone to not want them in h-sec is because it would force new players to go into l-sec if they wanted even a chance at the potential payout.

1 and 2 of 10 weere supposed to be so people can learn the mechanics of the game.

Once they got some basic skill and understanding they would then venture out into l-sec and beyond.

Leave the noobs alone and go kill yourselves. Or is that proving more difficult now that there are no reasons for a noob to go into l-sec.
Dzajic
#78 - 2013-01-18 01:01:57 UTC
Over the years (2007 char) I have, for the lulz, tried to get into highsec static plexes on numerous occasions. 99% of the time it was impossible to obtain the key in the first room without afking there for hours. 100% of time it was impossible to be the first one to get the overseer in final pocket.

In lowsec it was ... different. But highsec statics might have as well not been there. Sure they provided tones of cheap c-type stuff to use on T2 and faction frigs, but as for being available to new players, they most certainly didn't have that.
Copper Rei
Copper Corp
Aggressively Passive Bears
#79 - 2013-01-18 02:22:21 UTC
Campers trying to suck up the loots caused the complaints that the intent of the sites could not be realized.



Minmatar Citizen160812
The LGBT Last Supper
#80 - 2013-01-19 07:56:24 UTC  |  Edited by: Minmatar Citizen160812
Copper Rei wrote:
Campers trying to suck up the loots caused the complaints that the intent of the sites could not be realized.








Grow a pair and learn to fight if you want statics. A top end frigate or destroyer is within reach for new players and putting them in contact with us will teach them how to fight. No one cares about your carebear whining...harden up or go shoot rocks.

No one is advocating removing them from the high sec exploration system. That's where they logically belong in high sec because of the bots in the statics players can't deal with easily on our own.