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Tripleboxing WH trip, looking for some inspiration and advice

Author
Name Family Name
Imperial Academy
Amarr Empire
#1 - 2013-01-17 23:49:30 UTC  |  Edited by: Name Family Name
Hello

I want to actually try playing the game again and thought about wormholes. My experience is limited and dates from back shortly after Apocryphas release when I lived in one for a month with a 50 man corp and a tower (can't remember the WH's class). So I'm asking for some inspiration. I don't need the information spoonfed to me, just some general directions.

What I'm planning to do is setting up three ships, probe down a WH and go from there. I have nothing specific in mind except adventure - doing some sites, maybe shooting someone if the opportunity arises, maybe even mining.

I have three characters at my disposal, tripleboxing with three screens is no problem.

All have maxed fitting and maxed or close to max tanking skills (shield and armor) along with all V gunnery supports and the first two have pretty much maxed missile skills (except CMs)

1. All Races T2 frigs V (except EAF V), HAC V, Recon V, Logistics V, HIC IV, CS V, all BS V except Caldari, BO V, Marauder V, Amarr Dread IV, Amarr Carrier V (although the latter two hardly matter for my plan), maxed Loki and Legion subs, limited probing skills (all IV, Astrometrics V), all warfare link specialist except electronic warfare IV, warfare link specialist V, No mining

2. All Races T2 frigs V (except EAF V), HAC V, Recon V, Logistics V, HIC IV, CS V, all BS V, maxed Proteus subs, Exhumers IV, Transport ships IV, Orca IV, decent probing skills (all IV, pinpointing and rangefinding V), warfare link specialist IV, armored warfare link specialist IV, Limited mining skills

3. All Races T1 frigs, all Cruiser IV (Gallente soon V), all Detroyers and BC V, limited to Drones and medium T2 Blasters, no probing, mining or leadership skills



- What ships would you put these characters in? (I'd prefer smaller ships for starters and no - I wont train for a Tengu)
- Should I be using character 2 in an Orca as a mobile base?
- Which classes would I be able to do with them?
- Are there even untaken WH systems left?
- Is my idea even viable?

Thanks to those enjoying to tinker around a little. Any input is appreciated.
Substantia Nigra
Polaris Rising
Goonswarm Federation
#2 - 2013-01-18 01:57:05 UTC  |  Edited by: Substantia Nigra
Name Family Name wrote:

So I'm asking for some inspiration. I don't need the information spoonfed to me, just some general directions.

What I'm planning to do is setting up three ships, probe down a WH and go from there. I have nothing specific in mind except adventure - doing some sites, maybe shooting someone if the opportunity arises, maybe even mining.

- What ships would you put these characters in? (I'd prefer smaller ships for starters and no - I wont train for a Tengu)
- Should I be using character 2 in an Orca as a mobile base?
- Which classes would I be able to do with them?
- Are there even untaken WH systems left?
- Is my idea even viable?


Yep, what you're looking at is eminently do-able ... but a nontrivial undertaking to do well or to do safely.

Ship choice is entirely up to you, and what you're wanting to do on that particular occasion. You *can* take an orca into w-space to provide a mobile homebase platform but, given your experience base, I'd advise against it.

When I get tired of null I often hop out into w-space and play along the lines you're suggesting. I usually have an orca following along but generally keep him in the hisec systems that I access w-space from, occasionally jumping him through a chain of w-systems to a far-away next hisec system. Sometimes I swap that pilot to an uber booster loki or tengu and bring him in to assist the wormhole work.
I usually also have a number of players scanning including my uber-scanner alt ... you can never have too many scanners if you're playing in w-space.
After that I have my two main DPS toons flying whatever nasties take my fancy. I virtually never go with T3s but accept that they're damn good for this. I usually choose either two stealth bombers or one bomber plus a falcon.

This morning, for example, I was off tooling around in w-space when my scout saw an orca on DS. Watched him for a while and then worked out he was WH closing. With myself and another toon, respectively, in a falcon and manticore we waited for his final jump (no exit option via the WH), tackled him and slowly killed him (http://www.polaris-rising.com/killboard/?a=kill_detail&kll_id=18822). The 'fight' had a little spice when his EC drones, set to aggro, jammed out my falcon but was pretty much a matter of time in the absence of reinforcements ... and quite a long time given his tank and our collective DPS.

On other occasions I've had a pair of bombers tackle and kill a sleeper site raven or drake, or have just had to make myself happy chasing salvagers and haulers.

I'm a failtard PvPer so am happy to advise that if I can achieve this pretty well anyone can, with a little patience and effort.

Ninja mining in w-systems is do-able, but do not expect to live very long. Although they will, in theory, need probes to find you (sigs not anoms) most denizens with half a brain will have already obtained bookmarks for all those sites and so ill not have to actually probe you out.

There are untaken w-systems but if you want to take up longterm residence and 'own' a w-system I'd recommend buying via the sales forum.

Doing this you will usually hop into C1 or C2 systems from hisec, and occasionally a C3. From there, though, depending on how the dice roll you can go as deep as you like, or just pop back out to empire.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Kalel Nimrott
Caldari Provisions
#3 - 2013-01-18 01:59:51 UTC  |  Edited by: Kalel Nimrott
3 drakes, one with a core probe launcher, 2 with salvagers. You should be fine up to C3s. Not safe. Fine. Not the best way, the easy way.

Bob Artis, you will be missed.

O7

Matuk Grymwal
Collapsed Out
Pandemic Legion
#4 - 2013-01-18 02:05:23 UTC
I'd recommend you start by trying WH diving from high sec. So scan HS systems until you find a C1-C3 wormhole. If you're after PVE look for an inactive WH. Most of the low end C1-C3s will have residents, but they won't necessarily be active. High sec diving has the advantage of being low commitment since you can quickly get out. If you get more serious you can look at setting up a POS. You don't really want to take an orca into a WH unless you have somewhere safe to park it.

For running sites you can't really go wrong with a passive shield tank drake. When you have multiple chars keeping one as a dedicated cloaky scanner is highly recommended. If you're running sites, you can leave the scout sitting on a WH so you can see trouble coming.

Nakkano
Microsoft Excel Club
#5 - 2013-01-18 05:33:20 UTC
Use two tengus and an orca. The good sites are deeper into WH space. You need to be comfortable with staying in w space for an extended period of time. Drakes are crap and you will only be in the heavily populated and ganked c2s and it wont go well. With the orca you can roam around doing c3 and c4s. You'll also have the advantage of being able to log off and come back later, for various reasons this is pretty important. And having a real scanning ship is much better than putting a probe launcher on anything else.
AP John
Aliastra
Gallente Federation
#6 - 2013-01-18 08:22:41 UTC  |  Edited by: AP John
Substantia Nigra wrote:


This morning, for example, I was off tooling around in w-space when my scout saw an orca on DS. Watched him for a while and then worked out he was WH closing. With myself and another toon, respectively, in a falcon and manticore we waited for his final jump (no exit option via the WH), tackled him and slowly killed him (http://www.polaris-rising.com/killboard/?a=kill_detail&kll_id=18822). The 'fight' had a little spice when his EC drones, set to aggro, jammed out my falcon but was pretty much a matter of time in the absence of reinforcements ... and quite a long time given his tank and our collective DPS.



This is hardly unlikely, you didn't had the ships to bump him off the wh, it was enough to just jump back the wh and collapse it behind him if he was on the last jump and you couldn't do anything to it...

What did you do, follow him into an unstable wh? If so, that hardly qualifies you to give advices. Cool

By the way, just checked to be sure, kill is not API verified.

GL and may you submit to my blasters..

[On topic] Use T3's and an Orca, and yes it's doable, start with C3's and you might be able to do C4's, but you should search for those with good env. effects like +dmg or +shield if your a shield tank. WH effects DO NOT AFFECT SLEEPERS.
GunnersMate07
The Scope
Gallente Federation
#7 - 2013-01-18 11:37:13 UTC
I'd dabble with the low class wormholes to get some experience. But with 3 toons cap-capable I'd just go for a c5 and escalations. Either dual escalate with an archon+rev+Loki, or better yet find some friends to quad escalate. Nothing else iskwise is even comparable, and there's plenty of empty c5s to find.

As for pvp, one cloaky tackle combined with a dps ship, and some form of specialty ship (maybe neuts to better shutdown site runners tank, or a hictor for pods).
Name Family Name
Imperial Academy
Amarr Empire
#8 - 2013-01-18 12:26:20 UTC
Thanks for the advice everyone

Substantia Nigra wrote:

Ship choice is entirely up to you, and what you're wanting to do on that particular occasion. You *can* take an orca into w-space to provide a mobile homebase platform but, given your experience base, I'd advise against it.


You're probably right - I think I'll heed Matuks advice and start with diving from highsec.


Quote:
On other occasions I've had a pair of bombers tackle and kill a sleeper site raven or drake, or have just had to make myself happy chasing salvagers and haulers.


that's an interesting bit of information. I was under the impression that entering a sleeper site with an SB would result in my quick death due to the sleepers switching targets. Apparently I was wrong (?). So e.g. putting one character in a cov ops frig or cloaky probing T3 and using the low SP char in something like an Incursus for tackle and another character in an SB for additional DPS would work for killing stuff inside sites without getting instapopped by sleepers?

Quote:
There are untaken w-systems but if you want to take up longterm residence and 'own' a w-system I'd recommend buying via the sales forum.


I wasn't planning to take one myself - just asking if every wormhole can be expected to be inhabited by a horde of locals trying to hunt me down or if the majority is rather quiet.


Kalel Nimrott wrote:
3 drakes, one with a core probe launcher, 2 with salvagers. You should be fine up to C3s. Not safe. Fine. Not the best way, the easy way.


Well - three Drakes wouldn't work as toon 3 doesn't have missile skills, but I get the idea - cheap and straightforward. I'm not too fond of the Drake though (I know it sounds weird, but it just lacks style imho), but I'll think about two Nighthawks once CS have been buffed (isk isn't much of an issue).

Matuk Grymwal wrote:
If you get more serious you can look at setting up a POS. You don't really want to take an orca into a WH unless you have somewhere safe to park it.

For running sites you can't really go wrong with a passive shield tank drake. When you have multiple chars keeping one as a dedicated cloaky scanner is highly recommended. If you're running sites, you can leave the scout sitting on a WH so you can see trouble coming.



I'm not really looking at setting up a POS - my plan was more or less something like a caravan that may or may not return - have some fun and probably get killed in the process.

Considering parking the Orca: I planned to use it with two armored warfare links and a cloak, so I can just warp to a safe and cloak up if any probes that aren't mine appear on Scan. Should work, no (?). I considered entries and exits the more dangerous chokepoints.
Name Family Name
Imperial Academy
Amarr Empire
#9 - 2013-01-18 12:40:46 UTC  |  Edited by: Name Family Name
Nakkano wrote:
Use two tengus and an orca. The good sites are deeper into WH space. You need to be comfortable with staying in w space for an extended period of time. Drakes are crap and you will only be in the heavily populated and ganked c2s and it wont go well. With the orca you can roam around doing c3 and c4s. You'll also have the advantage of being able to log off and come back later, for various reasons this is pretty important. And having a real scanning ship is much better than putting a probe launcher on anything else.



Well - as I said, I'm not willing to train for a Tengu - I know it's the best for the job, but similar to the Drake, I just have an irrational dislike for the ship.
I agree on the dedicated scanner and yes - roaming around is what I planned to do, so I'll probably go for that option in the longer run. Also has the nice side effect that I'll be able to bring cap boosters, as most of my fits depend on one.

GunnersMate07 wrote:
I'd dabble with the low class wormholes to get some experience. But with 3 toons cap-capable I'd just go for a c5 and escalations. Either dual escalate with an archon+rev+Loki, or better yet find some friends to quad escalate. Nothing else iskwise is even comparable, and there's plenty of empty c5s to find.

As for pvp, one cloaky tackle combined with a dps ship, and some form of specialty ship (maybe neuts to better shutdown site runners tank, or a hictor for pods).


Actually, only toon 1 is cap-capable, toon 2 could be cap ready in a month, but then he'd just sit in it. Toon 3 is a 20-something mill low SP character I made for getting blown up cheaply. I figure getting them there would be rather tedious and I'd most likely just get blown up, but thanks anyway.


In general: You all seem to be quite lenient when it comes to ship choices, but from what I remember back at Apocryphas release, the DPS in WH sites was quite impressive (as I said I don't remember the class). I flew a max skilled dual rep Abso back then and I remember I even had to warp out (rarely, but still...).

Combinations I thought about for the beginning were something like incursus, cov ops and SB to get my feet wet, then maybe 2 Zealots and a Deimos/Vigilant, 2 Sleipnirs and a Brutix, maybe a Sac and Curse + Thorax/Brutix etc... for a PvP heavier Trip or a dedicated prober in combination with some of the ships mentioned before switching to an Orca-based setup.

I'm not looking for so much advice for PvP (except the Sleeper aggro bit), as I assume it's not that different from K-space PvP, but I'm not sure what lower end ships would be viable.

It doesn't need to be the most isk/h or cost efficient setup - I have enough isk - just doing this for the fun, but it shouldn't be a royal pain in the butt at the same time.

Especially toon 3 is a bit of a problem has he's rather low SP and primarily Gallente skilled (just has the other races ship skills for the incoming skill requirement changes for Dessies and BCs). Is there any Gallente T1 cruiser/BC that's viable in a WH at all or would you just leave that character at home? Training him into a Vigilant would be rather quick, but would that end in in a popped vigilant at the first site I enter?
Substantia Nigra
Polaris Rising
Goonswarm Federation
#10 - 2013-01-19 00:49:49 UTC
Name Family Name wrote:


Quote:
On other occasions I've had a pair of bombers tackle and kill a sleeper site raven or drake, or have just had to make myself happy chasing salvagers and haulers.


that's an interesting bit of information. I was under the impression that entering a sleeper site with an SB would result in my quick death due to the sleepers switching targets. Apparently I was wrong (?). So e.g. putting one character in a cov ops frig or cloaky probing T3 and using the low SP char in something like an Incursus for tackle and another character in an SB for additional DPS would work for killing stuff inside sites without getting instapopped by sleepers?


Oooops, sorry. i didn't make myself entirely clear. In that setup I wait until the last sleeper BS falls. SB will be pretty well instapopped once a fat red cross takes a liking to it in w-space.

The risk here is always that the w-holer is savvy enough to be aligned out towards the end, but a surprising portion of them are not.

Bomber = no uncloak target lock delay so you can get a pretty fast lock and point, especially if he's a BS.


Name Family Name wrote:

Quote:
There are untaken w-systems but if you want to take up longterm residence and 'own' a w-system I'd recommend buying via the sales forum.


I wasn't planning to take one myself - just asking if every wormhole can be expected to be inhabited by a horde of locals trying to hunt me down or if the majority is rather quiet.


Absolutely not, but most half-decent w-systems will be occupied ... altho their levels of activity will vary greatly.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Spheranzinne
Color of Violence
#11 - 2013-01-19 09:41:06 UTC
i see one of your chars has t3 boosting abilities. consider him for offgrid boosting/probing. if i was to to go for this i would do it with one cloaky orca, one booster and one high dps ganky ship (command ship/t3). u can pretty much take on any sleeper site in a c2 or c3 wh.

watch dscan, name your ships so others cant trick you by naming them the same and salvage in smth with a drone bay. bombers hate it when u show em some hobs.Big smile
Tianthaya Nolen
Sama Guild
#12 - 2013-02-04 13:21:20 UTC  |  Edited by: Tianthaya Nolen
Get a pos and set up shop in a c3.
Use RR Sentry Dominixon characters 1 & 2.
Train char 3 to probe and fly a cov ops.