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POSes: I am a small portion of the community

First post First post
Yaaar's Revenge
Lightning Squad
Shadow Cartel
#1361 - 2013-01-17 17:59:04 UTC
Saying that a change to POS's would only affect a small population of the EVE community is a serious understatement. To test it, CCP should remove POS's for a single day - just 24 hours and see how much chaos would be caused without them

Nullsec dwellers use them, wormholers live in them and need them to survive, industrialists in highsec use them for production and research, lowsec PvPers use them as temporary bases or "beachheads" and they server so many purposes as previously mentioned: jump bridges, death-stars, moon miners, safe havens

Please CCP - reconsider not carrying the change forward. Even if it is done gradually with other changes then that's fine - some progress is still progress after all

Follow me on Twitter @Yaaars_Revenge

#1362 - 2013-01-17 17:59:24 UTC
My corp and I run twenty three (23) towers currently, my alliance's member corps run another twenty between the two of them. They're all moon mining/reaction towers. I would love to be able to do more with them, but you can't. Storage isn't private, roles don't let you build without also letting you cancel, the list goes on. Give me better tools, and we'll do cool things! Until then it's moon goo or screw off.
Deadcode Analord
#1363 - 2013-01-17 17:59:34 UTC  |  Edited by: Deadcode Analord
Finarfin wrote:

There will be no major POS usability tweaks in 2013 nor will there be any kind of modular POS in 2013 or 2014. It was nice for the short time I actually thought these long asked features would actually be developed but then again I have to be realistic. It's CCP after all. Monopols have never been favourable for high quality work or innovation.

Put away the crystal ball Miss Cleo. Also, I've never seen a harder working group of devs than CCP. That last bit is both false and unfair.

Edit: PS CCP's innovation and ambition is the only reason we all play this game.
Victoria Esubria
#1364 - 2013-01-17 18:00:33 UTC
I agreee pos's need more work, Wormholes need more new content.
Tiberius Patterson
The IXth Legion
#1365 - 2013-01-17 18:00:54 UTC
I have a POS and I support this idea. Well, political tag lining aside, CCP has touched just about every aspect of this game, and even plans to include new features, but doesn't look at existing POS mechanics. Just because a small percentage of players in EVE own POSes, that doesn't mean that the existence of a POS only effects them. My alliance's industry director says this:

"Jump Bridges all use POSes.

Our Cynojammers and Cynobeacons will use POSes.

Our supercapitals will be made, and live, in POSes.

When you're ratting, the safest place to go when a neut shows up is a POS.

Inexpensive ammo and ships will be possible because of POSes."

POSes affect more than just those that own them. They affect everyone affiliated with an alliance or corporation who are given access to that POS. In NullSec, they are used to make much needed supplies and ships. How can CCP say that there is no need to rework them?
silens vesica
Corsair Cartel
#1366 - 2013-01-17 18:01:07 UTC
Heribeck Weathers wrote:
I strongly Think POSs need a good revamp, because everyone needs their own little sand castle in eve, and crushing sand castles will make many people happy,

Yes, yes it would be. Especially since people have grown somewhat bored with kicking sand in each others' faces. Twisted

Tho I also think POSs hangers and ship bays shouldnt be able to be accessed while in reinforced, There needs to be a way to stop people from moving all their stuff out in high and low sec. Because a loot pinata is not fun its all the candy is taken out before it pops.

Interesting. I'm ambivalent abuot this idea, which probably means it has some merit.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Garoun Investment Bank
Gallente Federation
#1367 - 2013-01-17 18:01:25 UTC
W-community vote for POS changes!
Melerose Tenaku
The Scope
Gallente Federation
#1368 - 2013-01-17 18:01:49 UTC
As the CEO and logistics director of a rather-large corp in Null, I can tell you that POS affect atleast half of my corp, be it that they desire to research blueprints, make ships, or just so they have a spot to park their carrier alt while ratting.

As far as painful, I have never had a worse distaste for a game mechanic, ever, then for the POSs in EvE. After nearly 2 years of managing towers, I am still the logistics boss because everyone else that has stepped up to the role has LITERALLY LEFT NULL THEY HATED POSs SO MUCH!
If that isn't an issue, then you guys really aren't playing your own game enough to realize that making a game into an un-paid job is not the way to retain subscribers.

I must give props for the updates and the fuel blocks that have come around, its nice to be able to take a POS down in under 6 hours now. The system still needs lots of work, and making a new one from the ground up would probably be a good place to start.

Sincerely, tired-of-****-and-abuse POS manager,
Krigmakt Elite
#1369 - 2013-01-17 18:02:44 UTC
CCP Gargant wrote:
Nowhere has CCP stated that the Player Owned Structure system will not receive attention.

Right. Well what some of us are saying is that CCP has been talking about giving modular POS's attention since 2006. You said they'd get attention this year, last year. Now we find out you don't have any kind of plans at all? What I for one would like to know isn't what CCP is NOT saying... I want to know what you ARE going to do about modular POS's.

The modular POS concept has been "going forward" on broad general themes that never materialize for over six years. We know it's a big project. CCP said that six years ago. We know you might not be able to drop the whole thing on us at once. You said that six years ago. What might be helpful is if CCP DID (as opposed to 'said') something that I can't find in a thread or a blog from 2006.

Signatures should be used responsibly...

Brutor Tribe
Minmatar Republic
#1370 - 2013-01-17 18:03:14 UTC
I fully support flogging this dead horse. There may be life in her yet!
Goonswarm Federation
#1371 - 2013-01-17 18:03:55 UTC

We don't think it's not going to happen. Maybe we did at first, but that's on us - perhaps we didn't read closely enough, didn't notice the sections Gargant brought to our attention. So that's no longer the problem.

The problem now, that remains unaddressed, is we remain unconvinced that you understand how important the revamp is to us. Even relatively small tweaks within a series of theme expansions would be a Big Deal - modularity can come later down the road.

Member of the Goonswarm Economic Warfare Cabal

Unforseen Sequences
#1372 - 2013-01-17 18:04:08 UTC
Me and all my accounts is in NEED of new POS system.
Nair Alderau
The Blessed Chains of Freedom
#1373 - 2013-01-17 18:04:22 UTC
Finarfin wrote:
There will be no major POS usability tweaks in 2013 nor will there be any kind of modular POS in 2013 or 2014. It was nice for the short time I actually thought these long asked features would actually be developed but then again I have to be realistic. It's CCP after all. Monopols have never been favourable for high quality work or innovation.

Relevant: Hans Jagerblitzen's "The (P.O.S.) Elephant in the Conference Room"
Karak Terrel
Foundation for CODE and THE NEW ORDER
#1374 - 2013-01-17 18:04:30 UTC
Yeah, plz fix POSes and this is what you should fix (no idea if i just repeat things, did not read the whole thread):

-> how you can manage access to hangars attached to them or tabs in this hangars.
I want to create tabs only one player and directors or some specific role have access to. And i want to be able to limit space for this tab

-> how you can manage access to maintenance arrays or parts of this arrays.
Same things as above

For Wormhole dwellers who liked to recruit new players and give them some space to store some stuff and ships the current system is horrible. If you recruit only ONE black sheep he can steal almost all the stuff from the other new players unless they store it in an anchored can outside the POS shield. And yes that does not work for ships.

-> And for the other modules, we didn't even try because the basic stuff was horrible enough so there may exist the same problem.

So NO, IT DOES NOT ONLY EFFECT THE POS HOLDERS. At the beginning of the CSM summit minutes and in her dev blog, CCP Seagull pointed out that you want to improve stuff for the "Enablers" and "Instigators". THIS IS ONE OF THEM.

We finally had to stop our recruiting effort because it was just frustrating for both sides. And yes this was a long time ago.

I don't need a new fancy modular POS system. I need a fix to the problems with the current system!
Gizznitt Malikite
Agony Unleashed
Agony Empire
#1375 - 2013-01-17 18:05:43 UTC

I regularly interact with POS's on several accounts almost daily... and many POS / Corp hangar mechanics are soo wonky I feel the need to kick a kitten!!!

Think of the kittens CCP....

Make revamping or at least improvements to POS's a priority.
Indy McSmarty
Gallente Federation
#1376 - 2013-01-17 18:06:54 UTC
Fix the POSSES!
It it something we all use. The paying customers that wants to play the game.
We are NOT your property. You can choose to ignore us ... on your own risk.
Niveuss Nye
Amarr Empire
#1377 - 2013-01-17 18:07:19 UTC  |  Edited by: Niveuss Nye
I have not had the opportunity to experience a POS myself, but I have heard talk about them. Mostly complaints as to roles and the fact anyone could take anything. Why would I park a ferrri in the company garage if the guy in accountig can use it and wreck it when I am off duty? Shouldn't I have keys to the thing?

My question: at what point does a POS differ from an outpost or a station in an immersion standpoint? I know mechanics, but I really think they should be just smaller and larger versions of the same thing.

Make them destructable, too. Even starbases in sci fi novels could be destroyed. They can also be abandoned.

EDIT: POST 1337!!!!
Ne Groid
Ministry of War
Amarr Empire
#1378 - 2013-01-17 18:07:34 UTC
I Don't always post on forums..

But when i do its about something that REALLLLLLLLLLLLLLLLLY pisses me off

FIX MAH POS @#$!@#$
Nirnaeth Ornoediad
Goonswarm Federation
#1379 - 2013-01-17 18:07:40 UTC
I've never used a POS, other than to sit in one. I don't think I've ever even used a Corp Hangar. But the "Enablers" of EVE certainly use them, and those enablers make content for me as a player (and customer). Making them happy, giving them options, making them more efficient means they'll make even more content for me, which makes me a happier customer.

If I had to choose between new ships and a more modular, better POS system, I'd choose the latter. Grayscale is nuts sometimes, but I can't help but agree with his sentiment of awhile back: every players should want a POS (even if all of them can't attain one, or attain the best one).

Fix POSes.

Fix POSes.  Every player should want one (even if all players can't have one).

Flying Scissors
#1380 - 2013-01-17 18:08:02 UTC  |  Edited by: Slavn
I might be in the minority, but I don't want huge changes immediately. Even fixing the current system just a little bit.

1. Fix permissions on Ship Arrays and Hangars. Allow personal standings to affect them/have white lists of people you want be able to access hangar and array tabs. (Tabs in Ship Arrays would be neat). Hell, allow CHA's to be used by alliance members. (Rename them Hangar Arrays, or hell introduce a new module if the code doesn't allow for easy editing.)

2. There is no 2.

This would fix any problems that I have with pos mechanics at the moment. Modular poses are wonderful in theory, but honestly they can wait until you get the mechanics down right.