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Why CCP Is Wrong About Modular POSes

First post
Author
Jack Mayhem
Kaer Industries
#21 - 2013-01-17 13:01:19 UTC
They should not make POSes too much like stations though. I am using POS daily, but I would be against being able to dock there.

Overall pretty good post, Poetic.
Nair Alderau
The Blessed Chains of Freedom
#22 - 2013-01-17 13:04:09 UTC
I want my POS.

I want my POS.

I want my POS.


Also, support Two Step's thread about this: Support the POS, we are more than you think, CCP.

Skippermonkey
Deep Core Mining Inc.
Caldari State
#23 - 2013-01-17 13:04:16 UTC
Jack Mayhem wrote:
They should not make POSes too much like stations though. I am using POS daily, but I would be against being able to dock there.

Overall pretty good post, Poetic.


People who live in wormholes should be able to kick back on their space couch and stare at a locked door too

equality for all!

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Malcanis
Vanishing Point.
The Initiative.
#24 - 2013-01-17 13:05:55 UTC
Jack Mayhem wrote:
They should not make POSes too much like stations though. I am using POS daily, but I would be against being able to dock there.

Overall pretty good post, Poetic.


Go live in a wormhole for a week and tell us how you feel about sharing a hangar with the rest of your corp.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Hir Miriel
Elves In Space
#25 - 2013-01-17 13:06:22 UTC
MMO devs get the best fun.

They get to make the real stuff, we players get to rebuild what they originally made. Ships and so on.

The best housing concept I've ever seen in an MMO is Ultima Online's housing, you get a patch of land, and build your own design.

Perhaps if we ask CCP if they love making stuff for the game, wouldn't players feel the same.

~ ~~ Thinking inside Schrodinger's sandbox. ~~ ~

Jack Mayhem
Kaer Industries
#26 - 2013-01-17 13:08:27 UTC
Malcanis wrote:
Jack Mayhem wrote:
They should not make POSes too much like stations though. I am using POS daily, but I would be against being able to dock there.

Overall pretty good post, Poetic.


Go live in a wormhole for a week and tell us how you feel about sharing a hangar with the rest of your corp.


I have never said they should not implement modular POS or different hangars for members. I am simply stating it should not be dockable. I am sure it's possible to code similar fitting option and similar hangar option to station, but with ship actually staying outside.

Or are you actually proposing same unlimited storage etc. in POSes as in stations? That's nonsense.
Stegas Tyrano
The Scope
Gallente Federation
#27 - 2013-01-17 13:22:58 UTC
If they could integrate POS into the New Player Experience I'm sure sub numbers would go up.

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Nemo deBlanc
Resource Acquisition Unlimited
#28 - 2013-01-17 13:24:39 UTC
I find it hilariously hypocritical that the theme of these minutes is making the lives of "instigators" and "enablers" easier, and then they go on to say nobody cares about a POS revamp.

CCP, do you think all of the games instigators live in high sec and never touch POS's? Oh wait, even highsec bears have indy POS's. And what do you think the enablers deal with every single ******* day? Oh yeah, POS's. Hell, you even have an entire subset of players living in the ~2500 wormhole systems you created in Apocrypha, which you're now realizing was one of the best expansions you've ever made. I guess none of them care about POS's?

With all due respect Unifex, pull your head out of the sand and open your eyes.
Aenea Dustshine
Cerulean Void
#29 - 2013-01-17 13:30:01 UTC
Nemo deBlanc wrote:
I find it hilariously hypocritical that the theme of these minutes is making the lives of "instigators" and "enablers" easier, and then they go on to say nobody cares about a POS revamp.

CCP, do you think all of the games instigators live in high sec and never touch POS's? Oh wait, even highsec bears have indy POS's. And what do you think the enablers deal with every single ******* day? Oh yeah, POS's. Hell, you even have an entire subset of players living in the ~2500 wormhole systems you created in Apocrypha, which you're now realizing was one of the best expansions you've ever made. I guess none of them care about POS's?

With all due respect Unifex, pull your head out of the sand and open your eyes.


This so much. All this very recent enablers and instigators talk seem like a cruel joke.
Jacob Holland
Weyland-Vulcan Industries
#30 - 2013-01-17 13:31:06 UTC
Frying Doom wrote:
They killed it before it made it out the door.


Nothing gets out of "The Door"...

(Which in itself was one of the primary complaints about Incarna).
iskflakes
#31 - 2013-01-17 13:33:59 UTC
CCP don't want to rewrite the POS system, so perhaps we can ask for improvements to the existing system to make it more like the modular system everybody wants. A new set of POS modules would help, for example a docking module would greatly help people in wormhole space.

Features I would like to see:

Docking in POSes
Much improved defenses on the largest POSes
Easier management
More modules (like sensor boosters)
Production lines with great bonuses (material efficiency 8% bonus, for example).
Extra-large towers

-

Susiqueta Muir
NEXUS Holdings Inc.
#32 - 2013-01-17 13:35:26 UTC  |  Edited by: Susiqueta Muir
Any change like the Modular POS system is a Masive undertaking, but think about it differently. Each change like this is a series of small steps. Let's see what complete and self contained changes we can make which add a little here and there but ultimately working towards the goal. I don't want the POS system to totaly change overnight after 18 months of development time, I want to see it start small, grow and change over time and work it's way alongside the other game changes which would give us unexpected emergence along the way whilst also showing the playerbase where CCP are going with things and that development is actually happening.

Start small, make bigger over time. POS development needs to be done as part of an overall larger scale development operation. Here are my key points that need coverering off for development and I look at it as a framework....

1. What do the players want? What do CCP want? (i.e. total revamp of Sov, WiS, FP exploration, reworked industry, ring mining, Modular Pos's, ship balance, ship skins etc...)

2. What are the timescales we have to work with for development cycles? (Quick patch, 1 month, 3 months, 6 months, 1 year, 3Y, 5Y, 10Y.)
3. Categorise the changes wanted into these timescales. (i.e. ship skin is 1 month, WiS 1yr+ etc..)
4. Break down all the longer term goals into short chunks that will fit into each of the development cycle timeslots. (i.e. full WiS would take a long while, but making a few new rooms (for industry interface for an example or a revamped hangar view could be 3 months. all the bells and whistles for a fully Modular POS system would be 18 Months+, but the basic "tower" plus docking, hangar and one industrial function would be 6 months...)
5. Determine how many of these small incremental changes can be made side-by-side.

6. (*Very important*) When developing, see how many of the little changes can interact with each other and what emergent gameplay can come from this. (i.e. Modular POS could start off with a small Mobile platform that is dockable at. This could have the additional rooms designed as part of WiS. This could also have limited industrial functionality, i.e. as a Ring mining facility or as a small hidden pirate base tucked away behind enemy lines where you can store ships, re-equip and re-arm...)

With this, the various threads of development are pulled together to give a series of wide ranging but incremental changes that work together, driving the development towards what the devs and Players want but also picking up on emergent gameplay along the way.

Also, as any feature is developed (or requested) on all sides we need to always be thinking "How will this impact PvP, industry, PvE, SoV, FW, mining......"

The more interractions between the changes and the Game areas the better...

SM>
March rabbit
Aliastra
Gallente Federation
#33 - 2013-01-17 13:37:04 UTC
Roime wrote:

"Have you played EVE, you build these awesome starbases in it? Check out my screenshot, we built these!"

as opposed to the current

"Well yeah this stick with a bubble is our pride and joy, the homebase of our corp... no you can't dock there and it looks just like 140622 others"

I feel that CCP totally underestimates the profit potential of attached emotional value of building sky palaces.

....
I strongly believe that Lego POSes would attract many hiseccers to low/null/wormholes to build them.

i really hope this was sarcasm.... Shocked

Do you really think somebody will happily pay $15/month to stare at some spaceship construction? If you really love such pictures you can dig a lot in internet for free.

POS is very special thing. People build and maintain it for a reason. No one ever will spend effort and money to just build it and stare because it looks great.

And no one will "come to low/hull/wormholes" to stare at them too. Do you know people who subbed to Eve just to undock and stare at his precious turrets on ship? And we got really nice turrets some time ago.

What?

The Mittani: "the inappropriate drunked joke"

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#34 - 2013-01-17 13:40:43 UTC
Poetic Stanziel wrote:
CCP's excuse for not tackling POSes are three-fold. First, that it would take too long, require too much developer time: most of the company's resources for an entire year.


Why the heck would it take so long? Much, much smaller companies release entire games in 2-3 times that. Why would it take a year to implement this kind of stuff for a company of 400 people? (even if not all of them are working on EVE).
Varius Xeral
Doomheim
#35 - 2013-01-17 13:46:16 UTC
Hey, look, you're actually mostly right for once.

Terrible writing as usual though.

Official Representative of The Nullsec Zealot Cabal

Felicity Love
Doomheim
#36 - 2013-01-17 13:53:20 UTC  |  Edited by: Felicity Love
Believe it when I see it.

AttentionToo much time and effort/resources being redirected to DUST... which I have no intention of playing, even if someone *gave* me a PS3.Attention

Until then...

Stay Calm and Carry On. Blink

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Susiqueta Muir
NEXUS Holdings Inc.
#37 - 2013-01-17 13:53:52 UTC
Once the basic framework is in place, the "theme" of the next development cycle combined with what players want can be used to then determine what component/function is built next.

("Hey! I want my Base to Move about the system, work as a system to system jumpgate (to replace jump bridges) with another owned by the Corp or wormhole stabiliser, want it to Jump like a carrier between systems, have a common room where the Corp can interract WiS F2F style, sit in an asteroid belt and chew rocks, land on a planet (to work as a corp/alliance PI hub so we can join networks together and also give dust mites something to fight over and around), act as a Deathstar to fend off enemies or bombard planets, join with others into a "space city"....)

Again, this should all be part of the wider "Themed development cycle" overall....

SM.
Tippia
Sunshine and Lollipops
#38 - 2013-01-17 14:12:08 UTC
Roime wrote:
Very good post, I fully agree.

"Have you played EVE, you build these awesome starbases in it? Check out my screenshot, we built these!"

as opposed to the current

"Well yeah this stick with a bubble is our pride and joy, the homebase of our corp... no you can't dock there and it looks just like 140622 others"

I feel that CCP totally underestimates the profit potential of attached emotional value of building sky palaces.
Pretty much. A working modular POS system could stand a chance to become the pride and joy of the game, rather than the constant source of “fix it!”-threadnoughts that they have been for the last decade.
Nair Alderau
The Blessed Chains of Freedom
#39 - 2013-01-17 14:39:56 UTC
Tippia wrote:
A working modular POS system could stand a chance to become the pride and joy of the game, rather than the constant source of “fix it!”-threadnoughts that they have been for the last decade.


QFT
TheGunslinger42
All Web Investigations
#40 - 2013-01-17 14:41:52 UTC
Doesn't benefit enough people.

Yeah because all of the players from nullsec and wormhole space combined isn't a lot at all

sigh
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