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Why CCP Is Wrong About Modular POSes

First post
Author
Poetic Stanziel
The Scope
Gallente Federation
#1 - 2013-01-17 10:44:14 UTC  |  Edited by: Poetic Stanziel
from http://poeticstanziel.blogspot.ca/2013/01/why-ccp-is-wrong-about-modular-poses.html

CCP's excuse for not tackling POSes are three-fold. First, that it would take too long, require too much developer time: most of the company's resources for an entire year. Two, that not enough people use them. And three, the one they won't mention, because this is the unmentionable reason they won't touch a POS revamp: they don't think it will drive new subscribers.

More than enough people will talk about the first and second reasons. I want to talk about the third. I believe a modular POS revamp would drive subscriber numbers through the roof. Why I think this is true is for far different reason than most people might imagine. Not because of industry or mechanics or because of failings in the current POS system. Nope. A revamp will drive new subscribers because of aesthetics.

That's ******* crazy, most of you are probably thinking. Who gives a **** about aesthetics? A lot of us fly space potatoes, for godssake.

Look at other MMOGs. Think of player housing. Modular POSes would be EVE's version of unique, player-owned, player-designed housing. Sure, you can't step inside a POS, but if it's modular, it's still something that you have built and designed yourself. It's something you can show off.

I envision modular POSes like LEGO™. You can slap one POS module onto another, eventually building out unique configurations.

There is little in the way of personalization in EVE. Sure, you can fit your ship out the way you want, but it's really only visible to the builder, not to anybody else (until you die and you show up on a killmail.) But with POSes, it becomes a building exercise, something inventive. No matter the intial costs and the monthly fuel costs, some people, many people, are going to build monuments to their imaginations. It seems silly, but these types of features, these sorts of mechanics lend themselves to the creative spirit. Creativity is what drives certain types of people to certain types of games.

Sure, you're eventually going to get a giant space penis orbiting some moon somewhere, but that's a small price to pay for building something the players can utilize inventively. Imaginatively. Creatively.

If CCP thinks that a modular POS revamp is not going to drive new subscribers to the game, then they simply aren't thinking outside of the box, outside of the industrial applications, the generic wormhole uses, the mechanics. They aren't thinking about the marketing possibilities. Small cities in space, cities that the players themselves get to build and own. These things that will ultimately reflect a player's personality. How is that not an easy sell?
Tul Breetai
Impromptu Asset Requisition
#2 - 2013-01-17 10:47:28 UTC
You know what would drive subs up? Glass bubbles with exotic dancers.

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.

Malcanis
Vanishing Point.
The Initiative.
#3 - 2013-01-17 10:47:58 UTC
Is there even any debate about this amongst the playerbase?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Brooks Puuntai
Solar Nexus.
#4 - 2013-01-17 10:51:58 UTC  |  Edited by: Brooks Puuntai
Not to mention POSs has a direct or indirect effect on almost every aspect of Eve. Though CCP prob hasn't changed, where "quick" money is all they care about at this point.

Malcanis wrote:
Is there even any debate about this amongst the playerbase?


Not anymore since the playerbase has been for the most part behind it since 2006. It's just frustration by this point.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Liner Xiandra
Sparks Inc
#5 - 2013-01-17 10:53:48 UTC  |  Edited by: Liner Xiandra
Reading the minutes it surprised me how Unifex dismissed POS reworks as not benefitting enough players, while previously his creatives (cant find the quote but I think it was either Soundwave or Grayscale) said that "a pos is something everyone should want". And im sure that plenty of people would benefit of any change there to justify it.

I have a feeling that there's a different reason altogether. Maybe they're a bit fed with rehashing old code that they've been doing all of last year and want something fresh; and its clear that POS/corporate roles code are possibly an even bigger headache than Crimewatch was.

Quote:
Small cities in space, cities that the players themselves get to build and own. These things that ultimately reflect a player's personality, how is that not an easy sell?


Quoted for truth.
Mai Khumm
172.0.0.1
#6 - 2013-01-17 10:56:45 UTC
I REALLY hope that they don't get blinded again by one thing and ignore the playerbase...

Incarna and the summer of rage 2013...

Enjoy FF10 everyone. (it might be the last one)
EvEa Deva
Doomheim
#7 - 2013-01-17 10:58:19 UTC
Even if CCP reworks player owned stations expect it to be horrid and wait 2 more years for a fix.
John DaiSho
Immortalis Inc.
Shadow Cartel
#8 - 2013-01-17 11:06:07 UTC
Poetic Stanziel wrote:
And three, the one they won't mention, because this is the real reason they won't touch a POS revamp: they don't think it will drive new subscribers.


While I think that you are speculating a bit too much for my taste I cant do much more than still agreeing that modular POSes would be something that would attract a lot of players. A POS should be something every player wants, not an unfortunately necessary pain in the a....
Merouk Baas
#9 - 2013-01-17 11:30:35 UTC
POSes don't benefit enough players because of the limits CCP placed on where we can put POSes, and the grind it takes for them to be available to the high-sec population. Which may have its purposes, but ultimately is how THEY designed the game.

Otherwise, their assessment is true. They'll get bigger numbers if they remodel a whole race's ship lines than if they remodel POSes.
Nariya Kentaya
Ministry of War
Amarr Empire
#10 - 2013-01-17 11:34:21 UTC
John DaiSho wrote:
Poetic Stanziel wrote:
And three, the one they won't mention, because this is the real reason they won't touch a POS revamp: they don't think it will drive new subscribers.


While I think that you are speculating a bit too much for my taste I cant do much more than still agreeing that modular POSes would be something that would attract a lot of players. A POS should be something every player wants, not an unfortunately necessary pain in the a....

As far as attracting new players, the POS's they ahd proposed would be alot more "cinematic" in appearance, in that its more than a dildo in a bubble, it would be an ACTUAL structure, with presence and strength with the moon/planet/sun behind it, it would be a landmark, instead of just an obstacle. which would allow for some badass player/CCP trailer/videos of wars. especially if they made turrets part of the station that moved like on ships, so you end up with battleship style cannons firing of the side of a minmatar station into an enemy fleet.

because face it, people are attracted to what looks good, and a complete POS revamp would not only look good, but serve a much needed and important function in the game.
Frying Doom
#11 - 2013-01-17 11:36:27 UTC
See also

See this two-step Dev blog
http://twostep4csm.blogspot.com.au/2013/01/i-am-small-portion-of-community.html

Post into this thread
https://forums.eveonline.com/default.aspx?g=posts&t=194625&find=unread

Thanks you for your time. It will only take a minute or 2 and this one is really important.

Thank you for your speedy article poetic Smile

CCP really put their foot in it on this one, so much for “Enablers” & “Instigators”.

They killed it before it made it out the door.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Silk daShocka
Greasy Hair Club
#12 - 2013-01-17 12:12:18 UTC
So, aren't POS's already modular? Like last I checked I have about a dozen modules anchored at my POS.

Also, why is CCP saying not enough people use POS's? Everyone that lives in WH space uses them. I would imagine everyone in null uses a POS at minimum to use JB's/titan bridges.

Then again, perhaps if it is true that POS's aren't a big enough part of the majority of gamers eve experience, maybe POS's could be changed to where everyone will want one, and everyone will want to use one?

Quite often when I read about this modular POS stuff, the statements about POS's seem very illogical.
Roime
Mea Culpa.
Shadow Cartel
#13 - 2013-01-17 12:14:41 UTC
Very good post, I fully agree.

"Have you played EVE, you build these awesome starbases in it? Check out my screenshot, we built these!"

as opposed to the current

"Well yeah this stick with a bubble is our pride and joy, the homebase of our corp... no you can't dock there and it looks just like 140622 others"

I feel that CCP totally underestimates the profit potential of attached emotional value of building sky palaces.

.

Roime
Mea Culpa.
Shadow Cartel
#14 - 2013-01-17 12:16:10 UTC
Merouk Baas wrote:
POSes don't benefit enough players because of the limits CCP placed on where we can put POSes, and the grind it takes for them to be available to the high-sec population. Which may have its purposes, but ultimately is how THEY designed the game.

Otherwise, their assessment is true. They'll get bigger numbers if they remodel a whole race's ship lines than if they remodel POSes.


I strongly believe that Lego POSes would attract many hiseccers to low/null/wormholes to build them.

.

Finarfin
Cerulean Void
#15 - 2013-01-17 12:25:32 UTC
Please revamp POS. The playerbase is begging for it for years now. :(
Mag's
Azn Empire
#16 - 2013-01-17 12:43:28 UTC
It's a short sighted decision. Thought we had moved on from these things, hay ho.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Kai Sheia
Center for Advanced Studies
Gallente Federation
#17 - 2013-01-17 12:43:40 UTC
Silk daShocka wrote:
So, aren't POS's already modular? Like last I checked I have about a dozen modules anchored at my POS.

Also, why is CCP saying not enough people use POS's? Everyone that lives in WH space uses them. I would imagine everyone in null uses a POS at minimum to use JB's/titan bridges.

Then again, perhaps if it is true that POS's aren't a big enough part of the majority of gamers eve experience, maybe POS's could be changed to where everyone will want one, and everyone will want to use one?

Quite often when I read about this modular POS stuff, the statements about POS's seem very illogical.


I believe they mean "modular" in a more Tech-3 sort of sense, where its one structure with various interchangable bits connected to it and expanding from a core, rather than just a spike with various bubbles and gadgetry floating around it disconnectedly.

personally I think that holds some appeal as well. perhaps tweaking the system to make it a little easier to get into having/running/building one, and maybe make it so you can set it "public" so non-corp people could utilize what you've set up to some extent.

it would be neat if you could have NPC stations (like they are now) then renovate Outposts to be essentially player-built custom stations that could potentially be on par or even better than an NPC station... and re-do POS's to be sorta mini-outposts/stations, where you could rent out lab slots, manufacturing slots, processing services... something like that would have a lot of potential I think. it would be interesting to be able to "make a living" running a network of POS's in station-less systems or something, expanding the high sec research lab availability (at a price) and so on.

I don't mind their reviewing ship balancing though. I think some of that is sorely needed as well. going through everything like that just takes so much time and all, its a tough balance and I don't envy them trying to manage it.
Jint Hikaru
OffWorld Exploration Inc
#18 - 2013-01-17 12:53:27 UTC
Malcanis wrote:
Is there even any debate about this amongst the playerbase?


You ever hear of the 'Flogging the Dead horse' threadnaught from the old forums....
it was an amazingly well thought out and produced idea about modular design POSs. The author even created models and showed how they would fit together.

It stayed on the main page of the suggestions forum for years.
I forget how many posts we in it, but i do remember being post 1973 at one point.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Glasgow Dunlop
Center for Advanced Studies
Gallente Federation
#19 - 2013-01-17 12:55:57 UTC
The Voice's of the masses will be herd, go to Jita Park Corner & Look for : I am a small portion of the community.

@glasgowdunlop #tweetfleet

TDSIN Director : Join 'TDSIN pub' for more info, Join today!

Glasgow EVE Meets Organiser

Brooks Puuntai
Solar Nexus.
#20 - 2013-01-17 12:56:08 UTC
Jint Hikaru wrote:
Malcanis wrote:
Is there even any debate about this amongst the playerbase?


You ever hear of the 'Flogging the Dead horse' threadnaught from the old forums....
it was an amazingly well thought out and produced idea about modular design POSs. The author even created models and showed how they would fit together.

It stayed on the main page of the suggestions forum for years.
I forget how many posts we in it, but i do remember being post 1973 at one point.


http://eve-search.com/thread/391410-0/page/1

And the post count was 2389 before the forum got archived, also I'm almost positive Malc is well aware of the thread.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

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