These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Skill Discussions

 
  • Topic is locked indefinitely.
 

Command ship skill requirements

Author
Zoltan Lazar
#1 - 2013-01-17 06:55:50 UTC
Obviously, they will require racial BC V, and not racial cruiser V. However, I'm confused as to whether the logistics IV/HAC IV will will be required.

In this blog, the first major blog on the BC/destroyer skill split and general planning of the future balances, there are several graphs. However, they're contradictory. At first they show that command ships will no longer require logi/HAC, but then when they show each race's tree further down, command ships are shown requiring logi/HAC.

The rumor right now (which I remember there being a direct source for, which I cannot seem to find) is that logi/HAC will no longer be required. Will BC V + leadership skills be the only requirement for command ships?
Darius Brinn
The Scope
Gallente Federation
#2 - 2013-01-17 09:08:25 UTC
Zoltan Lazar wrote:
Obviously, they will require racial BC V, and not racial cruiser V. However, I'm confused as to whether the logistics IV/HAC IV will will be required.

In this blog, the first major blog on the BC/destroyer skill split and general planning of the future balances, there are several graphs. However, they're contradictory. At first they show that command ships will no longer require logi/HAC, but then when they show each race's tree further down, command ships are shown requiring logi/HAC.

The rumor right now (which I remember there being a direct source for, which I cannot seem to find) is that logi/HAC will no longer be required. Will BC V + leadership skills be the only requirement for command ships?


As far as I know, they will not be required.

However, Logistics IV and HAC IV have a pretty minor impact as prerequisites. Only a few days each, and in fact Logistics and HACs are very useful skills on their own.

Other T2 ships have much less appealing prerequisites: Covert Ops has Electronic Upgrades V (which sucks), Marauders has Energy Grid Upgrades V (which sucks), etc.

Zoltan Lazar
#3 - 2013-01-17 14:34:30 UTC
Darius Brinn wrote:
Zoltan Lazar wrote:
Obviously, they will require racial BC V, and not racial cruiser V. However, I'm confused as to whether the logistics IV/HAC IV will will be required.

In this blog, the first major blog on the BC/destroyer skill split and general planning of the future balances, there are several graphs. However, they're contradictory. At first they show that command ships will no longer require logi/HAC, but then when they show each race's tree further down, command ships are shown requiring logi/HAC.

The rumor right now (which I remember there being a direct source for, which I cannot seem to find) is that logi/HAC will no longer be required. Will BC V + leadership skills be the only requirement for command ships?


As far as I know, they will not be required.

However, Logistics IV and HAC IV have a pretty minor impact as prerequisites. Only a few days each, and in fact Logistics and HACs are very useful skills on their own.

Other T2 ships have much less appealing prerequisites: Covert Ops has Electronic Upgrades V (which sucks), Marauders has Energy Grid Upgrades V (which sucks), etc.




Logi requires sig analysis V and long range targeting V.
viceman
Murder Hobos.
ur dunked
#4 - 2013-01-17 16:14:59 UTC
Darius Brinn wrote:
Zoltan Lazar wrote:
Obviously, they will require racial BC V, and not racial cruiser V. However, I'm confused as to whether the logistics IV/HAC IV will will be required.

In this blog, the first major blog on the BC/destroyer skill split and general planning of the future balances, there are several graphs. However, they're contradictory. At first they show that command ships will no longer require logi/HAC, but then when they show each race's tree further down, command ships are shown requiring logi/HAC.

The rumor right now (which I remember there being a direct source for, which I cannot seem to find) is that logi/HAC will no longer be required. Will BC V + leadership skills be the only requirement for command ships?


As far as I know, they will not be required.

However, Logistics IV and HAC IV have a pretty minor impact as prerequisites. Only a few days each, and in fact Logistics and HACs are very useful skills on their own.

Other T2 ships have much less appealing prerequisites: Covert Ops has Electronic Upgrades V (which sucks), Marauders has Energy Grid Upgrades V (which sucks), etc.




Lol Those are very essential skills to train and worth it for tight fits
Jacob Rider
Perkone
Caldari State
#5 - 2013-01-17 20:53:35 UTC
Zoltan Lazar wrote:
Obviously, they will require racial BC V, and not racial cruiser V. However, I'm confused as to whether the logistics IV/HAC IV will will be required.

In this blog, the first major blog on the BC/destroyer skill split and general planning of the future balances, there are several graphs. However, they're contradictory. At first they show that command ships will no longer require logi/HAC, but then when they show each race's tree further down, command ships are shown requiring logi/HAC.

The rumor right now (which I remember there being a direct source for, which I cannot seem to find) is that logi/HAC will no longer be required. Will BC V + leadership skills be the only requirement for command ships?

You have read too much into the upper area of the blog being "before" and the lower area being "after". If you read carefully, the race-specific ship trees are still "before". It's kind of confusing that way.

There are only two areas of the blog that are "after". The first starts just below the "Current ship progression" graphic and ends just above "Stating the not so obvious". The second starts with "Introducing ship lines" and ends at the end of the blog.

I don't think we know for sure what the requirements will be yet.
Darius Brinn
The Scope
Gallente Federation
#6 - 2013-01-18 08:43:19 UTC
Zoltan Lazar wrote:
Darius Brinn wrote:
Zoltan Lazar wrote:
Obviously, they will require racial BC V, and not racial cruiser V. However, I'm confused as to whether the logistics IV/HAC IV will will be required.

In this blog, the first major blog on the BC/destroyer skill split and general planning of the future balances, there are several graphs. However, they're contradictory. At first they show that command ships will no longer require logi/HAC, but then when they show each race's tree further down, command ships are shown requiring logi/HAC.

The rumor right now (which I remember there being a direct source for, which I cannot seem to find) is that logi/HAC will no longer be required. Will BC V + leadership skills be the only requirement for command ships?


As far as I know, they will not be required.

However, Logistics IV and HAC IV have a pretty minor impact as prerequisites. Only a few days each, and in fact Logistics and HACs are very useful skills on their own.

Other T2 ships have much less appealing prerequisites: Covert Ops has Electronic Upgrades V (which sucks), Marauders has Energy Grid Upgrades V (which sucks), etc.




Logi requires sig analysis V and long range targeting V.


Signature analysis is a Lvl 1 skill which is useful for ANYTHING you do if you ever undock. Taking it to V is essential and barely qualifies as a "requirement", as everybody takes it to V. Same with Long Range targetting. For both PvE and PvP, you want it at V.
Darius Brinn
The Scope
Gallente Federation
#7 - 2013-01-18 08:47:24 UTC
viceman wrote:
Darius Brinn wrote:
Zoltan Lazar wrote:
Obviously, they will require racial BC V, and not racial cruiser V. However, I'm confused as to whether the logistics IV/HAC IV will will be required.

In this blog, the first major blog on the BC/destroyer skill split and general planning of the future balances, there are several graphs. However, they're contradictory. At first they show that command ships will no longer require logi/HAC, but then when they show each race's tree further down, command ships are shown requiring logi/HAC.

The rumor right now (which I remember there being a direct source for, which I cannot seem to find) is that logi/HAC will no longer be required. Will BC V + leadership skills be the only requirement for command ships?


As far as I know, they will not be required.

However, Logistics IV and HAC IV have a pretty minor impact as prerequisites. Only a few days each, and in fact Logistics and HACs are very useful skills on their own.

Other T2 ships have much less appealing prerequisites: Covert Ops has Electronic Upgrades V (which sucks), Marauders has Energy Grid Upgrades V (which sucks), etc.




Lol Those are very essential skills to train and worth it for tight fits


Honestly, even Electronic Upgrades IV is enough for Coprocessor IIs, and it it wasn't a prerequisite for CovOps, I wouldn't have trained it to V.

I wonder if you could provide a fit that truly requires Electronic Upgrades V or gets short on CPU. I don't think they're THAT common.

To me, Signature Analysis and Long range targeting V are essential, Electronic Upgrades V is not.
Reldor Silverheart
Garoun Investment Bank
Gallente Federation
#8 - 2013-01-18 13:39:45 UTC
I could provide a fit that requires energy grid upgrades 5, it's probably not viable anymore because of the cane changes. But it was a wormhole cane sporting 720's. The thing about that fit was that without energy grid uppgrades 5 it would fall short in terms of powergrid so until the char had that skill it was stuck with 650s.

As far as electronic upgrades, it's a very situational skill yes but i agree with some of the above posters, it's still a essential skill when it comes to very tight fits.
Darius Brinn
The Scope
Gallente Federation
#9 - 2013-01-18 16:11:11 UTC
Reldor Silverheart wrote:
I could provide a fit that requires energy grid upgrades 5, it's probably not viable anymore because of the cane changes. But it was a wormhole cane sporting 720's. The thing about that fit was that without energy grid uppgrades 5 it would fall short in terms of powergrid so until the char had that skill it was stuck with 650s.

As far as electronic upgrades, it's a very situational skill yes but i agree with some of the above posters, it's still a essential skill when it comes to very tight fits.


Well, alright. I have many fitting skills trained to V (AWU, Recon ships, etc) and I haven't crossed a fit that needed them, although I can imagine that someone eventually came up with one.
Korvus Falek
Depraved Corruption
Lux Inter Astra
#10 - 2013-01-21 18:40:41 UTC
If you still have spare grid or cpu when your fitting is finished, youre doing it wrong.
Andrew Indy
Cleaning Crew
#11 - 2013-01-25 08:51:24 UTC
Korvus Falek wrote:
If you still have spare grid or cpu when your fitting is finished, youre doing it wrong.


Pretty sure you are not.

there are tonnes of fits out there that have lots of PW/CPU felt and are still the optimal.

My Max DPS Legion has loads of PG and CPU, (even without slaves and with a 1600mm it has alot of CPU left.
Darius Brinn
The Scope
Gallente Federation
#12 - 2013-01-25 10:07:53 UTC  |  Edited by: Darius Brinn
Korvus Falek wrote:
If you still have spare grid or cpu when your fitting is finished, youre doing it wrong.


This is absolutely stupid and wrong in every possible way.
Shan'Talasha Mea'Questa
The Perfect Harvesting Experience
#13 - 2013-01-25 12:08:45 UTC
Korvus Falek wrote:
If you still have spare grid or cpu when your fitting is finished, youre doing it wrong.


Hahahahahahahaha....

Oh wait, you were serious?

HAHAHAHAHAHAHAHAHA...
Korvus Falek
Depraved Corruption
Lux Inter Astra
#14 - 2013-01-25 16:13:01 UTC  |  Edited by: Korvus Falek
Let me clarify.

If you are not maxing out the usage of either cpu or pg on your ship to the point you have not enough to fit anything else, then you are doing it wrong.

Example, youre fitting your ship with an Adaptive Nano Plating. It takes 1 pg. However, you have 40 cpu left as well. You should then upgrade that ANP to an EANM which uses 36 cpu and also gives you a slightly bigger boost to resists. This would leave you with 4 cpu left, while using the same 1 pg as the anp as well as giving you a better tank.

The other end of the coin would be using a 1600 vs an 800 plate. An 800 takes 200pg, a 1600 takes 500 but doubles the hp bonus (2100 vs 4200 for the meta 4). If you have 490 power grid left when youre fitting it with a t2 MWD (for example...thats all), you wouldnt be able to fit the 1600 plate. But if you dropped the mwd to a meta 4, it would free up 15 power grid, allowing you fit the meta 4 1600 plate and having 5 pg left instead of just wasting or leaving that extra 490 powergrid there.

This is what I meant, you need to maximize your fitting space and if you have a **** ton of it left, there is most certainly some other module you can put on your ship to make it somehow better. You should also try and use implants such as the Genolution pair which boost both CPU and PG amount for ships a small amount as well as either the electronis or engineering slot 6 implants or even riggings to increase either grid.