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Mining bots and how i think we can stop them.

Author
Joe Risalo
State War Academy
Caldari State
#61 - 2013-01-17 01:59:52 UTC
Nikk Narrel wrote:
J ThreeTears Brimstoan wrote:
Conclusion:
Not Currently Available.

Sounds about right.

I would suggest that the mining ships get huge boosts to defense so long as the associated player ships remained on grid with them.
(No ganking the mining devices if you can target the owning player)
This gives incentives for PvP brawls, with the survival of the mining ship as the prize.

This loses value if the mining ship is easily attacked despite player presence willing to defend it.

Call it whatever, but the mining ship should be unbeatable so long as the player is present.
(Player must be available to be shot at, no cloaks or other means that conceals them)

Trade off, the mining ship would be running a timed program the player cannot modify conveniently. It won't run off and get safe until x minutes or it's ore hold is full.
This means the player stands his ground defending it, or it gets plowed by opposing forces into the side of the nearest roid.

Look Ma, that veldspar got a crashed ship on it!



I kinda like this, but have a few modifications to it.

In order to keep mining vessels, they would need to be modified.
  • example - barges and exhumers would be specifically designed for these ships. They would retain their ore holds and their cargoholds would be used to house "Strip Miners" which would specifically be a mining laser on a platform.

  • Mining barges and exhumers would be modified to be defensive ships. They would need to be present in order for the strip miners to be active
  • Much like now, each barge/exhumer would have specific bonuses, such as being more tanky, designed for heavy hauling, or designed large extraction.
  • Basically, mining barges/exhumers would be what they are now, but a bit more tanky, with guns/missiles for defense, and "strip mining" platforms.
  • The strip miners would only harvest directly into the controlling ship, so the player would need to remain within a certain range in order for them to be active.
  • other than setting the strip miners to harvest specific ores and placement/recovery of the strip miners, the player would have no other interaction with the strip miners.
  • Recovery could be performed at any time, and thus these strip miners would be similar to sentry guns, but not classified as a drone and does not fall under drone skills or your ship's drone capabilities.
  • A hulk would still only be able to use 3, and a skiff would still only be able to use 1.

    Basically, the only thing a bot could do to fullfill what a player would need to be present for is merely docking, undocking, launching, and recovering strip miners.
    At this point they would basically become nothing more than a simple macro, which isn't against the Eula.

    OP wrote:

    Summarizing thoughts SO FAR:

    Mining is done by using a specific "Mining Structure" or "Mining Vessel" which "PlayerX" controls.
    "PlayerX" pays a "License fee" to "NPC Corp X" .
    "PlayerX" drops "Mining Unit" into mining belt.
    "Player X" pilots a PvE or PvP ship to defend the "Mining Unit"
    In Highsec- Waves of NPC rats would attack "PlayerX" or said players "Mining Unit" until the timer is up on the "License" or "PlayerX" decides to stop mining. These rats should come in greater numbers and/or greater strength in order to keep "PlayerX" busy defending the "Mining Unit"
    In Lowsec- "PlayerX" may be attacked by "PlayerA" and/or Waves of NPC rats.


    This would actually be less of an isk drop that it would be an isk spout.

    If the players are not rewarded for destroying NPC rats via bounties, players will not be happy.

    It's bad enough they need to defend against general random npc spawns as well as other players.

    If these progressively increasing npc spawns were given bounties, then players would start up a mining OP just to farm NPCs that come to them, and on top of the mining, this would be a buff in isk payout.

    However, the idea of essentially removing the player from the aspect of mining does help to negate any benefits a bot gives.

    That said though, a defender bot would still allow a bot to mine constantly, as well as earn isk from bounties.


    The only way to completely remove bots from the picture is to remove players from the picture.
    this would basically mean fully automated mining that continues even when the player is logged off much like skill training.

    It would need to be very similar to PI, in which the player sets it up, and every once in a while they come and recover the ore.
    Sure a bot could do this part, but still, this is nothing more than a simple macro.

    However, even this would be quite contraversial because there are times that players enjoy mining OPs and there are players that enjoy Eve solely due to mining.
    If you wanted to get rid of bots you'd have to completely remove this, and that would **** quite a few people off, even though others would enjoy it.
    It's a catch 22...Though, removing a method of gameplay in exchange for a non-interaction aspect isn't something CCP would be going for.

    So, my response to Nikk Narrel's post is the most likely way to keep bots from profitting more than a player, but at the same time a bot could still run 23/7.

    But I do feel that it's a form of mining that players would enjoy being involved in a lot more because it's consistent production when in belt, and they can afk mine...

    I guess my overall point is that while I like some ideas, and not so much others, there's always a catch 22.

    Either it can still be performed by a bot, or it completely removes the players from mining....

    I think the first is less negative than the last though....
    Kusum Fawn
    Perkone
    Caldari State
    #62 - 2013-01-17 02:18:51 UTC
    Joe Risalo wrote:

    Either it can still be performed by a bot, or it completely removes the players from mining....

    I think the first is less negative than the last though....



    this entire post kinda boils down to : remove mining in its current form to keep bots from being able to mine.

    this also refers a bit back to what was happening int he drone lands with gun mining.

    Rogue drones did not have bounties and dropped loot items that could be refined into minerals. Joe i know you are old enough to remember this though i think the op is not. it has already been stated, (and shown) to be against CCP intentions to further gun mining as opposed to player barge/exhumer mining. your first section of that post seems to be a completely unaware of that.

    Quote:
    Basically, mining barges/exhumers would be what they are now, but a bit more tanky, with guns/missiles for defense, and "strip mining" platforms.


    so... a battlecruiser with strip miners? sounds legit.

    Quote:
    Basically, the only thing a bot could do to fullfill what a player would need to be present for is merely docking, undocking, launching, and recovering strip miners.
    At this point they would basically become nothing more than a simple macro, which isn't against the Eula.

    what is the difference between a simple macro and a bot in terms of actual gameplay effect? it seems more like you are nationalizing bot behavior for everyone rather then fighting afk or nonhuman interaction with mining.

    In the second example, the one with the npc waves, i know that i would definitely sit in a belt with a mining group and farm the waves of rats. super tank the exhumers and just gain more isk per hour then running missions without the same challenges of missions (having to move around a bunch and change hardeners) and with twice the semi afk benefits.

    Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

    Crimeo Khamsi
    Viziam
    Amarr Empire
    #63 - 2013-01-17 02:32:12 UTC  |  Edited by: Crimeo Khamsi
    Joe Risalo wrote:

    Basically, the only thing a bot could do to fullfill what a player would need to be present for is merely docking, undocking, launching, and recovering strip miners.
    At this point they would basically become nothing more than a simple macro, which isn't against the Eula.


    Um, I know it is beside the point of what you were saying, but yes, macros are against the EULA:

    "EULA" wrote:
    You may not use your own or any third-party software, macros or other stored rapid keystrokes or other patterns of play that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play.



    Quote:
    Either it can still be performed by a bot, or it completely removes the players from mining....

    I think the first is less negative than the last though....

    Maybe if you have military-grade AI software sitting around on your computer, yes. But most bots are rather easy to spot if you gather the right information.

    For example, mouse movements that "teleport" from one place to another all the time, or mouse movements in perfectly straight lines or curves that don't wobble realistically (data can be gathered at very high frequency by your client and descriptive statistics sent to the server), or very consistent timing/highly normalized distributions of timing between clicks, or lack of reasonable downtime during or between game sessions, or too many/too few clicks on a button on average to activate a module (humans will make timing mistakes and spam the buttons and such) or huge total number of hours online, or actions/reflexes that are inhumanly fast especially when the speed is sustained for long periods of time, or too much precise coordination/overall activity per second between characters that are on the same IP address, or lack of any or reasonable camera behavior (only a bot would NEVER zoom or look around in realistic ways) etc. etc.

    At least, any of those could flag a person for a human GM to investigate more closely, and at most, a combination of flags might reasonably auto-ban a player.
    Joe Risalo
    State War Academy
    Caldari State
    #64 - 2013-01-17 02:41:05 UTC
    Kusum Fawn wrote:

    this entire post kinda boils down to : remove mining in its current form to keep bots from being able to mine.

    this also refers a bit back to what was happening int he drone lands with gun mining.

    Rogue drones did not have bounties and dropped loot items that could be refined into minerals. Joe i know you are old enough to remember this though i think the op is not. it has already been stated, (and shown) to be against CCP intentions to further gun mining as opposed to player barge/exhumer mining. your first section of that post seems to be a completely unaware of that.


    Actually no, if you combine everything I said, I'm basically saying that the removal of players from mining is a bad thing, but leaving player involvement still allows bots.
    I personally think that removing players from mining is way worse than bots.
    However, if we found some way to essentially limit bots, such as not allowing them to be more profitable than a player, then we're doing good.
    But I also went on to say that if it still requires player involvement, then a bot would be able to mine 23/7 where a player couldn't.

    Quote:
    so... a battlecruiser with strip miners? sounds legit.

    I'm not sure if this was a like or a dislike of the idea, but generally yeah.. BCs with strip miners, only less tanky, and less dps by far. Simply enough to defend itself and its strip miners. Though a skiff would be more capable of this defense, but would also produce less.

    Quote:
    what is the difference between a simple macro and a bot in terms of actual gameplay effect? it seems more like you are nationalizing bot behavior for everyone rather then fighting afk or nonhuman interaction with mining.

    In the second example, the one with the npc waves, i know that i would definitely sit in a belt with a mining group and farm the waves of rats. super tank the exhumers and just gain more isk per hour then running missions without the same challenges of missions (having to move around a bunch and change hardeners) and with twice the semi afk benefits.


    Macros are not intelligent. They can do simple tasks similar to Autopilot.
    However, a bot has intelligent responses. They can flee from players, engage rats with drones, rep the ship, use survey scanners to optimize mining, dock, unload ore (some even refine), jump systems if ore isn't available in the current system, and more.

    I am giving Players more knowledge on exactly how bots work because many don't understand.
    I understand because I had used one as a noob. I was still pretty young and CCP did bust me, but since I was still pretty new they let me keep my account, and what little isk I had earned. I got busted because I had been talking about it, and someone reported me.
    Again, I had been talking about it because I didn't know it was illegal.

    That said though, this means I can bring some insightful information to CCP and the players because I'm not afraid of getting busted.
    I know how they work, and I'm saying something about it. Those that macro mine say nothing because they don't want to get caught, and those that don't bot have no knowledge of how they work. So I feel it's important to enlighten these players.

    As for the last part of your comment, at least we agree progressive npc attacks would be prime farming for a macro bot...
    Crimeo Khamsi
    Viziam
    Amarr Empire
    #65 - 2013-01-17 02:47:21 UTC  |  Edited by: Crimeo Khamsi
    Quote:
    But I also went on to say that if it still requires player involvement, then a bot would be able to mine 23/7 where a player couldn't.

    You aren't using your brain here.

    Do you think CCP is so stupid that it doesn't realize a player that is online mining constantly for 23 hours a day is a bit suspicious? If you actually do this, they will flag you almost instantly (they definitely monitor that type of data), and you are almost guaranteed to get banned within a couple of days, once it becomes obvious that it's not just a 1-time caffeine-induced Eve bender.
    Lovely Dumplings
    My Little Pony Appreciation Corporation
    #66 - 2013-01-17 02:48:07 UTC
    All of which is insanely easy to simulate, and add randomization to. The fact that you could think them up and name them, means it was included in bot software looong ago. Add to that, the EVE system updates in one second intervals, so botting is extremely easy

    The best way to find bots (and the way CCP does it) is to watch for suspicious ISK transactions, and do human monitoring of botting sites. It also works better to target the demand side of RMT (again what CCP does), by waiting and nailing people who but ISK.

    Why chase bots and force them to change footprints, when you can monitor the known ones, and grab the people buying?

    www.minerbumping.com

    Crimeo Khamsi
    Viziam
    Amarr Empire
    #67 - 2013-01-17 02:55:05 UTC  |  Edited by: Crimeo Khamsi
    Lovely Dumplings wrote:
    All of which is insanely easy to simulate, and add randomization to.

    I don't know what level of sophistication CCP uses in their anti-cheating software (and if I did I wouldn't share it), but "randomizing stuff" is a pretty crude method of hiding your tracks as a botter.

    Humans aren't very random at all. Nor are they robotically consistent. They are INconsistent, but in highly patterned ways. And unless you have access to large amounts of detailed player data from many different accounts (like CCP has), it is extremely unlikely that you will successfully predict what all of those patterns are, such that you would know what to program your bot to do.

    In other words, if you're writing an anti-cheating program, you don't look for "is it random or not?" You look for "Is it patterned in one or two particular ways that are consistent across real humans?"

    Which means that if they wanted to and spent enough effort at it and had the right skilled professionals, they could catch you pretty much every time, within minutes, no matter how much you attempt to randomize.

    Quote:
    Add to that, the EVE system updates in one second intervals, so botting is extremely easy

    No, the EVE SERVER updates once per second. The CLIENT updates probably 100 times a second or more. Which means that if they wanted to, they could measure the trajectory of your mouse movements to look for irregular, curved, sequential mouse positions consistent with human-like wrist movements, and where you look with your camera (at interesting things? or just random, weird directions?) and all kinds of other stuff like that that could easily distinguish a bot from a human, even if highly randomized. Unless the bot is made by a psychology professor...

    Any of this type of clientside analysis would simply be summarized and then sent to the server every second ("yup it looks like he's cheating from the clientside!" or "nope, all clear"), except obviously all encrypted and distributed and **** so that you can't just spoof the "all clear" signal.

    Quote:
    Why chase bots and force them to change footprints, when you can monitor the known ones, and grab the people buying?

    You do both.
    Joe Risalo
    State War Academy
    Caldari State
    #68 - 2013-01-17 03:21:13 UTC
    Crimeo Khamsi wrote:
    Quote:
    But I also went on to say that if it still requires player involvement, then a bot would be able to mine 23/7 where a player couldn't.

    You aren't using your brain here.

    Do you think CCP is so stupid that it doesn't realize a player that is online mining constantly for 23 hours a day is a bit suspicious? If you actually do this, they will flag you almost instantly (they definitely monitor that type of data), and you are almost guaranteed to get banned within a couple of days, once it becomes obvious that it's not just a 1-time caffeine-induced Eve bender.



    I'm well aware of that and assumed that everyone understood that this was generally a given.

    I was not expressing that CCP couldn't bust someone mining 23/7, but was merely stating that if a player can do it, a bot could do it 23/7...

    In an earlier post though, I stated that bots could be set to log off at random times so that they wouldn't get caught being on 23/7.
    However, even with log offs a bot can still be more productive than a human because it doesn't need to go to work, it doesn't sleep, and it doesn't go to the bar/wife spending several drunken hours trying to get booty.

    that was my point.
    Crimeo Khamsi
    Viziam
    Amarr Empire
    #69 - 2013-01-17 03:28:40 UTC  |  Edited by: Crimeo Khamsi
    Quote:
    In an earlier post though, I stated that bots could be set to log off at random times so that they wouldn't get caught being on 23/7.

    Are you suggesting that CCP does not understand how to take an average of several numbers? Or maybe you don't?

    Here's a quick tutorial:
    1) Add up all the numbers of hours online
    2) Divide by the number of total days
    3) Result: average hours online per day.
    4) Compare the number in (3) to some sufficiently high number like "18." if greater than or equal to 18 for two-three days in a row, ban the player.
    5) Compare the number in (3) to some slightly lower number like "12." If greater than or equal to 12, flag the player and send a human to go watch their behavior to see if it looks like a bot.
    6) If greater than "8" for 14 days in a row, perhaps also flag the player.
    Joe Risalo
    State War Academy
    Caldari State
    #70 - 2013-01-17 03:28:47 UTC
    Crimeo Khamsi wrote:

    I don't know what level of sophistication CCP uses in their anti-cheating software (and if I did I wouldn't share it), but "randomizing stuff" is a pretty crude method of hiding your tracks as a botter.


    Actually (and this is not at all meant to be doragatory towards you), but i'm not sure that CCP has any type of anti cheating mechanics.

    I say this because I chased down a macro miner just a few months ago that was literally logged on 23/7 for weeks and had repeatedly stripped out the system my corp was in with several accounts before we decided to suicide gank 3 of his ships, all of which emergency logged during the attack, had their convo invites locked, didn't respond in local, and in every way responded in a manner that I know macros to respond.

    We even informed CCP of these characters. Just 1 week ago I happened to come across those very same characters.

    CCP had done nothing to get rid of them.


    That said, I think the only thing that CCP has done that has had a major effect on macro miners was actually hunting down the providers and taking them out directly, thus leaving players without updates for their macros and eventually a game update rendered them ineffective.
    Crimeo Khamsi
    Viziam
    Amarr Empire
    #71 - 2013-01-17 03:31:18 UTC
    Oh I know. It is indeed quite possible that CCP makes almost no effort at all.

    But the thread is about how you CAN stop mining bots. I am describing the many ways that you could do so with nearly 100% effectiveness, IF you wanted to put the effort in as a game designer.
    Joe Risalo
    State War Academy
    Caldari State
    #72 - 2013-01-17 03:31:23 UTC
    Crimeo Khamsi wrote:
    Quote:
    In an earlier post though, I stated that bots could be set to log off at random times so that they wouldn't get caught being on 23/7.

    Are you suggesting that CCP does not understand how to take an average of several numbers? Or maybe you don't?

    Here's a quick tutorial:
    1) Add up all the numbers of hours online
    2) Divide by the number of total days
    3) Result: average hours online per day.
    4) Compare the number in (3) to some sufficiently high number like "18." if greater than or equal to 18 for two-three days in a row, ban the player.
    4) Compare the number in (3) to some slightly lower number like "12." If greater than or equal to 12, flag the player and send a human to go watch their behavior to see if it looks like a bot.


    They can't just ban a character because it's logged on all the time.

    There are actually players out there who log on for several hours at a time, and then sleep for like 2 hrs then log back on, and that's if they even logged off when they went to sleep.

    The amount of time a player is online provides absolutely no information to CCP on whether a player is bot mining or not, so judging them based off of this alone would be a bad thing.
    Crimeo Khamsi
    Viziam
    Amarr Empire
    #73 - 2013-01-17 03:33:45 UTC
    Joe Risalo wrote:
    Crimeo Khamsi wrote:
    Quote:
    In an earlier post though, I stated that bots could be set to log off at random times so that they wouldn't get caught being on 23/7.

    Are you suggesting that CCP does not understand how to take an average of several numbers? Or maybe you don't?

    Here's a quick tutorial:
    1) Add up all the numbers of hours online
    2) Divide by the number of total days
    3) Result: average hours online per day.
    4) Compare the number in (3) to some sufficiently high number like "18." if greater than or equal to 18 for two-three days in a row, ban the player.
    4) Compare the number in (3) to some slightly lower number like "12." If greater than or equal to 12, flag the player and send a human to go watch their behavior to see if it looks like a bot.


    They can't just ban a character because it's logged on all the time.

    There are actually players out there who log on for several hours at a time, and then sleep for like 2 hrs then log back on, and that's if they even logged off when they went to sleep.

    The amount of time a player is online provides absolutely no information to CCP on whether a player is bot mining or not, so judging them based off of this alone would be a bad thing.



    Okay fine. Perform the same calculations, but subtract any full hour during which no mouse clicks were registered. Proceed as before.
    Joe Risalo
    State War Academy
    Caldari State
    #74 - 2013-01-17 03:38:35 UTC
    Crimeo Khamsi wrote:
    Oh I know. It is indeed quite possible that CCP makes almost no effort at all.

    But the thread is about how you CAN stop mining bots. I am describing the many ways that you could do so with nearly 100% effectiveness, IF you wanted to put the effort in as a game designer.



    lol, yeah, if CCP were to actuallly design an anti-cheat mechanic that was non-invasive or at least agreed apon by the player, then they could probably bust all macro miners within the year.

    That said, they'd have to actually do it.

    Also, I think in some ways CCP understands that macros are currently a crucial part of the market in Eve and that the market value of everything in game has been determined with the presence of bots.

    So, I think they may be afraid to completely chase off bots because they have an understanding that it would lead to a major market crash, so the production costs of everything would need to be rebalanced at the very same time to keep the market from going to crap.

    They discovered this when they made a massive push against macro miners not too long back which is what has lead to the fluctuation of the market and the price of almost everything effected by minerals doubling.
    An Orca used to cost 400 mil, now they're around 800 mil.

    I think that they're waiting for the market to recalibrate before they make another push because they know it will happen again.

    Or, they're avoiding making a push against macros again for this shear reason...
    Crimeo Khamsi
    Viziam
    Amarr Empire
    #75 - 2013-01-17 03:46:08 UTC  |  Edited by: Crimeo Khamsi
    Quote:
    Also, I think in some ways CCP understands that macros are currently a crucial part of the market in Eve and that the market value of everything in game has been determined with the presence of bots.

    Those aren't "bots" or "macros." Those are third party programs that use a CCP-sanctioned (and CCP provided!) programming API specifically designed and distributed to allow people to make those kinds of programs...

    They aren't something CCP "discovered." They intentionally and directly brought about their existence.
    Seranova Farreach
    Biomass Negative
    #76 - 2013-01-17 05:51:42 UTC  |  Edited by: Seranova Farreach
    i propose a fix of sorts to this problem and also stop people whileing about mineing, nullsec and highsec.

    remove the "named" ores, high would be 5% higher then it is now, low would be 10% higher null/wspace could be 20% higher then the NEW highsec yeald.

    this could/would make more use of miners in null and possably create bubble economys down there and actually get some manufacture going insted of buy at jita haul to X.

    the better yealds may possably tempt people to risk low more often as a miner, meaning they will be open to PEE VEE PEE, and yes im imadgining people getting boners from that thought.

    lower the amount of manufacture/copy/research slots in highsec but add reaction perhaps. low gets x amount more then high, and null gets x amount more then low. perhaps 10/10/10 in high 30/30/30 low 50/50/50 Null.

    now back to macrominers.. one way could be typical 15 minute intervals with 5 minutes grace a box appears saying
    "press the butten marked Blue" but here is the trick.. its like an IQ test blue would probably be on a green back ground and red would be on a yellow back ground or w/e.. or a randomized press this sequance type event [Blue][Red][Green][Yellow] if they get it wrong 1~3 times they get flagged for pvp.


    Edit. yes im totally awesome and 20% cooler for these ideas ;p send your likes and/or isk to me! :P

    [u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

    Joe Risalo
    State War Academy
    Caldari State
    #77 - 2013-01-17 14:50:09 UTC
    Seranova Farreach wrote:
    i propose a fix of sorts to this problem and also stop people whileing about mineing, nullsec and highsec.

    remove the "named" ores, high would be 5% higher then it is now, low would be 10% higher null/wspace could be 20% higher then the NEW highsec yeald.

    this could/would make more use of miners in null and possably create bubble economys down there and actually get some manufacture going insted of buy at jita haul to X.

    the better yealds may possably tempt people to risk low more often as a miner, meaning they will be open to PEE VEE PEE, and yes im imadgining people getting boners from that thought.

    lower the amount of manufacture/copy/research slots in highsec but add reaction perhaps. low gets x amount more then high, and null gets x amount more then low. perhaps 10/10/10 in high 30/30/30 low 50/50/50 Null.

    now back to macrominers.. one way could be typical 15 minute intervals with 5 minutes grace a box appears saying
    "press the butten marked Blue" but here is the trick.. its like an IQ test blue would probably be on a green back ground and red would be on a yellow back ground or w/e.. or a randomized press this sequance type event [Blue][Red][Green][Yellow] if they get it wrong 1~3 times they get flagged for pvp.


    Edit. yes im totally awesome and 20% cooler for these ideas ;p send your likes and/or isk to me! :P


    lol


    Well, the problem is there are probably macro miners that are better at there gotcha pop ups than players....Also, what if a player is afk and it pops up.

    Maybe they're color blind?

    Point is, with humans you expect failure at some point, while with computers they're only as good or bad as their programming.

    As long as these gotcha mechanics were programmed into the macro, then they'd be able to deal with them 100% of the time, and be more efficient than a real player.
    Crimeo Khamsi
    Viziam
    Amarr Empire
    #78 - 2013-01-18 21:33:48 UTC
    Quote:
    remove the "named" ores, high would be 5% higher then it is now, low would be 10% higher null/wspace could be 20% higher then the NEW highsec yeald.


    Null ores are already up to 10x more valuable per m^3 than high sec ores.

    Changing from a 1:5:10 ratio to a 1:1.1:1.2 ratio would not "fix" anything. That would be making the whole situation significantly worse, since it would vastly INCREASE the relative profits of high sec compared to low or null, from what they are now.

    Thus, it would increase the profitability of bots, who are safe to AFK and bot away with less intelligence in high sec than in low or null...
    Verity Sovereign
    Sebiestor Tribe
    Minmatar Republic
    #79 - 2013-01-20 11:28:16 UTC
    Kusum Fawn wrote:
    ...many systems that are not cleared in hisec simply because there arent enough miners. try looking outside the busiest of caldari systems and you will see the rest of the eve world, which is not full of bots. Yulai, as an example is a 1.0 system, home of concord and one of, if not the most secure system in EVE. is not cleared out every day. this is not because there is a bot patrol by CCP but because it is not a caldari system. try exploring a bit.
    ...
    11. was your complaint that mining does not bring in enough isk? or that the pay was too high? thats what that was there for. I am unsure if you think that ore is too cheap or too expensive.
    Increasing the isk value of the ore does not help the introduction of minerals to the market. i think you are missing that raising the price of minerals on the market (to pay miners better) also raises the costs of modules and ships that are used by everyone else. More miners lowers the costs of minerals. lowering the costs of ships but also the pay of miners. you know this right?
    ...
    13. You seem to think that the added layer of antibot spam that you throw at people will make more people want to mine? why is this? since the drone regions change are there more miners? fewer? about the same? trit has gone from 2 isk p/u to 11, has that introduced a new wave of mining going on? (or rather was it the changes to mining barges?) even with all these new mining buffs, are there significantly more miners? or does it seem the same as last year?

    I would argue its the same. just fewer goon alts ganking people in ice belts.

    at what price point would you imagine trit to be worth mining? and how does antibot spam make more people want to mine when missions, non afk missions, make more isk then comparable time mining with no spam involved?


    I think the point is that bots inflate the supply of minerals, making the price pretty low.
    A human is not going to outcompete a bot, the bot won't get tired, it will haul in more ore, making the ore the human does ore cheaper.
    As you've pointed out, there is multiboxing.
    After the mining barge change, for a while I was taking advantage of the buddy system + activation by plex (which they don't allow anymore), and in a little over a week, I could have as many mining alts as my computer could handle mining away in retrievers, which weren't outmined that much by older toons (indeed, after mining 5/ice harvesting 5, I still had about 30 days before I'd need to do it again)
    I started with ore, then got lazier and switched to ice + more alts, then abandoned it altogether and went back to incursions.

    http://sphotos-b.ak.fbcdn.net/hphotos-ak-snc6/218923_10101347066654453_921292516_o.jpg
    Free 51 day trial alt mining!

    At least the free 51 day trial loophole is gone... doesn't seem worth it to do serial 21 day trials - granted you could always activate the accounts with RL money, and receive a plex, so if you pay with RL money and don't PLEX your account, you can still do 1 51 day trial account per month for no extra money, but you can't do like I did and spam 3 or more, and then train a real account to fly an orca.