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Rebuttal: Nerf Without Cause: Jump Drives

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Author
Natsett Amuinn
Caldari Provisions
Caldari State
#221 - 2013-01-16 17:35:52 UTC
Marlona Sky wrote:

Wow. Just wow. Ugh

Our supers weren't responsible for taking your space.

When did NC and GSF engage in massive super capital battles.



Crying that you have to debate with ostriches, when you debate like a donkey.
Murk Paradox
Ministry of War
Amarr Empire
#222 - 2013-01-16 17:36:50 UTC  |  Edited by: Murk Paradox
Natsett Amuinn wrote:
Murk Paradox wrote:
Natsett Amuinn wrote:
You're twitsing my ******* words and taking them out of context and then telling others I'm saying **** I've never said or ever even applied.


GTFO.

You don't deserve the right to participate in a debate about anything on a forum, doing **** like that.



You were the one who said that it's 100 vs 1000 in regards to a smaller group of players trying to get into null in response to me. You said it. Not me. You. I'm not twisting **** lol.

You also quite specifically listed highsec lowsec and null as being one part. I think it's around page 10. I'll go look for it.

No sir,

You said I suggested that CCP put in an artificial limitter that governs the number of people that can engage another group. And I never ******* said.

I said, if you''ve only got 100 people and I have 1000, there is nothing CCP can do to make it "fair" for you. Nor should they.
You should be required to grow, not have mechanics designed specifically to give you an advantage because you're a smaller group. We would exploit the **** out of it. 500, 100 man Goonwaffe corps.

Goons did not get any special treatement or help from CCP to get where they are. They did it on their own, with the same tools you have available. That tools have even been made better then when goons used them to build their empire.


No ****, high sec isn't just PvE.
Null isn't just Diplomacy
And low isn't just small gang.

EVE in a NUTSHELL.
High sec = PvE
Low sec = small gang pvp
Null sec = diplomacy

In a NUTSHELL.

Stop trying to twist my words around and say I said things I never said.



Let me correct. CCP was not involved in any discussion where I told you what you said. You also did not mention CCP. You said "I" put arbitrary limiters in place. I'll use complete quotes for posterity since you are accusing me of "twisting" your words.

Natsett Amuinn wrote:
I'm sorry that's horrible.

You'rae suggesting arbitrary limitters.
If one group has 100 guys in the fleet, the other group can't bring more than 300? This EVE, not WoW, not EQ2, not Rift, not DAoC. ******* EVE!

NO.
CCP gives us the ability to put thousands of people in a single corp, if you can't grow, you don't succeed. CCP shouldn't give you leg up because you don't want to play on the same level as the big boys.

What a horrible idea.



And this is not in regards to being 100 vs 300 or vs 1000 or anything like that. It comes down to larger alliances (whether through diplomatic brotherhood or asshattery or whatever reason) from "infinite" amount of space away being able to hotdrop X amount of their own ships, making the original fight insignificant other than a massacre.

People don't like losing, and while they might not mind it so much, people do indeed want a "good fight".

To assume otherwise is keeping the blinders on.

Diplomacy is an aspect, but it shouldn't be the only aspect. The way null is being handled now wouldn't be equated to NATO or anything in present day. It would be medieval england. As much as an empire should be about growth and expansion, you can't grow too big too fast without affecting the rest of the "world" and right now with current game mechanics, that cannot be changed without some sort of radical augmentation.

Which is what the origination of "nerf power projection" is about.

You want to build an empire? awesome. I don't think the combat aspect of the game quite simply allows that from what you have also been saying (and many others) about how important it is to have large scale fights. We should be in a sea of feudal baroncies to maximize "fun".

Diplomacy should be crowd control, not doling out spoils of war.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Natsett Amuinn
Caldari Provisions
Caldari State
#223 - 2013-01-16 17:50:45 UTC
Murk Paradox wrote:



Let me correct. CCP was not involved in any discussion where I told you what you said. You also did not mention CCP. You said "I" put arbitrary limiters in place.

You said:
Murk Paradox wrote:
Removing the ability to hotdrop 3x the #s of that smaller force (as a combat pov) would still generate a good fight, which is what the smaller group wants in the first place since they are not nullsec longterm residents (assumption).

I said that was awful, then you said:
Murk Paradox wrote:
It wasn't me who is suggesting arbitrary limiters


Some of you keep crying about smaller groups can't make it in null.
I keep telling you that's bullshit, there's lots of small groups in null doing just fine. The CFC is made of dozens upon dozens of small corporations and alliances.

CCP put titan bridges in the game to do exactly what they do, they have said so themselves.

CCP's only conscern with power projection, as they said at last years fanfest, is if one alliance is steamrolling another alliance in a single afternoon and taking their space; that they will take action against. That doesn't happen though.


The mechanics are fine.
Your perception of what should be possible in null is wrong. Some of you want to come to null and DO NOT WANT TO WORK with others on a large scale; which is the POINT OF NULL.

Null is not here to support "good fights", that's crap. Null is for large scale warfare, not so that small roaming gangs always have something to do, that's what low is for.

Null is not low sec, and that's exactly what some of you expect.
Murk Paradox
Ministry of War
Amarr Empire
#224 - 2013-01-16 18:03:50 UTC
Natsett Amuinn wrote:
Murk Paradox wrote:



Let me correct. CCP was not involved in any discussion where I told you what you said. You also did not mention CCP. You said "I" put arbitrary limiters in place.

You said:
Murk Paradox wrote:
Removing the ability to hotdrop 3x the #s of that smaller force (as a combat pov) would still generate a good fight, which is what the smaller group wants in the first place since they are not nullsec longterm residents (assumption).

I said that was awful, then you said:
Murk Paradox wrote:
It wasn't me who is suggesting arbitrary limiters


Some of you keep crying about smaller groups can't make it in null.
I keep telling you that's bullshit, there's lots of small groups in null doing just fine. The CFC is made of dozens upon dozens of small corporations and alliances.

CCP put titan bridges in the game to do exactly what they do, they have said so themselves.

CCP's only conscern with power projection, as they said at last years fanfest, is if one alliance is steamrolling another alliance in a single afternoon and taking their space; that they will take action against. That doesn't happen though.


The mechanics are fine.
Your perception of what should be possible in null is wrong. Some of you want to come to null and DO NOT WANT TO WORK with others on a large scale; which is the POINT OF NULL.

Null is not here to support "good fights", that's crap. Null is for large scale warfare, not so that small roaming gangs always have something to do, that's what low is for.

Null is not low sec, and that's exactly what some of you expect.



Ok we are starting to go around in circles. I just explained how the Goons (your corp) treated null like lowsec. Take the blinders off.

I also explained I am not in a single corp trying to make it out in null. We have a null base, a low sec base and a highsec base. I am quite ok with what roles I perform in each sector. I am also quite observant of what goes on from player created content, as well as how "ccp wants it".

It's not "crying" if alot of people want to see changes made to null, which oh yes, could in fact increase their own chances to make a difference! Oh my!

Your high horse stance is quickly making me think you really don't care about the community at all, only what your role is in it since you seem more concerned with arguing for argument sake since you don't seem to do anything but either attack or defend.

You're same diplomatic view is skewed by your need for pvp, be it ingame or on the forums.

It has now degenerated into hijacking the thread in regards to getting blobbed by a bunch of other people who wish to chime in (myself included at times in an effort to learn and be inquisitive) where the thread itself has become the same said effect we are arguing about ingame.

I think, as stated before, that null should be more feudal. In that, like James said, roams, fights, supercap fights etc are fun. Sure. I'm down with that. I also do not think null should be one entire empire. I don't think it should be rome. I don't think the playerbase could support that.

That would quite simply come down to one group dominating the game. At the end of the day, I do not care who is in what corp or alliance. We are all players playing a game with our own agendas.

It's easy for me to split the difference between pilot and player. For some others it is not. At any rate I digress.

Power projection I think is truly detrimental to the game in regards to what null should be in regards to being wartorn and in turmoil and in chaos. If you want diplomacy, you need the struggles and the drama to make that happen.

Otherwise you do indeed risk a steamroll and thats when you said so yourself, CCP will intervene.

If we were indeed meant to be one "empire" we wouldn't have titans in the first place. Or any other supercap. Like mentioned, Goons started making their force before those ships were in existence.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Natsett Amuinn
Caldari Provisions
Caldari State
#225 - 2013-01-16 18:14:24 UTC  |  Edited by: Natsett Amuinn
I don't know.

I keep going on and on about things like titan bridges and jump drives and how nerfing them isn't going to "help the little guy"; which is what the article the OP is refutting is about, and the overall context of the thread.


And Mr. Murk. I've been blown up maybe 6 times in EVE, sinse '05.
I've never shot another persons ship, I've only ever been shot at and blown up.

Before jumping to conclusions, you might want to take a look at some of the threads I post in. Like the stuff talking about industry.

17m SP, roughly, and I can barely fit a frigate to do anything more than tackle something.


Have you noticed the amount of ? I use?
They aren't for flair you know.


PS; You know, for like the first 5 months I was in null I used to actually fly from VFK to high sec, jump by jump. Like 20 jumps. I had no idea how a jump gate worked, and I wasn't willing to ask the anyone about them. I'm in a corp full of guys with the same penchant for smart ass rhetoric that I have, I know better.

Those first 8 months were awful because I didn't know about, or how to use, the jump gates. I was moving 20 jumps through null and low sec to do things.

I didn't even use freight services because I was worried I'd **** up the contracts.

I QUIT EVE for like 2 months because of this stuff.
I came back dedicated to learning HOW TO PLAY in null. I started having fun again WHEN I LEARNED HOW TO PLAY IN NULL.

I write from a foundation of learning how to play in null.
This **** is needed in null sec or people will not play here. Jump drives, and bridges are a neccesity, a huge one. Take them out or nerf them to uselessness, and people quit EVE.

I won't play in high sec ever again. I have alt to buy and contract to null what I need.

And CCP has expresed that very same thought. People would quit it if they took these things or made them useless, and it would be bad for EVE.
Murk Paradox
Ministry of War
Amarr Empire
#226 - 2013-01-16 18:36:14 UTC
Natsett Amuinn wrote:
I don't know.

I keep going on and on about things like titan bridges and jump drives and how nerfing them isn't going to "help the little guy"; which is what the article the OP is refutting is about, and the overall context of the thread.


And Mr. Murk. I've been blown up maybe 6 times in EVE, sinse '05.
I've never shot another persons ship, I've only ever been shot at and blown up.

Before jumping to conclusions, you might want to take a look at some of the threads I post in. Like the stuff talking about industry.

17m SP, roughly, and I can barely fit a frigate to do anything more than tackle something.


Have you noticed the amount of ? I use?
They aren't for flair you know.


PS; You know, for like the first 5 months I was in null I used to actually fly from VFK to high sec, jump by jump. Like 20 jumps. I had no idea how a jump gate worked, and I wasn't willing to ask the anyone about them. I'm in a corp full of guys with the same penchant for smart ass rhetoric that I have, I know better.

Those first 8 months were awful because I didn't know about, or how to use, the jump gates. I was moving 20 jumps through null and low sec to do things.

I didn't even use freight services because I was worried I'd **** up the contracts.

I QUIT EVE for like 2 months because of this stuff.
I came back dedicated to learning HOW TO PLAY in null. I started having fun again WHEN I LEARNED HOW TO PLAY IN NULL.

I write from a foundation of learning how to play in null.
This **** is needed in null sec or people will not play here. Jump drives, and bridges are a neccesity, a huge one. Take them out or nerf them to uselessness, and people quit EVE.

I won't play in high sec ever again. I have alt to buy and contract to null what I need.

And CCP has expresed that very same thought. People would quit it if they took these things or made them useless, and it would be bad for EVE.



Then why make the threads you post in about you? I have a similiar experience since I don't even use a jump clone. I physically fly from high/low to Stain a few times a week, going through Test space for quite a few jumps. There's usually only 2 areas I have trouble in. 1 of them is in Test (usually a bubble in middle of an empoty system sometimes a small frig there) and Gondista that usually has a gate camp (depends if I go from Dodixie area or from Schoorasana).

That journy is no shorter than 58 jumps from point a to point b. It definitely takes awhile. I've lost most than 5 ships in one day. Even in null. I have also used a small little crucifier to plague 2 snipers in pos fights and still have the ship.

Getting blown up is only a baptism nothing else =P. Any rate, regardless if JF/Titans or any other ship used to help with not having to manually fly each system gets changed, they will still be used.

The argument seems like it's being treated as removal which isn't the case. In freighting this conversation has no bearing, since it would only add more jumps.

In regards to combat.. well... that's the rub. We have 2 very different sides. 1 being its good because it caters to the lazy (less effort, more fun?), and the other being "good fights". I understand you might not have been in much combat since 2005 and taken breaks and all that. But if we are speaking in terms of cap ship combat... well... whats the point? Sounds like you are deeply esconced in your empire and therefore have a very different role than more than 85% of all nullseccers. Which is fine. It's your game too.

But it also sounds like you aren't in a position where titans affect you anyways. So we can either focus on the logistic aspect which is what this thread is in regards to, or carry over the combat thread that started the mittani post which resulted in this thread.

Regardless, I would rather see more diplomacy in this game, and you yourself did say earlier that you'd rather entice people on the forums to come find you and shoot you, so this is where I find myself at odds with your posts, you tend to doubletalk and it's confusing.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Natsett Amuinn
Caldari Provisions
Caldari State
#227 - 2013-01-16 18:49:40 UTC
When did null groups start engaging in huge super cap fights?

Why is this not getting reported on on any EVE news site? Is it such a daily occurance that people aren't interested in writing about it anymore, or is it just not happening.

It's not happening.


It's not happening.
Force projection as far as supercaps is concerned, is not happening.
What is happening in EVE is the equivelant of nuclear proliferation and deterant that happens in the real world.

Knowldege of there existance is more powerful than thier actual use. Because they're not being used on a regular basis.


The guys with the supercaps openly admit they're not willing to risk them!
WTF guys. Why are so many people afraid of something that rarely happens.


When was the last time a supercap force was used to take space from a "smaller" group?

When was GSF using supercap fleets to take NC space?
Ghazu
#228 - 2013-01-16 18:56:38 UTC
The problem is coalitions lol.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

James Amril-Kesh
Viziam
Amarr Empire
#229 - 2013-01-16 18:56:53 UTC
We use supercapital fleets all the time. They're great for GRIND GRIND GRIND GRIND GRIND GRIND
Oh hey we're at 80% shield hp after 15 minutes. GRIND GRIND GRIND GRIND

Enjoying the rain today? ;)

Murk Paradox
Ministry of War
Amarr Empire
#230 - 2013-01-16 18:59:14 UTC
Why build them? Why worry about their usage? Why bother with this thread at all then? If having them is enough, the rest shouldn't matter to use "little guys".

Why would you need to have all those tech moons and sov space and need industry at all? Why bother attacking another area in hopes of killing a station that's building a titan or a supercap? Who cares if they have it if they are unwilling to use it? Why does the word "proliferation" exist?

Noone cares who has a red button to push. People care about those who have pushed it before. They are the threat.

I get where you're coming from. You're in a corpse cannon corp (unintentional tongue twister) that has thrived on frig warfare.

But it's not just Goons. Other people have them, and other people use them. Sov space doesn't have to be "taken" to prove that. Just go to your mittani.com and read some "supercap" articles. You'll see. Don't need an outsider to tell you that =P.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Ghazu
#231 - 2013-01-16 19:07:22 UTC
Oh please think of us grunts, they'll just make us take more gates if you nerf that.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Natsett Amuinn
Caldari Provisions
Caldari State
#232 - 2013-01-16 19:07:31 UTC
James Amril-Kesh wrote:
We use supercapital fleets all the time. They're great for GRIND GRIND GRIND GRIND GRIND GRIND
Oh hey we're at 80% shield hp after 15 minutes. GRIND GRIND GRIND GRIND

EXACTLY!

Some people do not seem to understand this, and keep trying to aspouse this ida that they're being used to actually fight, and they are not.


Their existance is a problem for some. People have them, and if you **** with them they'll use them agasint you.

The funny thing is, they probably wont!



The only people who are being kept out of null sec because of supercaps, force projection, and jump drives, are the people who think they can't get in because those things exist.

Those people who base actions off of what's really happening, have no problem coming to null because they know they aren't being used in the capacity that some people think they are.

The fact that they don't get used to actually fight for space is why they are proliferating. They aren't being put in a position to be shot at enough. And it's the structure grind (a sov mechanic) that is keeping them out of the fights.

It's easier to ignore this and make up a problem that doesn't actually exist.
Andski
Science and Trade Institute
Caldari State
#233 - 2013-01-16 19:10:29 UTC
Murk Paradox wrote:
So the supercaps jump in, align to safespots, and warp out while doing what... nothing? Ok.


so you have no idea how supercapital fleets actually operate

good to know

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Natsett Amuinn
Caldari Provisions
Caldari State
#234 - 2013-01-16 19:12:17 UTC  |  Edited by: Natsett Amuinn
Murk Paradox wrote:
Why build them? Why worry about their usage? Why bother with this thread at all then? If having them is enough, the rest shouldn't matter to use "little guys".

Why would you need to have all those tech moons and sov space and need industry at all? Why bother attacking another area in hopes of killing a station that's building a titan or a supercap? Who cares if they have it if they are unwilling to use it? Why does the word "proliferation" exist?

Noone cares who has a red button to push. People care about those who have pushed it before. They are the threat.

I get where you're coming from. You're in a corpse cannon corp (unintentional tongue twister) that has thrived on frig warfare.

But it's not just Goons. Other people have them, and other people use them. Sov space doesn't have to be "taken" to prove that. Just go to your mittani.com and read some "supercap" articles. You'll see. Don't need an outsider to tell you that =P.

Structure grinding.
The sov mechanic that makes you grind structures makes it neccesary to build supers for the purposse of grinding structures. The more supers you have the fast you grind the structure, so you're encouraged to build more supers to grind structures faster.

There's a really ****** cycle there, that people keep asking to get fixed.

Who uses supers to fight smaller forces? Show us the instances of this happening please.
Andski
Science and Trade Institute
Caldari State
#235 - 2013-01-16 19:14:39 UTC
since you don't seem to understand what I'm saying it's like this

supercapital fleet A is attacking an ihub in a system and hostiles bridge dictors into the system. fleet A sees the cyno up and while the hostile dictors can't do anything, fleet A aligns and warps out without a chance of even being tackled

sure, you can say that the hostiles should fly the dictors into that system but a cloaky scout already saw those dictors jumping in next door and fleet A has plenty of warning before they can be bubbled, long before "supercapital fleet B" is even involved

so why do you want supercapitals to operate with even more impunity than they already do

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Natsett Amuinn
Caldari Provisions
Caldari State
#236 - 2013-01-16 19:23:07 UTC
Murk is writing this crap in other threads:
Quote:
I am tinkering with the thought that null should be done away with altogether and make null more of a focus like WH space.


Pretty telling agenda you go there buddy.

You've got no problem with force projection or jump drives at all. Nah, you think null needs to be removed altogether.

Gotcha.
Ghazu
#237 - 2013-01-16 19:31:35 UTC
Natsett Amuinn wrote:
Murk is writing this crap in other threads:
Quote:
I am tinkering with the thought that null should be done away with altogether and make null more of a focus like WH space.


Pretty telling agenda you go there buddy.

You've got no problem with force projection or jump drives at all. Nah, you think null needs to be removed altogether.

Gotcha.

he might even be a barbie lover.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Murk Paradox
Ministry of War
Amarr Empire
#238 - 2013-01-16 19:34:30 UTC
Andski wrote:
Murk Paradox wrote:
So the supercaps jump in, align to safespots, and warp out while doing what... nothing? Ok.


so you have no idea how supercapital fleets actually operate

good to know



Since I did not attest to the fact and only went off your low count of words to troll, I'll leave you to it. Since I did indeed quote in my reply, I'd think you'd try to be better than that.

As you aren't being a part of the solution, it's apparent you are a part of the problem.

"Good to know".

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#239 - 2013-01-16 19:36:26 UTC
Natsett Amuinn wrote:
Murk is writing this crap in other threads:
Quote:
I am tinkering with the thought that null should be done away with altogether and make null more of a focus like WH space.


Pretty telling agenda you go there buddy.

You've got no problem with force projection or jump drives at all. Nah, you think null needs to be removed altogether.

Gotcha.



Yes, I posted that after reading the devblogs about what changes they want to incorporate, and the idea of WH = null has been idling around for about 4 months now.

That isn't pertinent to this thread though is it?

So your intention is what, discredit by trolling? Stop the kneejerk grasping bs.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Natsett Amuinn
Caldari Provisions
Caldari State
#240 - 2013-01-16 19:36:30 UTC
Ghazu wrote:
Natsett Amuinn wrote:
Murk is writing this crap in other threads:
Quote:
I am tinkering with the thought that null should be done away with altogether and make null more of a focus like WH space.


Pretty telling agenda you go there buddy.

You've got no problem with force projection or jump drives at all. Nah, you think null needs to be removed altogether.

Gotcha.

he might even be a barbie lover.

Well, even if he is a fellow barbie lover I'm not giving him a pass.