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Dev blog: Delivering EVE Online into its Second Decade

First post First post
Author
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#61 - 2013-01-16 10:58:47 UTC
Nice Cool

PS. I started playing EVE few days before Apocrypha Blink

CEO of Lanate Industries

Citizen of Solitude

Mike deVoid
University of Caille
Gallente Federation
#62 - 2013-01-16 11:12:40 UTC
I approve of this new strategy
Dasola
New Edens Freeports
#63 - 2013-01-16 11:29:35 UTC
Expected some mention of scinece&industry interface update, but left disapointed. Damn non playing Gamedevelopers.... Should kidnap few of you and force you to use S&I interface for few weeks, after that force you at gun point to fix it, ingame of course ;)

We are Minmatar, Our ship are made of scraps, but look what our scraps can do...

Lemming Alpha1dash1
Lemmings Online
#64 - 2013-01-16 13:23:57 UTC  |  Edited by: Lemming Alpha1dash1
EarthZone wrote:
2 women in leading positions. Congrats CCP Seagull and CCP Ripley


congratz indeedBear


edited: PS forgot to ask, is Hilmar Petursson taking a sabbatical ?

Information is Ammunition,

War does not tolerate Ambiguities.

May you live in an interesting Empyrean age !

http://eve-radio.com/

Alx Warlord
The Scope
Gallente Federation
#65 - 2013-01-16 13:33:06 UTC  |  Edited by: Alx Warlord
Hmm this is really god news, with this we can always hope that the expansion will influence everyone game-play, I was tired to see good things passing by.....

Quote:

if you have some time, take a look at these treads on my signature, they have some concepts that I have being working on, and you may find interesting.

The first is a vision about the POS revamp (That everyone is asking for, this topic have over 5000 views), in it I tried to gather most of Comunity/CSM/Game Market desires and built something usefull. This feature would be really usefull to the "enablers", and also would open new possibilities of gameplay. Most of people that I showed this says: "This is too good, but I dont think CCP can do It..." so there is the challange, to get as close as possible to this...

The second is something about the industry and the refinning process. Less important then the first but yet, maybe somewhat usefull. If you don't have much time read the first....

I hope you appreciate it, I have put allot of effort in this...

Thx for your time.

Roime
Mea Culpa.
Shadow Cartel
#66 - 2013-01-16 13:43:41 UTC
Looking very much forward to what this year brings, these latest expansions have been simply brilliant <3

.

Vertisce Soritenshi
The Scope
Gallente Federation
#67 - 2013-01-16 14:33:25 UTC
Only problem I see with this is there is no WiS content in that diagram...

Stop listening to the vocal minority and start working on WiS again!

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Ishtanchuk Fazmarai
#68 - 2013-01-16 14:39:04 UTC
Vertisce Soritenshi wrote:
Only problem I see with this is there is no WiS content in that diagram...

Stop listening to the vocal minority and start working on WiS again!


There is no fullness without emptiness, and WiS is the Yin that balances EVE's Yang.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Ekaterina 'Ghetto' Thurn
Department 10
#69 - 2013-01-16 16:30:15 UTC
Before any more new content is added and definately before modular POSes are introduced we need the following:


An overhaul of the Corporation/Alliance Roles & Permissions to make them user friendly and fit for purpose.
An overhaul of the Corporation/Alliance Roles & Permissions specifically on their interactions with POS & Outpost installations with a view to allowing multiple Corp members to do science & construction jobs SECURELY without risk of theft or sabotage.


I don't believe CCP have ever officially stated whether they would like to see the above work implemented or whether they like the current situation as it stands. It would be nice to know if they agree that the above ideas should be implemented Question

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Manssell
OmiHyperMultiNationalDrunksConglomerate
#70 - 2013-01-16 16:36:00 UTC  |  Edited by: Manssell
I have to say the new strategy does look really good on paper, the new flow chart gives everyone something to look forward to and must be a big hit in meetings. But it begs the question of how you will handle features that require large amount of man hours to release and can not be released in stages?

I'm using POS's as an example here. From everything we have heard a rework of them is a huge undertaking in terms of design and man hours. Previously a "team" would have been assigned to this task and worked towards it's completion as it's goal thus doing all the man hours at once then releasing the feature. Now under the new strategy it seems a few people will work a bit on a feature for an expansion at a time, building towards it's eventual completion at some not defined latter date. Won't this have the effect of dragging the development of features that need large amount of man hours out for literally years? It seems on the surface that a feature like POS's which the community has been waiting on for years, would take several more years to get even to a first roll out stage under this new strategy?

It also looks like it's going to have the effect of appearing that development has stopped on large features for a least a few expansions as new ground wok is laid for them by smaller groups of employees for multiple features. This may cause a bit of rabble from the community in an expansion when nothing completed is delivered. I really hope this works out, but these are a few concerns I can see happening.
Nukleanis
Falcon Advanced Industries
#71 - 2013-01-16 16:55:19 UTC  |  Edited by: Nukleanis
Unifex, say I want to make you lunch sometime (and as a fellow Brit I'm sure you're missing a cup of Assam with Red Leicester on toast) but I've decided to incorporate all the horrible, repulsive and downright painful management terms from your dev blog (look for them - they're all in there) into a proposal for making lunch. See what you think:

Quote:
After considering the lunches I have made in 2012, I looked at everything I had achieved as a foundation for 2013, and I discovered that an oven really adds a huge amount of value to what I do in the kitchen. As I continue to refine my product plans to help deliver lunch in 2013, I have enlisted the aid of a George Foreman grill. Given the grill's track record in delivering dinner, I'm confident of great things. I also bought a cookbook to solidify the product vision and short, medium and long term roadmap of what I want to achieve with afternoon mealtimes.


Lunch just got a whole lot less exciting.

When you call EVE a product, you detract from its uniqueness. Management speak is all well and good if you want to look good in front of the boss, but please remember that your customer base are people who play games. Please learn to talk to us like human beings, not mindless automata.
Jonah Gravenstein
Machiavellian Space Bastards
#72 - 2013-01-16 18:22:23 UTC
More Apocrypha style expansions can only be a good thing. I may even actually wade through the CSM paper this time instead of just skimming it.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Bagrat Skalski
Koinuun Kotei
#73 - 2013-01-16 21:24:52 UTC
The Times They Are a-Changin'
Hans Jagerblitzen
Ice Fire Warriors
#74 - 2013-01-17 04:23:02 UTC
Akrasjel Lanate wrote:
Nice Cool

PS. I started playing EVE few days before Apocrypha Blink



Apocrypha was the first splash screen I ever saw. Blink

CPM0 Chairman / CSM7 Vice Secretary

Bob Bedala
#75 - 2013-01-17 11:34:54 UTC
Did like the blog post, and do like the idea of an "iterative, improve what we got" / "add new chunk of fun" split, and on delivering smaller chunks of both, more often. I think it will keep more people happy whilst retaining the ability to parade new shiny stuff.

I also think this approach reduces loss of post-release dev cycles to hotfixes, as well as user tears.

On that topic, I for one would like to see testing prioritised - focus on an improved means of testing plus gathering & archiving structured user feedback - like an Issue Tracker with a simplified public interface that maybe sat alongside the current forum free-for-all, integrated with the bug tracker.

While it's great to be Agile-esque, release small features often and iterate quickly, without structured feedback it's hard to know what to be iterating toward, and the very issue of marshalling & retrieving feedback becomes an issue in itself.

Thoughtful users (with the most valuable feedback) can see if an issue has been discussed before and easily see CCP's take on the topic without wading through threads looking for a dev post, and engaged users can point new users towards the SOA for the topic, game designers can easily gauge & refer to the mood and feedback to users - which still seems sth of a weakness despite CCP's groundbreaking CSM policy. It also plugs any gaps the CSM misses.

Anyways, thanks for letting us know ;)
Jada Maroo
Native Freshfood
Minmatar Republic
#76 - 2013-01-17 13:16:34 UTC  |  Edited by: Jada Maroo
CCP Unifex wrote:
Lots of good posts, info and feedback so far. I'll be posting some more answers / replies a bit later.


You were once a god amongst men. But when you dropped your pants and took a Hilmar on the modular POS you lost your virginal brilliance and became just another man. Sad

Ascend again, Jon. I have faith in you.
TheSmokingHertog
Julia's Interstellar Trade Emperium
#77 - 2013-01-17 17:12:07 UTC
CCP Unifex wrote:
Kelduum Revaan wrote:
Seleene wrote:
JON LANDER I WANT YOU TO RUN FOR PRESIDENT OF SOMETHING!!!!!

Jon Lander for CSM8 chairman!

Oh... hang on...


Hmmmmm. Now you mention it.....

Somehow I think IA may have an issue with that.


Why not provide them with a provision clause to circumvent this?

In other words; Is this really a problem?

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

FoxFire Ayderan
#78 - 2013-01-18 00:42:30 UTC
Flamespar wrote:
Can we get some sort of update about avatar game play? Something more concrete than the usual we promise to possibly deliver something at some point in some way?

There are a lot of players interested in seeing where this can go who have been left hanging.

Also tattoos? What happened to them?



I am also in the sizable crowd of those who are still very eager to see more done with avatars, interiors for meeting and socializing, and more ambitiously avatar game-play mechanics.

I really hope that CCP does have some concrete plans to continue and expand on this and that there is still SOME movement on it, even if it's going to be awhile to come to fruition.

CompactDisc7227
Deep Core Mining Inc.
Caldari State
#79 - 2013-01-18 01:48:23 UTC
Since we're talking about new POS features here, what about an actual corp-towards-npc standing so people can work on their reputation without everyone in the corp having to do 24/7 missioning for a few weeks just to get a station up in highsec?

Join Kigurosaka Corporation in its quest for peace and prosperity! Read all about it on the wiki page. There is a link to our corporation page on EVE Gate there. http://wiki.eveonline.com/en/wiki/Kigurosaka_Corporation

Reyona
Care Bear Bunch
#80 - 2013-01-18 11:13:00 UTC
Congrats on the promotions!

The themed releases sound great, but having not read the CSM minutes yet, I hope the idea of one big expansion followed by ~2 smaller and more focused releases on the same theme was considered at some point.

Small, controlled content is probably better and smarter, but it's cool to have some major (and not necessarily perfect) gameplay content from time to time, especially in a sandbox-style game.