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Command ship hulls and catching two birds with one stone

Author
elitatwo
Zansha Expansion
#1 - 2013-01-16 16:53:11 UTC
Command ships are being looked into sometime this year and I recall CCP Ytterbium talk about making those a little more combat focused.
So why not catch two birds with one stone?

We currently have two battlecruiser hulls and one is lacking a tech 2 hull.

Back in the day when command ships came to New Eden we only had one battlecruiser hull and both command ships got the same hull with different stats.

Now that we have two hulls and both will get more combat focussed, why not make the tier 2 hulls into the new secondary weapon system command ships?

For the gallente we have the Astarte and the Eos and as was said the Eos will get the command ship drone boat and what comes to mind with that?
The Myrmidon hull.

So my idea here would be to remove one of the currenty command ship hulls and give the stats they will get onto the Drake, the Myrmidon, the Hurricane and the Abbdon (correct me if I mixed the both of them - I don't fly them yet) hulls.

I won't get into any command ship bonuses or stats, I'm just talking about the ship hulls here.

What do you think?

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Domineren
Knights Of the Ruined Empire
#2 - 2013-01-16 19:12:56 UTC
elitatwo wrote:
Command ships are being looked into sometime this year and I recall CCP Ytterbium talk about making those a little more combat focused.
So why not catch two birds with one stone?

We currently have two battlecruiser hulls and one is lacking a tech 2 hull.

Back in the day when command ships came to New Eden we only had one battlecruiser hull and both command ships got the same hull with different stats.

Now that we have two hulls and both will get more combat focussed, why not make the tier 2 hulls into the new secondary weapon system command ships?

For the gallente we have the Astarte and the Eos and as was said the Eos will get the command ship drone boat and what comes to mind with that?
The Myrmidon hull.

So my idea here would be to remove one of the currenty command ship hulls and give the stats they will get onto the Drake, the Myrmidon, the Hurricane and the Abbdon (correct me if I mixed the both of them - I don't fly them yet) hulls.

I won't get into any command ship bonuses or stats, I'm just talking about the ship hulls here.

What do you think?

you mean the harbinger not that abaddon?

Senn Denroth - Highsec PVP is only for the elite of the elite....

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Mara Pahrdi
The Order of Anoyia
#3 - 2013-01-16 20:28:51 UTC
That would be my reaction, if the Damnation became a Harbinger:

Shocked
What?
Sad
Cry
Evil

Remove standings and insurance.

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#4 - 2013-01-16 20:36:28 UTC
elitatwo wrote:
Command ships are being looked into sometime this year and I recall CCP Ytterbium talk about making those a little more combat focused.
So why not catch two birds with one stone?

We currently have two battlecruiser hulls and one is lacking a tech 2 hull.

Back in the day when command ships came to New Eden we only had one battlecruiser hull and both command ships got the same hull with different stats.

Now that we have two hulls and both will get more combat focussed, why not make the tier 2 hulls into the new secondary weapon system command ships?

For the gallente we have the Astarte and the Eos and as was said the Eos will get the command ship drone boat and what comes to mind with that?
The Myrmidon hull.

So my idea here would be to remove one of the currenty command ship hulls and give the stats they will get onto the Drake, the Myrmidon, the Hurricane and the Abbdon (correct me if I mixed the both of them - I don't fly them yet) hulls.

I won't get into any command ship bonuses or stats, I'm just talking about the ship hulls here.

What do you think?

It would be nice to see the other hulls get used, (except the ugly ass drake,) but that isn't going to happen this way.

Suggesting another T2 BC would be more apropriate, like an exploration BC designed for deeper and more hostile space where frigates will probably insta-pop.

Also, FYI, Field and Fleet Command Ships are being balanced against each other so both of them are capable of fulfilling the same roles. They will both be able to be combat or link oriented.
elitatwo
Zansha Expansion
#5 - 2013-01-16 22:37:33 UTC
Hakan MacTrew wrote:
It would be nice to see the other hulls get used, (except the ugly ass drake,) but that isn't going to happen this way.

Suggesting another T2 BC would be more apropriate, like an exploration BC designed for deeper and more hostile space where frigates will probably insta-pop.

Also, FYI, Field and Fleet Command Ships are being balanced against each other so both of them are capable of fulfilling the same roles. They will both be able to be combat or link oriented.


Yes I ment the Harbinger, my apologies!

I know they will both balanced for combat or link duty, that's not what I am talking about.

Don't get me wrong here,
I wasn't proposing to add new ships, I just ment to give the Eos the Myrmidon hull, the Nighthawk the Drake hull and for the Amarr and Minmatar the same with those tier 2 battlecruiser hulls.

Apply the current or future stats and slot layouts on them so violà we have two different looking command ships.

Right now we have 2x Brutix, 2x Ferox, 2x Cyclone, 2x Abbadon as command ship hulls with different colors on them.

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This is the law of ship progression!

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Griffin Omanid
Knights of the Zodiac
#6 - 2013-01-17 00:30:32 UTC
elitatwo wrote:
2x Abbadon



It is called Prophecy. The Abbadon is a BS.

But there is one big and a smaller Problem in your Suggestion. The smaller is that both T2 Prophecies are very good tanks, but the Harbinger is much mire a direct damage dealer. But the Nighthawk/Drake and Eos/Myrmidon would be possible, but there is still the other much bigger problem. All producers specialised on Command ships, have quit good blue prints from the Tier1 BC, and produces them in masses, if you now change this, they surely want some comensation.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#7 - 2013-01-17 08:58:23 UTC
elitatwo wrote:
Yes I ment the Harbinger, my apologies!

I know they will both balanced for combat or link duty, that's not what I am talking about.

Don't get me wrong here,
I wasn't proposing to add new ships, I just ment to give the Eos the Myrmidon hull, the Nighthawk the Drake hull and for the Amarr and Minmatar the same with those tier 2 battlecruiser hulls.

Apply the current or future stats and slot layouts on them so violà we have two different looking command ships.

Right now we have 2x Brutix, 2x Ferox, 2x Cyclone, 2x Prophecy as command ship hulls with different colors on them.

I understand that you weren't suggesting new ships, just replacing the models. I was suggesting new ships.

Each T2 ship type uses the same model. Both AFs are the same, both Recons, etc... (the exception being HACs, don't know what happened there.)

There's nothing wrong with using the same hull model as is, although there's probably nothing wrong with changing it either.

My suggestion is merely that a new T2 variant would both be welcome, (as long as it filled its niche properly and wasn't just an upscaled HAC or something for the sake of more power,) and it would give a perfectly legitimate use for the models.

Previous suggestions have included an anti capital super bomber, (which is an interesting idea in of itself,) an anti-cyno ship, (preventing on grid cyno use, rather than system wide use to reduce the effect of hot drops,) and I suggested an exploration ship designed with null sec in mind, (because I don't think an exploration frigate or cov ops would say long in a forsaken hub and T3s shouldn't have the limelight in those circumstances.)

And to clarify my comment on the mixing of field and fleet, I didn't want anyone to be misled with thoughts of the field ships getting a combat boost as well as the fleet. It's my opinion they will getva slight nerf, like the T1 tier 2s.
Griffin Omanid
Knights of the Zodiac
#8 - 2013-01-17 12:49:43 UTC
Hakan MacTrew wrote:

Previous suggestions have included an anti capital super bomber, (which is an interesting idea in of itself,) an anti-cyno ship, (preventing on grid cyno use, rather than system wide use to reduce the effect of hot drops,) and I suggested an exploration ship designed with null sec in mind, (because I don't think an exploration frigate or cov ops would say long in a forsaken hub and T3s shouldn't have the limelight in those circumstances.)


I agree with all of these ideas, allthough I think Anti Capital Bomber would be best for the Attack (Tier 3) BC while the other two would fit more on the second line of Combat BC´s.
Jalambo
Embasy of Federated Suns
#9 - 2013-01-17 22:17:43 UTC
There is the big problem at Inventıon-manufacturing part. Both command ships uses the same t1 hulls for every race, for example cyclone is base hull for claymore and sleipnir. If you change one of those with hurricane hull, ccp must change the bpo and pcs
and requrired materials for those hulls and it will affect market. These issues would need to be solved and sounds harder than just changing the models.
Irregessa
Obfuscation and Reflections
#10 - 2013-01-18 03:06:50 UTC
Griffin Omanid wrote:
elitatwo wrote:
2x Abbadon



It is called Prophecy. The Abbadon is a BS.

But there is one big and a smaller Problem in your Suggestion. The smaller is that both T2 Prophecies are very good tanks, but the Harbinger is much mire a direct damage dealer. But the Nighthawk/Drake and Eos/Myrmidon would be possible, but there is still the other much bigger problem. All producers specialised on Command ships, have quit good blue prints from the Tier1 BC, and produces them in masses, if you now change this, they surely want some comensation.


The absolution might have good resists, but that doesn't translate to a good tank. It doesn't have much in the way of a buffer, at least compared to the damnation.
Joe Risalo
State War Academy
Caldari State
#11 - 2013-01-18 03:10:41 UTC
Mara Pahrdi wrote:
That would be my reaction, if the Damnation became a Harbinger:

Shocked
What?
Sad
Cry
Evil



Fear leads to hate, hate leads to anger... Anger leads to the dark side.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#12 - 2013-01-18 05:11:31 UTC
Irregessa wrote:
Griffin Omanid wrote:
elitatwo wrote:
2x Abbadon



It is called Prophecy. The Abbadon is a BS.

But there is one big and a smaller Problem in your Suggestion. The smaller is that both T2 Prophecies are very good tanks, but the Harbinger is much mire a direct damage dealer. But the Nighthawk/Drake and Eos/Myrmidon would be possible, but there is still the other much bigger problem. All producers specialised on Command ships, have quit good blue prints from the Tier1 BC, and produces them in masses, if you now change this, they surely want some comensation.


The absolution might have good resists, but that doesn't translate to a good tank. It doesn't have much in the way of a buffer, at least compared to the damnation.

A good buffer doesn't necessarily mean a good tank. Without resists, logistics will have more trouble keeping you alive. The same goes for local reps.

Each has its own niche. But overall, resist bonuses are beneficial in more situations.
Dolorous Tremmens
The Scope
Gallente Federation
#13 - 2013-01-18 07:05:56 UTC
[left ] the much desired "super killer" role? The BC's have a smaller sig enough to take more time to lock, fast enough to give tracking issues, and hard hitting enough, cheap enough and have enough tank, as we've seen with the welp fit of hurricane. does well enough, but you still need numbers to hit repeatedly fast enough. we have our papertanked BC alpha fleets in the tier 3's, and the command ships are fleet requirements. A BC capable of covering enough bases to be slighly less dependant on logi, capable of fast in you face tactics.

Face it BC's are in a strage place in the battle lines. group warfare puts them in the meat grinder more often than not, as expendable pawns. they'll take out frigs, and cut down AHACS reasonably and as long as they have a chance to close, have a decent showing against BS's.

But still they die like flies. give the t2 variants of the other BC hull the ultimate jack of all trades bonuses to counter something 2 sizes up, knock one or two high turret slots off, keeping the highslots for a remote rep bonus appropriate to race(eg cap for amarr,armor for galente, shield for caldari and minmatar) speed of module or activation cost, not rep amount, and a bit of a distance boost to counter the distance orbiting a cap. Take away appropriate range bonuses, they'll all be bare knuckle brawlers.

Keep all shield and armor resistance bonuses, and rates of fire. the myrm and cane will be a bit difficult to balance, the myrm being a dedicated drone boat without weapon bonuses. To compensate, a single fighter maybe, or just more drone bandwidth and bay. trouble is with smartbombing the drone will drop extremely fast, which is why i suggested the fighter. the myrm would have the 2 slots for remote reps, either 2 for spider repping or repping its fighter. they would take a severe range control hit for fighters and drones. The cane can drop the two missile slots for more repping because alot of fits i've seen focus more on buffer and the quick takedown of targets to survive and run away while their shields regen, which would be given an activation bonus because canes have always had a cap problem, and while it wont go away, it should be mitaged a bit by a drop in cap hit per cycle

The drake is also tough because heavy missiles took a good hit, and everyone knows to defend against kinetic the momment they see a drake on the field. give them an omni bonus, and a slight bump to damage and rate of firewith a bit of rate of repair bonus for the shield reps.


Of all the BC's, i have not flown the Harbi, so its one i can't really make a call on but a further buff to activation cost of weapons, and a rate of armor rep speed and a bit more damage bonus would be a bit more appropriate for role reinforcing.

Unlike most fleet components these would require more attention and care to keep alive than the sterotyped masters of the sole f1 key. it would give eveyone in that group a bit of the logi role, require multiple anchors and due dilligence as to range. They could act as independent wings for limited amounts of time but not make an entire fleet composition. All module sizes would remain mediums and an extra mid or low slot would not go amiss for further use in damage or cap buffs.


As they would specialize in going after supers and other caps they can also take a reasonable hit to scan res and targeting range to cover the granting of the extra module slot. As i said before, these guys are bare knuck, up close brawlers, depending more on rate of fire to provide a rapid bleedout, and a combination of agility and grit and your bros covering your back and you theirs.



Alright its late, i've put out enough volume of words and its likely i'l be torn apart by your scorn in the morning, have at it

[/left]

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