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Remove Attribute Implants and watch 0.0 catch on fire

First post
Author
Tom Gerard
Glorious Nation of Kazakhstan
#1 - 2013-01-16 14:29:54 UTC
The most common reason people do not explore outside of high-security space is the price and risk posed by attribute implants. Most people have 60 to 100m in their head at any given time. This makes the “pipe dream” of flying a 8m isk Rifter into the unknown impractical. I sit in station for weeks at a time in my +5 implants as it’s not worth the risk to undock… CCP has effectively created a system that rewards players for not playing their game. When people stop playing EVE and start playing skill training online, corporations crumble, alliances soon after, and people leave the game.

I can think of dozens of times when folks in Huzzah Federation needed help on a project, but the majorities of our players were in hi-sec grinding 2700sp/hour and could not participate. Players including myself eventually left the null-security organizations as the value of SP per hour exceeded the value of working with other players.

EVE veterans reach a point where it is more beneficial to sit AFK in Jita 4-4. 23/7 training 2700sp/hr. than it is to interact with fellow pilots.

Remove SP implants and there will be no reason to stay docked for months at a time, CCP should incentivize undocking and exploring, it is in the best interest of EVE as a community.

Now with 100% less Troll.

James Amril-Kesh
Viziam
Amarr Empire
#2 - 2013-01-16 14:33:45 UTC
I PVP with +5s. Scrubs.

Enjoying the rain today? ;)

Natsett Amuinn
Caldari Provisions
Caldari State
#3 - 2013-01-16 14:33:46 UTC
Seems the smart thing to do would be to keep a clone with cheaper implant in a station near by.

You can have, what, 5 clones?
Malcanis
Vanishing Point.
The Initiative.
#4 - 2013-01-16 14:34:40 UTC
People who are too risk averse to risk a couple of +4s will just find some other excuse to be risk averse if you remove them.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#5 - 2013-01-16 14:35:00 UTC
Reducing the rate at which people can learn new skills to try different parts of the game makes for bad gameplay, lower subscriptions and poor customer relations.

CCPs "You should specialise" only works if you know what you want to specialise in.
Nightshade Mary
Darkwater Innovations
#6 - 2013-01-16 14:36:46 UTC
Not sure if the OP is a troll or not..

More value to sitting in a station gathering skill points?

If it is an ISK issue, why not put cheap implants in your adventurous clone and keep the +5s for the time when you can't play and are stuck in station anyway?
Tiberious Thessalonia
True Slave Foundations
#7 - 2013-01-16 14:38:19 UTC
Nightshade Mary wrote:
Not sure if the OP is a troll or not..

More value to sitting in a station gathering skill points?

If it is an ISK issue, why not put cheap implants in your adventurous clone and keep the +5s for the time when you can't play and are stuck in station anyway?


It's Tom Gerard. Basically everything he ever says can be dismissed as trolling.
Tom Gerard
Glorious Nation of Kazakhstan
#8 - 2013-01-16 14:40:40 UTC  |  Edited by: Tom Gerard
Nightshade Mary wrote:
Not sure if the OP is a troll or not..

More value to sitting in a station gathering skill points?

If it is an ISK issue, why not put cheap implants in your adventurous clone and keep the +5s for the time when you can't play and are stuck in station anyway?



It is not an ISK issue, you can't buy SP with ISK, and you can get ISK without ever undocking... therefore SP is vastly more valuable than ISK.

When you look at the "value" of a character it is entirely about his SP, his wallet is meaningless. The "winners" of EVE are those people closest to the 2700sp/hr. pin.

CCP rewards me with the highest possible SP accrual because I don't undock.

Seems like this flies in the face of the expected Risk v Reward.

Now with 100% less Troll.

Nightshade Mary
Darkwater Innovations
#9 - 2013-01-16 14:44:05 UTC
Tom Gerard wrote:
Nightshade Mary wrote:
Not sure if the OP is a troll or not..

More value to sitting in a station gathering skill points?

If it is an ISK issue, why not put cheap implants in your adventurous clone and keep the +5s for the time when you can't play and are stuck in station anyway?



It is not an ISK issue, you can't buy SP with ISK, and you can get ISK without ever undocking... therefore SP is vastly more valuable than ISK.

When you look at the "value" of a character it is entirely about his SP, his wallet is meaningless. The "winners" of EVE are those people closest to the 2700sp/hr. pin.

CCP rewards me with the highest possible SP accrual because I don't undock.

Seems like this flies in the face of the expected Risk v Reward.


You can buy SP with ISK, there's a whole forum section dedicated to it.
Tom Gerard
Glorious Nation of Kazakhstan
#10 - 2013-01-16 14:50:06 UTC  |  Edited by: Tom Gerard
Nightshade Mary wrote:


You can buy SP with ISK, there's a whole forum section dedicated to it.


You mean you can buy Scumbags for ISK, its a refuse heap the majority of the characters have a corrupted history one way or another, very few people want to invest in another man's filth.

SP/Hour is the name of the game.

Now with 100% less Troll.

Tiberious Thessalonia
True Slave Foundations
#11 - 2013-01-16 14:50:39 UTC
Not to mention that if it's not an ISK issue, you can just keep a couple of spare sets of +5's in your medical clone station, ready to pop in as soon as you get podded. It is very much an ISK issue, as everything in this game boils down to ISK, or to fun, or some combination of the two.

In this case, what you have is some people who dont want to risk their fancy implants because of the cost. This is fine, as they have just made a calculation as to what is best for them, as a player.

I fly around with an inexpensive pod because I derive my enjoyment from other aspects of the game, and FAST AS POSSIBLE SP gain is not that. Hell, fast as possible ISK gain is not that.
Burseg Sardaukar
Free State Project
#12 - 2013-01-16 14:53:34 UTC
Malcanis wrote:
People who are too risk averse to risk a couple of +4s will just find some other excuse to be risk averse if you remove them.


This. I also had a long time corp mate emorage from EVE because it was stopping him from "having a life." He moved on to playing pokemon all day instead.

Can't wait to dual box my Dust toon and EVE toon on the same machine!

Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#13 - 2013-01-16 14:53:35 UTC
Tom Gerard is the archetypal troll.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Malcanis
Vanishing Point.
The Initiative.
#14 - 2013-01-16 14:54:20 UTC
Tom Gerard wrote:
Nightshade Mary wrote:
Not sure if the OP is a troll or not..

More value to sitting in a station gathering skill points?

If it is an ISK issue, why not put cheap implants in your adventurous clone and keep the +5s for the time when you can't play and are stuck in station anyway?



It is not an ISK issue, you can't buy SP with ISK, and you can get ISK without ever undocking... therefore SP is vastly more valuable than ISK.

When you look at the "value" of a character it is entirely about his SP, his wallet is meaningless. The "winners" of EVE are those people closest to the 2700sp/hr. pin.

CCP rewards me with the highest possible SP accrual because I don't undock.

Seems like this flies in the face of the expected Risk v Reward.



9/10 deliciously fallacious.

Let's see how long it takes people to spot the 2 easy ones and then the 2 subtle ones.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#15 - 2013-01-16 14:55:11 UTC
Andreus Ixiris wrote:
Tom Gerard is the archetypal troll.


He's a lot cleverer and more subtle than people give him credit for. His OPs are always worth reading. They're like the Zen koans of EVE.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Nalha Saldana
Aliastra
Gallente Federation
#16 - 2013-01-16 14:56:31 UTC
What is this? Serious discussions in a gerard post? Outrageous!
Tiberious Thessalonia
True Slave Foundations
#17 - 2013-01-16 14:56:43 UTC
Malcanis wrote:
Andreus Ixiris wrote:
Tom Gerard is the archetypal troll.


He's a lot cleverer and more subtle than people give him credit for. His OPs are always worth reading. They're like the Zen koans of EVE.


He's the best at what he does...
Hir Miriel
Elves In Space
#18 - 2013-01-16 15:02:27 UTC  |  Edited by: Hir Miriel
As a new player I got two +1s from doing the tutorial missions, combat ones from memory.

Then a +3 from a random christmas gift from CCP, which apparently is worth about 40 million.

And a couple of +2s I bought for about 3 million each.

All up I have about 300 million ISK in ores and whatnot. 700k cash.

To replace what implants I have would be about 10% of my total worth.

Which could be seen as a disincentive, as even if I take a shuttle into dangerous territory I still carry about 50 mill risk.

I'm not sure on Jump Clones, and whether I could even use one yet. But they do sound like a solution if using one doesn't mean you lose your implants.

At this stage, my implants are worth more than my best ship. A Retriever. And I have cheapish implants.

So I agree with the OP about implants being a bit of a disincentive to exploring the wilds of space, but from the new end of the playerbase rather than the older playerbase.

~ ~~ Thinking inside Schrodinger's sandbox. ~~ ~

Aren Madigan
The Scope
Gallente Federation
#19 - 2013-01-16 15:16:42 UTC
OP does kind of have a point.. losing a half billion implants is painful, and slowing down already slow skill training can be annoying. I wouldn't really say remove them, I mean, they are a reward to work towards, but you really can't say that they don't discourage risk a bit more. In fact, its pretty impossible to realistically state that they don't. Some people will always find a reason to avoid risk, yeah, but its human nature to be less willing to take risks as the consequences become greater. Kind of a tough subject to think about.
Malcanis
Vanishing Point.
The Initiative.
#20 - 2013-01-16 15:20:56 UTC
Hir Miriel wrote:
As a new player I got two +1s from doing the tutorial missions, combat ones from memory.

Then a +3 from a random christmas gift from CCP, which apparently is worth about 40 million.

And a couple of +2s I bought for about 3 million each.

All up I have about 300 million ISK in ores and whatnot. 700k cash.

To replace what implants I have would be about 10% of my total worth.

Which could be seen as a disincentive, as even if I take a shuttle into dangerous territory I still carry about 50 mill risk.

I'm not sure on Jump Clones, and whether I could even use one yet. But they do sound like a solution if using one doesn't mean you lose your implants.

At this stage, my implants are worth more than my best ship. A Retriever. And I have cheapish implants.

So I agree with the OP about implants being a bit of a disincentive to exploring the wilds of space, but from the new end of the playerbase rather than the older playerbase.


To be able to use Jump Clones, train the Infomorph Psychology skill. Each skill level = +1 extra jump clone you can have

When you create a jump clone, it has no implants. Once created at a station, you can jump into it from any other station in EVE. Once you're in your "empty" JC, you can add implants to it, and your old clone you left behind now becomes a jump clone. You can jump once every 24 hours.

A common ploy is to put a +4 primary/+3 secondary implant into a "PvP" jump clone, meaning that you'll get 120SP/hr less than when you're in a full +5 set clone, but you'll only be risking ~30M worth of implants. So if you fancy a weekend of weekend PvP shennanigans, jump into your cheap PvP clone on friday night, violence boats until Sunday evening, then jump back into your "safe" clone for the week.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

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