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Dev blog: EVE Online development in 2013 and beyond

First post First post
Author
Lost True
Perkone
Caldari State
#81 - 2013-01-16 08:52:01 UTC  |  Edited by: Lost True
Ishtanchuk Fazmarai wrote:
Evelgrivion wrote:
Ishtanchuk Fazmarai wrote:
"Meaningful" to whom? To players who already fit into EVE and need no new gameplay to keep playing for years, or to players who could fit and subscribe forever if they were offered something else?

EVE is a massive universe, but it haves no room for casual players who can't compromise nor to solo players who fail at socializing.

You can't add that to FiS. WiS is the only chance that the misfits find a place in EVE without spoiling it to the rest.


I would like to see something happen with Incarna as well, but you are not making a convincing case; you're just complaining about how terrible EVE is going to remain until you get the walking in stations system that you want. I will not be easily convinced, nor hopefully anyone in charge at CCP, that now is the time to make such technical investments. What vision are they supposed to work towards? What are the features supposed to do? How is it supposed to make the Eve Universe bigger and better for new and old players alike? Until someone can answer those questions legitimately, while working within the confines of available resources so that CCP's Flying in Space investments and investment capabilities will not be compromised, CCP should not be adding any WiS features.


I see your point, but my opinions have been scattered widely all over the forums since Incarna. i also have got my own trolls ("Barbiesinspace" Ghazu and "Habbohotel" Scatim helicon among others) to slander them.

Yet let's paint it this way. Incarna was released without asking players what did they want. And since then, CCP still hasn't asked players what do they want for WiS. They've come as far as to develop a kind of prototype that involves exploration, dungeon raiding and even FPS (the less they talk about it, the weirder it looks in my imagination), and yet nobody in CCP start a devblog and ask "What shall we do with avatars?".

They don't even interact with the community, as there's a few threads going on and essentially CCP devs can't bother to come and say "hi" as if they were giving a **** of the whole matter.

So, "What shall CCP do with avatars?"

So far I can provide a short list of dont's:

Don't make them compete with nullsec for risk/reward, else they will be slain as happened to incursions and Level 5 missions.
Don't make them "theme park ride" as that don't belongs to EVE (that's my biggest irk with the "prototype").
Don't make them "group enjoyable only" as that won't adress the issue of solo players.
Don't make them "second job-ish" as that won't adress the issue of casual players.
Don't make them "combat PvP only" as spaceship content massively fills that niche to exhaustion.

Abridged version: do not make avatars "more of the same".

A very good thoughts.

Well, if they're don't listen to the players and just make some weird assumptions about what we would like, i just wanna tell to CCP:

Why would you just MAKE THE GAME WHICH YOU'LL LIKE TO PLAY, to live in? Jeez... Isn't this so simple?
Do you like another missions and plexing with avatars? No? Then don't make us do it.

Well, alright, anything is better than nothing.

It'll definitely will bring new players, and if some older WiS haters will quit - that's fine too - the playerbase and community could have some change too, if you guys know what i mean Big smile

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Max Goldwing
The Scope
Gallente Federation
#82 - 2013-01-16 09:13:15 UTC
If you really want to help the people that develop programs that interact with EVE, get rid of the awful long API cache times.
In a time where more and more interconnects on the web, 6hours cache is an ancient relic.

No API call should cache more than 1hour, or split the calls so that less demanding calls can be made more often.
Im sure there are players/corporations where a asset call is very large, but if the reply is less than 500kb, I hope your servers are able to deliver that every hour for every paying user.
If its more than what you can deliver per hour, then allow the player/corp to get a list for a single solar-system, or even a single itemID more often.

Galmas
United System's Commonwealth
#83 - 2013-01-16 10:06:43 UTC
Evelgrivion wrote:
Weaselior wrote:
that is a terrible idea

things being discoverable is neat


Yes, things being discoverable is neat, but what should be the threshold for having to find content? Should you have to launch a probe every time you enter a system to find if there's any content at all? Maybe it would be better if the solar system map showed you a rough indicator of what PvE content is available before you launch any probes.

I'm not against leaving really neat stuff buried far away, so long as it doesn't create an unnecessarily large barrier between players. As things are currently designed, ESPECIALLY when it comes to basic ship blasting PVE, I think this barrier is too large.


If you make it visible in anyway without using probes i think it will kind of kill the whole idea of exploration.
Galmas
United System's Commonwealth
#84 - 2013-01-16 10:22:23 UTC  |  Edited by: Galmas
Lo CCP Seagull,

my corp/alliance members and me are very curious about any plans you have for extending the whole w-space idea in any way or adding something to it. Less in regards to more pve content but more in regards to the whole unkown-space-no-local-channel-probe-it-or-gtfo general idea ?! : )

We all think that the w-space expansion (however it was called) was in regards to content the by far best expansion we have seen since beginning of 2006 (that is since when most of our senior corp members have been playing EVE). For many reasons. On is certainly that it added a completely new hardcore (hardcore = awesome/what you really want for eve) content area. In regards to PVE/PVP/playstyle/teamwork. Not to forget an area where you are not always victim of the currently largest power block's good-will when you want to claim your part of space as a relatively small group, as is in current null sec k-space.

Cheers
Gal
Jon Hellguard
X-COM
#85 - 2013-01-16 10:45:09 UTC
reported by CCP Unifex | 2013.01.15 19:56:03
reported by CCP Seagull | 2013.01.15 20:00:07


It took you 4 minutes and 4 seconds to write this?!? If I could shake your hand in station I would have done so by now.

However i think you had this post ready since last year and it took you 4 minutes and 4 seconds to hit the publish button. I bet my frozen corpse that you will not hit the publish button as fast on the expansion that will allow us to open the locked door in CQ.

PS: Considering a low salery for a senior producer of, let's say 70k USD a year, those 4 minutes have cost CCP around 3 USD. By you reading this, another 50 cents or so. - If i keep going, i might ensure that my payments are spent in saleries just to pay people for reading my comments. Lol
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#86 - 2013-01-16 11:03:52 UTC
Cool

CEO of Lanate Industries

Citizen of Solitude

Sedilis
Lead Farmers
#87 - 2013-01-16 11:27:06 UTC  |  Edited by: Sedilis
Can you tell us if you are hoping to get the new POS system in place for the summer expansion or if Winter 2013 or beyond is more likely.

We know you might not be able to make promises on that at this stage but it would really help out those of us 'enablers' who have to live with the current system (in wspace) to plan for the next 12 months to know when we might expect it. Thanks.

Edit: We are willing to offer large amounts of booze at fastest to devs who prioritize this by the way Blink
Rancor Kane
Geuzen Inc
#88 - 2013-01-16 11:44:30 UTC  |  Edited by: Rancor Kane
I think both FIS and WIS have options.


FIS:

-Work on Physics
Collisions, other ships/astroids/colidable objects
- Planets moons could be a little more than 2D pictures in the 3D world (Gravity could be a obstical for certain electronics to work, harder to hide in cloak or the like)
- Mini Proffesions could be come a little more diverse (basicly Archeology and Hacking are exactly the same opening containers in space,) WIS could help there as well.

WiS:
- Could be a great help in diversing the Mini Proffecions (I realy like the boarding team in the EVE/Dust Trailer where thay discover the implant) [has some PvP options as well, i more people get to the same Plex]
- Character Transport (Capital ship with a jump drive that is able to lead player character and move them Jump drive driven.
- Space station atriums, nice to look out of the station in to space and have a small idea whats out their (very useul in low sec and NPC 0.0, in High sec could it be an exceltent place to reqruit members, Reqruitment thingy is nice, but it's aplying and waiting [not realy something a new player considers easy access] having a space port where you can see you're requiter in the flesh could be a big help in making it easier to reach out.


--Manual Station Management, (station manager that can decide to alow a person in a souvstation although this one person isn't allowed in usualy or letting someone leave that had ships in the station beore it turned sides.


-Trade/industrie could prosper with a physical market place (next to the exsisting) making it easier to trade goods for goods or goods for futher progressed goods, picking up transport contracts while building a relation with the person/corp/alliance that you transport for/trade for -> suits/dresses and stuff like that will get more use, Easier to trust someone that invested big in the looks of his/her character than one that didn't.




All these adjustment would have an effect in FiS as wel as WiS


I'd like some options for mission like activity on stations, though that hasn't my priority an less effect on the overal game as I can imagion it now.
Alx Warlord
The Scope
Gallente Federation
#89 - 2013-01-16 12:37:20 UTC  |  Edited by: Alx Warlord
Finally... I was really waiting for this blog!


CCP Seagull please, if you have some time, take a look at these treads on my signature, they have some concepts that I have being working on, and you may find interesting. Expecially the "Sandcastle POS" where you build it the way you like...

The first is a vision about the POS revamp (That everyone is asking for, this topic have over 5000 views), in it I tried to gather most of Comunity/CSM/Game Market desires and built something usefull. This feature would be really usefull to the "enablers", and also would open new possibilities of gameplay. Most of people that I showed this says: "This is too good, but I dont think CCP can do It..." so there is the challange, to get as close as possible to this...

The second is something about the industry and the refinning process. Less important then the first but yet, maybe somewhat usefull. If you don't have much time read the first....

I hope you appreciate it, I have put allot of effort in this...

Thx for your time.
Roime
Mea Culpa.
Shadow Cartel
#90 - 2013-01-16 12:45:06 UTC
Congrats, welcome and good luck Seagull!

So next expansions include a new type of space found by explorers who crave for new solo content, with new types of NPCs for the whining bears, that contain new materials for the starving industrials to build new, modular POSes with WiS to shut up all these problematic groups so that the main playerbase can keep on enjoying the continuous ship balancing?

Sounds good! ;-)



.

Rek Seven
University of Caille
Gallente Federation
#91 - 2013-01-16 12:54:24 UTC
Talk is cheap.

I started playing eve in anticipation for WiS, and 2-3 years on it is nowhere to be seen, so forgive me if i don't have much faith in the design teams plans for the future.

As much as i love paying for CCP to polish their 10 year old game and fix things that could/should have been addressed years ago, i doubt that they will produce any new spaceship content that has as much potential to enrich the eve universe as avatar based gameplay... but i would love to be proven wrong.
Lirbank
OMICHRON INDUSTRIES
#92 - 2013-01-16 13:12:06 UTC  |  Edited by: Lirbank
Jesspa wrote:
CCP Seagull wrote:
I think a "Jesus feature" means some single huge feature that is believed to be THE solution to either growing or fixing the game - and that's what we want to never do again. But we can still do big changes to the game - just with a clear idea of what we're trying to achieve with them, and a realistic set of expectations for what they will bring to the game.

Does this mean that walking in stations may yet become a reality? Because I'm that one remaining player who still really wants to see this grow into a significant part of the game. Yes, the implementation of it was badly botched in the past and rightly halted, but I hope we'll see it one day...



Im also realy like this to be as well.

Maby not in station but think walking in and old complex out in the space. Walk in and find an terminal to hack. or find some ancient relics and so on.

Exploration walks would be so dam cool.
Alx Warlord
The Scope
Gallente Federation
#93 - 2013-01-16 13:37:39 UTC
Lirbank wrote:
Jesspa wrote:
CCP Seagull wrote:
I think a "Jesus feature" means some single huge feature that is believed to be THE solution to either growing or fixing the game - and that's what we want to never do again. But we can still do big changes to the game - just with a clear idea of what we're trying to achieve with them, and a realistic set of expectations for what they will bring to the game.

Does this mean that walking in stations may yet become a reality? Because I'm that one remaining player who still really wants to see this grow into a significant part of the game. Yes, the implementation of it was badly botched in the past and rightly halted, but I hope we'll see it one day...



Im also realy like this to be as well.

Maby not in station but think walking in and old complex out in the space. Walk in and find an terminal to hack. or find some ancient relics and so on.

Exploration walks would be so dam cool.


The coolest thing would be to return to the ship... and see that it is still there un-destroyed waiting for you... hmm well if the place is big enough to dock the ship.. we would not have this problem...
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#94 - 2013-01-16 13:42:52 UTC
sounds good any idea how many ships will have been rebalanced by the summer Alliance tournament?

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

CCP Fozzie
C C P
C C P Alliance
#95 - 2013-01-16 13:45:45 UTC
Jonas Sukarala wrote:
sounds good any idea how many ships will have been rebalanced by the summer Alliance tournament?


We'll have that in place by the time we write the rules, but we're still a fair ways from that point atm.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#96 - 2013-01-16 13:54:36 UTC
CCP Fozzie wrote:
Jonas Sukarala wrote:
sounds good any idea how many ships will have been rebalanced by the summer Alliance tournament?


We'll have that in place by the time we write the rules, but we're still a fair ways from that point atm.


It would be nice to see HACS and CS ships actually being used in the AT

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Lemming Alpha1dash1
Lemmings Online
#97 - 2013-01-16 13:57:00 UTC
Seleene wrote:
JON LANDER I WANT YOU TO RUN FOR PRESIDENT OF SOMETHING!!!!!

Also, the CSM minutes will be published in the next 24-48 hours. We've been waiting on this dev blog. Cool


Me thinks Seleene is fishing for err jerb, and wants to come back into the fold Twisted

Information is Ammunition,

War does not tolerate Ambiguities.

May you live in an interesting Empyrean age !

http://eve-radio.com/

Freelancer117
So you want to be a Hero
#98 - 2013-01-16 14:22:19 UTC
Jesspa wrote:
CCP Seagull wrote:
I think a "Jesus feature" means some single huge feature that is believed to be THE solution to either growing or fixing the game - and that's what we want to never do again. But we can still do big changes to the game - just with a clear idea of what we're trying to achieve with them, and a realistic set of expectations for what they will bring to the game.

Does this mean that walking in stations may yet become a reality? Because I'm that one remaining player who still really wants to see this grow into a significant part of the game. Yes, the implementation of it was badly botched in the past and rightly halted, but I hope we'll see it one day...


You are not the only one that shares this dream my friend.

But unfortunately Incarna is most likely taboe for now, and will be for a long time.

Atm CCP Games wants to work on themes and have a bit of everything in it.

However you can not please everyone, and you should not even try imho.

So we will see more "fixing" nullsec and pos'ses, plus iterations on piracy and industry even UI changes for newcomers.


Funny how Walking in Stations (Ambulation, not that crap we got in Incarna) was also a major theme for years.

At the time it also was very ambitious to see, but perhaps the technology level at the recieving end wasn't good enough yet to implement.

With Moore's law who know's in a few years we will have better laptops to play ambulation for real, and get our (deadly) social area's.

I am happy CCP does see Eve will never be able to compete with theme park mmo's and want to stay "hard core"

Giving the ”Enablers” better tools, and to make sure “Instigators” have cool and worthwhile ways to make an impact on the EVE universe.

Maybe you can re-define those players into these categories: "we are dreamers, shapers, singers, and makers".Bear

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#99 - 2013-01-16 14:22:28 UTC
What i really want with the WIS thing is for the damn client to STOP randomly putting me into the captains quarters every once in a while when i dock.. Its really really annoying.

BYDI recruitment closed-ish

Alekseyev Karrde
Noir.
Shadow Cartel
#100 - 2013-01-16 14:45:32 UTC
Garviel Tarrant wrote:
What i really want with the WIS thing is for the damn client to STOP randomly putting me into the captains quarters every once in a while when i dock.. Its really really annoying.

now THAT i can get behind

Alek the Kidnapper, Hero of the CSM