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Skills that you would never build too high.

Author
Ravnik
Infinate Horizon
#81 - 2013-01-15 16:32:54 UTC
Corporation management. Let someone else run the corp Lol

The light that burns twice as bright burns half as long - and you have burned so very, very brightly..........

Shadowschild
The Scope
Gallente Federation
#82 - 2013-01-15 19:48:50 UTC  |  Edited by: Shadowschild
Ckra Trald wrote:
Any mining profession. I made the mistake of training into a mack for some reason, and it hardly scales in the fun/isk/anything of any other activity.


Pretty much this. An hour of my time is better used running a hub or something (anything really). I made the mistake of training exhumers V on both my accounts & I will not step foot in a barge unless there is a dire corp op.

Basically if the skill in question opens up a new tier of ship = train to V
If the skill can be used accross the board = Train to V
Specialized dead end skills = stick with IV
Ottersmacker
Genos Occidere
TRUTH. HONOUR. LIGHT.
#83 - 2013-01-15 19:56:53 UTC
Survey 5 .. something that people interested in salvage and archaeology once had to train (as a pre-requisite), but no more

i just locked an open door.. strange, yet symbolically compelling.

Arronicus
State War Academy
Caldari State
#84 - 2013-01-16 09:55:48 UTC
Tobias Xiaosen wrote:
Jury Rigging above 3


This skill is required for t2 energy grid, and electronics rigs. I have had it come in useful more than a couple times. Especially if you like to carebear, this is one that is helpful to have to IV sooner or later. 5 is rather useless, however. But training it to 4 is useful.
Arronicus
State War Academy
Caldari State
#85 - 2013-01-16 09:59:52 UTC
Grideris wrote:
Defenders at all in their current state

Transport Ships past I

Multitasking past III



Lots of people ragging on transport ships, but each level of transports gives the bustard 5% more shield hp. Means it's that much more likely to get away/survive till someone can bail you out if you get caught by rats somewhere, or rats spawn while you are hauling ore out of a belt in 0.0, and means you're a fair bit more likely to survive a gank in highsec, if you have it to 4, vs to 1.
Arronicus
State War Academy
Caldari State
#86 - 2013-01-16 10:05:18 UTC
Dheeradj Nurgle wrote:
ROXGenghis wrote:
How about bomb deployment V? If you're going to be waiting a minute or two before you can launch again, it's not so bad waiting an extra 10 seconds or less. Plus, your whole bomber squad will have to wait for the least common denominator anyway (unless every pilot in squad has lvl V).


It's for the OCD guys. Nobody would get into a bombing run that soon after the last, unless they had a perfect warp in on another group(Read; never)


Actually, Bomb deployment V unlocks tech 2 bomb launchers, which allow you to carry a third, loaded bomb, creating an additional 75m3 of potential cargo space for bombs. For someone who bombs often, or may not have many chances to resupply bombs, this is actually valuable. The bomb cycle time modifier, not so much.
Calapine
Xeno Tech Corp
#87 - 2013-02-15 12:52:43 UTC
Cloaking V

Not exactly 'useless', but pretty low return for the SP invested. (19.5 days @ 2700 SP/Hour)

Pain is short, and joy is eternal.

Jaden Li
Doomheim
#88 - 2013-02-15 13:16:54 UTC
Here is a truly useless one, Multitasking above 3, as no ship is capable of making enough target locks to make it count IIRC.
Annihilious
Caldari Provisions
Caldari State
#89 - 2013-02-15 13:26:41 UTC  |  Edited by: Annihilious
Ocih wrote:
A lot of people do but you can't convince me Gun spec to 5 is an investment.

Investment maybe not but on my main I simply wanted all Gunnery skills to level 5 just because it's what I wanted. It added several months to my Gunnery Training but I don't care. All 40 skills at V simply looks beautiful...And now I'm in the top 10 of all Gunnery players on EVEboard...
Jaden Li
Doomheim
#90 - 2013-02-15 13:31:25 UTC  |  Edited by: Jaden Li
· 38 Gunnery skills trained, for a total of 31,868,238 skillpoints.
· 27 skills trained to level 5, for a total of 29,696,000 skillpoints.

All supports to 5, all short and long (bar large beam) large specs to 5. All medium short range gun specs to 5.

Totally worth it. But then I have 140mil sp.
Arronicus
State War Academy
Caldari State
#91 - 2013-02-15 13:34:00 UTC
Cunnilingus.




Mining specialty skills past level 4
Corporation Management past level 1
Medium railgun Spec past level 4
Bow'en
Solutum
#92 - 2013-02-15 16:46:43 UTC
Kyt Thrace wrote:
Sergeant Acht Scultz wrote:
FoF missiles

Defender missiles

Weapon specialization V -1.8% dps increase for a 30D +/- training skill when a simple +3 implants gives you much better, sucks.

Signal dispersion V (at 3 you feel already dirty some times)

Projected ECCM V -like most projected whatever skills, don't do it, don't waste time on them, it's worthless, it sucks.

Target Painting -should I say "lol lol lol lol and lol for fun of lol ?"

Target suppression V (lol after 3 already) - worth to say damps suck? -really???

Leadership V specs -unless you're "Space Jesus" (Vee) or one of his acolytes (can't name them all, there are so many awesome FC's over there I can't name them all without forgetting some, so /kiss all yer asses)

Remote hull repairing (if you ever inject this skill you're an idiot)
Capital remote hull repairing (if you do this you're not an idiot, you're simply an Australopithecus)

Tactical logistics reconfiguration V - really?

Citadel missiles - if you ever dare to train this, don't even ask why people mock you and your corp mates/allies KOS you !!!

Archaeology V -what is this?

Biology V - worth any comment really?

Hacking V - *cough* haha, sry...

Neurotoxin recovery and actually most booster skills related to V - go ahead and waste your already useless time...

T2 Spec Ship to V, unless you need them for specific ship requirement, don't, it's just not worth the time. Point blank.

Margin trading -not because it's not worthy training it, just because it should simply not exist.


I'm missing a couple ones because I'm lazy, but whatever...


I understand his logic, if he is talking about highsec carebears ONLY :P

Nah, he would know Arch/Hacking V unlocks T2 modules then ;)
James Amril-Kesh
Viziam
Amarr Empire
#93 - 2013-02-15 16:48:46 UTC  |  Edited by: James Amril-Kesh
Jaden Li wrote:
Here is a truly useless one, Multitasking above 3, as no ship is capable of making enough target locks to make it count IIRC.

That's not at all true.
Carriers with T2 triage can lock 11 ships, and any logistic ship with a T2 signal amplifier can lock 12 ships.

Enjoying the rain today? ;)

Bow'en
Solutum
#94 - 2013-02-15 16:55:16 UTC
Arronicus wrote:
Grideris wrote:
Defenders at all in their current state

Transport Ships past I

Multitasking past III



Lots of people ragging on transport ships, but each level of transports gives the bustard 5% more shield hp. Means it's that much more likely to get away/survive till someone can bail you out if you get caught by rats somewhere, or rats spawn while you are hauling ore out of a belt in 0.0, and means you're a fair bit more likely to survive a gank in highsec, if you have it to 4, vs to 1.

My alt runs a Transport Ships V Bustard, I have never regretted it. Now that said, it is an alt.
sYnc Vir
Wolfsbrigade
Ghost Legion.
#95 - 2013-02-15 17:04:57 UTC
I have scrap melt 5, mostly in advance of the reprocessing nerf which is coming. Good skill.

Having Multi tasking 4 is good as i believe T2 Triage gives you 11 targets instead of 10, but not super sure on that.

The Racial Drone Specs are pointless to five as are the gun specs. 30 days for 2%. Really is a waste. I also have Ice Processing five for some reason, thou I don't ice mine. Weird.

Don't ask about Italics, just tilt your head.

Jaden Li
Doomheim
#96 - 2013-02-15 17:14:33 UTC
I disagree on the gunnery spec and drone spec thing. What do you do when you are a combat pilot with perfect nav, engineering, mechanic, ship, etc.... skills and you have those at 4? You simply have nothing else better to train to make you better at what you are doing and so you train those skills.

I've done the vast majority of them to 5 now and never listen to anyone who says it's a waste.
Altessa Post
Midnight special super sexy
#97 - 2013-02-15 17:31:26 UTC
I feel embarrassed to ask but what is wrong with Citadel missiles?

On the internet, you can be whatever you want to be. It is amazing that so many people chose to be stupid.

James Amril-Kesh
Viziam
Amarr Empire
#98 - 2013-02-15 17:55:31 UTC
Altessa Post wrote:
I feel embarrassed to ask but what is wrong with Citadel missiles?

Take a look at their explosion radius and velocity.

Enjoying the rain today? ;)

RubyPorto
RubysRhymes
#99 - 2013-02-15 18:06:57 UTC
Arronicus wrote:
Tobias Xiaosen wrote:
Jury Rigging above 3


This skill is required for t2 energy grid, and electronics rigs. I have had it come in useful more than a couple times. Especially if you like to carebear, this is one that is helpful to have to IV sooner or later. 5 is rather useless, however. But training it to 4 is useful.


You need 5 for Tech 3 subsystem manufacturing.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Trendon Evenstar
Olympus Gods
#100 - 2013-02-15 18:09:44 UTC
mining