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Malcanis for CSM 8 Vote till you drop

First post
Author
Terranid Meester
Tactical Assault and Recon Unit
#101 - 2013-01-16 05:43:54 UTC
Good to see someone who speaks fairly clearly going to put their name forward.

Theres talk of datacores & moon mining, so whats your position of PI as a possible replacement for moon mining & constructing things like datacores, skillbooks, implants etc. Surely it is something that needs iterating on in the future because lets face it, Tyrannis wasn't actually that special in delivering. It could even involve DUST 514 with mercs blowing up/capturing moon mining bases etc.

As a mainly high sec/low sec player, industry is a concern for me, in that it could be so much more.

Malcanis
Vanishing Point.
The Initiative.
#102 - 2013-01-16 07:55:26 UTC
Shalia Ripper wrote:

P.S. His ass is legendary.


It would be false modesty to deny this.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#103 - 2013-01-16 07:56:41 UTC
Rengerel en Distel wrote:
Malcanis wrote:

Oversupplying moongoo would shift the bottleneck to invention, which would mean datacores, which would mean that the T2 revenue went to hi-sec. I am anxious to avoid this outcome.


Mynnna could probably answer that better, but with FW as a major source of datacores, I don't think the revenue would be going to high sec.


Empire then. The "money" part of T2 should go to 0.0. That's not to say that hi-sec should be excluded from the process, but 0.0 is where you should be to make the big bucks out of it.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#104 - 2013-01-16 07:59:06 UTC
Terranid Meester wrote:
Good to see someone who speaks fairly clearly going to put their name forward.

Theres talk of datacores & moon mining, so whats your position of PI as a possible replacement for moon mining & constructing things like datacores, skillbooks, implants etc. Surely it is something that needs iterating on in the future because lets face it, Tyrannis wasn't actually that special in delivering. It could even involve DUST 514 with mercs blowing up/capturing moon mining bases etc.

As a mainly high sec/low sec player, industry is a concern for me, in that it could be so much more.



Are you arguing that moon mining should be obsoleted entirely? That's a very radical change, and I think I'd need to hear from you exactly what problems you think this would fix and how gameplay would be improved before I could comment further. If there's one good thing about moon-mining it's that valuable moons are excellent fight-generators; I'd want to see the opportunities and motivations for fighting in 0.0 diversified a hell of a lot further than their current paucity before I endorsed removing any.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#105 - 2013-01-16 08:00:32 UTC
mynnna wrote:
Rengerel en Distel wrote:
Malcanis wrote:

Oversupplying moongoo would shift the bottleneck to invention, which would mean datacores, which would mean that the T2 revenue went to hi-sec. I am anxious to avoid this outcome.


Mynnna could probably answer that better, but with FW as a major source of datacores, I don't think the revenue would be going to high sec.


I could probably reverse engineer production and make an educated guess as to how many datacores Eve uses, but that wouldn't tell us whether the majority from from FW or if they're still from R&D agents. That said, I disagree that it would shift the bottleneck - my gut feeling is there would be no bottleneck. You'd get it looking like minerals did when drone alloys were a thing; some stuff was more valuable than others, but it was all pretty dang cheap.

That wouldn't necessarily be a bad thing in this context though, as it would be an avenue to achieve the "keep moons top down but not too valuable so you can't live entirely on them" goal he stated a couple pages back. Blink


e: And my apologies to Malcanis, I sometimes feel like I'm hijacking your thread. Oops


You're more than welcome to post in my thread. All your posts have been very valuable.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Poetic Stanziel
The Scope
Gallente Federation
#106 - 2013-01-16 08:05:59 UTC
Malcanis wrote:
If there's one good thing about moon-mining it's that valuable moons are excellent fight-generators.
They were excellent fight generators.
Malcanis
Vanishing Point.
The Initiative.
#107 - 2013-01-16 09:02:25 UTC  |  Edited by: Malcanis
Poetic Stanziel wrote:
Malcanis wrote:
If there's one good thing about moon-mining it's that valuable moons are excellent fight-generators.
They were excellent fight generators.


They still are. Raiden's Neodymium moon in T-8 has seen 6 or 7 big fights over it so far, with several hundred ship losses over the last 14 days, from my personal experience.

And Black Legion have stirred up a hornet's nest by attacking SMA's Tech moons in Venal.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

GallowsCalibrator
Imperial Academy
Amarr Empire
#108 - 2013-01-16 09:03:39 UTC
About goddamn time.
Malcanis
Vanishing Point.
The Initiative.
#109 - 2013-01-16 09:28:14 UTC
GallowsCalibrator wrote:
About goddamn time.


Well this is the year that EVE comes out of open beta. What better time to choose? Blink

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#110 - 2013-01-16 11:07:28 UTC
Speaking of exiting Beta, Ytterbium's post on updating EVE's embarrasingly antiquated PvE is something that I absolutely intend to relentlessly follow up on, as this has been one of my pet issues almost since I started playing EVE.

It has been 10 years. It's not too soon for EVE to have PvE that's more than a blatant "To Do: rats" placeholder.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Scatim Helicon
State War Academy
Caldari State
#111 - 2013-01-16 12:27:07 UTC  |  Edited by: Scatim Helicon
Malcanis wrote:
Speaking of exiting Beta, Ytterbium's post on updating EVE's embarrasingly antiquated PvE is something that I absolutely intend to relentlessly follow up on, as this has been one of my pet issues almost since I started playing EVE.

It has been 10 years. It's not too soon for EVE to have PvE that's more than a blatant "To Do: rats" placeholder.

While that is an interesting and useful post, it's also rather irritating that it was tucked away on page 16 of a megathread in one niche (though moderately popular) subforum.

I hesitate to say that every time a Dev posts it should be accompanied by pop-ups and sirens and firework displays, but if you hadn't linked it I'd never have known the post existed.

Every time you post a WiS thread, Hilmar strangles a kitten.

Malcanis
Vanishing Point.
The Initiative.
#112 - 2013-01-16 12:37:59 UTC
One hopes that Ytterbium will write it up into a devblog, but people tend to take those as pretty much a formal commitment these days.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

psycho freak
Sebiestor Tribe
Minmatar Republic
#113 - 2013-01-16 14:36:12 UTC
So you finaly decided to do it ay mal?

Good i cant think of anyone better for the job tbh you defo got my vote

known mal ingame for around 6 years had many a debate about eve with him in our channel but somthing i will say he is a fair and very trust worthy man

like a said we dont allways see eye to eye but there is no better man for the job imho

p.s. no nurfs mal haha gl bro

my spelling sux brb find phone number for someone who gives a fu*k

nop cant find it

Malcanis
Vanishing Point.
The Initiative.
#114 - 2013-01-16 14:39:27 UTC
psycho freak wrote:
So you finaly decided to do it ay mal?

Good i cant think of anyone better for the job tbh you defo got my vote

known mal ingame for around 6 years had many a debate about eve with him in our channel but somthing i will say he is a fair and very trust worthy man

like a said we dont allways see eye to eye but there is no better man for the job imho

p.s. no nurfs mal haha gl bro


NERF ALL THE THINGS!

haha no seriously thanks for the endorsement mate, spread the word.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Lord Zim
Gallente Federation
#115 - 2013-01-16 15:07:03 UTC
Malcanis wrote:
Speaking of exiting Beta, Ytterbium's post on updating EVE's embarrasingly antiquated PvE is something that I absolutely intend to relentlessly follow up on, as this has been one of my pet issues almost since I started playing EVE.

It has been 10 years. It's not too soon for EVE to have PvE that's more than a blatant "To Do: rats" placeholder.

"Why are we considering changing PvE like this? That is because we are running missions and PvE content ourselves, and we are not particularly fond of the stale state PvE is in EVE Online right now."

Just make them do this. Make them do PVE for, say, a week at a time, then invention, POS mining, POS reaction, manufacturing, PI, etc etc etc. Sooner or later I'm sure they'll go "you know what? this sucks dicks, we've got to fix this".

You never know, they might accidentally improve some of those things, too.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Malcanis
Vanishing Point.
The Initiative.
#116 - 2013-01-16 15:11:16 UTC
Lord Zim wrote:
Malcanis wrote:
Speaking of exiting Beta, Ytterbium's post on updating EVE's embarrasingly antiquated PvE is something that I absolutely intend to relentlessly follow up on, as this has been one of my pet issues almost since I started playing EVE.

It has been 10 years. It's not too soon for EVE to have PvE that's more than a blatant "To Do: rats" placeholder.

"Why are we considering changing PvE like this? That is because we are running missions and PvE content ourselves, and we are not particularly fond of the stale state PvE is in EVE Online right now."

Just make them do this. Make them do PVE for, say, a week at a time, then invention, POS mining, POS reaction, manufacturing, PI, etc etc etc. Sooner or later I'm sure they'll go "you know what? this sucks dicks, we've got to fix this".

You never know, they might accidentally improve some of those things, too.


Personally I loved the "right now", as if PvE in EVE used to be dynamic, unpredictable and exciting, but lately things have just slipped a bit below that standard..

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Lord Zim
Gallente Federation
#117 - 2013-01-16 15:17:35 UTC
Heh. PVE being dynamic, unpredictable and exciting.

Good joke, that.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Malcanis
Vanishing Point.
The Initiative.
#118 - 2013-01-16 15:22:06 UTC
Lord Zim wrote:
Heh. PVE being dynamic, unpredictable and exciting.

Good joke, that.


There's no intrinsic reason it can't be. Certainly it could be a lot more dynamic, unpredictable and exciting than it is.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Rengerel en Distel
#119 - 2013-01-16 17:01:42 UTC
Let's say you could only push for one thing to change about non-empire industry, what would you think would make the most difference? Not counting POS revamp or moon changes.

With the increase in shiptoasting, the Report timer needs to be shortened.

Malcanis
Vanishing Point.
The Initiative.
#120 - 2013-01-16 17:13:12 UTC
Rengerel en Distel wrote:
Let's say you could only push for one thing to change about non-empire industry, what would you think would make the most difference? Not counting POS revamp or moon changes.


If i only get one wish it would be for modular outposts capable of being upgraded to allow a fully invested nullsec system to be the equal of a good hisec ssystem.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016