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Dev blog: EVE Online development in 2013 and beyond

First post First post
Author
Lord Leftfield
Doomheim
#61 - 2013-01-15 23:33:35 UTC
I must admit, tis is good :D

Life is just a 420 all the way home :) Please give me more of that chocolate brew!!

Karbowiak
Sacred Templars
Fraternity.
#62 - 2013-01-15 23:42:51 UTC
Hans Jagerblitzen wrote:
Karbowiak wrote:
Anyway, you'll probably never read this, so why am i even bothering.. *sigh*


Well aren't you the cheerful one. Roll


a realist always looks like a pessimist to an optimist :P

CCP Seagull wrote:
(I'll try and drop by IRC every once in a while to say hi and listen to feedback, but my productivity is destroyed if I am online all the time, so I have to turn of my irc client most of the time)


<3 Big smile
Gogela
Epic Ganking Time
CODE.
#63 - 2013-01-16 00:09:49 UTC
Empty blogs... lets see those CSM minutes. Twisted

Signatures should be used responsibly...

Tau Cabalander
Retirement Retreat
Working Stiffs
#64 - 2013-01-16 00:12:45 UTC  |  Edited by: Tau Cabalander
CCP Seagull wrote:
So who's CCP Seagull, really?

Welcome CCP Seagull!

You had me at "Soldering is Easy". The MightyOhm's "Join the Resistance" tag line caught me, so I'll have to start reading another blog.

I started tinkering with electronics when I was four years old, when I took apart the family TV, which had so many interesting tubes in it! Alas, I never got it back together, and my parents weren't thrilled about having to pay a repairman to reassemble it, but they did later give me an electronics experimenters kit for Christmas. That was over four decades ago, and I have a lot more skill points now Big smile

I'm required to make this suggestion to all CCP blog posters: ask CCP Punkturis for ideas on graphs (at bottom - don't miss the watermark!) or CCP Soundwave for ideas on diagrams for future blogs! Blink
Evelgrivion
State War Academy
Caldari State
#65 - 2013-01-16 00:17:29 UTC  |  Edited by: Evelgrivion
Ishtanchuk Fazmarai wrote:
"Meaningful" to whom? To players who already fit into EVE and need no new gameplay to keep playing for years, or to players who could fit and subscribe forever if they were offered something else?

EVE is a massive universe, but it haves no room for casual players who can't compromise nor to solo players who fail at socializing.

You can't add that to FiS. WiS is the only chance that the misfits find a place in EVE without spoiling it to the rest.


I would like to see something happen with Incarna as well, but you are not making a convincing case; you're just complaining about how terrible EVE is going to remain until you get the walking in stations system that you want. I will not be easily convinced, nor hopefully anyone in charge at CCP, that now is the time to make such technical investments. What vision are they supposed to work towards? What are the features supposed to do? How is it supposed to make the Eve Universe bigger and better for new and old players alike? Until someone can answer those questions legitimately, while working within the confines of available resources so that CCP's Flying in Space investments and investment capabilities will not be compromised, CCP should not be adding any WiS features.
Flamespar
WarRavens
#66 - 2013-01-16 00:34:51 UTC
So is there any plans to improve Avatar game play on the road map? There are a lot of players who are interested in seeing what else we could do with Avatars who have been left hanging.

I recall tattoos been mentioned as coming in 2012 at the last fanfest but it didn't happen (with no explanation as to why).
Lost True
Perkone
Caldari State
#67 - 2013-01-16 00:40:03 UTC  |  Edited by: Lost True
Well, it's good to see thet there is a hope to see eve actually evolving in the way of the sci-fi universe.

For me, bad thing about eve is that is focusing only on combat, and mostly PvP combat.

Thare is no people in CSM that i choose. And most of them are 0.0 players - no wonder we don't have support for the new content like WiS, mining, real exploration of space and planets, maybe solo gameplay alternative (it's good that there is a lot of oppertunities for groups in this game, but why we are forced to do it ALL OF THE TIME by the lack of content for solo payers? I like to be in a group sometimes, but i'd like to have my own interesting things to do, so i will turn the chat off and actually relax of all this other people's problems and bullshit, and feel myself as a captain of my own ship).

And the players who wants more than just this PvP game are playeng less, and caring less about the forums and stuff. I'm dropped this game in 2011 and didn't seen anything interesting enough to return since. But i'm active subscriber - i wonder is that is all that mater for CCP...

So in the end we have the impression that spaceship combat is all that all people want.

Oh, there are some Incarna guys on this page. Why are they always ignored by CCP? There is a lot of interesting things that can be done through the avatar gameplay. Or the 0.0 goverment will cry again?

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Flamespar
WarRavens
#68 - 2013-01-16 01:19:34 UTC
Lost True wrote:
Well, it's good to see thet there is a hope to see eve actually evolving in the way of the sci-fi universe.

For me, bad thing about eve is that is focusing only on combat, and mostly PvP combat.

Thare is no people in CSM that i choose. And most of them are 0.0 players - no wonder we don't have support for the new content like WiS, mining, real exploration of space and planets, maybe solo gameplay alternative (it's good that there is a lot of oppertunities for groups in this game, but why we are forced to do it ALL OF THE TIME by the lack of content for solo payers? I like to be in a group sometimes, but i'd like to have my own interesting things to do, so i will turn the chat off and actually relax of all this other people's problems and bullshit, and feel myself as a captain of my own ship).

And the players who wants more than just this PvP game are playeng less, and caring less about the forums and stuff. I'm dropped this game in 2011 and didn't seen anything interesting enough to return since. But i'm active subscriber - i wonder is that is all that mater for CCP...

So in the end we have the impression that spaceship combat is all that all people want.

Oh, there are some Incarna guys on this page. Why are they always ignored by CCP? There is a lot of interesting things that can be done through the avatar gameplay. Or the 0.0 goverment will cry again?


This

Basically what I would like is for CCP to stop saying "we will deliver something at some point in some way for avatars" and actually commit and deliver something that is fun and adds to EVE.

Sometimes I wonder if the problem is that there are too many ways that they could take avatar game play and they can't decide to which direction that they should commit their resources.

For example

- Exploring sleeper stations in wormhole space
- Interiors for POS's (clubhouses in space FTW)
- Spaces in stations to meet (and command) dust bunnies
- Illegal booster trade in bars (and being tracked by bounty hunters)
- Upgrades to captains quarters.

Spoiled for choice.
Niveuss Nye
Viziam
Amarr Empire
#69 - 2013-01-16 01:26:51 UTC
While it is good to see devs pop up and say something, both these recent dev blogs are pretty vague.

Let's get those CSM minutes out so we can have some "meat". Hopefully, at least those long time players that won trips to Iceland will know what we really want to hear (if they are not too busy RPing space politician and pretending they actually have pull or pushing only what thier club members want)

By meat, I mean actual directions and goals and what we can plan to see.
Trebor Daehdoow
The Scope
Gallente Federation
#70 - 2013-01-16 01:59:38 UTC
Solosky wrote:
TL;DR no new content for hi-sec.

My, such cynicism in one so young. The whole point of the strategy Unifex and Seagull are implementing is to produce sequences of expansions that provide content for multiple areas of the game in each expansion.

So, instead of a WH expansion, a nullsec expansion, a FW expansion, an industry expansion, a hisec expansion, the idea is to generate a coherent theme that, over a sequence of expansions, introduces content that touches on multiple aspects of the game in a synergistic way.

To give a totally hypothetical example: let's say CCP decides they want to have a new environment (planetary rings) with different rules (just as WH space is different), improve mining, revamp industry, fix sov, and replace POSes. Some of these things touch many areas of the game, some (like fixing sov) are more specific.

The challenge is to come up with a package of features in each expansion cycle that touch upon several of these goals, that have synergies between them, and that make sense based on what has come before, and what will come afterwards. This is very difficult and very ambitious, but IMHO they have a good chance of pulling it off. A lot will depend on the initial planning that is going on right now; if that is done well (and CSM will do our best to help with that) then I'm optimistic.

tl/dr: almost nobody gets a whole pizza expansion, but almost everybody gets a nice tasty slice every expansion.

Private Citizen • CSM in recovery

Flamespar
WarRavens
#71 - 2013-01-16 02:07:56 UTC
Trebor Daehdoow wrote:

tl/dr: almost nobody gets a whole pizza expansion, but almost everybody gets a nice tasty slice every expansion.


And the risk of such an approach is that whilst everyone gets a bite to eat, no-one feels satisfied.

Well the proof, as always, is in the pudding (aren't food analogies fun?)
Chris Wheeler
Deep Core Mining Inc.
Caldari State
#72 - 2013-01-16 03:02:06 UTC
I found an interesting website.
sukee tsayah
Southern Cross Silver Shields
Flying Dangerous
#73 - 2013-01-16 03:02:45 UTC
I'm about 99% sure about the answer to this question, but due to an alliance mate who only has Reading Comprehension up to Level II and who is trying his best to be a pain in the ass (or a troll), could I please get an answer to this question:

Does this announcement (in any way) mean that the BC balancing/skill split will now happen on Feb 12th instead of this summer (as announced by CCP Fozzie)?

thanks in advance to anyone who bothers to answer that stupid question
mkint
#74 - 2013-01-16 03:28:54 UTC
I once built up and ran a 400 man alliance. We did well, won our highsec wars, poked around in low and null, did some moon mining, some wh ops. But it was a dead end. There was no real way for us to make a lasting mark. Eve is a game where nothing you really do matters, and as long as CCP stays bff's with those small handful of alliances that benefit from an unchanging status quo, eve is a game for drones, not for instigators.
Seagull, you don't have me convinced. Eve has been unchanged for too long.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Urgg Boolean
Center for Advanced Studies
Gallente Federation
#75 - 2013-01-16 03:57:56 UTC
I found the terms "awe-inspiring look" in the blog. You ain't got it yet. You have a large development pathway ahead of you to accomplish "awesome" amd/or "inspiring".

SWTOR :: you can ride your speeder into an airlock bay, and look out into the nearby space. You will see all manner of NPC ships, both statically anchored and dynamically flying about. There are system accurate celestial bodies in the background, like twin or triple moons, a red or yellow star. This in only one simple example. There is no comparison at all. EvE graphics feel/look like something ancient on my hi-end graphic card. PI ??? What a total joke graphically. Planets/moons are okay. Zoom mechanics for ships suck bad. You guys have a long way to go to get to a point that modern graphics cards are actually utilized. It's not just in the polygon count.

As for the sounds in EvE :: retro '50's push-two-organ-keys-with-formants sounds per Retribution. Nothing at all even remotely modern. The sounds we have now do not in any way approach quality. The dental drill flagging alarms simply suck and are motivation to quit EvE all by themselves. They need to be ditched.

As a concept, sounds need to have (at least) an abstract connection to the function being executed. We harvest/open a wreck and we get organ keys. Why not make it some kind of servos opening a big metal box kind if sound ? Too expensive to develop? Then you can expect complaints like the one I am writing.

Awesome. Inspiring. You guys have a long way to go based upon comparison with other modern games.

Quit the ******* back-patting, and get to work developing something modern.
C DeLeon
Ministry of War
Amarr Empire
#76 - 2013-01-16 04:05:50 UTC  |  Edited by: C DeLeon
sukee tsayah wrote:
I'm about 99% sure about the answer to this question, but due to an alliance mate who only has Reading Comprehension up to Level II and who is trying his best to be a pain in the ass (or a troll), could I please get an answer to this question:

Does this announcement (in any way) mean that the BC balancing/skill split will now happen on Feb 12th instead of this summer (as announced by CCP Fozzie)?

thanks in advance to anyone who bothers to answer that stupid question

https://forums.eveonline.com/default.aspx?g=posts&m=2442879#post2442879
Quote:
the skill change is scheduled for our Summer expansion 2013
Khoul Ay'd
The Affiliation
#77 - 2013-01-16 05:20:24 UTC
sukee tsayah wrote:
I'm about 99% sure about the answer to this question, but due to an alliance mate who only has Reading Comprehension up to Level II and who is trying his best to be a pain in the ass (or a troll), could I please get an answer to this question:

Does this announcement (in any way) mean that the BC balancing/skill split will now happen on Feb 12th instead of this summer (as announced by CCP Fozzie)?

thanks in advance to anyone who bothers to answer that stupid question



See CCP Fozzie's post here for your answer: Battlecruiser Point Release

The things we do today we must live with forever.... Think about it

Scatim Helicon
State War Academy
Caldari State
#78 - 2013-01-16 07:11:03 UTC
Evelgrivion wrote:
Ishtanchuk Fazmarai wrote:
"Meaningful" to whom? To players who already fit into EVE and need no new gameplay to keep playing for years, or to players who could fit and subscribe forever if they were offered something else?

EVE is a massive universe, but it haves no room for casual players who can't compromise nor to solo players who fail at socializing.

You can't add that to FiS. WiS is the only chance that the misfits find a place in EVE without spoiling it to the rest.


I would like to see something happen with Incarna as well, but you are not making a convincing case; you're just complaining about how terrible EVE is going to remain until you get the walking in stations system that you want. I will not be easily convinced, nor hopefully anyone in charge at CCP, that now is the time to make such technical investments. What vision are they supposed to work towards? What are the features supposed to do? How is it supposed to make the Eve Universe bigger and better for new and old players alike? Until someone can answer those questions legitimately, while working within the confines of available resources so that CCP's Flying in Space investments and investment capabilities will not be compromised, CCP should not be adding any WiS features.

Ishtanchuk won't be happy until CCP fully clone Habbo Hotel and delete spaceships from the game.

Every time you post a WiS thread, Hilmar strangles a kitten.

Ishtanchuk Fazmarai
#79 - 2013-01-16 07:57:06 UTC  |  Edited by: Ishtanchuk Fazmarai
Evelgrivion wrote:
Ishtanchuk Fazmarai wrote:
"Meaningful" to whom? To players who already fit into EVE and need no new gameplay to keep playing for years, or to players who could fit and subscribe forever if they were offered something else?

EVE is a massive universe, but it haves no room for casual players who can't compromise nor to solo players who fail at socializing.

You can't add that to FiS. WiS is the only chance that the misfits find a place in EVE without spoiling it to the rest.


I would like to see something happen with Incarna as well, but you are not making a convincing case; you're just complaining about how terrible EVE is going to remain until you get the walking in stations system that you want. I will not be easily convinced, nor hopefully anyone in charge at CCP, that now is the time to make such technical investments. What vision are they supposed to work towards? What are the features supposed to do? How is it supposed to make the Eve Universe bigger and better for new and old players alike? Until someone can answer those questions legitimately, while working within the confines of available resources so that CCP's Flying in Space investments and investment capabilities will not be compromised, CCP should not be adding any WiS features.


I see your point, but my opinions have been scattered widely all over the forums since Incarna. i also have got my own trolls ("Barbiesinspace" Ghazu and "Habbohotel" Scatim helicon among others) to slander them.

Yet let's paint it this way. Incarna was released without asking players what did they want. And since then, CCP still hasn't asked players what do they want for WiS. They've come as far as to develop a kind of prototype that involves exploration, dungeon raiding and even FPS (the less they talk about it, the weirder it looks in my imagination), and yet nobody in CCP start a devblog and ask "What shall we do with avatars?".

They don't even interact with the community, as there's a few threads going on and essentially CCP devs can't bother to come and say "hi" as if they were giving a **** of the whole matter.

So, "What shall CCP do with avatars?"

So far I can provide a short list of don'ts:

Don't make them compete with nullsec for risk/reward, else they will be slain as happened to incursions and Level 5 missions.
Don't make them "theme park ride" as that don't belongs to EVE (that's my biggest irk with the "prototype").
Don't make them "group enjoyable only" as that won't adress the issue of solo players.
Don't make them "second job-ish" as that won't adress the issue of casual players.
Don't make them "combat PvP only" as spaceship content massively fills that niche to exhaustion.

Abridged version: do not make avatars "more of the same".

Roses are red / Violets are blue / I am an Alpha / And so it's you

Lost True
Perkone
Caldari State
#80 - 2013-01-16 08:38:32 UTC  |  Edited by: Lost True
Evelgrivion wrote:
Ishtanchuk Fazmarai wrote:
"Meaningful" to whom? To players who already fit into EVE and need no new gameplay to keep playing for years, or to players who could fit and subscribe forever if they were offered something else?

EVE is a massive universe, but it haves no room for casual players who can't compromise nor to solo players who fail at socializing.

You can't add that to FiS. WiS is the only chance that the misfits find a place in EVE without spoiling it to the rest.


I would like to see something happen with Incarna as well, but you are not making a convincing case; you're just complaining about how terrible EVE is going to remain until you get the walking in stations system that you want. I will not be easily convinced, nor hopefully anyone in charge at CCP, that now is the time to make such technical investments. What vision are they supposed to work towards? What are the features supposed to do? How is it supposed to make the Eve Universe bigger and better for new and old players alike? Until someone can answer those questions legitimately, while working within the confines of available resources so that CCP's Flying in Space investments and investment capabilities will not be compromised, CCP should not be adding any WiS features.

It'll make EVE a better sci-fi game. Sci-Fi is not just the spaceships without crew. It's a full expirience.
Yes, it's a significant investment. But it's a matter of how high their goal is. I know that CCP isn't a huge game company, and maybe this boring space RTS game is as far as they can take. Well, i don't want to say that this is a crappy game, but it's kinda strange - the skill system says thet this is a long game, where you can "live" for many years. But at the same time, it's just a space strategy, which can't last so long unless you really into gaming. Imagine yourself playing Starcraft for 6 years...

I think that demanding of WiS is enough. Who is the developers of EVE? Is this CCP or is the players on forums? Do they're achieved something in the game development? How could they tell what to do with EVE - they're telling that they don't need WiS, BUT those wis haters will be the first to forget about eve and the bullshit they're said and play some new game which has FiS, WiS, and other stuff, if such game will appear.

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?