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Rebuttal: Nerf Without Cause: Jump Drives

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Author
James Amril-Kesh
Viziam
Amarr Empire
#61 - 2013-01-15 22:22:58 UTC
FourierTransformer wrote:
James Amril-Kesh wrote:
FourierTransformer wrote:
James Amril-Kesh wrote:
FourierTransformer wrote:
Yes only CFC, HBC, Solar, etc. have any right to discuss jump drives. Never mind that everyone from WH to NPC 0.0 uses carriers and JF's all the damn time.

Tell me more about WH corps using jump drives.

You sir are clearly well versed and experienced on the topic in question. I concede defeat.

I wasn't saying you don't use them, you just don't use them as often or for the same reasons we do.

As I and other posters have said, you clearly have more experience and knowledge than I do in this topic. I defer to your clearly superior knowledge on all things WH life.

/sarcasm off
You clearly have never been in wh for any length of time. There exist c5's and c6's with dozens (sometimes hundreds) of caps and jf's. Where you're corp runs the same same jump routes to lowsec over and over, most respectable wh alliances run new routes every day through hostile space. If anything, they have more experience with jump drive logistics than you do.

Logistics, the only reason to ever use a jump drive.

Enjoying the rain today? ;)

Cid Tazer
Native Freshfood
Minmatar Republic
#62 - 2013-01-15 22:23:51 UTC
James Amril-Kesh wrote:
Cid Tazer wrote:
If a titan bridge lets you move massive fleets quickly and drop them anywhere with no penalty at ranges longer than a covert ops portal, why would anyone invest the SP and effort into using a Covert Ops Portal/Cyno gen if Covert Ops portals don't do anything better than a titan bridge? From what I've seen and used, the bonus of a covert ops bridge not being visible to the entire system is pretty weak compared to what a titan bridge does.

That's strange, because we have absolutely no shortage of people doing covert hot drops.

Black ops are much cheaper than titans, they're much quicker to train for, they can dock, they're much easier and safer to move around, they can use stargates, and they can bridge from deep within enemy territory without needing a safe POS, something a lone titan pilot would be stupid to try. The fleets they bridge also have significantly expanded maneuverability due to the fact that every ship has a covops cloak and is cruiser sized or smaller.
Yes they do need a buff, but their bridge does have a distinct and separate role from a titan bridge already.


That's fair and well reasoned.

I'm not sure on the training time difference between a Covert Ops portal and a jump portal on a titan. Just haven't done the math myself on that.

The ability to hot-drop with any ship regardless of type with no penalty strikes me as overpowered compared to the limits in dps and tank that a covert ops fleet has. To me it would seem more balanced to have most ship types that don't natively have a jump drive have some kind of short time limited penalty after using a jump portal to compensate for the surprise and non-static (not coming through a gate or jump bridge) positioning.
Marlona Sky
State War Academy
Caldari State
#63 - 2013-01-15 22:26:49 UTC
That article was fear mongering bull **** under the veil of wanting to protect the little guy.
James Amril-Kesh
Viziam
Amarr Empire
#64 - 2013-01-15 22:27:26 UTC
Cid Tazer wrote:
James Amril-Kesh wrote:
Cid Tazer wrote:
If a titan bridge lets you move massive fleets quickly and drop them anywhere with no penalty at ranges longer than a covert ops portal, why would anyone invest the SP and effort into using a Covert Ops Portal/Cyno gen if Covert Ops portals don't do anything better than a titan bridge? From what I've seen and used, the bonus of a covert ops bridge not being visible to the entire system is pretty weak compared to what a titan bridge does.

That's strange, because we have absolutely no shortage of people doing covert hot drops.

Black ops are much cheaper than titans, they're much quicker to train for, they can dock, they're much easier and safer to move around, they can use stargates, and they can bridge from deep within enemy territory without needing a safe POS, something a lone titan pilot would be stupid to try. The fleets they bridge also have significantly expanded maneuverability due to the fact that every ship has a covops cloak and is cruiser sized or smaller.
Yes they do need a buff, but their bridge does have a distinct and separate role from a titan bridge already.


That's fair and well reasoned.

I'm not sure on the training time difference between a Covert Ops portal and a jump portal on a titan. Just haven't done the math myself on that.

The ability to hot-drop with any ship regardless of type with no penalty strikes me as overpowered compared to the limits in dps and tank that a covert ops fleet has. To me it would seem more balanced to have most ship types that don't natively have a jump drive have some kind of short time limited penalty after using a jump portal to compensate for the surprise and non-static (not coming through a gate or jump bridge) positioning.

Both portals require the same skills to use, the difference is in the amount of time needed to train the ships that can fit them.

There is a time limited penalty - it's the time it takes ships to lock other ships, which is longer for larger ships. It seems to me that part's already taken care of.

Enjoying the rain today? ;)

Varius Xeral
Doomheim
#65 - 2013-01-15 22:29:23 UTC
Marlona Sky wrote:
That article was fear mongering bull **** under the veil of wanting to protect the little guy.


Ah, finally noted nullsec expert marlona sky has chimed in; now we know what not to think.

Official Representative of The Nullsec Zealot Cabal

FourierTransformer
#66 - 2013-01-15 22:31:07 UTC
James Amril-Kesh wrote:
FourierTransformer wrote:
Yes only CFC, HBC, Solar, etc. have any right to discuss jump drives. Never mind that everyone from WH to NPC 0.0 uses carriers and JF's all the damn time.

Tell me more about WH corps using jump drives.


James Amril-Kesh wrote:

Logistics, the only reason to ever use a jump drive.

I like the way you deflect. Also the article the op mentions talks about logistics more than anything else, but **** that, who cares about staying on topic, amirite?

And you think caps/jump drives originating in wh's are only used for logistics, how quaint. As I said before, I concede to your clear self-evident superior knowledge on this topic. P
mynnna
State War Academy
Caldari State
#67 - 2013-01-15 22:34:51 UTC
Varius Xeral wrote:
Marlona Sky wrote:
That article was fear mongering bull **** under the veil of wanting to protect the little guy.


Ah, finally noted nullsec expert marlona sky has chimed in; now we know what not to think.


Marlona Sky is quite the expert on nullsec, as a member of a corp that has been kicked out of it again and again.

Reiterating that the point of jump freighters in the article is their logistical importance dovetailing with showcasing geographical restrictions. Also making a note to myself that subtle lessons are lost on people and next time I write something I need to slap them in the face with it.

Member of the Goonswarm Economic Warfare Cabal

iskflakes
#68 - 2013-01-15 22:37:26 UTC
Andski wrote:
"Heh CCP nerfed cynos, okay everyone in cyno carriers jump, light and everyone else jump to whichever one is closest alphabetically to you"


That's exactly how it should work. Moving a fleet 1 jump? No problem, just need to commit a few cynos. Moving a fleet across the map? Not happening.

-

FourierTransformer
#69 - 2013-01-15 22:40:51 UTC
mynnna wrote:
Varius Xeral wrote:
Marlona Sky wrote:
That article was fear mongering bull **** under the veil of wanting to protect the little guy.


Ah, finally noted nullsec expert marlona sky has chimed in; now we know what not to think.


Marlona Sky is quite the expert on nullsec, as a member of a corp that has been kicked out of it again and again.

Reiterating that the point of jump freighters in the article is their logistical importance dovetailing with showcasing geographical restrictions. Also making a note to myself that subtle lessons are lost on people and next time I write something I need to slap them in the face with it.

The logistical arguments you made were well reasoned and sound. The correlation to power projection of carriers/dreads/supers/titans was not. Nerfing the jump range of combat assets would have a pronounced effect on combat ops.

For more on this, here's ccp:
https://www.youtube.com/watch?v=_pLi1J9YrkM&feature=youtu.be&t=23m38s
Fanatic Row
Neo T.E.C.H.
#70 - 2013-01-15 22:43:17 UTC
James Amril-Kesh wrote:
Fanatic Row wrote:
Seriously, that schtick is getting old. Even if I had never been in 0.0, it's not like all those pro 0.0 players have done such an awesome job tending to their own sandbox.

We've done just fine, thank you.
Yes, that's all you hear these days from 0.0 players; how it's so alive and thriving.

Guess it is, if what you want to do is sit and milk ISK in the spirit of Vuk Lau – for the rest, not so much.
James Amril-Kesh
Viziam
Amarr Empire
#71 - 2013-01-15 22:49:10 UTC  |  Edited by: James Amril-Kesh
Fanatic Row wrote:
James Amril-Kesh wrote:
Fanatic Row wrote:
Seriously, that schtick is getting old. Even if I had never been in 0.0, it's not like all those pro 0.0 players have done such an awesome job tending to their own sandbox.

We've done just fine, thank you.
Yes, that's all you hear these days from 0.0 players; how it's so alive and thriving.

Guess it is, if what you want to do is sit and milk ISK in the spirit of Vuk Lau – for the rest, not so much.

How much of it is our fault, and how much of it is game mechanics?
I mean seriously, what do you expect us to do?

And I didn't miss your Vuk Lau reference btw, but you aren't helping your argument by resorting to personal attacks.

Enjoying the rain today? ;)

Nicolo da'Vicenza
Viziam
Amarr Empire
#72 - 2013-01-15 22:52:33 UTC
hey npc corp posters, ask yourselves why all the small-level independent 0.0 alliances have been able to thrive when located within jump range of a trade hub (Providence, Geminate) and that distant areas like Esoteria and Omist have been locked iin the clutches of one bloc or another since forever. Then take your reasonings for this phenomena and apply them to the concept of greatly reducing jump drive capacity.
Andski
Science and Trade Institute
Caldari State
#73 - 2013-01-15 22:57:36 UTC
iskflakes wrote:
That's exactly how it should work. Moving a fleet 1 jump? No problem, just need to commit a few cynos. Moving a fleet across the map? Not happening.


we'll continue moving 100 titans across the map in less than an hour like it aint no thang #yolo

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

James Amril-Kesh
Viziam
Amarr Empire
#74 - 2013-01-15 22:59:21 UTC
FourierTransformer wrote:
James Amril-Kesh wrote:
FourierTransformer wrote:
Yes only CFC, HBC, Solar, etc. have any right to discuss jump drives. Never mind that everyone from WH to NPC 0.0 uses carriers and JF's all the damn time.

Tell me more about WH corps using jump drives.


James Amril-Kesh wrote:

Logistics, the only reason to ever use a jump drive.

I like the way you deflect. Also the article the op mentions talks about logistics more than anything else, but **** that, who cares about staying on topic, amirite?

And you think caps/jump drives originating in wh's are only used for logistics, how quaint. As I said before, I concede to your clear self-evident superior knowledge on this topic. P

Fine then, whatever. Going back to your original point, you and anybody else obviously has a right to discuss jump drives. You need to put some reasoned and logical points on the table however.

Enjoying the rain today? ;)

FourierTransformer
#75 - 2013-01-15 23:02:07 UTC  |  Edited by: FourierTransformer
Nicolo da'Vicenza wrote:
hey npc corp posters, ask yourselves why all the small-level independent 0.0 alliances have been able to thrive when located within jump range of a trade hub (Providence, Geminate) and that distant areas like Esoteria and Omist have been locked iin the clutches of one bloc or another since forever. Then take your reasonings for this phenomena and apply them to the concept of greatly reducing jump drive capacity.

Because clearly, most of the posters in this thread want the JF jump ranges to get nerfed, not supers or titans. Because we all know how important it is to park a super or titan within jump range of a hi-sec tradehub Roll.

Edit: And we all know how CVA likes to drop their massive super blobs on unwary undesirables.
Nicolo da'Vicenza
Viziam
Amarr Empire
#76 - 2013-01-15 23:03:08 UTC  |  Edited by: Nicolo da'Vicenza
i thought mass limits on cynos was a boss idea too until i realized that the first thing that would happen is the first bridged ships would be a bunch of additional cyno frigs
Nicolo da'Vicenza
Viziam
Amarr Empire
#77 - 2013-01-15 23:06:12 UTC  |  Edited by: Nicolo da'Vicenza
FourierTransformer wrote:
Nicolo da'Vicenza wrote:
hey npc corp posters, ask yourselves why all the small-level independent 0.0 alliances have been able to thrive when located within jump range of a trade hub (Providence, Geminate) and that distant areas like Esoteria and Omist have been locked iin the clutches of one bloc or another since forever. Then take your reasonings for this phenomena and apply them to the concept of greatly reducing jump drive capacity.

Because clearly, most of the posters in this thread want the JF jump ranges to get nerfed, not supers or titans. Because we all know how important it is to park a super or titan within jump range of a hi-sec tradehub Roll.

yeah how crazy of me to involve things like jump freighters in talks of nullsec power projection
this is the thread about dudes directly afraid of the titan fleet of doom being summoned on their gatecamp crew
all sorts of npc corp gatecamps are merely biding their time until this gravely relevent and totally real peril is removed.
iskflakes
#78 - 2013-01-15 23:06:35 UTC
Nicolo da'Vicenza wrote:
i thought mass limits on cynos was a boss idea too until i realized that the first thing that would happen is the first bridged ships would be a bunch of additional cyno frigs


That's fine. They can do that for 1 jump, or 2. But if you want to go more than 3 jumps, you need to wait for the first lot to finish their cynos. I have no problem with people using cap fleets, I only have a problem with them getting moved across the map in 5 minutes. And anyway, a defender will see the huge cyno trail across the map and know what's coming.

-

mynnna
State War Academy
Caldari State
#79 - 2013-01-15 23:07:44 UTC
FourierTransformer wrote:
mynnna wrote:
Varius Xeral wrote:
Marlona Sky wrote:
That article was fear mongering bull **** under the veil of wanting to protect the little guy.


Ah, finally noted nullsec expert marlona sky has chimed in; now we know what not to think.


Marlona Sky is quite the expert on nullsec, as a member of a corp that has been kicked out of it again and again.

Reiterating that the point of jump freighters in the article is their logistical importance dovetailing with showcasing geographical restrictions. Also making a note to myself that subtle lessons are lost on people and next time I write something I need to slap them in the face with it.

The logistical arguments you made were well reasoned and sound. The correlation to power projection of carriers/dreads/supers/titans was not. Nerfing the jump range of combat assets would have a pronounced effect on combat ops.

For more on this, here's ccp:
https://www.youtube.com/watch?v=_pLi1J9YrkM&feature=youtu.be&t=23m38s


I think CCP is naive if they think nerfing jump range will have much of an effect. Unless we're talking about things like "jump drive calibration has been removed as a skill and the skillpoints refunded" or something similarly ridiculous, in which case I hope you like making multiple jumps even for fighting within a single region, much less your neighbors in the next region over.

Member of the Goonswarm Economic Warfare Cabal

Fanatic Row
Neo T.E.C.H.
#80 - 2013-01-15 23:07:58 UTC
James Amril-Kesh wrote:
Fanatic Row wrote:
James Amril-Kesh wrote:
Fanatic Row wrote:
Seriously, that schtick is getting old. Even if I had never been in 0.0, it's not like all those pro 0.0 players have done such an awesome job tending to their own sandbox.

We've done just fine, thank you.
Yes, that's all you hear these days from 0.0 players; how it's so alive and thriving.

Guess it is, if what you want to do is sit and milk ISK in the spirit of Vuk Lau – for the rest, not so much.

How much of it is our fault, and how much of it is game mechanics?
I mean seriously, what do you expect us to do?

And I didn't miss your Vuk Lau reference btw, but you aren't helping your argument by resorting to personal attacks.
The mechanics were not opposed because everybody was happy about getting bigger and more expensive toys, with no thought about how it would play out in the long run. Pure selfishness and shortsightedness. You'd think people who had to deal with AoE doomsdays would have thought twice.

Now everyone is acting like they didn't ask for the changes; granted, some were forced on 0.0 by CCP but when it comes to supercaps everyone wanted to play "My ISK beats your ISK".

And "in the spirit of Vuk Lau" is hardly a personal attack. It's an attack on the playstyle of caring **** all for the enjoyment of the massess, in order to appease the egos of the few.

Turns out that being the King of the biggest sandcastle is no fun, when the peasants pity your position, instead of envying it.