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Dev blog: EVE Online development in 2013 and beyond

First post First post
Author
Ifly Uwalk
Perkone
Caldari State
#41 - 2013-01-15 21:11:38 UTC
Haven't seen it mentioned yet, and in case anyone's interested: Seagull.

Also, nice blog!
Emmy Mnemonic
Royal Amarr Institute
Amarr Empire
#42 - 2013-01-15 21:16:31 UTC
Kul med en svensk i den här rollen på CCP! Håll Svenska flaggan högt och grattis till det nya jobbet!

Får man komma med ett förbättringsförslag; dirscan, local och overview är tre UI-komponenter som känns väldigt "90-tal". ATt presentera detta i textlistor är inget som lockar nya spelare! Hoppas CCP kan iterera på dessa och få fram ett mer futuristiskt och mer användbart grafiskt GUI/HMI i framtiden! Passa samtidigt på att införa någon form av "taktisk datalänk" som medger en fleet i samarbete att krysspejla fram afk-cloakys, de är i praktiken 100% säkra som det är idag, vilket ingen borde vara i EVE!

And for all you non-nordic-language-speaking EVE players out there; no translation of the above is available. Use Google Translate!

Ex ex-CEO of Svea Rike [.S.R.]

Heimdallofasgard
Ministry of Furious Retribution
Fraternity.
#43 - 2013-01-15 21:17:31 UTC
Remiel Pollard wrote:
"Ask "What should I do now?" a lot"

I've been actually thinking about this since I started playing the game - for players uncertain about any kind of direction they want to take in the game, there isn't really all that much direction offered. Lots of option, but sometimes lots of options can be confusing to the point where you don't know which one to pick. Some people make these kinds of decisions quickly, others may find the veritable buffet of awesome options to be a little overwhelming. I know I did. I still haven't decided, 8 months in, what it is I'm actually doing in this game, and I'm kinda just running missions on default as I go without any clear direction. That's not necessarily a bad thing, though, but even making decisions about a player corp has been difficult because I'm still not sure what I want out of it. I may be settling on FW soon, but that's still a "may be".

I was thinking about some kind of tool that might be added to the NeoCon that you can click and it opens up a list of suggestions of something you could do next based on your current skills, whether you're in a player or NPC corp, and your location, and another list of suggestions of things you could be doing if you focus on certain skills, or something like that.

Kinda like the way the dynamic World Tour mode works in Forza motorsport 4, where it takes the cars in your garage into account when it suggests race events, except on a wider scope and a little info box that pops up so you can enquire about what the activity suggested entails. I think it would be a good way to give new players especially a way to explore various horizons and make a more educated choice, based on their own unique playstyle and preferences, on any specific career paths or player corps they might want to join.


I like the idea of expanding the certificates... they're quite a good place to go when you want suggestions on what to train but it's something that could definitely be expanded upon to form loose career paths for new players.
Ishtanchuk Fazmarai
#44 - 2013-01-15 21:33:23 UTC  |  Edited by: Ishtanchuk Fazmarai
CCP Seagull wrote:
Rees Noturana wrote:
How is this different from the "Jesus Features" that CCP vowed to never do again? Just smaller stuff under one common theme? What if a theme needs a really big change to make worthwhile?

Nice to see you supporting the Enablers, although I prefer the term Makers and Breakers. Cool


We can still do big things and long term things that take more than one release, because we can have a single theme run across multiple releases - and ship the "big" thing in the second or third release on a theme - or just silently work on shipping preparation features for a bigger change, like how the refactoring of Crimewatch was done, before we made any real changes to the related features.

I think a "Jesus feature" means some single huge feature that is believed to be THE solution to either growing or fixing the game - and that's what we want to never do again. But we can still do big changes to the game - just with a clear idea of what we're trying to achieve with them, and a realistic set of expectations for what they will bring to the game.


I am not a starship. I am quite tired that this game only allows me to be a starship or a spreadsheet. I am disappointed that all future plans for human avatars in this game involve some kind of combat game, maybe even a FPS.

And very specially I am tired that, two years after Incursion, the avatars in game still are useless and mocking everyone who trusted CCP about avatars.

Do you plan to do something with avatars before we all grow old and die?

Roses are red / Violets are blue / I am an Alpha / And so it's you

Scatim Helicon
State War Academy
Caldari State
#45 - 2013-01-15 21:51:15 UTC
Ishtanchuk Fazmarai wrote:
CCP Seagull wrote:
Rees Noturana wrote:
How is this different from the "Jesus Features" that CCP vowed to never do again? Just smaller stuff under one common theme? What if a theme needs a really big change to make worthwhile?

Nice to see you supporting the Enablers, although I prefer the term Makers and Breakers. Cool


We can still do big things and long term things that take more than one release, because we can have a single theme run across multiple releases - and ship the "big" thing in the second or third release on a theme - or just silently work on shipping preparation features for a bigger change, like how the refactoring of Crimewatch was done, before we made any real changes to the related features.

I think a "Jesus feature" means some single huge feature that is believed to be THE solution to either growing or fixing the game - and that's what we want to never do again. But we can still do big changes to the game - just with a clear idea of what we're trying to achieve with them, and a realistic set of expectations for what they will bring to the game.


I am not a starship. I am quite tired that this game only allows me to be a starship or a spreadsheet. I am disappointed that all future plans for human avatars in this game involve some kind of combat game, maybe even a FPS.

And very specially I am tired that, two years after Incursion, the avatars in game still are a big f*** you at everyone who trusted CCP about avatars.

Do you plan to do something with avatars before we all grow old and die?

The plan is to add meaningful gameplay that ties into the wider Eve universe. When pointed out previously, this has seemed to offend and upset you.

Every time you post a WiS thread, Hilmar strangles a kitten.

Besbin
Blue Republic
RvB - BLUE Republic
#46 - 2013-01-15 21:53:01 UTC
CCP Seagull wrote:

Technical Producer
CCP Games Reykjavik


Remember to shiny up your forum signature :-)

I, for one, bow to our new visionary overlord.
Trebor Daehdoow
The Scope
Gallente Federation
#47 - 2013-01-15 21:56:44 UTC
I had the opportunity to have several extended conversations with Seagull at the summit last month.

She has the right stuff.

(but she needs to update her forum sig!)

Private Citizen • CSM in recovery

Solosky
Doomheim
#48 - 2013-01-15 21:59:03 UTC  |  Edited by: Solosky
Quote:
we are going into a pre-production phase for the summer expansion of EVE Online, where we establish what the theme will be and what features and changes will be part of that theme. We will involve the CSM


TL;DR no new content for hi-sec.
Agaetis Byrjun Endalaust
#49 - 2013-01-15 22:07:41 UTC
you've done comics about soldering? Shocked

yo minmatar spirit I salute you \o/

__________________________ just because you're paranoid it doesn't mean they're not after you

jonnykefka
Adhocracy Incorporated
Adhocracy
#50 - 2013-01-15 22:09:51 UTC


Quote:
We want to make EVE more accessible, but without making it casual, removing sophistication or dumbing it down. We think that today there are a lot of situations in EVE where you are left without any good answers when pondering what you should do next - unless you find someone already on the inside who can tell you. So for both new and experienced players, we'll be looking at what kind of answers we are providing to this question - both as a way to better point people to things that are already in the game, and as a way to find new features to develop for play styles or time requirements where we have gaps today.


So not to tell you how to do your job, but what I've bolded here is already a very effective solution to the problem of "What do I do next?" Investing dev time to make alternatives available isn't unreasonable, certainly, but you could probably have a lot of impact on this just by further encouraging getting advice from senior players who have done, well, almost everything.

Have CCP publish spotlights with players that specialize in certain specific careers or live in certain types of environments. The problem, of course, is how to deliver this to the silent player who doesn't read the forums or engage all that much with the community. Answer: Put it in their CQs. Put it on the big screen, an index of "So you want to be an X" interviews.

I'm not talking about tutorials here, by the way. The tutorials you have are pretty good. This is more like advertising, for players who are well beyond the tutorials, to let them know what options are out there and maybe give them some indication of how to engage with it.

Oh, and absolutely use players for this rather than hackneyed dev-created characters. Ultimately, we're the ones who play the game, and if you want to advertise what it's like to do something as a player, you will never get a more accurate picture than from those players who do it every day.
CCP Seagull
C C P
C C P Alliance
#51 - 2013-01-15 22:11:25 UTC  |  Edited by: CCP Seagull
Solosky wrote:
Quote:
we are going into a pre-production phase for the summer expansion of EVE Online, where we establish what the theme will be and what features and changes will be part of that theme. We will involve the CSM in this process


TL;DR no new content for hi-sec.


We listen in many places and to lots of data, and no single stakeholder (including the internal ones) gets to define the agenda.
The CSM notes from the "Second Decade" session from the summit will have some more detail on how I see what we should do - keep an eye out for that one.

Senior Producer, EVE Online Development CCP Games Reykjavik

Evelgrivion
State War Academy
Caldari State
#52 - 2013-01-15 22:15:49 UTC  |  Edited by: Evelgrivion
CCP Seagull wrote:
Solosky wrote:
Quote:
we are going into a pre-production phase for the summer expansion of EVE Online, where we establish what the theme will be and what features and changes will be part of that theme. We will involve the CSM in this process


TL;DR no new content for hi-sec.


We listen in many places and to lots of data, and no single stakeholder (including the internal ones) gets to define the agenda.
The CSM notes from the "Second Decade" session from the summit will have some more detail on how I see what we should do - keep an eye out for that one.


I don't think high-sec is hurting for location specific content as it is.
Chribba
Otherworld Enterprises
Otherworld Empire
#53 - 2013-01-15 22:24:37 UTC  |  Edited by: Chribba
Two blogs! Whoooo

I'm quite excited to see these new roles put into action and all that they will be able to deliver!

/c

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

hfo df
Ramm's RDI
Tactical Narcotics Team
#54 - 2013-01-15 22:53:05 UTC
Who's continuing your work on CREST? (Does he frequent irc/forums? :).)

Any chance you can expedite the fix in bugid 151684 (eveapi breaks some corp calls like MemberSecurity due to a dust player being in corp) for us enablers? (Or please allow multirow select for the FC fleet composition window so we can copy paste it like other grids?) ... Would owe you a lot :).
Hans Jagerblitzen
Ice Fire Warriors
#55 - 2013-01-15 23:03:05 UTC
C DeLeon wrote:
Is it an educated guess to expect the pos rework in the summer expansion or am I beeing too optimistic?


Nothing is set in stone, and nothing should be assumed to be in or out when it comes to the 2013 expansions. This is a new process, everything is being seen with a fresh set of eyes, and it should be fairly obvious that a POS rework in and of itself could dominate the entire company for a single expansion cycle. However, as you can see in the blogs, that is not the model of development they are continuing with from now on. That's not to say POS's won't get attention, but if they do it will be within the context of this new design framework and timetable.

CPM0 Chairman / CSM7 Vice Secretary

Karbowiak
Sacred Templars
Fraternity.
#56 - 2013-01-15 23:21:15 UTC
Seagull, it's all fine and dandy mentioning the well being of 3rd party devs, and then say CREST.

But how about fixing the current API.

- Implement a proper cache, so we don't have to look at 119s on the killlog for example
- Add missing end points (Indexes, FW Progression, Incursions, Faction Info, Alliance Info, Station Details)
- Making it less unstable, maybe add an extra server or two to power it

And on the CREST side of things

- ability to interface with the CHAT system (as in, sending and recieving chat messages from channels and people live, so we can build an IRC/JABBER/WHATEVER gateway)

Oh and, come onto IRC in #eve-dev and stay around. Esp. if you actually mean you want to help the 3rd party devs give more tools to the players.


Anyway, you'll probably never read this, so why am i even bothering.. *sigh*
Ishtanchuk Fazmarai
#57 - 2013-01-15 23:29:06 UTC
Scatim Helicon wrote:
Ishtanchuk Fazmarai wrote:
CCP Seagull wrote:
Rees Noturana wrote:
How is this different from the "Jesus Features" that CCP vowed to never do again? Just smaller stuff under one common theme? What if a theme needs a really big change to make worthwhile?

Nice to see you supporting the Enablers, although I prefer the term Makers and Breakers. Cool


We can still do big things and long term things that take more than one release, because we can have a single theme run across multiple releases - and ship the "big" thing in the second or third release on a theme - or just silently work on shipping preparation features for a bigger change, like how the refactoring of Crimewatch was done, before we made any real changes to the related features.

I think a "Jesus feature" means some single huge feature that is believed to be THE solution to either growing or fixing the game - and that's what we want to never do again. But we can still do big changes to the game - just with a clear idea of what we're trying to achieve with them, and a realistic set of expectations for what they will bring to the game.


I am not a starship. I am quite tired that this game only allows me to be a starship or a spreadsheet. I am disappointed that all future plans for human avatars in this game involve some kind of combat game, maybe even a FPS.

And very specially I am tired that, two years after Incursion, the avatars in game still are a big f*** you at everyone who trusted CCP about avatars.

Do you plan to do something with avatars before we all grow old and die?

The plan is to add meaningful gameplay that ties into the wider Eve universe. When pointed out previously, this has seemed to offend and upset you.


"Meaningful" to whom? To players who already fit into EVE and need no new gameplay to keep playing for years, or to players who could fit and subscribe forever if they were offered something else?

EVE is a massive universe, but it haves no room for casual players who can't compromise nor to solo players who fail at socializing.

You can't add that to FiS. WiS is the only chance that the misfits find a place in EVE without spoiling it to the rest.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Finde learth
Republic Military School
Minmatar Republic
#58 - 2013-01-15 23:29:36 UTC
CCP Guard wrote:
Following the blog just published by CCP Unifex, CCP Seagull, Senior Producer for EVE Online has more information about the future of EVE. Check out her blog right here and give us your thoughts in this thread.


I notice this DevBlog have three language versions. Damn, Fxxx Serenity.
Hans Jagerblitzen
Ice Fire Warriors
#59 - 2013-01-15 23:30:14 UTC
Karbowiak wrote:
Anyway, you'll probably never read this, so why am i even bothering.. *sigh*


Well aren't you the cheerful one. Roll

CPM0 Chairman / CSM7 Vice Secretary

CCP Seagull
C C P
C C P Alliance
#60 - 2013-01-15 23:30:19 UTC
Karbowiak wrote:
Seagull, it's all fine and dandy mentioning the well being of 3rd party devs, and then say CREST.

But how about fixing the current API.

- Implement a proper cache, so we don't have to look at 119s on the killlog for example
- Add missing end points (Indexes, FW Progression, Incursions, Faction Info, Alliance Info, Station Details)
- Making it less unstable, maybe add an extra server or two to power it

And on the CREST side of things

- ability to interface with the CHAT system (as in, sending and recieving chat messages from channels and people live, so we can build an IRC/JABBER/WHATEVER gateway)

Oh and, come onto IRC in #eve-dev and stay around. Esp. if you actually mean you want to help the 3rd party devs give more tools to the players.


Anyway, you'll probably never read this, so why am i even bothering.. *sigh*


We are indeed adding a cache to the API, but I know it is not getting the love it should. Before I was working on the pure tech side and could not directly influence these priorities, but calling out "Enablers" in my new job is one way of putting real focus on people who do this both in and out of game, and make priorities accordingly. Can't promise overnight miracle change, but I organized the Devtrack at Fanfest and made sure CREST took the path it did because I do believe 3rd party developers are a huge value to the community, and I want to support that. Now I am in a better position to do that.

(I'll try and drop by IRC every once in a while to say hi and listen to feedback, but my productivity is destroyed if I am online all the time, so I have to turn of my irc client most of the time)

Senior Producer, EVE Online Development CCP Games Reykjavik