These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page123
 

Should Hisec promote more coop gameplay?

Author
DSpite Culhach
#41 - 2013-01-15 21:23:00 UTC
Solosky wrote:
I believe there will be unimaginable amount of nullbears' whine on these forums in case of hi-sec boost (especially in case of income boost) - resulting in inevitable nerf.

Not going to happen. Instead CCP support further / silent incursions nerf by allowing / not prohibiting site blocks.


It would not be a hi-sec boost. In the example with missions, you wont get three times the payout when three people are there, the difficulty/payout would be in diminishing returns or similar, the advantage to players would be faster clearing times because they are in a group, and more NPC's would at most mean higher chance of the odd lucky drop.

I was approaching it with the idea that sleeper encounters already check players ships and scale up, so the code is already there, and in fact some missions work differently when you have more then one person in fleet, as some missions say "If anyone but the person with the mission does this ... that will happen.

I apparently have no idea what I'm doing.

Aza Ebanu
Brutor Tribe
Minmatar Republic
#42 - 2013-01-15 21:33:59 UTC
too many liabilities. people can kill you without consequence if you group up. Most people also have different goals and levels of desire to accomplish those goals.
Arronicus
State War Academy
Caldari State
#43 - 2013-01-15 21:57:17 UTC
Highsec has incursions, trade ventures, and access to lower end wormholes that you can run cooperatively. If you added more difficult content, that required more than just one person to run, you would likely have to increase the reward for doing it, to justify the increased difficulty, or else noone would do it. However, by doign such, because of the low risk nature of highsec, you would further triviliaze 0.0 (or lowsec, for those of you who do faction warfare to make your isk), or high end wormholespace, as viable money making avenues.

For this reason, I'm fine with seeing more content for highsec, but not harder/cooperative content for highsec, unless similar but higher payout content is added to the rest of eve.
Arronicus
State War Academy
Caldari State
#44 - 2013-01-15 21:57:55 UTC
Aza Ebanu wrote:
too many liabilities. people can kill you without consequence if you group up. Most people also have different goals and levels of desire to accomplish those goals.


Incorrect. Killing a fleet member who is not a member of your corporation, will get you concorded.
James Amril-Kesh
Viziam
Amarr Empire
#45 - 2013-01-15 21:59:40 UTC
Aza Ebanu wrote:
too many liabilities. people can kill you without consequence if you group up.

This misconception among others is why highsec players tend to be solo.

Enjoying the rain today? ;)

DSpite Culhach
#46 - 2013-01-15 22:02:49 UTC
Aza Ebanu wrote:
too many liabilities. people can kill you without consequence if you group up. Most people also have different goals and levels of desire to accomplish those goals.


Actually they can't. They can only kill you if you're in the same corp, which as far as I'm concerned is another broken mechanic anyway. If CCP wanted to allow player to player skirmish safety, an initial fix would be to only allow open shooting after both parties in the same corp have locked each other, the current safety system would take care of "accidents".

I apparently have no idea what I'm doing.

James Amril-Kesh
Viziam
Amarr Empire
#47 - 2013-01-15 22:15:14 UTC
DSpite Culhach wrote:
Aza Ebanu wrote:
too many liabilities. people can kill you without consequence if you group up. Most people also have different goals and levels of desire to accomplish those goals.


Actually they can't. They can only kill you if you're in the same corp, which as far as I'm concerned is another broken mechanic anyway. If CCP wanted to allow player to player skirmish safety, an initial fix would be to only allow open shooting after both parties in the same corp have locked each other, the current safety system would take care of "accidents".


I'm not sure if this was fixed either, but back when I was first starting out in the game we had an awoxer in our corp who blew up an Orca and a few other ships. When we went to attack him, he had an out of corp alt remote repairing him. We couldn't attack the logistic ship (I got concorded for trying) and we ended up losing several more ships before we finally all decided to dock up until we could kick him from corp.

So if that wasn't fixed, that's another broken mechanic.

Enjoying the rain today? ;)

Xen Solarus
Furious Destruction and Salvage
#48 - 2013-01-15 22:53:55 UTC
I'd agree with the OP, that highsec could use more co-op based things. This might encourage more players to move to low and nullsec space. incursions has done a good job in this regard, but more couldn't hurt.

Though i don't agree that that's the logical "final destination" of players as some have suggested. Some will make the natural progression, others won't. Highsec acts as an important area for those that play eve for all the reasons that the low and nullsec crowd lable as boring. Everyone plays EvE for different reasons, as regardless of how much you argue that your way is the only way, there is going to be someone that plays for exactly the opposite.

You get from EvE exactly what you aim for.

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Kitty Bear
Deep Core Mining Inc.
Caldari State
#49 - 2013-01-15 23:03:32 UTC
I would think that with the nature of Eve being what it is, that it's in the hands of the players to promote that co-op gameplay.

tbh you actually don't ahve to look very far to find evidence of it's occurance either.
You will always have people that prefer thier own company, and it's a gameplay style that does have it's advantages at times, as for example you don't have to deal with people that you consider to be idiots or worse.




solo gameplay within the confines of an MMORPG is not a crime.
Nexus Day
Lustrevik Trade and Travel Bureau
#50 - 2013-01-16 00:23:09 UTC
What activities cannot be done both co-op and solo in EvE?

That is one aspect about EvE I enjoy, I can do the same activities whether I feel social or anti-social without obligation to be either.
Alavaria Fera
GoonWaffe
#51 - 2013-01-16 02:10:03 UTC
As long as the subset of cooperating to gank people is nerfed.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Previous page123