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SuperCapital and Force projection is way too easy in EvE

Author
Murk Paradox
Ministry of War
Amarr Empire
#281 - 2013-01-15 19:42:57 UTC  |  Edited by: Murk Paradox
Natsett Amuinn wrote:
Murk Paradox wrote:
Natsett Amuinn wrote:
Murk Paradox wrote:
Any rate, back on track, I don't want this to be between me and you in a forum fight it's ********. I still want to know why it's "better" for a bridge to allow large fleets to span long distances as oppossed to focus fights on borders. (Which btw allows for better development of sov space for industry if industry ever becomes something worth its time in null).


Pardon me,

What war exactly are you talking about?
Ours against NCdot? Our neighbor?

Isn't IRC razors neighbor?

isn't AAA HBC's neighbor?

Who's solar fighting again?


What EVE are you guys playing? What war is the CFC jumping to the other side fo the map for?
When did AAA hot drop VFK? Or any GSF system?

Where are all these massive, long distance hotdrops occuring?
And who's fighting someone on the other side of the map from them, in an active campaign to take space?


And your small group can get into null!
It's called diplomacy.

Who's not letting you?


You guys do understand that the GSF isn't comprised of a bunch of Goonwaffe overflow corps right?
TnT isn't Goonwaffe, they're TnT.
Guys that hold sov in GSF space, aren't multithousand man corps.



I did not mention a war. But my small group isn't really that small of a group, but that's not the point.

And I totally know what you mean by TnT references to your coalition. Dvice is a small corp by itself. No Value is a bit bigger as it has quite a few corporations, of which fight quite often in Stain. Whether it be versus Test, Tribal, Goons, Solar, whoever.

Diplomacy aside, we all know it isn't up to the individual to make decisions, so I won't speak for any diplomatic entities. But I do know wars and fights start for far less.

Who uses titans outside of war, and how often?

The theme appears to be that people use titans to hotdrop a blob on a system far, far away and that prevents smaller groups from entering null.

The entire issue of small groups in null boils down to the idea that because they're small they can't survive a war, which they shouldn't.

Who in here is having their roaming gangs hotdropped by a blob, from a titan bridge, by a someone 30 jumps away? No one.



There's a perception problem, not a mechanics one.



Few things I don't get....

1) Why you insist a titan has to be used for war and think a war mechanic has to be met in order to use a titan.
2)Why we ignore cynos as a part of power projection; it also is relevant (go read themittani.com for reference if need be).
3)Why you ask irrelevant questions pertaining to my quotes if you are quoting me.

Beyond that, making things logistically more difficult for a larger alliance is in itself a good thing, since we all know logistics win campaigns to begin with.

While it would have detrimental effect on smaller groups, making it that much difficult for larger alliances/groups in itself helps the smaller gang get a foothold.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

fukier
Gallente Federation
#282 - 2013-01-15 19:46:01 UTC
seems i have started quite a commotion:

http://themittani.com/features/nerf-without-cause-jump-drives

i always enjoy a good read and the discussion afterwards...

though i may not agree with the points the fact its being talked about is a good thing.
At the end of the game both the pawn and the Queen go in the same box.
Murk Paradox
Ministry of War
Amarr Empire
#283 - 2013-01-15 19:53:59 UTC
fukier wrote:
seems i have started quite a commotion:

http://themittani.com/features/nerf-without-cause-jump-drives

i always enjoy a good read and the discussion afterwards...

though i may not agree with the points the fact its being talked about is a good thing.



Yea I read that article, Mynna put too much supposition into the picture she was creating to take it as seriously as I'd like.

Half the basis being on people who did things they shouldn't have as an example. Glossing over how logistically it hurts a larger entity more than a smaller being another. Not all things are solved by isk, especially if you take into account "how much work it is" to create a daisy chain of titans by itself.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Natsett Amuinn
Caldari Provisions
Caldari State
#284 - 2013-01-15 20:18:03 UTC  |  Edited by: Natsett Amuinn
Murk Paradox wrote:
fukier wrote:
seems i have started quite a commotion:

http://themittani.com/features/nerf-without-cause-jump-drives

i always enjoy a good read and the discussion afterwards...

though i may not agree with the points the fact its being talked about is a good thing.



Yea I read that article, Mynna put too much supposition into the picture she was creating to take it as seriously as I'd like.

Half the basis being on people who did things they shouldn't have as an example. Glossing over how logistically it hurts a larger entity more than a smaller being another. Not all things are solved by isk, especially if you take into account "how much work it is" to create a daisy chain of titans by itself.

How does making travel harder hurt 1000 people more than 100?

That is an absurdly illogical idea.

Tell us how 100 guys can defend their space and supply lines at the same time, easier than 1000 can.
They can't.

1000 people will always have the advantage over 100. This is a game.

Some people seem to have this absurd idea that "gorilla warfare" can be coded into a video game and work.
Null sec is cuba and you want to be Castro and Che?

Some things can't be translated into a game guys.


PS: 50 thousand people all working together. Yu can't stop that. You can't limit that. There is nothing CCP can do short of going in and constantly disbanding corporations and forcing our ships to shoot when we don't want.

Why do so many people not get this.
Dragon Outlaw
Rogue Fleet
#285 - 2013-01-15 20:28:48 UTC
When I see some people rage against suggestions on the forums like I see here!!! Man!!....some people`s RL must really suck to spend all that time "fighting" on how a computer game should be working.

Get a fracken life!!!
Gillia Winddancer
Aliastra
Gallente Federation
#286 - 2013-01-15 20:30:35 UTC
Natsett Amuinn wrote:
Murk Paradox wrote:
fukier wrote:
seems i have started quite a commotion:

http://themittani.com/features/nerf-without-cause-jump-drives

i always enjoy a good read and the discussion afterwards...

though i may not agree with the points the fact its being talked about is a good thing.



Yea I read that article, Mynna put too much supposition into the picture she was creating to take it as seriously as I'd like.

Half the basis being on people who did things they shouldn't have as an example. Glossing over how logistically it hurts a larger entity more than a smaller being another. Not all things are solved by isk, especially if you take into account "how much work it is" to create a daisy chain of titans by itself.

How does making travel harder hurt 1000 people more than 100?

That is an absurdly illogical idea.

Tell us how 100 guys can defend their space and supply lines at the same time, easier than 1000 can.
They can't.

1000 people will always have the advantage over 100. This is a game.

Some people seem to have this absurd idea that "gorilla warfare" can be coded into a video game and work.
Null sec is cuba and you want to be Castro and Che?

Some things can't be translated into a game guys.


PS: 50 thousand people all working together. Yu can't stop that. You can't limit that. There is nothing CCP can do short of going in and constantly disbanding corporations and forcing our ships to shoot when we don't want.

Why do so many people not get this.


Won't know who is right and who is wrong until we try, right? Until that time we can argue about whether "gorilla warfare" will work or not for all eternity. The only difference is that those that want to try it at least strive for change.

Just as much as your side denies our arguments, the other side can do exactly the same. It's up to CCP whether they will decide to experiment and try things or not.
Murk Paradox
Ministry of War
Amarr Empire
#287 - 2013-01-15 20:31:17 UTC
Natsett Amuinn wrote:
Murk Paradox wrote:
fukier wrote:
seems i have started quite a commotion:

http://themittani.com/features/nerf-without-cause-jump-drives

i always enjoy a good read and the discussion afterwards...

though i may not agree with the points the fact its being talked about is a good thing.



Yea I read that article, Mynna put too much supposition into the picture she was creating to take it as seriously as I'd like.

Half the basis being on people who did things they shouldn't have as an example. Glossing over how logistically it hurts a larger entity more than a smaller being another. Not all things are solved by isk, especially if you take into account "how much work it is" to create a daisy chain of titans by itself.

How does making travel harder hurt 1000 people more than 100?

That is an absurdly illogical idea.

Tell us how 100 guys can defend their space and supply lines at the same time, easier than 1000 can.
They can't.

1000 people will always have the advantage over 100. This is a game.

Some people seem to have this absurd idea that "gorilla warfare" can be coded into a video game and work.
Null sec is cuba and you want to be Castro and Che?

Some things can't be translated into a game guys.


PS: 50 thousand people all working together. Yu can't stop that. You can't limit that. There is nothing CCP can do short of going in and constantly disbanding corporations and forcing our ships to shoot when we don't want.

Why do so many people not get this.



It's easier for 100 people to not bump a titan than 1000. Besides the logistics of getting people to shut up so the FC can give directions etc as well as communicate with wing commanders. If you truly think its illogical that 1000 is not more or harder than 100 I can't help you.

1,000 will have more advantage over 100. Except in certain things. Want to argue that point? Take 2 asteroid belts and tell both groups to mine. See who makes more money in same amount of time. Illogical of you to ask such a generic question though, so moving on.

Gorilla warfare? WTF is that? Guerilla warfare you mean? Sure it works. How can all of lowsec be wrong? Or highsec with wartargets? Maybe not work as well as you'd want it to, but Goons use guerilla tactics all the time. So does Bombers Bar. Also sniping fleets. Strange.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Mathrin
Ministry of War
Amarr Empire
#288 - 2013-01-15 20:41:25 UTC
fukier wrote:
James Amril-Kesh wrote:
fukier wrote:
was all that logistics too much for you guys to bother?

i think the results speak for themselves...

You're asking someone from one of the top 5 largest alliances in the game. I think that speaks for itself.

In any case the logistics became incredibly easy when we took HB-, because we could stage our capitals from there and we could keep our subcaps in Tenal, take jump bridges to SF-, and then take the single gate to HB- whenever there was a fleet. That took less than 5 minutes each time, and there's no nerf discussed in this thread or elsewhere that would change that.
Even if you removed the jump bridges that would only make the process slightly longer.



yeah but the point still stands it was worth all the trouble get to and take hb-...

why can t the game have mechanics that continue to make that worth while...

like lets say because you are the 5th larger allaince you guys have a decent but not large amount of super caps and were not buddy buddy with anyone else...

would it not suck if you brought out your supercap force against a red started to have a aweseom fight but then an awoxer from Pl or something gets word of whats going on and setups a cyno and then 10 min into the fight you get hot droped and loose all your super caps? dont you think you deserve to have that epic fight?



No amount of game code can change human nature. We do what we have to do to thrive, we make ourselves stronge enough to crush our enemies without them being able to hurt us back. No matter what you do people will work together to become powerful. That is what null is about.
Natsett Amuinn
Caldari Provisions
Caldari State
#289 - 2013-01-15 20:42:39 UTC  |  Edited by: Natsett Amuinn
Murk Paradox wrote:


It's easier for 100 people to not bump a titan than 1000. Besides the logistics of getting people to shut up so the FC can give directions etc as well as communicate with wing commanders. If you truly think its illogical that 1000 is not more or harder than 100 I can't help you.

1,000 will have more advantage over 100. Except in certain things. Want to argue that point? Take 2 asteroid belts and tell both groups to mine. See who makes more money in same amount of time. Illogical of you to ask such a generic question though, so moving on.

Gorilla warfare? WTF is that? Guerilla warfare you mean? Sure it works. How can all of lowsec be wrong? Or highsec with wartargets? Maybe not work as well as you'd want it to, but Goons use guerilla tactics all the time. So does Bombers Bar. Also sniping fleets. Strange.


I'm not out to win a pulitzer, and I won't pay for edits. Charity work is fine.

Who cares about case scenarios where fewer is better. That's not the issues the OP or anyone else is concerned with. It's all about sov holding.

Small groups who do not work with other grous to create larger groups will always be at a disadvantage and in threat of losing there space. That is how it has always worked, titans did not change that.

What they do is remove a large portion of tedium that acts as a barrier for many people who want to participate in large scale warfare. That is entirely the issue CCP was adressing; the removal of tedius gameplay elements that got in the way fo the entire point of null sec, empire building.

No one wants to spend hours getting to a fight, and people already don't like how long it can take to get from fleet form ups to the action as is. How many people need to post that they DIDN'T HAVE TIME for OPs? People already sit around for long periods of time doing nothing.

You guys are only asking to compound that by making it take longer.
Which is the entire point of the titan bridge. To facilitate large scale fights by allowing people to get to them faster.
It's not very useful or fun if it takes an hour and a half of traveling through EVE for your ally to assist you.
Gillia Winddancer
Aliastra
Gallente Federation
#290 - 2013-01-15 20:54:18 UTC
Natsett Amuinn wrote:
Murk Paradox wrote:


It's easier for 100 people to not bump a titan than 1000. Besides the logistics of getting people to shut up so the FC can give directions etc as well as communicate with wing commanders. If you truly think its illogical that 1000 is not more or harder than 100 I can't help you.

1,000 will have more advantage over 100. Except in certain things. Want to argue that point? Take 2 asteroid belts and tell both groups to mine. See who makes more money in same amount of time. Illogical of you to ask such a generic question though, so moving on.

Gorilla warfare? WTF is that? Guerilla warfare you mean? Sure it works. How can all of lowsec be wrong? Or highsec with wartargets? Maybe not work as well as you'd want it to, but Goons use guerilla tactics all the time. So does Bombers Bar. Also sniping fleets. Strange.


I'm not out to win a pulitzer, and I won't pay for edits. Charity work is fine.

Who cares about case scenarios where fewer is better. That's not the issues the OP or anyone else is concerned with. It's all about sov holding.

Small groups who do not work with other grous to create larger groups will always be at a disadvantage and in threat of losing there space. That is how it has always worked, titans did not change that.

What they do is remove a large portion of tedium that acts as a barrier for many people who want to participate in large scale warfare. That is entirely the issue CCP was adressing; the removal of tedius gameplay elements that got in the way fo the entire point of null sec, empire building.

No one wants to spend hours getting to a fight, and people already don't like how long it can take to get from fleet form ups to the action as is. How many people need to post that they DIDN'T HAVE TIME for OPs? People already sit around for long periods of time doing nothing.

You guys are only asking to compound that by making it take longer.
Which is the entire point of the titan bridge. To facilitate large scale fights by allowing people to get to them faster.
It's not very useful or fun if it takes an hour and a half of traveling through EVE for your ally to assist you.


You know, then I guess you wouldn't mind if building a titan took 5 minutes or mine out a belt in 1 minute? Cause you know, who has the time to wait for so long for it to finish anyway when you can do other things, like say participate in fleet fights? Heck, why have gates and whatnot else in the first place? Just let all players teleport instantly wherever they want. Minimum hassle, maximum fun, right?

And here I thought that time was an integral part of things that happen in EVE, including travel time. As for organizational issues, that is purely a player issue.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#291 - 2013-01-15 20:58:32 UTC
masternerdguy wrote:
fukier wrote:
masternerdguy wrote:
Titan bridging is fine, the issue if anything is how cheap the fuel to do it is.

Blame ice miners for making too much ice.



Balance should never be based on cost.

See Tiers and Titans for that reason.


You're right, it shouldn't be. But that has nothing to do with titan bridging.

Without a titan you lose a wide variety of tactics. You lose ambush and recon power, you lose force projection, and you lose logistics power. But you don't gain anything.

People who want titan bridging nerfed tend to come in 2 categories.


  1. Brawl or die. You seem to have some weird sense of honor that EWAR, force multipliers, etc are unfair or dishonerable and should be removed so the guy who "brawls" best wins.
  2. Losers. You're losing your space because you failed to play EVE properly and are trying to blame someone else.


3. Opinion thhat the relative ease of which an entire super capital fleet can be moved across the whole map makes holding large areas of space possible. The suggestion being that nerfing sc movement will mean sov would be more diversely populated.

Not sure how much I agree with it but it is the general other argument that does up.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Murk Paradox
Ministry of War
Amarr Empire
#292 - 2013-01-15 21:01:12 UTC
Natsett Amuinn wrote:
Murk Paradox wrote:


It's easier for 100 people to not bump a titan than 1000. Besides the logistics of getting people to shut up so the FC can give directions etc as well as communicate with wing commanders. If you truly think its illogical that 1000 is not more or harder than 100 I can't help you.

1,000 will have more advantage over 100. Except in certain things. Want to argue that point? Take 2 asteroid belts and tell both groups to mine. See who makes more money in same amount of time. Illogical of you to ask such a generic question though, so moving on.

Gorilla warfare? WTF is that? Guerilla warfare you mean? Sure it works. How can all of lowsec be wrong? Or highsec with wartargets? Maybe not work as well as you'd want it to, but Goons use guerilla tactics all the time. So does Bombers Bar. Also sniping fleets. Strange.


I'm not out to win a pulitzer, and I won't pay for edits. Charity work is fine.

Who cares about case scenarios where fewer is better. That's not the issues the OP or anyone else is concerned with. It's all about sov holding.

Small groups who do not work with other grous to create larger groups will always be at a disadvantage and in threat of losing there space. That is how it has always worked, titans did not change that.

What they do is remove a large portion of tedium that acts as a barrier for many people who want to participate in large scale warfare. That is entirely the issue CCP was adressing; the removal of tedius gameplay elements that got in the way fo the entire point of null sec, empire building.

No one wants to spend hours getting to a fight, and people already don't like how long it can take to get from fleet form ups to the action as is. How many people need to post that they DIDN'T HAVE TIME for OPs? People already sit around for long periods of time doing nothing.

You guys are only asking to compound that by making it take longer.
Which is the entire point of the titan bridge. To facilitate large scale fights by allowing people to get to them faster.
It's not very useful or fun if it takes an hour and a half of traveling through EVE for your ally to assist you.



So to make sure I'm clear... you asked me questions pulled out of left field, I answer them, and then you say "who cares"? Roger. You say it isn't the issue, yet you brought it up!

Yes, small groups face a threat of losing their space. Yessir! That's the POINT!!!!! Risk, Versus, Reward. Metagaming. Content. Lack of piggybacking. I understand its hard to fathom when you arm a corpse cannon and can blob things and steamroll. I've been there in other games. I understand the tactic. But you sir are speaking in an absolute in regards to how everyone should play that way when you speak of it. To put it mildly, if we all adopted your playstyle, you would be right. We would all be blue. Scratch that, we would all be Green! Because we would all be one big happy family in one corp owning everything together such as you said.

But that's not true. People want to do different things and at the same time are like minded. Everyone wants to accomplish something, and sometimes those goals are shared, other times they are not. Diplomacy determines which.

And yes, people do sit around for a long time doing nothing. Especially when you are talking about blobs and thousands of people. again why its easier to mobilize as a 100 man bombeer fleet as opposed to a 1,000 BC fleet. Another point thank you for that.

We are not asking to make it longer. That's just a downfall for you. Not everyone is rolling around with your "1,000 corp" whereas a 100 man fleet is closer to the truth.

Sorry to burst THAT bubble.

Like I said before, keep it in perspective.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Natsett Amuinn
Caldari Provisions
Caldari State
#293 - 2013-01-15 21:02:24 UTC
Gillia Winddancer wrote:


You know, then I guess you wouldn't mind if building a titan took 5 minutes or mine out a belt in 1 minute? Cause you know, who has the time to wait for so long for it to finish anyway when you can do other things, like say participate in fleet fights? Heck, why have gates and whatnot else in the first place? Just let all players teleport instantly wherever they want. Minimum hassle, maximum fun, right?

And here I thought that time was an integral part of things that happen in EVE, including travel time. As for organizational issues, that is purely a player issue.

You know very well that's hardly the same thing as as having to spend an hour and a half travelling across EVE.

It's a game, games are supposed to be fun.



"mining is boring, it's a game and should be fun I guess you think we should get rid of mining to!"
I saved you the trouble of making another stupid post.

Natsett Amuinn
Caldari Provisions
Caldari State
#294 - 2013-01-15 21:09:16 UTC  |  Edited by: Natsett Amuinn
Murk Paradox wrote:



So to make sure I'm clear... you asked me questions pulled out of left field, I answer them, and then you say "who cares"? Roger. You say it isn't the issue, yet you brought it up!
.

I honestly didn't read any of what I cut. No point if you start with this nonsense.

You know very well that's not what I did.
The thread has nothing to do with special situations that have no bearing on being able to move a massive fleet with a titan bridge.

CCP created titan bridges to allow people to move large fleets faster. You can't argue against it, and you're trying to do just that by siting unrealated situations were a small group has an advantage.

They work as intended becasue they're being used the way CCP intended them to be. More and more people are in null today then they were prior to jump drives and titan bridges. I haven't even once argued that they are the reason there are more people here, and I sure as **** could.
Murk Paradox
Ministry of War
Amarr Empire
#295 - 2013-01-15 21:12:09 UTC  |  Edited by: Murk Paradox
Natsett Amuinn wrote:
Murk Paradox wrote:



So to make sure I'm clear... you asked me questions pulled out of left field, I answer them, and then you say "who cares"? Roger. You say it isn't the issue, yet you brought it up!
.

I honestly didn't read any of what I cut. No point if you start with this nonsense.

You know very well that's not what I did.
The thread has nothing to do with special situations that have no bearing on being able to move a massive fleet with a titan bridge.

CCP created titan bridges to allow people to move large fleets faster. You can't argue against it, and you're trying to do just that by siting unrealated situations were a small group has an advantage.

They work as intended becasue they're being used the way CCP intended them to be. More and more people are in null today then they were prior to jump drives and titan bridges. I haven't even once argued that they are the reason there are more people here, and I sure as **** could.



Actually no. I wasn't the one who brought them up. You did. I even mentioned it numerous times and asked why you quoted me then asked me questions that didn't relate to the quotes. I even mentioned that it also included using cybos, to which you still have not responded. We are talking about power projection, you are speaking of wars and titans.

That sir is allllll you.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Gillia Winddancer
Aliastra
Gallente Federation
#296 - 2013-01-15 21:14:09 UTC
Natsett Amuinn wrote:
Gillia Winddancer wrote:


You know, then I guess you wouldn't mind if building a titan took 5 minutes or mine out a belt in 1 minute? Cause you know, who has the time to wait for so long for it to finish anyway when you can do other things, like say participate in fleet fights? Heck, why have gates and whatnot else in the first place? Just let all players teleport instantly wherever they want. Minimum hassle, maximum fun, right?

And here I thought that time was an integral part of things that happen in EVE, including travel time. As for organizational issues, that is purely a player issue.

You know very well that's hardly the same thing as as having to spend an hour and a half travelling across EVE.

It's a game, games are supposed to be fun.



"mining is boring, it's a game and should be fun I guess you think we should get rid of mining to!"
I saved you the trouble of making another stupid post.



Nah, I am instead going to nitpick on your comment regarding "games are supposed to be fun". Cause judging from your stance, you're probably having quite a lot of fun with the current EVE, no? Then what about those who are outside the fence with no way of coming in? I mean, there is a reason for why there is this huge discussion about blobs and power projections and whatnot else, right?

Cause, you know, isn't part of the fun also about everyone being able to participate without forcing them into a blob? Fun and fairness (from a game rule/game mechanical perspective obviously, not from EVE metagame perspective) kinda does go hand in hand.

The goal is NOT to have small groups be equal in power as the blobs, like some of you keep insisting of bringing up for whatever stupid reason, let alone give small groups the ability to hold and defend half the galaxy by themselves.
Ana Fox
Center for Advanced Studies
Gallente Federation
#297 - 2013-01-15 21:18:59 UTC  |  Edited by: Ana Fox
Natsett Amuinn wrote:

You guys are only asking to compound that by making it take longer.


That is point,making big armada spawn on one spot need to take more effort than crossing from one side of EVE map to another in no time.

What is point of 5000 systems that should make EVE look like wast universe look more like some small village?You are diminishing purpose of big space if you travel so fast.

There is nothing wrong if it is taking longer,it make those battles even better looking.

No one say they should remove this mechanic but that it need to be reworked ,cause even CCP didnt think today they will have this much Titans active.
Fanatic Row
Neo T.E.C.H.
#298 - 2013-01-15 21:21:51 UTC
My completely knee-jerk solution?

Disallow jumping anything that is not a JF further than X ly from your nearest SOV and only allow SOV to be taken in systems that border your current SOV.

Low-sec and NPC 0.0 is free-for-all.

You'll either get an EVE with multiple regional conflicts, or 2 big coalitions owning the map... oh wait; guess it can't hurt trying Big smile
Lechert
Republic Military School
Minmatar Republic
#299 - 2013-01-15 21:23:59 UTC  |  Edited by: Lechert
These rediculous suggestions do absolutely nothing to hit the aims that the OP things need to be set out.

All it would do is overcomplicate a system which is fine and doesn't need fixing. It wouldn't 'fix' anything nor 'bring balance' to the force, yodayoda.

Quote:
Quote:
Hopefully if balanced correctly this will make it much harder to move mega fleets around and will allow for more flavor when doing fleet ops.



There already is plenty of flavour when it comes to fleet ops. What are you waffling about? Tactical decisions are made on what fleet is brought out and there are many different doctrines that people can use for many different reasons and purposes.

Contrary to popular belief, Null-sec isn't a place where every fleet involves caps/supers. Infact, the vast majority do not have any use for them.
Xen Solarus
Furious Destruction and Salvage
#300 - 2013-01-15 21:26:31 UTC
I agree in the most part with the OP. Old-school null used to be dynamic, fleets moving to where needed, chokepoints etc. Actual fleets moving through space, fighting for territory. These days null is one of the safest places to be, in your respective space. With the constant threat of a titan bridge dropping a whole ton of pain directly on your face with ease, not many alliances can be assed to fight over space these days. I'd argue that the ease of titan bridges are a big factor in the stability of null space, and the fact everyone is blue.

Though i don't think anything will be done to change this. The main people that will resist any change to this system is the alliances themselves. They're making FAR to much isk, hand-over-fist, to make changes that could threaten the stability of their space.

Nice idea though. You might as well try to change the mechanics of moon-goo while your at it. Shocked

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.