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T1 sucks , the Snowball has landed

Author
ground ctrl
Goose Swarm Coalition
#101 - 2013-01-14 23:08:59 UTC
chatgris wrote:
ground ctrl wrote:
Most people who have done it for as long as you guys realize its just a horrible grind.


It is *so much better* than it used to be. Rats are balanced for all factions, the amount of pvp I get in plexes is waaay up from the old days. All factions can make money (unlike T1 used to have an INCREASE in the ISK cost for items, making many items cheaper to buy them on the market from high sec bears even if the LP was free). You can make money plexing, in a pvp ship, instead of having to switch between pvp and pve fits. The downtime advantage is a lot less than what it used to be.

Is it perfect? No. But it's so so much better than it used to be. And there are more changes in the pipeline (like the timer counting down when the button isn't contested) that will make it even better.



There was an increase in plex fighting before inferno due to the down time plex spawn change.

Then there was a sweet spot about 2 months after inferno when there were tons of fights in plexes. But that sort of died off and stagnated. There was not noticably more fights after the 10/22 date than there was before.

Before the 10/22 date I was able to make about 400 million isk per hour as amarr just by hitting a tier 4 cashout. Now its much less but that is in part due to the deflation of all the lp. The lp I wanted to hold on to waiting for our militia to get its act together for a tier 5 cash out was wasted by ccp changing the rules. I think allot of amarr got screwed by this.

The rats are much better now than ever before I agree.

Station lockouts still suck as bad as they did when inferno hit.

Its still the case that the best way to win the occupancy war is to get alts hiding in plexes and orbitting buttons.

Overall its pretty much the same crap with a few sprinkles thrown on top.
Taoist Dragon
Okata Syndicate
#102 - 2013-01-14 23:10:27 UTC
Sov war is a PVE activity. FW wouldn't work in any other way. This is not null and it shouldn't be like null. If you want a pure pvp sov war then go joina null alliance and see how that works out for you!

FW is possible the best it has been since it's inception. For the old bitter vets wishing for the 'good old days' get some bricks, build a bridge and get the flock over it! Fw now allows new players to get pvp in small cheap ships and are quite able to support themselves doing so.

As they get more skilled/more experience in FW they then can go out and make plenty of isk (at any tier level) more than they would running high sec missions.

For the 'oh the winners are making 4-5 times the isk as me' brigade, gues what?! They are WINNING! It s the bonus for being in the WINNING side! If isk is all you care about swap side and farm away! You'll find the disparity not a big as you thing if you ar smart and don't fall for all the propoganda BS.

For the guys with an alt in the enemy who whinge about how their faction is getting beaten. FO! simple as that. You don't do anyone any favors by bragging about it. If you ant to fight for your faction swap your alts over to your own faction and d-plex/o-plex for YOUR faction and make isk while helping your own side and not the enemy.

FYI. I have 1 toon in FW. This one. I plex, I pvp and I die a lot. I'm having a blast and most of all I play how I want to and not smack or berate others who are playing it their way. I have 2 alts on serperate accounts. ! hauls stuff for me and station trades (when I can be bothered to log him in.) The other is setup as a high sec explorer/mission runner (once again when i can be bothered to log him in.) Reason I'm saying this is 90% of my time I fly in FW zone and make pleny of isk and have planty of pvp in the CURRENT FW system, way more than when I flew in FW during the 'good old days' and the inferno farm ville.

Get out there and blow stuff up! Twisted

That is the Way, the Tao.

Balance is everything.

ground ctrl
Goose Swarm Coalition
#103 - 2013-01-14 23:12:13 UTC
Mutnin wrote:
X Gallentius wrote:
Mutnin wrote:
X Gallentius wrote:

We have found Cearain's alt!
If you aren't getting 4-7 good fights every two hours, then that is a "you" problem.

You are very very wrong and I can tell you this from experiencing both side of the war front.
Opinions of forum warriors who never log into game don't count.


I logged in last night and zero fights were given.. Roll



In before XG links a random killmail and claims he got that kill within 2.3 seconds of logging in.

People will tell you they get all sorts of fights but when you look at the killboard and the time in between decent fights you see that quality pvp in faction war is not all that frequent.
Taoist Dragon
Okata Syndicate
#104 - 2013-01-14 23:12:31 UTC
ground ctrl wrote:


Its still the case that the best way to win the occupancy war is to get alts hiding in plexes and orbitting buttons.



this really isn't an issue tbh. The issue is that people put their alts in the enemy militia then whinge about how they can't do anything about WZC!

Swap em over and have your alt army fight for your side! Lol

That is the Way, the Tao.

Balance is everything.

X Gallentius
Black Eagle1
#105 - 2013-01-14 23:17:15 UTC
ground ctrl wrote:
Mutnin wrote:
...noise...
How about you forum whores quit filling W&T with noise? Please go to IGS and post with all the other players in Eve who never actually log in and undock their ships. TIA.

Mutnin
SQUIDS.
#106 - 2013-01-14 23:53:34 UTC
X Gallentius wrote:
ground ctrl wrote:
Mutnin wrote:
...noise...
How about you forum whores quit filling W&T with noise? Please go to IGS and post with all the other players in Eve who never actually log in and undock their ships. TIA.



I'll stop posting when you do.. Blink
X Gallentius
Black Eagle1
#107 - 2013-01-14 23:54:31 UTC
Mutnin wrote:
X Gallentius wrote:
ground ctrl wrote:
Mutnin wrote:
...noise...
How about you forum whores quit filling W&T with noise? Please go to IGS and post with all the other players in Eve who never actually log in and undock their ships. TIA.
I'll stop posting when you do.. Blink
Don't forget the part about logging in and actually playing the game.
Mutnin
SQUIDS.
#108 - 2013-01-15 00:06:13 UTC  |  Edited by: Mutnin
X Gallentius wrote:
Mutnin wrote:
X Gallentius wrote:
ground ctrl wrote:
Mutnin wrote:
...noise...
How about you forum whores quit filling W&T with noise? Please go to IGS and post with all the other players in Eve who never actually log in and undock their ships. TIA.
I'll stop posting when you do.. Blink
Don't forget the part about logging in and actually playing the game.


But I don't have to log in to the game to play FW.. (Forum Wars) See I can play FW while I'm playing War Commander on FB. Roll
chatgris
Quantum Cats Syndicate
Of Essence
#109 - 2013-01-15 01:09:45 UTC
Mutnin wrote:

I must say the system is broken worse now than it's ever been. I do agree with what you said that under the old system you simply couldn't cash out at tier 1, but at least the old system allowed for a sea saw effect and was semi balanced. Yes it was abused, but honestly it's not like the current system isn't abused even more. The farming is simply out of hand under any system that CCP has given us since they added LP to the mix.

If they can't find a way to curb the farming, then they need to remove the farmers from the Sov War and send them back to missions by removing LP's from plexing. The current system is the worst I've seen since I've been in FW and Sov War dictated by farmer alts is absurd.



They did curb the farming with this patch - caldari were hitting 70k VP/day, even broke 100 VP/day in the previous iteration. Now we're seeing it top out around 20k vp/day if things are really active.

The sea saw affect isn't there, but honestly, I don't think it was that strong. The only reason we had a see-saw is because of the diagonal militias being powerful. If both gal/min or cal/amarr had gained the upper hand, then I think that the winning militias would have just had their dread alts to pop their own bunkers (I know the gals and minnies were working on a few).

Amarr only got their cash out because of Nulli.
Gallente only got their cash out because the minmatar came over.

The minmatar and caldari farmers were just too strong otherwise.

TL;DR the farming was greatly reduced from the previous iteration to this one.

Oh yeah, and of course I'm not a CCP employee. This is just a joke that's gotten carried away after one of Damar's many accusations against me.
chatgris
Quantum Cats Syndicate
Of Essence
#110 - 2013-01-15 01:16:47 UTC  |  Edited by: chatgris
ground ctrl wrote:
Mutnin wrote:
X Gallentius wrote:
Mutnin wrote:
X Gallentius wrote:

We have found Cearain's alt!
If you aren't getting 4-7 good fights every two hours, then that is a "you" problem.

You are very very wrong and I can tell you this from experiencing both side of the war front.
Opinions of forum warriors who never log into game don't count.


I logged in last night and zero fights were given.. Roll



In before XG links a random killmail and claims he got that kill within 2.3 seconds of logging in.

People will tell you they get all sorts of fights but when you look at the killboard and the time in between decent fights you see that quality pvp in faction war is not all that frequent.


Here I will disagree with you. Look at my killboard yesterday:

http://eve-kill.net/?a=pilot_detail&view=kills&plt_id=324379&m=1&y=2013

Whenever I undocked and roamed around, I was getting fight after fight after fight. Are there gaps? yes. But it's a weekend, so there's an hour phone call with the mother, time to make some lunch, then "omg take out the trash", a bit of laundry, a quick drive to get some takeout for my wife and I for dinner (and some mandatory face time), bio breaks, some forum warrioring, some eft warrioing arguing with corpmates. Not to mention, some fights where I'm fighting 1v4, 1v5 often end up with me getting 0 kills and barely escaping, which means no killmails at all. A fight doesn't always result in a mail.

But there really is a pretty constant stream of fights to be had, and I think my killboard backs me up on that.
ground ctrl
Goose Swarm Coalition
#111 - 2013-01-15 03:32:39 UTC  |  Edited by: ground ctrl
chatgris wrote:
Mutnin wrote:

I must say the system is broken worse now than it's ever been. I do agree with what you said that under the old system you simply couldn't cash out at tier 1, but at least the old system allowed for a sea saw effect and was semi balanced. Yes it was abused, but honestly it's not like the current system isn't abused even more. The farming is simply out of hand under any system that CCP has given us since they added LP to the mix.

If they can't find a way to curb the farming, then they need to remove the farmers from the Sov War and send them back to missions by removing LP's from plexing. The current system is the worst I've seen since I've been in FW and Sov War dictated by farmer alts is absurd.



They did curb the farming with this patch - caldari were hitting 70k VP/day, even broke 100 VP/day in the previous iteration. Now we're seeing it top out around 20k vp/day if things are really active.

The sea saw affect isn't there, but honestly, I don't think it was that strong. The only reason we had a see-saw is because of the diagonal militias being powerful. If both gal/min or cal/amarr had gained the upper hand, then I think that the winning militias would have just had their dread alts to pop their own bunkers (I know the gals and minnies were working on a few)..


The seesaw effect was strong, because there were balances in place to cause it. No lp for defensive plexing. None. There is no way one side could remain dominant for too long with that. Also the incentive was to join the side that was at the low tier so you could cash in when they got enough systems vulnerable to flip. The october changes ruined these subtle balance mechanics.

chatgris wrote:

Amarr only got their cash out because of Nulli.


Thats not true. Nulli increased the pace a bit but then they threw in the towel early.

Amarr took a while to get their act together for several reasons. There were people like Cyntia Nezmor telling everyone to try to defensive plex systems when it was just feeding minmifarm. Plus we got hit the hardest of all the factions from the station lockouts. We immediately lost about half of our old guard. At the same time we had allot of new corps who had plenty to learn when it comes to faction war beside the finer points of occupancy strategy. So yes it took a while to get things sorted. But we were starting to get our **** together.

I think Amarr would be able to hit tier 5 if the anti farming measures were taken earlier - even without nulli.

But even if we couldn't ccp could have easilly tweaked the old system to make it so we could. How to tweak it would depend on what phase of the cashout we were having trouble with. For example if we couldn't get enough systems vulnerable they could have reduced the vp for defensive plexing. If we couldn't flip enough systems before the minmatar started capturing systems again they could have made it so plexes wouldn't start spawn until a certain amount of time passed from the last flip of the system.


Instead ccp removed the few balances in the system and turned plexing into a neverending grind.


chatgris wrote:

Gallente only got their cash out because the minmatar came over.

The minmatar and caldari farmers were just too strong otherwise.



TL;DR the farming was greatly reduced from the previous iteration to this one..



that is my point. You and several others are conflating the anti farming measures with the change in the tier system. The tier system changes did nothing but remove balance and add momentum to the winning side. There were no other balancing measures added to replace them other than a general nerf.

The anti farming measures were good. If they were taken with the old tier system the game would be much better than it is now.
Taoist Dragon
Okata Syndicate
#112 - 2013-01-15 03:47:26 UTC
But everyone wanted the LP for plexing Shocked (both o-plex and d-plex) We got what was asked for and still people complain......




Hmmm......

That is the Way, the Tao.

Balance is everything.

ground ctrl
Goose Swarm Coalition
#113 - 2013-01-15 03:58:45 UTC
chatgris wrote:
ground ctrl wrote:


In before XG links a random killmail and claims he got that kill within 2.3 seconds of logging in.

People will tell you they get all sorts of fights but when you look at the killboard and the time in between decent fights you see that quality pvp in faction war is not all that frequent.


Here I will disagree with you. Look at my killboard yesterday:

http://eve-kill.net/?a=pilot_detail&view=kills&plt_id=324379&m=1&y=2013

Whenever I undocked and roamed around, I was getting fight after fight after fight. Are there gaps? yes. But it's a weekend, so there's an hour phone call with the mother, time to make some lunch, then "omg take out the trash", a bit of laundry, a quick drive to get some takeout for my wife and I for dinner (and some mandatory face time), bio breaks, some forum warrioring, some eft warrioing arguing with corpmates. Not to mention, some fights where I'm fighting 1v4, 1v5 often end up with me getting 0 kills and barely escaping, which means no killmails at all. A fight doesn't always result in a mail.

But there really is a pretty constant stream of fights to be had, and I think my killboard backs me up on that.


I haven't gone through the killboard. I am not saying that its impossible to occassionally get days where I would get 4-7 fights in 2 hours. Sometimes that happens. But I am saying 3 things:

1) You can't reliably get 4-7 decent fights per 2 hours of play.

2) Its very easy to lose track of time playing this game.

3) CCP could easilly make it so you can reliably get 4-7 decent fights per 2 hours while acually fighting the sov war as effectively as you can.


ground ctrl
Goose Swarm Coalition
#114 - 2013-01-15 04:01:27 UTC
Taoist Dragon wrote:
But everyone wanted the LP for plexing Shocked (both o-plex and d-plex) We got what was asked for and still people complain......




Hmmm......



Not everyone. I was against lp for dplexing. And I was ambivelant about lp for plexing in general. The problem is they took away from changes that could have made faction war fun enough to justify the time spent playing it.
Taoist Dragon
Okata Syndicate
#115 - 2013-01-15 04:05:20 UTC
ground ctrl wrote:


I haven't gone through the killboard. I am not saying that its impossible to occassionally get days where I would get 4-7 fights in 2 hours. Sometimes that happens. But I am saying 3 things:

1) You can't reliably get 4-7 decent fights per 2 hours of play.

2) Its very easy to lose track of time playing this game.

3) CCP could easilly make it so you can reliably get 4-7 decent fights per 2 hours while acually fighting the sov war as effectively as you can.






1) Meh. Mechanics support good pvp. What is YOUR definition of good fights?

2) This is YOUR issue NOT CCP's

3) No it's not thier job to get YOU GF's. They give you the sandbox and mechanics. It's up to YOU to get the fights not CCP.


Mate it sounds like you are playing the wrong game. Try guild wars or such.

That is the Way, the Tao.

Balance is everything.

Zarnak Wulf
Task Force 641
Empyrean Edict
#116 - 2013-01-15 04:11:10 UTC
Oh look. It's another thread that has devolved into the same tired people saying the same tired ****. I didn't see that one coming.
ground ctrl
Goose Swarm Coalition
#117 - 2013-01-15 16:03:33 UTC
Taoist Dragon wrote:
ground ctrl wrote:


I haven't gone through the killboard. I am not saying that its impossible to occassionally get days where I would get 4-7 fights in 2 hours. Sometimes that happens. But I am saying 3 things:

1) You can't reliably get 4-7 decent fights per 2 hours of play.

2) Its very easy to lose track of time playing this game.

3) CCP could easilly make it so you can reliably get 4-7 decent fights per 2 hours while acually fighting the sov war as effectively as you can.






1) Meh. Mechanics support good pvp. What is YOUR definition of good fights?

2) This is YOUR issue NOT CCP's

3) No it's not thier job to get YOU GF's. They give you the sandbox and mechanics. It's up to YOU to get the fights not CCP.


Mate it sounds like you are playing the wrong game. Try guild wars or such.



I'm not familiar with guild.

I agree they give us mechanics. Unfortunately they are choosing mechanics that are not conducive to frequent quality pvp. Why not have make faction war involve more pvp? Thats all I want.


FW being determined less on who can multi box more alts in back systems, and more on who is better at pvp. Why is that so objectionable?
Merely Runaway
Sebiestor Tribe
Minmatar Republic
#118 - 2013-01-15 16:36:05 UTC
Taoist Dragon wrote:

Fw now allows new players to get pvp in small cheap ships and are quite able to support themselves doing so.


This.

I've been here since Inferno and have lost innumerable ships trying to get the hang of pvp, often derping in spectacular style. The fights are there for the taking whether you want solo, small gang or large fleets and what's more it is possible to replace all my ships by sitting in plexes. Sure, I don't have expensive implants and the most expensive ships I fly are currently about 40mil rather than 400mil but it works for me. Also, there definitely seem to be more low SP players running around lowsec looking for pvp.
Mutnin
SQUIDS.
#119 - 2013-01-15 19:59:45 UTC  |  Edited by: Mutnin
Merely Runaway wrote:
Taoist Dragon wrote:

Fw now allows new players to get pvp in small cheap ships and are quite able to support themselves doing so.


This.

I've been here since Inferno and have lost innumerable ships trying to get the hang of pvp, often derping in spectacular style. The fights are there for the taking whether you want solo, small gang or large fleets and what's more it is possible to replace all my ships by sitting in plexes. Sure, I don't have expensive implants and the most expensive ships I fly are currently about 40mil rather than 400mil but it works for me. Also, there definitely seem to be more low SP players running around lowsec looking for pvp.


This is all good and fine but one of the problems with the new system is it essentially limits the fights to just those small cheap ships. The fights also now revolve more around derping a bunch of frigs into a plex vs what we used to have with BC & BS frights.

Yes I'm sure the frig & dessie rebalance is good and the new plexing system goes hand in hand with those ships, but we have lost an important part of what FW was with those changes. FW has turned largely into another RvB with these changes and solely revolves around fighting for a handful of systems, mainly in frigs and dessies.

We no longer have BC & BS fights and the need for real FC's or the need to push your corp/Militia into building competent fleet doctrines is really no longer existent. IMO these changes have largely dumbed down the fighting, which is one of the reasons I'm not happy with it. ( not even getting into the farmville issues)

When we built our corp if we wanted to compete we had to work on building a solid fleet doctrine. We pushed all of our guys many just weeks into the game to fly BC's. We created a fleet doctrine around the Nanno Drake paired up with Arti Tornados to sort of be our ships of the line.

We spent a lot of time creating fast track skill plans and teaching guys how to use the ships and just as we get close to our goal, CCP changes FW to be dumbed down Frig & dessie PVP and now it's a waste of time to fly the BC's as they wont fit in 99% of the plexes and all the fights are in plexes.

We are talking several months of wasted effort, just to go back to having our corp fly frigs and destroyers.
Taoist Dragon
Okata Syndicate
#120 - 2013-01-15 20:18:30 UTC
Mutnin wrote:
Merely Runaway wrote:
Taoist Dragon wrote:

Fw now allows new players to get pvp in small cheap ships and are quite able to support themselves doing so.


This.

I've been here since Inferno and have lost innumerable ships trying to get the hang of pvp, often derping in spectacular style. The fights are there for the taking whether you want solo, small gang or large fleets and what's more it is possible to replace all my ships by sitting in plexes. Sure, I don't have expensive implants and the most expensive ships I fly are currently about 40mil rather than 400mil but it works for me. Also, there definitely seem to be more low SP players running around lowsec looking for pvp.


This is all good and fine but one of the problems with the new system is it essentially limits the fights to just those small cheap ships. The fights also now revolve more around derping a bunch of frigs into a plex vs what we used to have with BC & BS frights.

Yes I'm sure the frig & dessie rebalance is good and the new plexing system goes hand in hand with those ships, but we have lost an important part of what FW was with those changes. FW has turned largely into another RvB with these changes and solely revolves around fighting for a handful of systems, mainly in frigs and dessies.

We no longer have BC & BS fights and the need for real FC's or the need to push your corp/Militia into building competent fleet doctrines is really no longer existent. IMO these changes have largely dumbed down the fighting, which is one of the reasons I'm not happy with it. ( not even getting into the farmville issues)

When we built our corp if we wanted to compete we had to work on building a solid fleet doctrine. We pushed all of our guys many just weeks into the game to fly BC's. We created a fleet doctrine around the Nanno Drake paired up with Arti Tornados to sort of be our ships of the line.

We spent a lot of time creating fast track skill plans and teaching guys how to use the ships and just as we get close to our goal, CCP changes FW to be dumbed down Frig & dessie PVP and now it's a waste of time to fly the BC's as they wont fit in 99% of the plexes and all the fights are in plexes.

We are talking several months of wasted effort, just to go back to having our corp fly frigs and destroyers.


So basically you are complaining that FW now is more suited to allow lower skilled players the ability to pvp and be able to fund themselves while doing so?

Or are you complaining that old bitter vets can't get the shiney fleet fights of old and you are seeing your time as being wasted in your training and you have too much isk to know what to do with?

The issues you raise around the need for competant FC and fleet doctrines are really just a sign that the player base has changed and the majority of them are of lower SP/experience so in this respect the FW changes have done exactly what was intented - a revamp of the system to get more ppl into FW. Why complain about his?

As the playerbase matures with FW you will once again see larger fleets and better doctrines and FC apear. If the new itteration of FW is so unpalatable to you then i feel as if you may have changed your preferences and probably need to look elsewhere to get the type of action you require (npc null alliance maybe vOv )

That is the Way, the Tao.

Balance is everything.