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The reality - it's more economical, smart and time saving to buy a character off character bazaa

Author
Minmatar Citizen160812
The LGBT Last Supper
#21 - 2013-01-14 00:27:38 UTC
If your main goal is to maximize isk/hr in high sec mission farms then yes just buy a "X" pilot from the bazaar. You'll be able to have the lvl80 ships in a day. When you get bored of farming red plus signs sell it and get a mackinaw pilot to farm rocks. That way you don't have to wait to reach the end game content for high sec.
Utsen Dari
Sebiestor Tribe
Minmatar Republic
#22 - 2013-01-14 22:26:53 UTC
Also, keep in mind that some player-run organizations may take a dim view of characters attempting to join them who have a record of being sold in the past. Tends to make a character look more shady, whether they are actually shady or not. You may find some doors closed to you if you've purchased a character to be your main character.
Malcanis
Vanishing Point.
The Initiative.
#23 - 2013-01-15 14:13:55 UTC
Darwin San wrote:
Valentine Arkanian wrote:

I'm 12 days old and I think I'm playing effectively. I guess it depends on what you want to do right away though. You can do missions at your skill level, join a new player friendly corp, and get involved in PvP pretty early. I strongly disagree that being able to fly a battlecruiser has anything to do with how effective a player is.


battlecruiser actually takes relatively much shorter amount of time to train to, esepcially, when comparing with logistics.




You could be in a T1 logistics cruiser within 12 days, I reckon. Certainly a Logi frigate.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Sin Pew
Ministry of War
Amarr Empire
#24 - 2013-01-15 16:23:03 UTC
Darwin San wrote:
If a new player like me is going to pay real dollars for the 6 months worth of game time cost already, wouldn't it make sense to buy PLEX with cash, convert them into ISK and purchase a character from the bazaar and start playing/enjoying the game effectively RIGHT AWAY?
That doesn't grant you 6 free months of game time, you still have to pay so you instead pay double for the same thing and then, you start with a character that can do everything, but you have no ship, no mods, no standings, no friends and to actually get into those shiny ships you'll need to pay again because being able to fly battleships... doesn't help if your single asset is a rookie ship and an empty wallet.

So yeah, it does make sense if you have bucket loads of cash to pour into the game. It's not big spanking news and many before you thought the same before ragequitting.

So:

  1. Economical? definitely not.
  2. Smart? neither, see 1°.
  3. Time saving? maybe, granted that the buyer has an idea what they're doing.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Alex Grison
Grison Universal
#25 - 2013-01-15 16:28:16 UTC  |  Edited by: Alex Grison
EVE Is not pay to win.

it is pay to lose more.

I made this to show what I mean Pay To Lose More

yes

Kezn Tzestu
Jonas Virpio Corporation
#26 - 2013-01-15 16:41:54 UTC
I am only 9 days old and a easy way to get isk is joining a corp, tag along with someone doing lvl4 missions and ask if they salvage themselves, if they dont, just run in after them and salvage after they have killed everything. Many corps have BPO's to make stuff out of the salvage as well that they give out cheap if not for free to members.

If ur not into salvaging u can just tag along on high lvl missions and get isk that way.
Valentine Arkanian
Aliastra
Gallente Federation
#27 - 2013-01-15 17:08:06 UTC  |  Edited by: Valentine Arkanian
Malcanis wrote:
Darwin San wrote:
Valentine Arkanian wrote:

I'm 12 days old and I think I'm playing effectively. I guess it depends on what you want to do right away though. You can do missions at your skill level, join a new player friendly corp, and get involved in PvP pretty early. I strongly disagree that being able to fly a battlecruiser has anything to do with how effective a player is.


battlecruiser actually takes relatively much shorter amount of time to train to, esepcially, when comparing with logistics.




You could be in a T1 logistics cruiser within 12 days, I reckon. Certainly a Logi frigate.

Sure, but can you fit it effectively? Do you have the skills for an effective module fit? A shiny new cruiser doesn't mean a heck of a lot if you can't do what you're supposed to do with it, and just have the prereqs isn't enough. It's going to take me nine more days (with +3 implants) just to get Electronics and Engineering to a 5, and that's not including Weapons Upgrades.

And I'll add that a purchased toon might have all those skills, but for a new player, a lot of playing EVE is trial and error. It's a lot of, "that was a dumb fit/tactic/etc so let me try again." And you get to do all these flying around in cheap ships and it's a not a big deal. It does seem to me to be a big deal if a new player has an bazillion SP toon and has no idea what to do with it.
Davith en Divalone
Aliastra
Gallente Federation
#28 - 2013-01-15 17:17:53 UTC
Just my three opinions as a learning player:

1. So far, I've found very little in the game that I couldn't do with only a few days of training time, especially with Retribution changes to frigates and destroyers. Granted, someone with more months training can do it more effectively, efficiently and profitably, but I'm more interested in figuring out the limits of my character in the current ships than hitting a god mode of easy PLEX.

2. I've also found a big difference between knowing how game mechanics work, and how to put them into practice with larger, more expensive, slower, and less agile ships and weapon systems.

3. There are corps that live for ganking expensive ships with cheaper ones, and expensive fits with cheap fits. Skill points don't give you tactical superiority.
Tau Cabalander
Retirement Retreat
Working Stiffs
#29 - 2013-01-15 19:07:07 UTC
The day I got my first battleship was a memorable one. I had built it myself, and it waited in my hangar until the day I could finally pilot it.

The next day I lost that battleship.

i realized that happened because it took a lot of different tactics / strategy / etc. than the battlecruiser I had mastered. It had nothing to do with skill points.
J'Poll
School of Applied Knowledge
Caldari State
#30 - 2013-01-15 22:40:12 UTC
Sin Pew wrote:
That doesn't grant you 6 free months of game time, you still have to pay so you instead pay double for the same thing and then, you start with a character that can do everything, but you have no ship, no mods, no standings, no friends and to actually get into those shiny ships you'll need to pay again because being able to fly battleships... doesn't help if your single asset is a rookie ship and an empty wallet.

So yeah, it does make sense if you have bucket loads of cash to pour into the game. It's not big spanking news and many before you thought the same before ragequitting.

So:

  1. Economical? definitely not.
  2. Smart? neither, see 1°.
  3. Time saving? maybe, granted that the buyer has an idea what they're doing.


That.

Most characters are sold blank.

This means:

0.01 ISK in wallet
No kill rights
Usually no standings / no sec status
NO ASSETS.

So wow, you have bought a character for a couple of bil ISK, now you have to buy more PLEX to sell for ISK so you can buy that big ships. And then you have to buy even more PLEX to add game time.

Hmmz let's see:

* Pay PLEX once and train your own character.

* Pay PLEX 3 times to have a pre trained one.

Which is more economical.......

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

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Bjorn Greyloc
Doomheim
#31 - 2013-01-16 11:28:23 UTC
I think earning what you have has merit to it and I would not have the appreciation for my character that I now have if I had not earned it. Is it hard first starting out? Definitely, but the easy route is not always the best route, imo. I also believe that learning as a noobie as apposed to buying a character will help you out in the long run.

"Nothing worth having is easy" is a quote I think many can appreciate. If it's easily obtained then it can be obtained by all and it won't give you that sense of accomplishment, it won't drive you to better yourself.
Piugattuk
Litla Sundlaugin
#32 - 2013-01-16 13:22:46 UTC  |  Edited by: Piugattuk
My .2¢ OP is if you buy any toon buy an industrial toon first, this way you can sustain yourself and gather things easier than a new toon would.
Having isk is the best way to take yourself to where you want to go.

That being siad you will miss out on struggling which helps you develop your toon, sooo the choice is yours, pay a hooker or get the real deal with skills.

There's a reason why they are selling it, think used car and buy with the understanding "buyer beware".
Demolishar
United Aggression
#33 - 2013-01-16 13:31:30 UTC
With miners, buying a char is probably a good idea. Mining in a Hulk is exactly the same as mining in a Venture, why bother waiting 2 months?

If your only goal in EVE is to run level 4 missions, again, this is a skill that can be learned in a couple of hours, why bother grinding your way through L1, L2, L3 which are just the same thing when you get down to it, just with smaller ships.

As for pvp, with bad skills you will lose even to terrible people just because of a lack of dps or tank. You can still do your learning in T1 fit frigates even with a higher skilled character, and you won't have the annoyance of doing *everything* right and still dying because of his numbers arbitrarily being bigger than your numbers.

I'd like to note though, that going out and buying some 100M SP character funded by RL cash is probably a bad move as you don't get as much bang for your buck. Going out and buying a < 10M SP character with some good core skills trained for a few useful specific ships IS a good idea.

Overall, I'd say go for it. EVE is not really as hard to learn as people make it sound. You certainly don't need to **** around in a badly skilled char for six months to learn things.
Bob Killan
Dzark Asylum
#34 - 2013-01-16 14:07:11 UTC  |  Edited by: Bob Killan
Whilst i concur, you cannot get better experience than actually trying things out. I dont think thats a reason not to buy a character as a noob.

you learn more by playing?

True, however, how do you try out flying a battleship without first training up to fly it? Ok so Ive spent 6 month training all the ship and support skills whilst flying frigs. 6 months on I've achieved my goal and I finally have a BS. But i still have no experience so im in the same boat as i was 6 months ago. But now i find the speed of the ship is a killer compared to the life i enjoyed in my frig and the big damage numbers dont seem as appealing so Im sticking to my frig. Now ive wasted 6 month of training I'm burned out, not spending another 3 months waiting for skills to try something else that i may or may not like.

Now i could have bought a BS character on day 1, found I learnt more in 6 months flying it around than I would have flying frigs, i decide the speed isnt too much of a problem, now my mind is conditioned to fly at 1000m/s. I know how to limit damage and escape in a slow ship which is vastly different from piloting a frig. And if i dont like it that bad i can sell my charactor and buy a new one more suited to the role i now know i like.

Consider these 2 options and pick which is best:

1) New Player has played for 6 months and has totalled 10mil SP in training but has 6 months of experience in game but a borked skill sheet because they made a lot of errors training for things they ended up not likeing. And therefore couldn't spend much time trying stuff out due to the skill walls for each activity and is only just getting to the point of trying the stuff they actually like.

2) New Player has played for 6 months but bought a 30 mil SP character on day 1 and now has 40 Mil SP also has 6 months of experience but in a number of ships/roles. Has a much better idea of what they want to do and have trained mostly in support skills for their role as the basic skills were already present.

If a player is likely to quit because the BS wasnt the PAWN machine they expected they will do this after 6 months of training and however long trying it out. A player who buy his character and realises from day 1 it's not for him is rich enough to lose the $$$ that quickly anyway. Both invested money into a game that ins't for them (name me a gamer who hasn't). but the rich kid didnt invest 6 month of time aswell.

If both players stick around then the guy who bought his character has more versatility due to his increase SP and will always be ahead of the curve. And before people jump in with more SP doesn't = better I completely agree but it affords you more options, new expansion comes with new ships, the low SP guys is likely to require more training to try it out. Higher skill point guy will likely have more usefull SP toward the goal of piloting that ship and will therefore be piloting it quicker and will also have an experience advantage due to fly the thing longer.


Apart from the fact it costs more $$$ to go down the route of buying a character, training 1 from day 1 costs more in time and effort. Time is Money which is a consideration to take as well
Sin Pew
Ministry of War
Amarr Empire
#35 - 2013-01-16 16:54:53 UTC  |  Edited by: Sin Pew
Buying a wrench, doesn't provide plumbing skills. Character bazaar is a hardware store, a great option for people who are experienced in the game, need a toon for a (or several) specific task(s), but don't want to wait 6 months skilling them.

So the option of buying a character exists, indeed, but even if you messed up the skillsheet in the first 6 months it can still be fixed and after a few months, SP doesn't mean much anyway, it's mostly about queueing up another skill every few days or weeks. That's why most people tend to say that buying a char as a newb is a bad idea, because people measuring the possible enjoyment with the number of SP their character has, just don't understand the game.

Don't pretend the few rank 4 skills to shove in the queue in order to fix a skillsheet are discouraging, if the guy hasn't found anything fun to do in 6 months in the game, EVE probably just isn't the game for him, it wouldn't have made a difference if he started with a whole shipline available. The game remains the same and after those 6 months, if queueing up a skill that's 7 days long is already depressing, then it will only get worse later on.

So, following the thread's title, as stated in my previous post, no, it isn't economical, therefor not smart for a noob to start with a toon from the bazaar, it requires more cash upfront and with neutral standings, even with 10mil SP you have to start by running L1 missions in a frigate, then L2s in a dessy, L3s in a BC, etc... no matter how much SP you have, if you start PVPing, you will lose a lot... someone mentionned mining because the act of mining itself is the same from rookie ship to hulk, but then again, I can make 20bil per month and more with characters that never live more than 51 days and never exceed 2mil SP.

Now, there's an disguised topic lingering here: can a noob make a PLEX each month to pay for the game if he pays upfront for a toon from the bazaar? That's the major topic: "I can't run the juicy L4s because I need 6 months of skilling to get into a battleship" or "I can't make mountains of ISK with a hulk because it takes more months to skill up" and finally "I can't PVP because everyone will beat the crap out of me, I can't afford big boats and they will always have more skillpoints".

Answer to that remains the same, there's little chances for a genuinely new player to make enough ISK each month for a PLEX, with or without 10mil SP. It can be done, if you know the game already and again, SP doesn't mean as much as some people make it sound.

As for PVP, having XYZmil SP doesn't mean you will defeat everyone that has less, far from it. Every job has its best tool, every ship and fitting has a counter. A new player can defeat a vet. Granted, the vet will usually have the actual experience of the game to avoid being caught with his pants down or being able to dodge the bullet, but that has nothing to do with SP.

One other reason people tend to discourage new players from buying a character to learn the game: if the idea is to kill mobs day long to grind ISK fro a PLEX, grinding ISK becomes a necessity to continue playing, to grind ISK to continue playing... and so on. Then comes a little thrasher in the mission pocket that blows the big battleship, the symbol of the grinding and the PLEX... So what did the guy achieve in the end, spent his time grinding for ISK instead of enjoying the game and rage over the loss of this vital tool.

In a few days it'll be one year since I started playing, my skillsheet is still as messed up as it was 6 months ago, but I still have fun playing this game, whatever ship I fly (EDIT: and I never flown a battleship yet), because I've made great friends in EVE, it's first and foremost a MMO where the fun comes from playing with others, being a group makes SP less meaningful.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Syaran
Federal Navy Academy
Gallente Federation
#36 - 2013-01-16 17:23:27 UTC
I'd say the ideal situation would be a third option. If you can find a corp that's willing to fully train people who are new to the game, then having a toon with a good deal of the actual skill training done already can make your life a lot easier. It's quite true that having the character skills for something doesn't mean you can actually fly the damn thing halfway decently, so you need to find some way to mitigate this issue. If you have to learn everything from the ground up anyways without any assistance then a big shiny high SP char will do you very little good, but if you're flying with a bunch of people who really know what they're doing and are able to teach you how, then you can actually get to the fun faster by buying the toon. Say for example you want to do logistics. In order to do it properly you'll need to have quite a few skills trained up fairly high, but you also need to know how a good logistics pilot actually acts, what the risks are when you're doing logistics, etc. If you can get someone to teach you the things you need to know, then you'll be a lot more effective using a pre-trained toon with all the right skills to properly fit the ship and actually be effective at the job than you will be in a logi ship that you can barely fit...

TL;DR: If you have people who can teach you how to play then buying a toon can be useful, but if you're going to fly solo then you're probably better off taking the long way 'round.
Bud Austrene
Secure Haven
#37 - 2013-01-16 23:02:38 UTC
I am of the old school of thought, if it is easy to get it has no value.
This EVE is more about the journey than getting into an endgame.
The social interaction in game has more value than skill points.
Taking shortcuts automatically groups you with others that feel shortcuts are smart.
And separates from those that feel otherwise.

And that is what is great about EVE, It caters to all.
A lot of people would think that the way i play the game is dumb.
I like checking all parts of EVE.
I learn new things every day and will probably have enough content to keep me going for a long time.

Yes I am an alt. I see no reason to make it easy for bullies and greifers

Neva Roma
Doomheim
#38 - 2013-01-17 09:50:02 UTC
*If* you know what you're doing, then I don't see a reason why you shouldn't if you have the RL cash. Just don't use the bought character as your "main", and you wont have much trouble (train one character the old-school way, and put the bought character on a second account; if you can afford to buy a character you can afford a second sub).

It is true that eve is mostly about social interaction, and it is also true that individual player skill and/or numbers will win the day, but the cold hard reality is player knowledge/skill accumulates much faster than skillpoints do, and that spending months training support skills sucks.

As long as the SP are a means to an end for you, you are on the right track.
LazyWren
Legion's Knights Of The Round
#39 - 2013-01-17 12:02:13 UTC
Darwin San wrote:


I did a little bit of calculation on my own: An account gains about 1.5m of SP every month for 1 month of subscription, which new players would probably have to pay cash for. To get the skills up so as to commandeer a cruiser/battlecruiser effectively, a pilot may need about 10m SP, that's about 6 months of training time.



You don't need any skills at all to commandeer any ship from a frigate up to a titan. All you need is something heavy to hit the current pilot over the back of the head with Blink
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