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[Proposal] Loot and Pillage! a possible fix for low sec

Author
Berendas
Ascendant Operations
#1 - 2011-10-25 00:08:23 UTC
Hey all, I had an idea on a feature that could be used to boost low sec and give EVE more of the criminal underground befitting it's personality. This will seem very biased towards low sec but it really does need a boost this big to become an interesting and more viable place to live so bear with me. I have also put in suggestions for balancing out the feature I am proposing to keep it from being too broken. Keep in mind this is also a rough mental draft and I can understand why people would be against this. I welcome your criticism Smile I also wouldn't be surprised if this idea was thought up in part somewhere else so I apologize if I am stealing someone's idea, but here goes.

-POS Raiding: the Benefits- [Warning: no TL;DR]
* Introduce a new ship for each race, possibly of a new class, or as I would prefer, a new Electronic Attack Ship for each race. Allow them to fit a specialized module that offlines a POS's shields and weapons for a short time, a very short time. This will allow pirates to make off with some nice goodies and give some more income potential to low sec PVP.

* This will bring some attention and purpose to EAS, but their extreme fragility will not make defense hopeless for POS owners.

* If a new ship can't be made for this purpose, then a specialized module could be introduced that can only be fitted to Electronic Attack Ships.

*The possibility of raiding will force POS owners to actually defend their holdings, rather than putting up death stars in low/null and just gaining huge passive income from moon minerals.

* Raiding parties can head out to null and bring some action with them.

* If CCP was feeling particularly evil, they could make this allowed in high sec, with the rules of aggression being similar to can flipping.

* Smaller 0.0 alliances would be able to actually deal some damage to the big ones through their infrastructure. POS Raiding done right could be an integral part of 0.0 warfare.

==To keep it balanced==
* Being a part of a POS raid will result in a loss of security status. This makes low sec living more attractive, as it is another avenue of PVP and profit for people not allowed in high sec. This will limit how widespread raiding is to those only willing to lose lots of sec (or people with none left to loseSmile).

* The time window that a POS is offlined will have to be very small in order to prevent abuse, say only a few minutes. This will also insure a degree of skill is required on the part of the raiders to make it worth the effort.

* A POS can only be raided so often (perhaps once per day?), or a system can only have so many POS Raids happen in a certain space of time, say 2 per hour, such a limit would be dictated by CCP.

* Certain skills must be trained in order to take part in, or initiate a POS Raid.

* When a POS's shields and weapons are shut down by a raiding party, the owning corporation/player will receive an in-game notification so that they may muster a defense. If you are half a universe away from your POS and unable to defend? Tough ****, you shouldn't be reaping the benefits of something you can't protect. [Don't anchor what you can't afford to lose Twisted] This goes back to forcing people to actually pay attention to their holdings as previously stated.


Like I said this is only a rough mental draft, but one I have been thinking of for some time. And yes, I know that because I made a lengthy post that does not automatically qualify me as a game designer or that my feature will be adoptedRoll. At the very least I am throwing my hat into the ring and trying to foster discussion on fixing low sec.

Please post your comments or suggested changes to this feature.
Berendas
Ascendant Operations
#2 - 2011-10-25 00:08:43 UTC
-Reserved-
Solo Player
#3 - 2011-10-25 00:32:03 UTC
Quote:
this is only a rough mental draft


As I was forced to learn a while ago, rough drafts are best placed in the "ideas & suggestions" subforum to have their edges smoothed or sharpened.
While your ideas have some merit, I do not yet see a proposal ready to be either supported or shot down in this place.
Endovior
PFU Consortium
#4 - 2011-10-25 01:21:38 UTC
Yeah, no. Being able to disable both shields and weapons means that even an actively defended POS could be raped, and that's counter both to the intent of this plan and to good game balance.

A better plan might be to take a more limited approach... instead of being able to hack and totally disable a full-fledged deathstar for no reason and loot the entirety of it's contents, allowing a Tech 2 Frigate to instead sneak inside alone... if and only if the POS doesn't murder it while it sits immobile off the POS and runs an advanced hacking cycle (about as vulnerable as when dropping cyno seems about right), which means it'll need some nontrivial support, and will be tough to do to a defended POS (for example, a POS gunner could simply target and murder the hapless frigate, who would be unable to evade due to the hacking cycle). Once the Tech 2 Hacking Frigate is inside the POS, it can also hack into the POS's modules and cargo in relative peace, and thereby steal as much plunder as it can fit into it's frigate-sized hold before making an exit.

You might also use the same ship to hack into an offlined POS (or perhaps other sorts of offlined sov gear) and thereby steal it completely, instead of having to spend long periods of time shooting the stuff down to no profit. Unlike a quiet infiltration of a POS, that's something that would take some non-trivial period of time... either with the hacker sitting immobile off the structure in the same way described above, but for an hour or so (boring!) or by simply running a single hacking cycle to drop a hacking module... which would run for a 24-hour cycle and send a mail to the owner of the structure, who could easily shoot it down to stop the process... if they're actually active and able to defend it.
Nariya Kentaya
Ministry of War
Amarr Empire
#5 - 2011-10-25 01:26:00 UTC
Berendas wrote:

* Introduce a new ship for each race, possibly of a new class, or as I would prefer, a new Electronic Attack Ship for each race. Allow them to fit a specialized module that offlines a POS's shields and weapons for a short time, a very short time. This will allow pirates to make off with some nice goodies and give some more income potential to low sec PVP.


im all for stealing goodies from POS's, as their are alot of POS's simply left active with guns on around where my corp roams (oh the moon goo, sweet sweet moon goo, slathering it up like jello on your skin)

but honestly, its not that ahrd to get into a POS if you want to, simply open up the password screen, start at Archon, and end with ZOMG (yes i once got into a POS with ZOMG as the password) and if those dont work you can always cycle through A, AA, AB, ABA, ABB, ABC so on and so forth into even jumbers until you have the password. efort is effort, and one should eb rewarded for persistence, not given FREE goodies just because youd decided to raid some random POS for all the moon goo / corp assets.
especially since this would make living in wormholes near impossible.

TL;DR i applaud your proactiveness and creativity, but with how things are currently set up, it would lead to more problems than anything, eventually ending with it just no longer being profitable to even own a POS.
Berendas
Ascendant Operations
#6 - 2011-10-25 01:35:14 UTC
Nariya Kentaya wrote:
TL;DR i applaud your proactiveness and creativity, but with how things are currently set up, it would lead to more problems than anything, eventually ending with it just no longer being profitable to even own a POS.


Yeah I was afraid of that. I was having a hard time thinking of ways to make it possible to defend against raids without shutting them down too much. I know I don't really have a method for that yet, and that's part of the reason I posted here. Any suggestions are welcome Big smile


Thanks for the feedback so far!