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Dangerouse terrain gives more tactlical opportunities

Author
Tweek Etimua
Federal Navy Academy
Gallente Federation
#1 - 2013-01-15 06:03:21 UTC  |  Edited by: Tweek Etimua
Im sure many have sugjested that we add enviromental effects that change combat. Not sure about you but there are plenty of SciFi moments that sper these types of ideas. The one im thinking of is the wrath of kahn. Eve could benifit from these ideas. I mean the visuals and the universe is primed and ready for them.

My question is; Do we not have these because the majority of players are against it? Or is it just not the type of game the devs want to make eve? Or is it just unfeizable?
Ghazu
#2 - 2013-01-15 06:30:53 UTC
unfeizable

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Barrogh Habalu
Imperial Shipment
Amarr Empire
#3 - 2013-01-15 06:31:21 UTC  |  Edited by: Barrogh Habalu
Having actual environement (not just dangerous) would be fun, but so far we only have dangerous gas clouds to extract from (with quite ridiculous mechanics behind them btw) and similar thing in Recon 3 mission that is just plain and boring.

Oh, and there are WH system-wide effects ofc.

If CCP really wish to spice up PvE, they could look into examples already existing in gaming industry and reshape them for their purpose and then fit into some new content, PvP will maybe follow.

Then again, that will probably require to do a lot of work with EVE core, that's something to consider.
Tweek Etimua
Federal Navy Academy
Gallente Federation
#4 - 2013-01-15 06:39:56 UTC
Barrogh Habalu wrote:
Having actual environement (not just dangerous) would be fun, but so far we only have dangerous gas clouds to extract from (with quite ridiculous mechanics behind them btw) and similar thing in Recon 3 mission that is just plain and boring.

Oh, and there are WH system-wide effects ofc.

If CCP really wish to spice up PvE, they could look into examples already existing in gaming industry and reshape them for their purpose and then fit into some new content, PvP will maybe follow.

Then again, that will probably require to do a lot of work with EVE core, that's something to consider.



The game that comes to mind is Star Trec legacy. The space combat is a bit similar to eve. Except for things like targeting ship systems like engines. And the other things like diferent nebuelas could make shields inactive, engines grogy and even limit or nulify sensors. It was a common thing to drag an oponent into one and try to take advantage of it.
Nolan Furis
Federal Navy Academy
Gallente Federation
#5 - 2013-01-15 06:56:57 UTC
Gas clouds/ Nebulas that you can hide in and don't show up on d-scan and can't be seen and targeted or target others unless they are within a certain distance.

Ships hiding in debris/ asteroid fields powered down.

There are movies and shows that do this. It would be interesting hiding from pursuit in one of these to escape pursuit only to turn the tables.
Le Badass
Republic University
Minmatar Republic
#6 - 2013-01-15 07:08:58 UTC
Eve is already great.
Having an interact-able environment such as gas clouds, asteroid fields and so on would add some extremely interesting aspects to the game.
Unfortunately, it seems impossible for the time being.
Mascha Tzash
Ministry of War
Amarr Empire
#7 - 2013-01-15 07:31:33 UTC
While it won't be implemented by tomorrow, I think this might be a nice thing to think about.
Using the "terrain" (better say surrounding?) to gain advantage is allways a legit way in current warfare, as far as I get it. Even if its "only" utilizing the weather forecast for an airstrike. (Don't want to bring up a discusion about current warfare.)

Having clouds that would be harder to penetrate by scanners or asteroid/debries fields to hide in, sound cool. I would like to add the wish to be able to track a single warp signature in a system. Even if this player/ship has allready left the system some time ago.

Asteroid or magnetical storms hitting entire constelations could be a nice feature too.
Solosky
Doomheim
#8 - 2013-01-15 07:40:59 UTC  |  Edited by: Solosky
Opportunities = gambling. No, thanks!

P.S. Also flying in hostile environment is not that simple. Most of my deaths in aerial combat in Planetside 2 are crashes into trees and buildings. So yet again - no, thank you, I'm ok without endless asteroid fields.
Mocam
Aliastra
Gallente Federation
#9 - 2013-01-15 10:06:03 UTC
Tweek Etimua wrote:
Im sure many have sugjested that we add enviromental effects that change combat. Not sure about you but there are plenty of SciFi moments that sper these types of ideas. The one im thinking of is the wrath of kahn. Eve could benifit from these ideas. I mean the visuals and the universe is primed and ready for them.

My question is; Do we not have these because the majority of players are against it? Or is it just not the type of game the devs want to make eve? Or is it just unfeizable?


The more effects put in, the more lag it would generate and offsetting the lag means moving things "client side" that a server is better off doing (think about your PC based FPS games with all the hacks they have - "trusting" players to not cheat doesn't work for PC games.)

The way this community operates, if the client side can be hacked for advantages, a huge amount of them would.

It's a bummer because it would be cool to see a lot of different things like this in the game but it would add way too much lag.
Mars Theran
Foreign Interloper
#10 - 2013-01-15 10:13:28 UTC
Ghazu wrote:
unfeizable


hmm..? Try PvP in the middle of an asteroid belt. Blink Terrain does have an effect; there just isn't much of it; also, it does not block missiles, smartbombs, turrets, or anything else really.
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Mara Rinn
Cosmic Goo Convertor
#11 - 2013-01-15 10:15:15 UTC
Wow, I didn't realise there were so many EVE Devs in a hurry to out their non-corporate characters. Unless … but no, people with no game design and development experience wouldn't be commenting about what is or isn't feasible in a game engine that they didn't write, would they?

One example of tactical environment that comes to mind is the dust cloud in Freespace 2, where visibility and sensor range are terribly limited. I would expect blaster boats will have a field day in such an environment, especially if dust environments penalised shields.
Diesel47
Deep Core Mining Inc.
Caldari State
#12 - 2013-01-15 10:23:15 UTC
Mara Rinn wrote:
Wow, I didn't realise there were so many EVE Devs in a hurry to out their non-corporate characters. Unless … but no, people with no game design and development experience wouldn't be commenting about what is or isn't feasible in a game engine that they didn't write, would they?

One example of tactical environment that comes to mind is the dust cloud in Freespace 2, where visibility and sensor range are terribly limited. I would expect blaster boats will have a field day in such an environment, especially if dust environments penalised shields.


rofl

this post yes.
JamesCLK
#13 - 2013-01-15 10:29:28 UTC
The radiation clouds from 'Nexus: TJI' come to mind. You're undetectable (invisible) within them but they fry (read: overheat) your modules over time. Could be useful for miners?

-- -.-- / -.-. .-.. --- -. . / .. ... / - --- --- / . -..- .--. . -. ... .. ...- . / - --- / ..- -. -.. --- -.-. -.- / ... - --- .--. / .--. .-.. . .- ... . / ... . -. -.. / .... . .-.. .--. / ... - --- .--.