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Pulling the Plug on WiS

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Author
Scatim Helicon
State War Academy
Caldari State
#841 - 2013-01-14 23:06:26 UTC  |  Edited by: Scatim Helicon
Arduemont wrote:
It's basically a question of popular of demand, and it has been obvious for quite some time that people really do want WiS.

It has?

Because from where I'm sitting, CCP has been trying to shove WiS down everyone's throats for years now with wild handwaving about how COOL AND AWESOME its going to be and have completely failed to deliver.

I want engaging gameplay content that expands on the existing player-driven sandbox. I only want WiS if it provides that, if not it can sit on the shelf to gather dust for a decade or two and CCP can get on with providing that content through spaceship features instead.

Every time you post a WiS thread, Hilmar strangles a kitten.

Arduemont
Rotten Legion
#842 - 2013-01-14 23:13:20 UTC  |  Edited by: Arduemont
Scatim Helicon wrote:
Arduemont wrote:
It's basically a question of popular of demand, and it has been obvious for quite some time that people really do want WiS.

It has?


Check the two most viewed player created topics on the forum. Then, try asking people in game.

Scatim Helicon wrote:

I want engaging gameplay content that expands on the existing player-driven sandbox. I only want WiS if it provides that, if not it can sit on the shelf to gather dust for a decade or two and CCP can get on with providing that content through spaceship features instead.


Well, then your lucky CCP have said they are going to do exactly that with the Avatar exploration stuff then.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Mara Rinn
Cosmic Goo Convertor
#843 - 2013-01-14 23:24:54 UTC
Scatim Helicon wrote:
I want engaging gameplay content that expands on the existing player-driven sandbox. I only want WiS if it provides that, if not it can sit on the shelf to gather dust for a decade or two and CCP can get on with providing that content through spaceship features instead.


When you say "spaceship features", all I hear is "mudflation".

How are those T1 logistics cruisers working out?
Varius Xeral
Doomheim
#844 - 2013-01-15 00:06:59 UTC
Arduemont wrote:
Check the two most viewed player created topics on the forum. Then, try asking people in game.


You do realize this is an absolutely awful argument? You are joking, right?

Official Representative of The Nullsec Zealot Cabal

Optimo Sebiestor
The New Eden School of trade
Organization of Skill Extracting Corporations
#845 - 2013-01-15 01:23:25 UTC
Personally, i always wanted my own bar in the station.. I would love to live cast local conserts on one of the wall from a local pub i go to. Have tables where you could play a game of chess, poker, backgammon etc when camped by opertunitists. A place to broker illigal deals and have bar brawls when someone touched you in a special place. I do not want a trofee room that can't be used for anything. A corporation headquarters to discuss tactics before an strategical attack for example would be better.

I hear people talking, and some say its a spaceship game. I disagree, its a sandbox, its not only spaceships.. Although spaceships are the biggest reason I play. Contradicting, but hey, i still want that bar...
Arduemont
Rotten Legion
#846 - 2013-01-15 02:06:21 UTC  |  Edited by: Arduemont
Varius Xeral wrote:
Arduemont wrote:
Check the two most viewed player created topics on the forum. Then, try asking people in game.


You do realize this is an absolutely awful argument? You are joking, right?


Do you have a better argument to the contrary? In the absence of good evidence, some evidence is better than none.

There was a polling thread in general discussion some months ago asking about who used CQ. Half said they did, half said they didn't. Of the half who said they didn't, half of those again said they would if CQ wasn't so resource intensive. So, to generalise quite substantially, if three quarters of people posting in each WiS thread are pro WiS, and those threads are the most popular and viewed on the forums, I would say that's pretty compelling evidence when any evidence to the contrary is lacking.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Gevlin
Pator Tech School
Minmatar Republic
#847 - 2013-01-15 02:12:24 UTC
At this point I Don't see any push for wis from eve till well after the POS re iteration is complete.

Though on the other hand Dust 514, if successful may provide the push for Wis as interaction between Dust and eve is demanded
As the only common factor is the avatar.

With dust being free to play , it could be an awesome entrance vehicle for people to see what eve is from the passenger window. grant you this may be several years down the road, and after Dust hits the Computer and the tablet.

This would also be the nice line between FTP/Microtransactions Dust as an avatars and the Eve online the prescription based Space ship game

Just an opinion

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Varius Xeral
Doomheim
#848 - 2013-01-15 02:23:40 UTC
Arduemont wrote:
In the absence of good evidence, some evidence is better than none.


hahaha is this from the famous arduemont school of logic?

you either have evidence that supports a statement or you dont

your evidence adds no support to your statement

Official Representative of The Nullsec Zealot Cabal

Mara Rinn
Cosmic Goo Convertor
#849 - 2013-01-15 02:50:52 UTC
Varius Xeral wrote:
Arduemont wrote:
Check the two most viewed player created topics on the forum. Then, try asking people in game.


You do realize this is an absolutely awful argument? You are joking, right?


Perish the thought of gathering a measure of player sentiment by, y'know, actually asking the players!
Varius Xeral
Doomheim
#850 - 2013-01-15 02:59:49 UTC  |  Edited by: Varius Xeral
neither anecdotal evidence nor general interest in a debate count as support for one side of that debate

go back to school

edit: unless you're like 15 or something, in which case i apologize, and highly recommend you continue your education

Official Representative of The Nullsec Zealot Cabal

Ghazu
#851 - 2013-01-15 06:19:24 UTC
Mara Rinn wrote:
Varius Xeral wrote:
Arduemont wrote:
Check the two most viewed player created topics on the forum. Then, try asking people in game.


You do realize this is an absolutely awful argument? You are joking, right?


Perish the thought of gathering a measure of player sentiment by, y'know, actually asking the players!

OPEN THE DOOR

Issler

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Scatim Helicon
State War Academy
Caldari State
#852 - 2013-01-15 07:33:56 UTC
Mara Rinn wrote:
Scatim Helicon wrote:
I want engaging gameplay content that expands on the existing player-driven sandbox. I only want WiS if it provides that, if not it can sit on the shelf to gather dust for a decade or two and CCP can get on with providing that content through spaceship features instead.


When you say "spaceship features", all I hear is "mudflation".

How are those T1 logistics cruisers working out?

Really well, it provides opportunities for new players to experience the support role without training for 6 months and blowing 250m on a Scimitar first, and combined with the other rebalances means that the typical new player experience (grind mission agents in highsec until in most cases they get bored and quit, or fly Rifters and explode every three seconds until in most cases they get frustrated and quit) has been replaced with 'actually be useful in PvP and maybe get to have some fun'.

Are you somehow suggesting that the T1 revamp and ongoing rebalancing is a bad thing?

Every time you post a WiS thread, Hilmar strangles a kitten.

Thomas Gore
Blackfyre Enterprise
#853 - 2013-01-15 08:42:18 UTC  |  Edited by: Thomas Gore
Ghazu wrote:
No seriously tell me about this fascinating dudes emoting each other in a pretend-bar drinking pretend-drinks, like lol I've got drinking V I can handle 50 shots and my screen aint even blurry? I mean it just sounds pretty useless.


Usefulness was not on the table here, was it? It's a way to pass time. Good as any if you're stuck in the station anyway (waiting for an operation to start, being camped to hell, etc.) Add some minigames like poker, etc. and you're even further there. And a poker game vould actually serve as a gameplay element aswell, if you could bet ISK.

But don't get me wrong. If they added virtual bars and stuff BEFORE they added some WiS with actual meaningful gameplay (exploration, boarding actions, etc.) then I would agree they got their priorities wrong.

But after the framework is there, adding the bars is really not that much work.
Ghazu
#854 - 2013-01-15 09:45:55 UTC
Thomas Gore wrote:
Ghazu wrote:
No seriously tell me about this fascinating dudes emoting each other in a pretend-bar drinking pretend-drinks, like lol I've got drinking V I can handle 50 shots and my screen aint even blurry? I mean it just sounds pretty useless.


Usefulness was not on the table here, was it? It's a way to pass time. Good as any if you're stuck in the station anyway (waiting for an operation to start, being camped to hell, etc.) Add some minigames like poker, etc. and you're even further there. And a poker game vould actually serve as a gameplay element aswell, if you could bet ISK.

But don't get me wrong. If they added virtual bars and stuff BEFORE they added some WiS with actual meaningful gameplay (exploration, boarding actions, etc.) then I would agree they got their priorities wrong.

But after the framework is there, adding the bars is really not that much work.

So we agree that it's pretty much useless. Usually, I just alt tab and wait for the call on the no-chatter channel. I agree with your prioritization.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Thomas Gore
Blackfyre Enterprise
#855 - 2013-01-15 09:51:03 UTC
Ghazu wrote:
Thomas Gore wrote:
Ghazu wrote:
No seriously tell me about this fascinating dudes emoting each other in a pretend-bar drinking pretend-drinks, like lol I've got drinking V I can handle 50 shots and my screen aint even blurry? I mean it just sounds pretty useless.


Usefulness was not on the table here, was it? It's a way to pass time. Good as any if you're stuck in the station anyway (waiting for an operation to start, being camped to hell, etc.) Add some minigames like poker, etc. and you're even further there. And a poker game vould actually serve as a gameplay element aswell, if you could bet ISK.

But don't get me wrong. If they added virtual bars and stuff BEFORE they added some WiS with actual meaningful gameplay (exploration, boarding actions, etc.) then I would agree they got their priorities wrong.

But after the framework is there, adding the bars is really not that much work.

So we agree that it's pretty much useless. Usually, I just alt tab and wait for the call on the no-chatter channel. I agree with your prioritization.


Indeed. As you agree there is a lot of "downtime" in EVE, where you are just waiting for things to happen. This "virtual bar" could help to ease that problem, so in that sense it would not be totally "useless", although the impact to the numbers on your wallet/killboard/skills would be minimal.

Where it would be useful, however, is to attract more people to EVE. You would be surprised how many would be happy with just this virtual reality chatroom. I, as stated, would not be happy with just that, but would welcome it along other avatar gameplay mechanics.
Sura Sadiva
Entropic Tactical Crew
#856 - 2013-01-15 09:57:39 UTC
Scatim Helicon wrote:
Mara Rinn wrote:
Scatim Helicon wrote:
I want engaging gameplay content that expands on the existing player-driven sandbox. I only want WiS if it provides that, if not it can sit on the shelf to gather dust for a decade or two and CCP can get on with providing that content through spaceship features instead.


When you say "spaceship features", all I hear is "mudflation".

How are those T1 logistics cruisers working out?

Really well, it provides opportunities for new players to experience the support role without training for 6 months and blowing 250m on a Scimitar first, and combined with the other rebalances means that the typical new player experience (grind mission agents in highsec until in most cases they get bored and quit, or fly Rifters and explode every three seconds until in most cases they get frustrated and quit) has been replaced with 'actually be useful in PvP and maybe get to have some fun'.

Are you somehow suggesting that the T1 revamp and ongoing rebalancing is a bad thing?


It's a very good thing, needed and well done.

Point is: it's only an minor edit on a table, do not need resources from NASA or a team pf developers working on it. Is not alternative to developing/evolving EvE gameplay. it's just only ordinary maintenance, tweeking, tuning, database update.

I can't belive people is so naive to really so candid to belive that any strategic gameplay development have to stop cause they have to do an edit on a MySql table.

This is the fancy tales they told you to keep you quiet while they moved on dust and WoD.


Darth Gustav
Sith Interstellar Tech Harvesting
#857 - 2013-01-15 10:19:27 UTC
Arduemont wrote:
Darth Gustav wrote:
Maths stuff.


All that math is equally applicable to any development time spent on any area of the game. Ultimately what it comes down to is whether people want what the dev time is being spent on, and how much they want it. That's pretty much it. It's basically a question of popular of demand, and it has been obvious for quite some time that people really do want WiS.


By this logic, if people want it who are already paying for the game without it then the development time was wasted.

Also, I believe such claims of "popular demand" for what essentially amount to dance clubs in Eve Online may be somewhat overstated.

Too say the least.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Thomas Gore
Blackfyre Enterprise
#858 - 2013-01-15 10:37:23 UTC
Darth Gustav wrote:
Arduemont wrote:
Darth Gustav wrote:
Maths stuff.


All that math is equally applicable to any development time spent on any area of the game. Ultimately what it comes down to is whether people want what the dev time is being spent on, and how much they want it. That's pretty much it. It's basically a question of popular of demand, and it has been obvious for quite some time that people really do want WiS.


By this logic, if people want it who are already paying for the game without it then the development time was wasted.

Also, I believe such claims of "popular demand" for what essentially amount to dance clubs in Eve Online may be somewhat overstated.

Too say the least.


I believe otherwise. CCP underestimates the draw of avatar gameplay, because their current playerbase is mostly interested in FiS. Well duh! Their current playerbase would not exist if they were not interested in FiS, because that's all there is to EVE at the moment.

Avatar gameplay would first and foremost attract more new players to EVE. A lot of the current playerbase would be happy too. Unfortunately, CCP apparently does not believe in the draw of avatar gameplay. Maybe they have done some market research, maybe they are just listening to the ravings of their FiS fanatics.

Sadly, it seems CCP is putting resources into title like DUST and WoD. If all those resources would have been put to WiS instead, we would now have meaningful WiS AND the changes we have got to FiS in the meantime.
Scatim Helicon
State War Academy
Caldari State
#859 - 2013-01-15 12:54:19 UTC
The draw of 'Avatar Gameplay' to would-be new players is lessened by the fact that it means Eve no longer stands out from the crowd so much. Imagine you're a gamer who's never played an MMO before and you're looking through some gaming website for one to dip your toe in the water with. Row after row of screenshots featuring humanoid avatars with swords or guns or magic wands... and then there's that one with the gigantic spaceships and asteroid belts and laser cannons. Maybe this appeals, maybe it doesn't, but it definitely stands out as something distinct from the rest. Replace that screenshot with one of a humanoid avatar walking around a space station, and the new player just lumps it in with KOTOR and STO only without the recognised IP advantage.

A good part of my scepticism towards the whole WiS project is that is has an uneasy feel of CCP following the crowd rather than innovating. I hope there wasn't some board meeting where senior management said "Everyone else has humanoid avatar characters, we need to follow suit", but I can't be sure. The fact that CCP then tried to lump it in with following the crowd with micro-transaction cash shops (surrounded by some CCPers outright saying that they needed to look at micro-transactions because everyone else was and they needed to go along with it) just reinforces the thought.

Every time you post a WiS thread, Hilmar strangles a kitten.

Arduemont
Rotten Legion
#860 - 2013-01-15 13:07:46 UTC  |  Edited by: Arduemont
Varius Xeral wrote:
neither anecdotal evidence nor general interest in a debate count as support for one side of that debate

go back to school

edit: unless you're like 15 or something, in which case i apologize, and highly recommend you continue your education


Haha. No, I think you had better go back to school because you have a fundamental misunderstanding about evidence or proof. Nothing can ever be proven without doubt, you can only find links that support a theory in lack of any evidence to show that it is not correct. When someone proposes a theory then people collect data that agrees with that theory, and the more you can do this without finding the alternative, the stronger our belief in that theory grows.

You also appear to not understand the word anecdote. Anecdotes are stories, I didn't tell you a story about my corp mates who want WiS. That would have been an anecdote (and I have plenty of anecdotes, if you want them, by the way). Without comparison or context, just a story on it's own that shows nothing. A poll on some forums is not an anecdote. It is objective, even if limited to a specific sample group. In this example, the poll is accurate in the example of the people posting in the thread, taking into account alts on both sides. Generalising from that poll to the general population (or the population of other threads, like I did in the previous post) isn't hugely accurate, but in the absence of any other evidence, generalising from the only evidence is still better than any alternative.

Especially since you literally have nothing other than your ill informed opinion to argue against it with. Find me some hard numbers to the contrary and I'll take your opinion seriously. If you want to play "I know more about evidence, proof or science" with someone who has made science his profession then you had better understand the basics. Currently your using the right words, but to anyone who knows what they're talking about, you look ignorant.

Scatim Helicon wrote:
The draw of 'Avatar Gameplay' to would-be new players is lessened by the fact that it means Eve no longer stands out from the crowd so much. Imagine you're a gamer who's never played an MMO before and you're looking through some gaming website for one to dip your toe in the water with. Row after row of screenshots featuring humanoid avatars with swords or guns or magic wands... and then there's that one with the gigantic spaceships and asteroid belts and laser cannons. Maybe this appeals, maybe it doesn't, but it definitely stands out as something distinct from the rest. Replace that screenshot with one of a humanoid avatar walking around a space station, and the new player just lumps it in with KOTOR and STO only without the recognised IP advantage.

A good part of my scepticism towards the whole WiS project is that is has an uneasy feel of CCP following the crowd rather than innovating. I hope there wasn't some board meeting where senior management said "Everyone else has humanoid avatar characters, we need to follow suit", but I can't be sure. The fact that CCP then tried to lump it in with following the crowd with micro-transaction cash shops (surrounded by some CCPers outright saying that they needed to look at micro-transactions because everyone else was and they needed to go along with it) just reinforces the thought.


I'm afraid that's just your opinion. I have friends who have said precisely the opposite (this is an anecdote, are you ready to call me out on it? Because if you did, you would be correct to do so. Go on, you know you want to do it right this time Varius). In fact, the two things I hear people object about when they look at Eve is "No Avatars" and "No manual control of ships". So although you, and other Eve players may think like that (I think more Eve players don't think like that than do, to be honest), doesn't mean you can generalise to potential players.


Edit:
Darth Gustav wrote:
Arduemont wrote:
Darth Gustav wrote:
Maths stuff.


All that math is equally applicable to any development time spent on any area of the game. Ultimately what it comes down to is whether people want what the dev time is being spent on, and how much they want it. That's pretty much it. It's basically a question of popular of demand, and it has been obvious for quite some time that people really do want WiS.


By this logic, if people want it who are already paying for the game without it then the development time was wasted.

Also, I believe such claims of "popular demand" for what essentially amount to dance clubs in Eve Online may be somewhat overstated.

Too say the least.


If people already playing the game want it (and they were attracted to a game specifically without that content), isn't it prudent to presume that a greater proportion of non-players would like it? We were all attracted to Eve knowing there was no Avatars, and yet there will be plenty of people who will have been put off by this. If the people who aren't put off are saying they want it, then surely that's a win win from the side of potential players?

Edit: Sorry for the wall of text.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf